

Submerged
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Submerged
As Miku, explore a flooded city to find supplies for your wounded brother. Sail through submerged streets, scan buildings with a telescope, and climb vines, ladders and ledges. Hidden objects gradually reveal the story of a family and a broken world. Steam player reviews: 75%% positive from 4,329 reviews. The Steam PC version offers full controller support. English full audio is available; other supported languages offer subtitles.
Credits
Lowest recorded in 36 months
$1.992023-08-18 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-11-05
02Before you buy
Exploration without combat
Submerged has no combat. Explore the flooded city by boat and climb buildings; navigating the environment is the challenge.
Language and controls
The Steam PC version has full controller support. English includes full audio, while other supported languages have subtitles.
03Frequently asked questions
What is Submerged about?
You play as Miku, searching a flooded city for supplies to help her wounded brother.
Does it have combat?
No. The game is described as combat-free.
How do you explore?
Sail through the city, use a telescope to spot buildings with supplies, then climb to reach them.
How is the story told?
Hidden objects gradually piece together the story of a broken family and world.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Submerged is a relaxing exploration game set in a flooded city full of life. You play as Miku, a young girl who has arrived in the flooded city with her wounded brother, Taku, in search of supplies to help nurse him back to full health. You must explore the city, by day and night, in order to find eight supply boxes, the contents of which have the potential to save Taku’s life. The story of the game took me 3.4 hours to complete, the rest of my game time comes from just exploring the city. Submerged’s gameplay consists of exploring the flooded city using the boat you arrived in and then using your telescope to find items of interest within the world. Once you’ve located items of interest you can travel to the buildings they are on and climb up them in order to collect the items whether they’re the supplies for the story or the other collectibles found in the game. +It’s a good looking game, the textures and overall appearance of the game may not be cutting edge but not only do the graphics get the job done, they look nice and suit the game while doing it +The backstory of Miku and Taku is delivered to the player through amazing drawings which are unlocked four at a time whenever you find a new supply box +The story of the game itself is good though it’s very basic due to there being no dialogue in the game, the ending is also good and, in my opinion, somewhat unexpected +Submerged has a full day and night cycle which not only brings some life to the game, it also allows for some great screenshots to be taken, particularly around sunset +Submerged also has dynamic weather events such as thunder storms +The game has 86 collectibles (not including the story items) so there’s plenty to do even after you’ve finished the story, 60 of these collectibles are pieces of the city’s story so unlocking them all will help you understand how the city has come to be the way it is +The flooded city is home to a few different types of wildlife, such as dolphins and whales, which again helps to bring life to the game +The game’s soundtrack is fantastic, the music is relaxing but at the same time it gives a real feeling of isolation to the game +The controls, particularly for climbing, are very simple making the game easy to play (I used a 360 Gamepad to play) +/-The game has a ‘Make a Postcard’ mode which is basically a way to set up screenshots, I like the idea of it a lot as someone who loves screenshots but using it forces the game’s logo on to your screenshot which I’m not a fan of, I imagine most people won’t care hence it’s in the +/- section -Submerged is blantantly overpriced, for a game which can be completeted in around 2 hours a regular price of £14.99 is too much -Some of the game’s animations, in particular how Miku walks, look clunky and unrealistic -There isn’t enough music! Like I said early the soundtrack is fantastic but it just isn’t played regularly enough in the game -The game looks awful if the graphics settings are lower than medium and when I tried the game out on low I really didn’t enjoy it as much so if you don’t think you can run it on medium or higher then you may wish to think twice about buying the game Verdict: Worth Purchasing on Sale (6.5/10) Submerged is an excellent exploration game that is relaxing to play, has good graphics and is set in a very interesting world. I wanted to give Submerged a much higher score than I did but with its current price I simply can't recommend it, wait for this one to go on sale. Review Copy Provided. No drama, Just Reviews. El K.Show moreShow less
Standing on the top of a long abandoned crane, rusty beams creaking out a song of defiance against the forces of gravity struggling to pull them apart, I was filled with a crushing sense of melancholy for what could have been. The sun had already set, and from my position I could just make out the outlines of the tallest buildings in the silent moonlight, the last remaining testament of a sunken city through which I was now scavenging for anything useful that may have been left behind. It was at this moment more than ever that I wanted desperately to be taken in by Submerged and its dilapidated beauty, to be swept up in the wondrous world it had conjured and the ambitions which seemed to drip out of the moss covered walls as they struggled to find a place for themselves. It is a cruel irony then that Submerged’s ruin is its own overbearing grip on the player. Developer Uppercut Games has gone to such enormous lengths to direct the player and ensure they’re never at a loss as to where to go or what to do, that I felt alienated by my own needless presence. My attempts at exploration became less and less adventurous as I quickly discovered how limited my ability to explore actually was. Immediately I was trapped in my tiny motorboat, able to drift through the gaps of the structures still towering above the murky ocean but unable to so much as reach out and touch them and prove they were more than props in a dystopian tour. Occasionally I’d be presented with a red vine signaling my chance to make port and clamber up the side of a building to see what was on top, but by then it was already clear that the world of Submerged was not one to be discovered but consumed. Every landmark, collectible, and handhold had been designed with the sole purpose of giving me something to do and observe. Aggressive camera angles directed me toward every significant structure I passed, forced my view toward a collectible I might have missed or a path I needed to take, all the while removing me of the ability to do anything but tell my character what direction to go as they did the rest. Submerged traps itself under an omnipresent need to control and focus the player’s attention, and in doing so brings the entirety of its artificial existence to the surface. There was nothing more it could do to make me care about its characters or the history of the underwater city I was only glimpsing the top of; I was stuck behind the layers of antagonistic design allowing me no room to breathe as I performed Submerged’s song and dance wishing all the while that it would soon be over. Once you strip Submerged of its fabricated openness and shell of a narrative there’s very nearly nothing left. What remains are your character’s clumsy movements as you guide them through monotonous platforming routines. It’s not the clumsiness you’d expect from a child attempting to scale a skyscraper with her bare hands, but a robotic awkwardness that creates an agonizing amount of disorder between what you do and how the game responds. I cringed every time I had to make my way up a long wall or choose between continuing the main path or grabbing a collectible, as I knew it meant a long struggle with a climbing system that all but plays itself but still needs you to tell it where to go. I would be lying if I said that there were not times I found Submerged staggeringly beautiful and affecting. Rocketing my watercraft over waves as dolphins swam beside me or watching the sunset from the top of a building overlooking what remained of a bridge, I felt what Submerged had been trying so hard to create. Quiet, beautiful moments followed me throughout Submerged, springing up at random moments as I saw something astonishing out of the corner of my eye, but it was always during a time when I had managed to momentarily remove myself from the pressing control of a game that believed it could force me to feel and appreciate something. And then just like that they would disappear and I would be left alone again with the cold mechanical systems urging me forward. By the end of Submerged I had stopped trying. I’d given up finding something that was being intentionally withheld from me, allowing the game to point me where to go and sooner allow me to leave. This was not a voyage but an entrapment; a siren’s call to a dead end and a meandering crawl back out. The game Submerged could have, and by all accounts wanted to be is still hidden here somewhere, but that hardly matters when it so fervently refuses to let you see it. Full disclosure: Submerged was reviewed using a copy provided by the developer. You can read more of my writing on Kritiqal.Show moreShow less
the world: -abandoned city, partially under water -water, vines and algeas everywhere mechanics: -no enemies -no combat -no damage or dying -just driving a boat, climbing and objects to gather story: -mainly driven by cutscenes (after using supply drops) and pictures found in abandoned structures -linear and short setting: -weather variety (has no gameplay effect, just visuals): normal, sunny, rainy, storm -day / night cycles (again just visuals) -the game is somewhat between scary at night due to the huge whales coming your way and all the abandoned structures and beautiful if the sun comes into play with the reflections on structures and water I think the game is best described as explorative adventure: You're either using your boat to explore, to get somewhere or you'll be climbing structures. Your only real choice is where you go, so you're free to explore and aren't forced to do anything in any specific order. That's not an issue as in this game there's neither combat nor falling nor death nor are there enemies. The controls work pretty well for climbing, no complicated inputs required, are very simple. The boat is a little wonky but well controlable. On water you can find other boats to scavenge them and upgrade your boat's engine, which prolongs it's turbo boost a little. On any of the abandoned structures you'll find 2 things: -paintings, telling the story of what happened -supply goods (better loot those only after you're done looting the place) Finding all the supplies is the goal of the whole game. Each time one supply drop is looted you're brought back to your starting area and the story continues, adding new tasks after that. The game has a lot of good design decisions for it's simplicity. The spyglass allows marking spotted objects on the map and even points an arrow towards objects not yet on your screen for you to focus and mark them. You don't even need to zoom in, it's a good and useful feature, especially if used from high positions. The camera, which in other games is often an issue, actually helps spotting objects you might have missed otherwise and is freely turnable, even while climbing. Objects to interact with always highlight the "use" button above them when being close enough, so that it's always clear what can and can't be interacted with. Such objects also emit a "shine" effect from time to time from a distance, making it easier to find them when driving by with the boat. The controls are simple and respond well. Neither climbing nor using the boat causes any trouble and no special input is required at any time. It's just simple and it works. The downsides: The game is short, linear and much of the same. The replay value is zero, except if you're in the mood for the game again, as each new game will be exactly the same, as the only difference you can make is by your choice where you go. I'd recommend this game to you if you -like exploring places -are okay with the fact that you'll spend quite some time with boat driving and climbing -want to spend some time in a stress-free environment -care about a game's story and it's setting The more of these points don't match the less I'd recommend this game to you. This one won't ever be a super-awesome must recommend game because it's too repetitive, with too little content and it's not randomized a bit BUT it's well made with what's in it. Good for one playthrough.Show moreShow less
FULL VIDEO REVIEW https://youtu.be/Y8z7E93x2Yo PROS ++City projects beauty and feels alive due to the scale of the buildings and mutated creatures inhabiting the Venice like waterways. +Dynamic weather and time create some great effects when looking out into the city. CONS --Seriously the most monotonous boring gameplay I have ever seen in an exploration game. Everything you climb is a mix of the same 3-4 ledges and is almost completely linear. --Flat amateurish repeated textures reused throughout the game. --Story is hollow, does not impact the game or your emotions in any way -Noticeable amount of pop-in (even some in major cutscenes) -Less than 2 hours main story completion time Submerged attempts to create a game without combat, but what it ends up creating is a game without substance. The exploration of the game is the same repetitive climbing mechanic that follows linear paths upward leading to you opening the same chest at the top of each iteration of important climbable building #x. While the city does look decent at a distance and benefits from some cool weather effects, it becomes quickly apparent that the game’s visuals are extremely mediocre with repeating flat as paper textures on most of the buildings. The story in the game has so few details to it that it probably could be told in completely in a paragraph shorter than this review.Show moreShow less
This is an awesome game - as long as you understand what you are getting. This is true exploration. There is some peril but it is of a slow, chronic type. There are no guns, no swords, you can't drown, starve or fall to your death. There isn't even a run button. You climb around an abandoned, flooded city finding medicine for your little brother and uncovering the vague story of what happened. All the pain (or challenge depending on your view point) of the exploration has been removed. Your handy telescope will guide you towards the "secrets" and pop them on your map for you. Anything of interest appears as black square when you get near it. All you have to do is utilise the main characters impressive upper body and finger strength to pick them up. Without any of the challenges you are free just to pootle around in your boat, relax and soak up the sights. After a while I grew bored of doing this, but whilst it lasted I found this very relaxing and addictive. It was nice to spend an hour on Steam without getting crushed by a boulder or emptying a shotgun in to someone’s face. A great palate cleanser.Show moreShow less
It's a relaxing and beautiful game, but that's about it. You take your boat from point A to B, do a bit of climbing, collect stuff and repeat. The game isn't "bad", but it wouldn't hurt if there were at least some puzzles in the game. There's somewhat of a story, but it's quite lackluster like the rest of the game. It's also definitely not worth 20 $, so if you intend to buy it, do so when it's on sale.Show moreShow less
An atmospheric exploration game in a post-apocalyptic setting. The game is combat-free, all that you have to do is explore the mysterious flooded city. The story about a young girl named Miku and her brother Taku who was wounded and in need of a medicine. You'll get the idea of what happened to him as you advance in the game. The girl had to climb buildings in search for anything that would help her brother, the longer she waits the worse his condition becomes, as she searches and explores, her body started to get weaker. I enjoyed the story so much. https://steamcommunity.com/sharedfiles/filedetails/?id=1498853030 The visual is the strong point of this game, music comes after as it fits the atmosphere. There are a journal and objectives which will help you through the journey and slowly reveal the story of Maku and her brother, what happened to them and why they ended up in this isolated area. You'll get pictures of the story as you progress in the game. https://steamcommunity.com/sharedfiles/filedetails/?id=1498855076 The map is huge, it is fun to explore the areas and interact of creatures that are still alive, and landmarks. You'll get achievements for those. The journal tabs which you need to fill up are (Our Story - The City's Story - Creatures - Landmark). Maku will also have to search for a boat upgrades to move faster from an area to another. Although those will not affect the main story, you can always return to explore those once the main story finishes. https://steamcommunity.com/sharedfiles/filedetails/?id=1498853265 Pros: +Beautiful graphics and atmosphere. +Interesting wordless story. +Relaxing exploration. +Beautiful music. +Exploration available even after finishing the main story. +Steam achievements. Cons: -Can get a little bit repetitive. I recommend this game to people who like to explore open beautiful areas with stunning visuals. The game is for chilling, there is no actions or anything to expect other than a story you interpret the way you want, an open area to explore and take screenshots of. 𝐹𝑜𝑟 𝑚𝑜𝑟𝑒 𝑟𝑒𝑣𝑖𝑒𝑤𝑠 𝑐𝘩𝑒𝑐𝑘 𝑚𝑦 𝑐𝑢𝑟𝑎𝑡𝑜𝑟 𝑝𝑎𝑔𝑒 𝐹𝑒𝑒𝑛𝑎'𝑠 𝐶𝘩𝑜𝑖𝑐𝑒Show moreShow less
The MAIN reason this is a NO is the price, It's more than double what I would pay for the amount of game I got (£13.49 with 10% off is a little much for 2 hours of game), but even then it may be a little overpriced. Maybe wait for a £5 sale to make the most of this one. The game itself is VERY basic in what it does. You scootch around a dead and flooded city in a little boat using a telecscope to look for care packages to heal your sick brother. This boils down to... Look through telescope and 'see' certain objects and care packages in the world. Hop in boat and go to the building said object is on. Hop out of the boat onto a ledge of the building and climb it. Find care package and press A. Get teleported back home to start again on the hunt for the next care package. The boat controls are a little sluggish, even with the boost function that you get from collecting parts that you tag using your trusty telescope. The walking and climbing controls are basic, VERY basic. up, down, left, right. That's it, The main character does everything you need her to do by pushing in one of the cardinal directions and nothing else. You can't even jump. The sound isn't all that great either, just the basic plinks and plops, splashes and whale/dolphin noises you'd expect. The music however, is fantastic, if a little short-lived and scarce. There are plenty of collectibles to discover in the world, from animal pictures to the history of the city and what befel it, and the size of the open world isn't too bad, it takes quite a few minutes to get from one side to the other. It may not sound like it but I rather enjoyed the change of pace with this game, although the high price was always nagging at the back of my mind.Show moreShow less
Wonderful A+ explorer game with 26 Upgrades, 60 Secrets, 8 Monuments, 8 animals/ creatures to find and 10 rescue packs. Its mostly inspired by Ubisoft Game like Prince of Persia, Assassins Creed, Splinter Cell & "I Am Alive" combinated with Kevins Kostners Water World. Most stuff is easy to find, but sometimes you need to seek for the right way for some secrets to not miss them. Really detailed game like every building other destruction & even newspaper with warning climate change or small "NO SMOKING" sign on the ground. But for 4-5 hours of gaming better buy it with 75 % or higher discount.Show moreShow less
Don't worry, there's a TL;DR at the bottom. Alright, let's get the positives out of the way first: Graphics - The game looks very nice. While not the most amazing game I've ever laid eyes upon, it is by no means ugly. The art direction makes the world feel very natural with the way the submerged buildings are covered in piles of flora. The main character has a nice design as well (she isn't given a name, so I'll just refer to her as Phari from now on). Sound - The music in the game is good. Music is a form of media that is heavily reliant on one's taste, so you may enjoy the score more than myself. That said, I didn't find it mind-blowing, but I didn't think it was bad either. Just like with the visuals, the game has left me with a very neutral perception on the music. Now for the negatives: Gameplay - Phari's abilities are very slim. She can't jump, run, crouch, use weapons of any kind (which makes sense, since the game lacks combat altogether), swim or even interact with anything beyond contextual button presses. Most of the gameplay is split up between exploring the city in your boat, and climbing up buildings Assassin's Creed / Prince of Persia style with Phari. However, unlike AC or POP, Phari can't jump or wall-run, so how do you climb? You walk towards an object (be it ledge, pipe, ladder or vines) and she'll just start climbing. That's it. The entire game could be played with one hand if you didn't need to manually control the camera. The collectables are by-and-large meaningless as well, outside of the "main" ones. Which leads me to the next section... Story / Length - Even though the game feels like it revolves greatly around the story, it's largely unimportant. In fact, I dare say that this is the most pointless and anticlimactic story that I've ever experienced in a video game. I'm going to spoil the entire story here (not that there's much to spoil) so be warned. The game starts with Phari carrying her younger brother Taku via boat to an altar in the middle of the nameless city. She proceeds to go and collect items to heal the wound that Taku is suffering from (their mother stabbed him when he was defending Phari). In a manner that is very reminiscent of Shadow of the Colossus, as Phari collects these items, she becomes increasingly corrupted by the vegetation that is overtaking the city. Once she gets all of these items and it seems like she's going to die from the corruption, what happens? The creatures that follow you throughout the game sap away the corruption, then Phari and Taku sail away as if nothing ever happened. I'm not kidding, that's how the game ends. It doesn't help that the game can be beaten in 2 - 2.5 hours. You can add some game-time if you go out of the way for the collectables, but even then that would only be another 30 minutes to 1.5 hours at max. You don't even get anything for collecting all of them, just achievements as far as I'm aware. Conclusion: While the game looks and sounds nice, it's severely impacted by the lack of content, replay value, story and engaging gameplay to warrant a purchase at full price. For $20, you can get far better games and a hell of alot more mileage to boot. I myself got the game for $2, and for that price, I'd say it's decent enough as a way to kill 2 hours, but then again, there are plenty of activities that are a much more productive use of 2 hours that are also totally free. Like, say, writing a review that is way too ♥♥♥♥♥♥♥ long for it's own good because you've never written a review for a game before and you go into excruciating and unnecessary detail as a result. Just, y'know, as an example. If you actually read the entire review, then thank you, and I'm so, so sorry. TL;DR (I don't blame you): Not enough content to justify purchasing at $10, let alone full price.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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