
Subnautica 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Subnautica 2
Subnautica 2 sends you beneath the surface of a new alien world. Explore varied biomes, study creatures and Leviathans, gather materials, and craft tools that help you survive. Pilot the Tadpole submersible into deeper waters, then design a customizable base as a place to return to. Play alone or online with up to three friends, choose from four pre-designed characters, and investigate why the ship’s AI insists that the mission must continue. The Steam PC version supports solo play and online co-op. The interface supports eleven languages, with English audio listed. Full controller support is listed. It has 91% positive reviews from 118,119 reviews.
Credits
Lowest recorded in 36 months
$29.992026-05-11 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| French | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controller
The Steam PC version supports solo play and online co-op for up to four players total. Full controller support is listed.
Language support
The interface supports English, French, German, Italian, Spanish, Brazilian Portuguese, Polish, Japanese, Simplified Chinese, Traditional Chinese, Korean, and Turkish. English audio and subtitles are listed; other languages have subtitles.
03Frequently asked questions
What do you do in Subnautica 2?
You explore an alien underwater world, scan creatures, gather materials, craft tools, and build a customizable base.
Can Subnautica 2 be played cooperatively?
Yes. It supports solo play and online co-op with up to three friends, for four players total.
What is the story about?
A stranded colony ship’s AI insists that the mission continue, sending you into the depths to uncover the world’s secrets.
“The dread and the diving still feel right, and the new Adaptations system and four-player co-op fit the series well. But the Early Access build runs out of map and story in about a dozen hours, so if you want the whole thing, wait and dive once it grows up.”
Our Verdict
Commercially it ran the table; critically it's conflicted

Start with where this game sits in history. On the commercial side, its success is close to unarguable. More than 2 million copies in the first 12 hours of Early Access, a Steam concurrent peak of 467,582 that crashed into the platform's all-time top thirty, a cross-platform peak past 651,000 — about nine times the original's concurrent numbers. Factor in that it limped to the start line through a publisher walking away mid-development, and the figures look even more absurd. Few games arrive carrying that much baggage and still post numbers that rewrite the studio's own record books on day one.
Critically, though, it is a far more divided picture.
The Steam user rating sits at a sky-high 91% across more than 100,000 reviews, Metacritic and OpenCritic both park the Early Access average at 80, and IGN handed it a 7 — all firmly in "this is good" territory. Yet almost every review, having praised the foundation, taps the brakes on the same point: the content is not finished. Bullish on the potential, unwilling to vouch for what it is right now — that is the game's truest situation.
The split between those two numbers is the whole story in miniature. The 91% from players runs high because the people willing to pay into Early Access already accepted the half-built premise going in — they are grading the potential. The 80-and-7 from critics runs lower because a review has to score what is actually on the disc today and cannot sign a check for content that does not yet exist. Same game, two vantage points, two honest verdicts. That gap is the eternal problem of reviewing anything sold as a work in progress; Subnautica 2 simply stretches it to its breaking point.
Who should dive in now, and who should wait on the shore

So who is this for? If you are the kind of explorer who is happy to grow alongside a world, who does not mind eating the construction phase, who treats "watching it slowly become whole" as the fun itself — then diving in now pays off. You get to catch this ocean at its most imaginative, open-ended stage. On platforms, it is playable on PC across Steam, Epic, and the Windows Store as well as Xbox Series X|S, and the day-one Game Pass arrival is the cheapest way to taste it; anyone planning to invest for the long haul, and to support the developer along the way, can simply buy in.
But if what you want is a complete, tight, high-danger experience with a story told from beginning to end, there is genuinely no rush. Wait for the content to fill out, wait for the full release — projected for 2027-2028 — to tear that wall down, and the dive will go down a lot easier. And here is the reassuring part: because solo and multiplayer saves convert freely and every update lands in the full release, waiting costs you almost nothing. You will not miss permanent content by sitting this phase out. The only price of patience is seeing this ocean a little later, and skipping the cheapest on-ramp the game has — that day-one Game Pass arrival. In the end, the loop at the heart of this game — building fear from oxygen and the unknown deep rather than from weapons — still stands alone at the front of its genre, and its foundation is arguably better than its predecessor's. It just has not surpassed that predecessor yet, because the original is a story that was finished, and this is still a world being written.
Latest news about Subnautica 2
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I was enthusiastic to play Subnautica 2, after having a blast with the previous two games in the series. However, upon launch, I was hit with an obligatory license wall. Only two buttons, 'Scroll to bottom' and 'Agree'. You cannot play the game without agreeing to the license. If you're a citizen of the European Union, this is in breach of the GDPR. Is the license itself restrictive? From my reading, I spotted four major points of concern: All the content you make for the game (such as, but not limited to, mods) is not your property, but belongs to the company. You renounce your right for class-action suits. Additionally, you agree to obligatory arbitration as an imposed first-step, with a specific arbitrator imposed in the license. There are two sections regulating data collection and privacy. While the first one isn't quite concerning (they specify they won't sell your data for a few targeted purposes, but it has enough exploitable loopholes), the second section specifies full data collection, sharing, selling, etc. And the oft-heard refrain: you do not own the game, you only license it. Unfortunately, because I do not wish to give up basic legal action rights, and since I cannot play the game without agreeing to the license, I choose to not play the game, and refund it instead. Excitement and fun about playing a (potentially great) game are one thing, my basic privacy and legal recourse are another thing altogether.Show moreShow less
TLDR Summary: The base building is incredibly intuitive and the best it's ever been, the new Tadpole vehicle feels great, and the isolated, creepy vibe of the first Subnautica is totally back. However human models look uncanny, and the map feels a bit empty and restrictive right now. The biggest issue is that the devs removed all forms of lethal self defense due to a forced pacifist design philosophy. Against giant leviathans, your only options are throwing useless flares or running away. But there is massive potential. Going into this with the recent Krafton news I was honestly pretty worried but I was actually surprised. It's very much an early access title right now: it's a little raw and the map feels small when you start out. If you swim in some directions you hit the void wall in just a few hundred meters. I know the map stretches for thousands of meters east, but even in those huge areas there's barely any fauna or detail. Hitting those sudden walls makes the immediate playable space feel pretty restrictive. There are no real main objectives yet so you can't really "beat" the game. Afaik the only real things to do are track down a few blackbox distress signals and terminal scans which you can do fairly quick. But what is there is very playable and enough to just have fun exploring. Visually the game looks gorgeous. The new UI is futuristic and pretty and the music is actually pretty sick. But honestly where the game really shines right now is the base building. You can dynamically scale things like walls and rooms and the whole system just feels super intuitive and fun to mess around with. I also gotta give a massive shoutout to the Tadpole. Even though it's the only vehicle right now it hits a really good sweet spot. It has that fun modularity from Below Zero but keeps the normal smooth functionality of the first game so it doesn't feel terrible and sluggish to drive. There are definitely some issues though. BE AWARE OF TROILITE SOFTLOCKS (one of the mid-late game resources). Troilite currently does not respawn in the world. If you mine the available nodes and use it all up making ingots, your entire save gets completely softlocked and you cannot progress. The devs dropped a hotfix adding more Troilite to the late game region so this is less likely to happen now. On the less severe side the human character models look horrendous right now. They are super uncanny and honestly look AI generated lol. I also really wish we could enter the new lifepod from below like in the first game even though the new design itself looks pretty cool. Speaking of things that miss the mark I have to mention the game's new seaglide called the Wakemaker. I like the design but it is extremely slow and honestly just feels useless right now. The FOV is also a tad too low which is nauseating for me so I really wish we had a FOV slider. And then there is the performance. I originally thought it was just a bit demanding, but honestly it is horribly optimized. It relies way too heavily on Lumen, to the point where it brings even the best rigs to their knees. I saw a Zwormz benchmark where the game couldn't even hold 60 FPS at 1080p on Epic settings with DLAA... using an RTX 5090. That is just unacceptable. To make matters worse, the upscaling is currently just bad and suffers from really noticeable ghosting. They just rolled out a hotfix targeting performance on Epic visual settings which is a step in the right direction, but optimization still has a very long way to go. One of the first things I noticed was the new PDA voice. I didn't like it at first but it kinda grew on me and feels a little more intimidating when it warns you about things. But what is most notable is the new "NOA" ai assistant. It acts like the radio from the older games but gives you cool audio logs to read through. That actually got me to bother reading into the story which is a first for me. The game's vibe is much closer to the original Subnautica than Below Zero. You have a silent protagonist again so there's no constant character narration and the feeling of complete isolation is back since the only voices you hear are NOA and the dead crew's logs. The game does have its own void monster which made me happy (sounds stupid I know). It makes these scary wails and looks pretty terrifying. There's also the Collector leviathan which is a giant squid, but I found the design to be a bit underwhelming compared to the massive ones they showed in the cinematic trailer. Gameplay wise they are also a massive pain. The border between the Shallows and the eastern Observatory is extremely annoying to get across because of the Collector leviathans patrolling it. It is completely impossible to combat them in any way right now. There is no way to defend yourself and if you're caught say goodbye. I've found flares to be completely useless. Throwing one feels like slapping them with a napkin. You basically just have to slam the gas and pray you don't get bent over. The most glaring flaw in this game is the absolute lack of self-defense against predators; being forced to either toss a flimsy flare or simply swim for your life is a deeply frustrating design philosophy. I realize the franchise has always leaned away from traditional combat, largely driven by the director’s decision to project real-world political views onto a sci-fi survival setting which is a connection that has always felt completely misplaced. But even with those restrictions the original game still gave you a survival knife and a stasis rifle to hold your ground. In this sequel even those fundamental lifelines have been stripped away, and the development team's justification for it is severely disappointing. The irony is thick enough to cut with the knife they took from us. They act as though removing basic survival mechanics from a video game somehow addresses real world violence. It’s completely contradictory to mandate "peaceful exploration" when the ocean is actively trying to eat you. Furthermore the hypocrisy is staggering. This supposedly pacifist game loop has no moral issue with players feeding endless hordes of innocent non violent fish into a fabricator for sustenance yet completely draws the line at letting us protect ourselves from actively aggressive sea monsters. I fully respect their creative right to build the game they want to build. However if this forced helplessness is the idea for the franchise going forward, I will definitely not be buying the next game. Aside from the Collector and Void leviathans there are only about a dozen other hostile creatures in the game right now like Bulletheads and Needlersharks. Honestly these smaller predators are mostly completely unharmful and act more like a bother than anything else. The only actual threats right now are the two big leviathans, so 13-ish enemies that rarely bother you unless youre up in their face isn't exactly tons of predators. However, digging through the game files does reveal massive untextured prototypes like an "Elusive Leviathan" that is 217 METERS LONG (double the size of the Sea Dragon and four times longer than a Reaper). There are also already ideas for a successor of the Cyclops called the "Trident". So while the game feels a bit empty on day 1 when it comes to the fauna, the foundation for a much bigger experience is clearly already in the works. There is also a massive uproar right now regarding the game's EULA and data collection policies. To be honest the text itself is mostly standard corporate stuff like class action waivers and telemetry that you see in every modern online game but it's worth mentioning. Fortunately it looks like the devs listened to the backlash because a hotfix just revised the ToS and added a clear in game prompt letting you toggle off telemetry at any time. More at my curator page: Baseline ZeroShow moreShow less
EDIT: Appareantly the EULA changed in some ways, so take this review with a grain of salt as some of the entries may not be accurate. I suggest reading the EULA for yourself and seeing if it is worth it to you. ORIGINAL: Oh boy, how terrible. I read the EULA before quitting and refunding. The whole thing. Here's some highlights to laugh and cry about: - You get a license, you don't buy the game (of course) - You aren't allowed to publish recordings, screenshots etc. or stream the game without a disclaimer that it's not supported by Krafton Inc. (and that the footage is subject to the EULA... however that is meant to work.) - Cannot upload such content to a paid platform (presumably such as Patreon or a Youtube members-only video) - Krafton can of course take away your access to the game at any point for any reason without prior notice (something they continuously bring up in the EULA lol) - The terms of the agreement can change at any point for any reason without any notice by Krafton and you of course must regularly check the terms to make sure :D - They reserve the right to remote access the game, whatever they mean by this - It is not allowed to use the game for commercial gain (presumably such as streaming etc.) without Kraftons permission - You cannot play the game on more than one device without purchasing additional licenses - You cannot modify the game illegally and if you do Krafton owns that modification - A bunch of weird clauses that just prohibit behaviour outside of the game, including tarnishing Kraftons reputation - You are not allowed to deceive or exploit Krafton, the definition of which is determined by, you guessed it, Krafton :D - You are not allowed to exploit bugs - You are not allowed to use external programs such as macros or cheat engine - You are not allowed to have indecent nicknames or nicknames that cause negative associations (good luck if you have "death" or "killer" or something in your nickname lmao) - You are not allowed to use someone else's account to access the game - You are not allowed to USE A VPN or any technology that masks your location (hmmmm i wonder why they have this clause) - You are not allowed to spam content from the game? Like this is actually what it says. You cannot publish content from the game in a manner that counts as spamming. Wtf - YOU ARE NOT ALLOWED TO TAKE ACTIONS THAT GO AGAINST "SOCIAL NORMS". I'M NOT KIDDING, THIS IS ACTUALLY IN THERE. - You are not allowed to create any content that is based on the IP (presumably such as fan art etc.), and if you do, they own it - Any player created from the game content belongs to them as well. - They do not guarantee a smooth gameplay experience (this was just funny) - A bunch of clauses that they cannot be held accountable if you suffer any damages, but even if they could, they would pay a MAXIMUM of 50 US-Dollars. lmao - Not sure if the EULA counts as documentation for the game, but if so, then "using" the documentation of the game means you give up the right to sue Krafton or their employees for anything. So, presumably, by reading the EULA (using the documentation) you already give up the right to sue them. Crazy work - You have no right to a refund under any circumstances unless forced to by law or enforced by the platform the game was sold on. - If you break the TOS outlined in this EULA, you give up the right to a refund - They can delete your account if your information is not accurate - Most of these terms continue to apply AFTER termination of the contract (such as when uninstalling or refunding the game or when they take away your access to it) - If you have any issues with the EULA you have to inform them in writing first - If that doesnt work, you have to fight them on terms set by them in San Ramon, California under US Law (in english) - You give up the right to have a judge or jury preside over the case. I don't even know how that would work but you give up that right (including class actions of course) - They can make demands of you without having to show any damages they have suffered - If you think they stole art or other copyrighted material from you then in order to get it removed you must give them a bunch of personal information including your real identity and signature - Despite having a lower age rating in most places, you still have to be 18 to play the game - They can harvest your personal data (email, phone number, IP, birth date, gender, country etc.) as well as device information (including the unique ID of your device) - They pass this data on to third party providers such as cloud services or marketing agencies - They do not guarantee that your data is kept safe with them lmao A lot of this would maybe not even be applicable under California law. But who knows what is? And in any case, it's worth thinking about. Stay safe out there, kids.Show moreShow less
Ah yes, relaxing underwater exploration. Proof courtroom drama can’t sink a good game.Show moreShow less
The game is fun so far, especially with friends, but that EULA is something different. Their EULA specifically calls out the following behavior and actions as not allowed and will result in the termination of your license: - Using a VPN. - Streaming the game. - Making fan art. - "Taking actions that go against social norms" - Playing the game on more than one device without buying more than one license. - Any action that "Tarnishes the reputation of Krafton" They also mention that they: - Reserve the right to "remote access the game" at any time, meaning they have backdoor access to your computer. - Reserve the right to harvest your personal data, such as full legal name, email, physical address, phone number, gender, etc. - Will pass that data on to third party providers, such as marketing agencies and cloud services - Provide no guarantee that the data is protected or anonymized in any way (it includes your name and address so how could it be, anyway?) This era of anti-consumer EULAs where you sign away your entire computer to play a game that isn't even fished yet needs to end.Show moreShow less
Hello friends! :) I tested Subnautica 2 on the Steam Deck, and so far, it runs really well! :) I’ve attached a test video—I’d really appreciate a little support! <3 + Controller controls work great + FPS & frametimes are stable so far + Graphics look excellent, even on low settings Here is the test video: https://youtu.be/BArfT1iz910Show moreShow less
If you remove killing entirely, then the other systems must become deeper. Otherwise every hostile creature becomes an immortal mosquito. I understand not being able to kill leviathans, but not being able to get rid of the other smaller nuisances is beyond irritating. It would have been fine if the harassment was occasional or have a trigger, but it doesn't. Hammerheads, smashing your base(luckily no damage to hull) because your Tadpole(vehicle) is acting like a beacon calling upon all hammerheads in the game, to annoy you. The long blue thing(named Nibbleshark, figures) that circles you and nibbles at you constantly barely dealing damage, but the attacks are so frequent and so persistent(they will track you to the end of the map) that eventually it adds up. This would have been fine if they eventually lose interest in you. In fact, it would have made them a good addition. But they don't. If the devs want to keep the NO KILL rule, it's fine. I won't complain without actually giving possible solutions while keeping that in mind. For example, the Hammerheads are considered very territorial. A simple solution would be a mechanic where you have a fight with them for territory. Maybe you use the Tadpole to headbutt them. If done enough times, you could scare them off of your territory(base) for good or for a while. Imagine if repeated Hammerhead victories caused them to avoid your territory, but excessive aggression attracted larger predators. Now you are influencing the ecosystem instead of deleting it. They could also make it so the Nibbleshark loses interest after it nibbles you a few times. A predator that tracks you forever isn’t behaving like wildlife. It’s behaving like a homing missile. TL;DR The real problem with persistent aggro is that constant low threat harassment creates fatigue, not fear > unavoidable repetition becomes noise > creatures stop feeling like animals and start feeling like scripted irritants So yeah, go deeper(pun intended). [Will change review if the ecosystem mechanics improves]Show moreShow less
Games a good successor to Subnautica 1. Feels closer to the original than Below Zero. Devs have earned their bonus.Show moreShow less
This review is negative for one reason: The EULA, End User License Agreement, is unacceptable. The agreement states that I don't own the game after having purchased it, and that I have no right to speak inside the game, or to criticize the game outside of the game. Doing so violates the agreement. This cannot become the norm (Especially since this is a multiplayer game. wtf is this bs? was it made by reddit mods???). I buy it, and it belongs to me. And I'll say whatever I want about the game, inside the game, or outside. End of story. This review will stay negative until Krafton changes these issues.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.

