

Subnautica: Below Zero
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Subnautica: Below Zero
Subnautica: Below Zero is an underwater adventure on the alien planet 4546B. Explore arctic biomes, gather resources, craft equipment, and build habitats and vehicles. The Steam PC version offers single-player gameplay and full controller support. Interface and subtitles are available in English, Simplified Chinese, and Traditional Chinese; English voice audio is listed. The game released on May 13, 2021. 90%% of 99,553 Steam player reviews are positive.
Credits
Lowest recorded in 36 months
$7.392025-08-19 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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| Language | Interface | Subtitles | Audio |
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| French | Yes | Yes | — |
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| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
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| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Language and audio
The Steam PC version includes English voice audio and interface/subtitles in English, Simplified Chinese, and Traditional Chinese.
Modes and controller
The game is listed for single-player and supports full controller support.
Steam PC features
Steam PC support includes Windows and macOS, with Steam Cloud listed.
03Frequently asked questions
Where does Subnautica: Below Zero take place?
You explore the arctic region of the alien planet 4546B underwater and on land.
What can you craft and build?
You gather resources, craft equipment, and build habitats, a modular Seatruck, and the Snowfox hoverbike.
What is the story about?
The story follows the search for your sister and the truth behind a mysterious incident.
“Arctic seas, AL-AN's philosophical alien consciousness, and the Sea Truck modular sub make this the narrative-driven Subnautica successor”
Our Verdict
The warmer Subnautica, and why it still has no rival
Below Zero occupies an odd seat in its own universe. It is not a mass phenomenon like Minecraft, nor a narrative ARPG benchmark like a top-shelf RPG. It is Unknown Worlds answering its own 2018 question — what happens to wordless, pure exploration when you finally let the world speak — with a story-driven companion piece. As a standalone expansion it carries a double mandate: give the faithful more, and give newcomers a gentler way in. The original was named into multiple best-survival-of-the-generation lists; this follow-up's IGN 9.0 and steady 89 percent positive rating say the studio's bet on keeping the core recipe while adding a plot paid off.
The franchise has moved a thousand-copy milestone many times over — cumulative sales past ten million lifted Unknown Worlds from a small second-tier outfit into a defining independent voice in the open-world survival lane. Below Zero sits right on the hinge of that climb, a textbook case of a small studio growing up in public. The hardware of the argument is solid: cross-reference the IGN 9.0, the OpenCritic 83, the Metacritic 80, and the Steam consensus, and you get a game that critics and players agree is very good without quite reaching greatness. Add the awards ledger — an IGN 2021 best-survival nomination, a BAFTA 2022 narrative nomination — and you have a clear picture of where it ranks: a representative work of its year, not the defining one.
Who should buy, who should walk
The target player draws cleanly. If you want story-driven undersea survival wrapped in cold science fiction, if you played the original and want more of it with a real plot on top, or if alien archaeology and anti-corporate science fiction is your register, this is close to a must-buy. For players who care about official simplified Chinese with full voice acting, the localization pushes acceptance higher still, and it is the friendlier on-ramp into the series for anyone who has never touched a survival game — the campaign, the voice work, and the gentler guidance lower the bar the original set deliberately high.
The anti-profile is just as sharp. If a shrunken map ruins the spell, you will feel the world end thirty hours in. If you prized the original's wordless purity, the narrative turn will read as a loss of unknown-ocean dread. The Sea Truck swap will sting any veteran who loved the Cyclops, and players who came for dry-land survival in the mold of Sons of the Forest may find the undersea claustrophobia too heavy. There is no shame in any of those; they are reasons, not flaws.
On the path in: budget-conscious newcomers should grab it at a seasonal discount and enter the universe through its plot, while returning veterans can finish the next chapter and circle back for the AL-AN arc. Inside the game, follow the spine — acclimate to the basics in the shallow ice fields, learn mid-game predators in the purple vents, then take on the Crystal Caves and the snowy surface last; do not skip ahead. The closing verdict holds the angle steady: the Arctic seas, the modular Sea Truck, and AL-AN's philosophical alien consciousness have no real replacement yet. The original stays mute, Subnautica 2 is still in Early Access and cannot stand in for a finished game, Sons of the Forest lives on land, The Long Dark thins its story, Oxygen Not Included drops the narrative entirely. For the story-driven survival player, Below Zero remains the one you cannot route around in 2026 — shrunken map, Sea Truck argument, and all.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Below Zero is a great game. The only downside of this game is that its predecessor is way too good.Show moreShow less
Below Zero lacks the charm and engagement of the original game on just about every level save one. First, the map. The original's map was expansive and interesting. The one here feels kind of samey, being in some areas too mixed and without the same degree of layered exploration. In the original exploration felt very layered. Like every time you went deeper you were moving into a new world with a sense of fear and wonder which magnified as you found new strange locations such as the Lost River and below. Below Zero it lacks that. Instead they all just kind of merge together and the layout just comes off as bland. The closest they have is the surface exploration which, while not bad, is feels divorced from the core game play loop and is set up into this mess of canyons that just adds artificial challenge. Second, the vehicle progression. In the original you work your way up from the Seamoth to the Cyclops. There was a sense of progression. In Below Zero you build the Sea Truck and just bolt new pods to the back and give it upgrade upon upgrade. And using the Cyclops vs. the Seamoth felt like a trade off in places. The cyclops was a mobile base, but it moved like a pregnant cow. The Seamoth was speedy and agile but weak and limited. You could bring both (at least until you got to the lava chamber) but that would mean leaving the Prawn behind. There were trade offs. Third is the plot. In the original you were a simple survivor and the plot is discovered largely by vague hints and stumbling around blindly. You discovered it for yourself. It wasn't handed to you, you had to discover and explore and figure out what was going on for yourself. In Below Zero you immediately start with an annoying generic 'strong female protagonist' (not that anything is wrong with female protagonists, as long as being 'strong', 'female', and 'the protagonist' aren't the only memorable aspects of the character, like some soulless, self-propelled inclusivity checklist) who basically skydived naked onto an alien death world for 'reasons'. The plot is driven by an endless stream of poorly written exposition that manage to be memorable in only how annoyingly it can kill your immersion and coupled to 'helpful' way points that remove much of the impetus to explore. One thing to note about the plot is that it was completely scrapped and rewritten halfway through development. It's one of the reasons the story comes off as so disjointed. The reason that everyone mysteriously vanished from the planet was because in the original plot the planet was abandoned after a meteor storm caused everyone to evac to an orbital station but Robin was left behind, but the station was severely damaged meaning that they couldn't go back down for her and it went from there. The current plot was shoe-horned into existing map assets, like a DLC of a DLC, and it shows. You can see this because the game has two stories that are not only completely disconnected, but one of them which was the reason you came there to begin with seems to drop off the map 30 minutes into the game and it's almost too easy to miss it due to the second feeding you a series of breadcrumbs that leads to the endgame. In general, they missed the simple factor that made the first game great. It wasn't Ryley the Protagonist's story. It was my story. It was your story. It was the players story. The voiceless blank slate character was simply a vessel for the player's experience. Below Zero is Robin's story, not the players, and frankly, she really ain't that interesting. Then you have the creature designs which compared to the original are largely uninspired, drawing far too much from earth lifeforms to the point they seem less like strange and exotic alien lifeforms from a distant planet and more just strange and exotic prehistoric earth creatures. For example, you have the alternative to the Reaper Leviathan, the Chelicerate. It doesn't feel like as alien, instead its just kind of a giant death shrimp. Then you have the penguins. I mean 'pengwings'. Which are penguins. Even most insulting is the fact that they actually had plans to add some well designed creatures to the game but chose not to because they cut a biome and thought that people didn't need excess creatures. The Ice Dragon Leviathan (check the wiki) would have been infinitely more interesting than the mega-shrimp we got. The only improvement over the original is base design, which is largely due to the addition of some additional rooms and decorative elements. A very welcome addition but it kind of falls flat when combined with the everything else. In general, this is an all around inferior product that shouldn't be bought for full price. If you find it for half off, loved the original, and don't mind being lead around the nose by Lady Generica and her boring sidekick, go for it... but don't pay full price. It's not worth the money. Update: The game being finished does nothing to change my opinion. Note: Having thought about it, I'd almost like to say the theatrical trailer manages to be both a case of gross missadvertisement and the game they should have made. No bland voiced protagonist, just some poor sap trying to survive on a planet that seems hellbent to making them suffer. Wouldn't even have had to of replace the character model as I find absolutely nothing wrong with the idea of an everywoman protagonist...Show moreShow less
Compared to the first Subnautica, I feel like there are numerous minor improvements in this one. The most notable being the fact that it feels far less grindy when gathering materials. Materials are spaced in a much better fashion and are not nearly as annoying to collect. There are also numerous sections that are designed for you to have to navigate without a vehicle early on using plants that give about 30 sec of oxygen and take time to recharge that add a lot to the feel of the game. The AI for many of the creatures also appears to be significantly better than in the first game, although they still run into walls. There's a much heavier focus on story in this one as well, and the writing is quite good at times. I overall think this game has much more interesting designs on many of the creatures (although others fall flat), but it has nothing on the scale of the Sea Dragon or Emperor from the first game, which I found disappointing. There are also quite a few things this one doesn't do as well as the first game unfortunately. I don't know if there are actually less creatures in the world, but it feels as though there are. Some environments feel just as interesting as in the first game, but others feel very bland once you spend some time in them. The crystal caves at the end have fantastic visual and level design, but aside from the (very cool) shadow leviathans, there's nothing new or special about the area really. It mostly contains the same creatures you'll find in numerous other locations. The following red crystal area is even smaller and more disappointing in that regard. It's just one big loop effectively, with the same creatures as the preceding area for the most part. Squid Sharks are particularly cool in my opinion, but they get heavily overused. The shadow leviathans are awesome, but they effectively just fill the same role as ghost leviathans in the first game. The other major ocean threat leviathan in the game has an interesting design, but doesn't even begin to inspire the fear that the reaper leviathan does in the first game. There are also few less of them than reapers, which leads to most of the ocean feeling relatively safe, which is a shame. The place where this game suffers the most is the place where it deviates the most from its predecessor - the land gameplay. It's simply not very good. The animations on land are still very stiff and there's no option to crouch. The snow fox is cool, but flips easily and you'll spend half the time getting knocked off of it by the ice worms. The ice worms themselves are too on the nose and lack any real suspense. I was never afraid they were coming - it was obvious they were and they were more of a nuisance than an actual threat. I thought the land environment was very interesting and well designed, but the gameplay just doesn't support it well. There are numerous mechanics that work great under water that just don't translate (or look good) on land. Overall it's a great game and I would recommend it. But, I would recommend the first one more. During the first part of this game, I was very immersed and was even enjoying myself more than the first game, but after only a short time it felt very small. Without an equivalent for reapers to box you in, there's really not much you can't just go explore very quickly, and it's far less scary of a game once you get familiar with it. There are also no major events like the Aurora exploding or the Skybeam (or whatever it's called) getting shot down, making the game feel less active as it progresses. The later areas are far less mysterious and interesting than the final zones in the first game. The alien sites are much less impressive and much less interesting, which is a shame considering the focus on alien sites in this one. If you like the first game, you'll probably like this one, but if you haven't played the first game and are deciding on one or the other, get the first game.Show moreShow less
Alright, I'm rewriting my review of the game. As of June 4th, 2020. I heard there was a story overhaul so I decided to stream myself going through the game again, and I have to say... It was improved, but not as much as I'd hoped. A lot of my early issues with this game were related to the content added being miserably bad. There was no immersion, no isolation, and it was a pain in the ass to play. I'm going to break this re-review down into story, gameplay, and tone, and we'll see where it gets us. Firstly, the story. BZ's original release had you living comfy in a base on the surface, with your sister pestering you about random crap. After you fall into the ocean during a storm and can't return to your base, your player character goes "Nah don't come rescue me I'm good lol" and you start the game with an ever-present space station orbiting above you and your sister constantly talking to you about needless garbage. In this game, you begin by going AWOL, launching to the planet in secret and crash landing. This is because your sister in this version of the story is dead, and you've come to investigate what happened to her. Already, this is an improvement. You are once again isolated, once again without help. It feels good to have that back, and I enjoy it a lot. Now for some of the issues. In BZ's initial storyline, you were guided to an alien base underwater and got an alien named Alan put in your head. This stays true in the revamped story, at least so far. Here's the issue with this. You now have a specific goal. Make Alan a new body and get him out of your head. While also finding out what happened to your sister, I guess. Maybe I did the events out of order, but nothing's stopping you from putting Alan in your head the SECOND you arrive on the planet. He's not all that hard to find if you just explore a bit, and you don't need any fancy equipment aside from maybe the seaglide. Having a constant voice in your head with a set mission in a game that's supposed to be about isolation and mystery is... A little underwhelming. I don't enjoy it and I wish it wasn't there. Your sister's death is enough of a story hook, I have no idea why the alien-in-my-head plot is still around. Next, the gameplay. This uses the same engine as Subnautica proper, so it's not all that different. I will say that the game has less pop-in and is all around better optimized, so that's a plus. My issues arise from the land segments. Yes, you get a vehicle to better traverse the land, however not until a decent bit into the story, as the place you find the fragments is pretty far away from where you start. And moving on land is... Clunky. It has never felt good, but thankfully you don't have to do it much in Subnautica. BZ is different, you do it a lot. Another thing I have to critique is the drive for exploration. BZ does give you drive to explore, but giving you an objective the minute you land discourages some of the starting exploration to some degree. It's also just... Dark as hell. Not like, tonally speaking, it's just dark. Nearly every underwater biome is extremely dark and hard to navigate, and it makes it worrying to want to explore more, because you don't have anything protecting you, and you can't see anything around you. I also ran into what I think is a leviathan early on, and unlike the telltale call of a Reaper, I didn't hear a peep from this one, it was just there goofing around in the water about 250 meters from the pod you start in. Having a bunch of dangerous stuff just messing around so close, when every biome feels hard to see in, makes exploring without a vehicle (which I still haven't found) painstaking. There's no "Ah this is the place I need to go when I get a vehicle", that's just the entire ocean. Finally, the tone. This is really the only place I think BZ does great. The roar of an ice worm constantly surrounding you while you're on the surface, a trail of alien lights guiding you deeper and deeper down, the beautifully crafted aesthetic of each biome... It's done incredibly well. Below Zero, for all its faults, is truly a gorgeous game with an air of mystery that I drank up with ease. My only real issue is that it gets somewhat samey, and the above ground segments are somewhat lacking due to being, well, above ground. Thankfully various caves and abandoned bases do add content, but honestly BZ's insistence on land exploration feels sort of off to me. In conclusion: Do I think this is a good game? It's hard to say. In its current state? No, not really. I think it's a bit of a mess story-wise, its biomes are way too hard to navigate safely or confidently without a vehicle, which again, I still haven't found, and despite its gorgeous landscapes, I hardly want to go explore any of them because it's all so damned dark. So, do I recommend Subnautica: Below Zero? Have I changed my mind? No, no I have not. In its current state, I don't recommend it. Whether or not they fix their issues is up for debate, and personally I wouldn't put my faith in a game that had to have its entire story overhauled, and still has some of the same issues in said story from before. Wait for the game to be finished, and then check some reviews once it is. Until then, I can't recommend this with a clear conscience.Show moreShow less
It seems like the game is almost done so I can let out my opinions. I played both Subnautica and Subnautica: Below Zero from the beginning of their early access launches. According to Steam I have played: Subnautica- 100+ hrs Subnautica: Below Zero- 60+ hrs It's so hard for me to let go of the hope of this game being something more than what it is turning/turned out to be. To be philosophical for a moment, we are more disappointed with something that gets close to the target than we are with something that misses it completely. To me Below Zero is a large step back from the original in the ways that made the original so special. Which is a heart wrenching thing to see. I will break it down more but first I want to make sure that you, the reader of this knows that Below Zero is a good game. It's beautiful and engaging. Like the first game, it is one that is hard to stop playing. Also like the first game, Its base loop of resource gathering a tool creation is well paced and gets you to explore farther and dive deeper to find those valuable resources. Where Below Zero falls short is in its understanding of what made the first game amazing. It is a survival game. There are A TON of survival games. But how many strictly underwater survival games are there? When the first Subnautica came out I think it was the only one. Yes it has some out of water roaming in it but it was very minimal. The atmosphere was also incredible. It takes place on an alien planet so there isn't any people roaming around. Aside from some logs there isn't any form of human life. To add to the isolation the radio guy says they are gonna rescue you and then they get blown out of the sky! If that doesn't make the atmosphere seem desperate then sprinkle in the fact that all other survivors are eaten before you get to them and you have yourself some edge of your seat suspense. Next, the first game has a huge open world. For an indie game, it's HUGE. Lastly, the survival loop was great and you really progressed to the point where you felt like a master of your domain. Yes, you need to avoid those leviathans but the game really gave the sense that you started from nothing... and now you are driving around a massive submarine! To summarize: 1. Isolation 2. expansive underwater world 3. Eventual dominion over that world When I look at those 3 things, they really are the base of any survival game, except for the underwater part(the unique trait of subnautica) Now looking at Below Zero. 1. ISOLATION Your character drops onto the planet on purpose. so right off the bat it's not about survival in the mind of the player character. Then there are audio logs everywhere. The first game had logs like I mentioned but they didn't have audio which adds alot more personality to the characters but takes away from any sense of desperation or dread. Also, there is a voice inside your head that your converses with, again removing a sense of isolation. Lastly there is a human NPC in the game, which makes you physically not alone. So the strange alien world I was in felt a bit more homely that I was anticipating when I started playing. 2. EXPANSIVE UNDERWATER WORLD The underwater portion of this game is significantly smaller than the original, like 25%-33% the size(my estimation). Also I'd estimate that 25%-33% of Below Zero's entire world is on land. Which means they removed 25%-33% of the world that made the game unique from all other survival games. Yes, the land is still on an alien planet. But there are plenty of run around survival games on alien planets. I can't help but think of what it would of been like if that 25%-33% was put into the underwater world. Another amazing biome or 2 could have been added. Oh man...sweet, beautiful underwater biomes... 3. EVENTUAL DOMINION OVER THE WORLD I was waiting for a giant sub like machine to be introduced into the game. The sea truck(which is a small sub) is fine, but it hardly feels like a sea conquering machine. While you do progress and climb the ladder of dominance it end really quickly. You find the sea truck withing a few hrs and then you made it. That's it. You get attachments for the sea truck(a cool idea) that lets you explore farther and longer. The attachments are things like more storage or an aquarium for storing food. But by adding attachments the truck its movement speed is reduced significantly so I usually have 1 attachment and go back to my base when I want to swap(cause the underwater world is so small it doesn't take much time). If I really need to have access to food and storage(among other attachments for the truck I wont mention) why can't I use the great base building mechanics and build small bases around the small underwater world? That would eliminate almost all of the benefits that the truck provides! I walk away from this game confused and sad that the developers didn't see what made the original so amazing. It's almost like they went in the opposite direction. I hope Below Zero does well because they are obviously very talented people and I want them to succeed. I also want them to try again. Side note. Below Zero is $30!? You guys should rethink that.Show moreShow less
The original Subnautica's main attraction was the sense of awe and wonder, it's just you and an indescribably deep and beautiful world to explore. But they added a snarky, quipping, jokey protagonist who has inane banter with her sister off-world. What should be a relaxing, sobering and immersive experience with real danger and high stakes now feels like being in a trailer park with crack-heads screaming at one another across the street. Almost die? MC cracks a cringy joke. Faced with almost certain death? MC and sister whine like a child if you took away it's toy. Celebrating an upgrade? Get insulted by a voice on the radio. Please give me an option to turn this brainless dialogue off.Show moreShow less
Honestly fantastic. The classic subnautica released to early access and has grown into a very complete and well made game. Take this game, early access, is releasing at, imo, an even better state than compared how the original did. I can see this game being taken very far and I am very curious to see how it will turn out. The artic setting is beautiful and even though the food fish and crafting items seem to be very similar, it seems to breath in a completely new life to the game. Great stuffShow moreShow less
Second Review after story change- Still can not recommend this game but for some different reasons. Many issues I had the first time they worked on and, I feel, made better. Opening was good, less talking, and not as much forcing of a character on you. Some good points are it is very visually beautiful, the build system got some much needed upgrades. Personally I enjoy the new voice acting and land exploration. The main reason why I can not recommend this game, as it stands now, is the story line and violence. Subnautica, the original, was very much centered on non violence. This stance of not being able to solve all your problems in a game with violence was a big part of what made it so strong. Without giving away spoilers the Below Zero story line does not follow this message, at all. I do understand the game is not finished yet and perhaps this message will go in a different direction but I'm not sure how it can. From my perspective, the message from Below Zero is, it's okay to use violence if you think they are bad guys. . . . What?! I will do another play through when the game is fully released and review it then. First Review, not long after game came to early access-Sadly the second one is not like the first. Forcing a story and character on you really takes away from the experience. Even though your character in the first game was a guy, I always felt like it was me and I'm a girl. He didn't talk or have a personality so it made it easy for me to become my character and fall into the world. Sadly this game forces the story and the character, with dialog and personality, on you. I do not feel like it's me in the world, it's this annoying lady and her stupid sister sidekick. So for this is my only real complaint with the game but I feel like it's a big one. I am not against story, I loved the story in the first one. There is a big difference though. The first game it's real story wasn't even about you really, it was more like you were uncovering the past of the people before you and I loved it. You were the alien in that world. I really really wish they had stuck to this format for the second game.Show moreShow less
so glad the submarine isn't controlled by a old ass playstation controller.Show moreShow less
wouldn't recommend to subnautica fans who loved the original. EDIT: before posting this i got confirmation from the devs in discord, that the biomes, number of biomes and submarines are finalized. EDIT 2: added map comparisons, depth maps in the review. Please read the comments for some more insights from me and other people the previous game in the series was amazing, however the studio instead of building on top of a successful recipe and addressing replayability which was the main problem with the original, did a 180 and cut down on many of the elements that made the original a success: - map size/exploration: much smaller than the original, small and very shallow biomes (90% of the ocean floor is at 100-200m), 2 small underwater wrecks to explore, very few/very linear caves - the real estate just isn't there and it's shockingly small. Here's a comparison: https://ibb.co/k9YMcBT - this is the below zero map, overlaid on top of the first game's map, to scale. The water covered area is painted green, land in red, most of the land covered area in BZ is solid ice, all the way down, so not much ocean underneath Below zero depth map: https://gameplay.tips/uploads/posts/2019-03/1552497982_map.jpg Ocean surface depth map (1st subnautica): https://user-images.githubusercontent.com/966048/34075843-6117d380-e2e4-11e7-81f4-af8a3875f403.jpg Take a look at all this complexity and depth (from the first subnautica): https://imgur.com/a/eqeGj - survival/horror - just meh, very few dangers, if you're any good at surviving in the original this is literally zero challenge. Dialogues and the story are being reworked at the moment, thank god, hopefully whatever they come up with won't be littered with silly/tryhard humour as the initial content they had added. Dangers are well telegraphed - there's literally no scares/thrills, no dark waters with zero visibility to navigate using your sonar, filled with unseen dangers or any of that. I think there's a total of 3 locations with hostile leviathans, 2 of them patrolling inside a cave that's literally almost a straight line, 2 patrolling the area around the entrances to that cave and ice worms. To be fair the game is in early access so more leviathans might be added, however the visibility in most of the biomes is so good, so you can go around them - submarines - instead of copying the assets from the previous game and adding more, they took away both the seamoth and the cyclops and replaced them with an underperforming hybrid of the two. Just why... Since you already have the assets there, just give your customers the option to play the way *they* want !? the only areas where this is an improvement to the previous game, are: - land areas have been added and work reasonably well (unfortunately the map is tiny so.. they even give you a hoverbike that takes about 30 seconds max to traverse each biome from one end to the other) - building has been improved - nothing amazing though, i'd rate it as low effort, there's a few more assets, the majority are purely cosmetic (loos, showers etc), there's a couple of new room types and that's about it... Most of the newly added functionality (e.g. changing your base colour) already exists as mods for the original game. To be fair - I'm sure more rooms etc will be added before release (hopefully?) all in all, if i knew what this game was like, i would have bought it on a sale, for sentimental reasons. It feels like a mod with a couple of new buildings and a map expansion about 1/4th / 1/3rd the size of the 1st title :( sadly, a disappointment compared to the originalShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.