
Sultan's Game
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Sultan's Game
As a low-ranking minister serving a brutal Sultan, manage resources and meet deadly card demands before time runs out. Your choices shape court intrigue and survival. Steam player rating: 93% from 25,221 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, and Japanese. Released March 30, 2025.
Credits
Lowest recorded in 36 months
$11.662026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Languages
Steam PC interface languages include English, Simplified Chinese, Traditional Chinese, and Japanese; subtitles are supported.
Controller
The Steam PC version has full controller support.
03Frequently asked questions
How does the game work?
A card is drawn each week, and its challenge must be completed within seven days.
What challenges do the cards bring?
The four card types are Carnality, Extravagance, Conquest, and Bloodshed.
Are there multiple endings?
The story has more than 50 possible endings.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I simply can't recommend Sultan's game in its current state. 1001 Nights was my first book, I learned to read with it when I was a kid. Years later, I started to learn english and immediately asked my parents to buy the english version of the book --- and by the way, my second book was about the 12 labours of Hercules. For a gameplay that is 20% choices, 80% narration and reading about the consequences of your actions, Sultan's Game starts with a somewhat acceptable quality, but shortly later descends into complete gibberish. Yes, you can have an overal grasp of what is happening in certain scenes "contextually", yes you can 100% beat the game --- but in the same way you would be able to comprehend the writings of a 15 yo student with english below the average --- stilted, lacking flourish and with parts bordering a level of nonsense that you would think its probably an intentional prank. The stories told by Scheherazade were all about stylistic charm that exhuded a wrapping mistique, but the english translation of Sultan's game botched so hard that I lost the desire to continue playing. The english translation managed to be both playable and unplayable at the same time. Banana banana, potato potato, banatato, taternana, ponanotatobana. Another problem is how repetitive the text for daily occurrences can be thanks to the lack of iterations. For example, every in-game day you will read that your main character has been caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen, caressing the Sultan's card and rummaging through the kitchen. (brb I'm caressing my card) Now, the devs have stated that a complete retranslation is set to be patched in July and I will gladly change my review to positive if this translation out to be decent. The game itself is very interesting with multiple outcomes, hidden routes, events, characters, and you can do a LOT of stuff that is completely messed up and morally wrong like enslaving orphans or selling them, but I unfortunately wasn't able to enjoy most of it. I just wish I could still refund the game to buy it later with a proper translation. It's also worth of mention that the UI is beautiful, but messy. Recent patches have improved it a bit, but later on it can get quite confusing since your deck will be filled with 50+ cards that you can choose to solve events, plus several gear pieces that you can equip on characters to increase their stats.Show moreShow less
The Sultan's Game encourages careful planning, where your actions have consequences. The game, despite the warnings that it explores depravity, does provide you with ways to try and complete your objectives while sticking to your morals. However, the game will test your ability to do so. For example, my first run started me with a card that required I murder someone matching its tier. My wife and loyal noble friend matched it. I was able to spare their lives by seeking honorable bloodshed in a gladiatorial arena. Later I needed to seek intimacy with someone more noteworthy than my wife, which I was able to satisfy by beseeching the Sultan to let me bed his consort, whom I then left alone to remain loyal. Had I chosen to indulge, it would've put significant strain on my wife's loyalty to me which would undoubtedly have had unforeseen consequences later in the run.Show moreShow less
It looks like this is a good game, and I think people who enjoyed Cultist Simulator will enjoy this game too. It just doesn't work for people like me. In many games, we derive pleasure from gradually understanding the mechanics better and better. In some games this works very well for me; in some it can be annoying but tolerable; and in some it's so bad that it simply doesn't click. Sultan's Game is an example of the latter. There is a lot to love about it: heaps of storylines and secrets to discover, and a nice aesthetic. The game does not have the roguelike tag on Steam, but you will recognize it as a roguelike with meta-progression (Fate's Ledger) and a "losing is fun" motto, where it's impossible for a novice player to win no matter how experienced they are in similar games. As in all roguelikes, you're expected to do runs after runs after runs. I've played a lot of roguelikes, but mostly not _because_ they are roguelikes - despite that. There are also quite a few that I've liked. I'm mentioning this because the game's structure is definitely a factor in why I feel it isn't for me, but on the other hand, I do believe it's possible for me to enjoy a game with a similar structure in principle, just not this one. For most of the game, you'll be putting your cards into pre-defined slots in the many “rituals” the game offers, without fully knowing how placing a particular card into a particular slot influences the game. For example, the "Sultan's card" slot at court warns you that putting a card in it is "madness". And indeed, if you put a Conquest card there, you quickly learn that you get executed. And yet, if it wasn't a Conquest card but one of the three remaining card types, something else might have happened. This is just one example, dozens of other rituals in the game are similarly opaque. You're supposed to learn by trying and failing. My mind is fairly structured, and I like to map knowledge out systematically. I realize very well that trying every card in every slot for every ritual is unfeasible and unintended. Instead, you're supposed to learn the most common uses, and if you stumble upon an uncommon one, you can try it and see what happens, and then start a new game if it doesn't pan out. That's something that feels very alien to me. I'd rather work from a set of general rules that, once understood, can be applied to every situation, which is what brings me satisfaction. In this game, though, it seems like there are more special cases than there are rules, and that's simply not something I enjoy much.Show moreShow less
I’ve been looking forward to this game ever since the demo I spent over 20 hours playing – so I was surprised about the amount of negative reviews. Turns out it's review-bombing by a group of homophobic Chinese gamers who are raging about an optional(!) same-sex relationship. Which is frankly absurd – not only because the story branch is completely avoidable and very minor, but because this game is full of dark themes and making morally complex/grey choices, including but not limited to murder (even family members), slavery, general cruelty, exploitation and so on. So a minor same-sex relationship shouldn't be the reason to get on a moral high horse. The game itself is 10/10 and I don't say that often. It improved massively since the demo and is well worth the price. The devs have added new mechanics, improved the UI (the cards are still a bit chotic tho) and the English translation is much smoother. Do mind the description, the game is dark and blood-minded and probably not for everyone but for those of us who enjoy these themes, it's extremely gripping and really makes you ask the question how far you are willing to go. The gameplay of Sultan's Game is unique - the only game it reminds me of is Cultist Simulator but both of these games have different strengths - Cultist Simulator has amazing prose but Sultan's Game has a deeper narrative where all your decisions have consequences and you can shape who your protagonist is. The loop is genuinely addictive and the random generation as well as the scale of the game (1.000.000 words) provides a massive amount of replayablity. PS: Props to the devs for following their creative vision and wording their decision so respectfully!Show moreShow less
I purchased this game partially because of a review saying it's rich in plot with moral struggles, dark but not without humanity. No, not true. After hours of playing I'd really like a refund if I could. The UI doesn't respect the player's time, the play-through is very repetitive, but the far-worse part is despite some reviews claim that sex is one good part of the game, there's not as much sex in the game as raping, and that's the "appeal" they are talking about (The protagonist gets raped too, LOL). Many side stories and endings (which it doesn't have too many) require the protagonist to use carnality card in certain ways and all lead to not-at-all spicy descriptions (only plain texts, no details, no images). Some plots: the protagonist being choked to near death/beaten with whips in sex, being f**ked to need to go see a doctor by wife, rape hostages, rape an ugly noble man in public, rape a young girl in other routes adopted daughter. Again, the game is repetitive, the player is required and encouraged to go through plots like those. There's a long chain of stories in which you have to marry off a woman in your team to a man she has never known in order to let her and you kill a dragon (the only way to reach certain endings). There's a lot of dialogues from her families saying she's a woman, woman is too weak to do that, they hate being women, and you can confidently tell which side the developers are on from the development listed above with a thin veil of mask. Also the game depicted China to be the heaven the characters should flee to. Didn't expect to see a real place name there, thought the developers would come up with a fictional name.Show moreShow less
Since its release I have essentially lived within the tormented trappings of the Sultan's Game, unable to put it down, only now off the back of my first success, have I taken a moment to step away and leave this review. A truly special game, beautiful, evocative and full of passion. I can't speak highly enough about it, it perfectly captures the erotic mysticism of Middle Eastern fairy-tales, encouraging you to burn some incense and sip spiced, lemon infused, tea whilst you play. It is filled with intrigue, an abundance of twisting decision paths, a constant sense of pressure and a deep system of ever growing knowledge. You start off blind desperately trying to appease the Sultan's every debauched whim and with each failed tale, learn more about the potential paths in future runs along with how to prepare and plan. Simple to play yet full of depth, peril, sensuality, role-play potential, choice and consequence. Sordid, heroic, depraved, erotic and thoroughly entertaining through all of it. Everything from the music, the exquisite character art adorning the cards, the lushly embroidered carpet the game plays out upon, to even the little jingles the chime like icons make when you touch them with the mouse just immerses you in the world your protagonist inhabits. The characters you encounter are myriad and intriguing, each with their own tales to tell or tales to write for them and with an extremely satisfying amount of classical stereotype fulfilment. Often these days writers feel the need to diverge from our expected heroic, devious or aesthetic traditions and, whilst sometimes it is warranted (something this game too satisfies), there is a reason classical characterisations are classic; they resonate through cultures and ages timelessly. The power is given to you in how you choose to affect, manipulate and guide the tales of the characters and it does a magnificent job of realising your machinations. My only negative of note is the translation of the text to English, it is littered with many syntactic and grammatical errors, but in spite of this, the game's theme and brilliantly fulfilling execution of its stories, still manages to successfully capture the imagination. It is maddeningly addictive, highly re-playable and you lose hours of the night without even realising it, forever chasing the next satisfying snap of a Sultan Card. There is so much potential to build upon, so many ways the developers, if they so choose, could grow this game beyond the plethora of stories & characters already present, it fills me with excitement. Sultan's Game won't be for everyone, it is a particular nectar, stylistically unique in the gaming space. You have to be able to tolerate a shoddiness to the clarity of the writing and some awkwardness in navigating the user interface, but if you are someone that loves the magic of The Arabian Nights, the thrill of Ali Baba and the Forty Thieves, the adventure of Conan the Barbarian and enjoy puzzles, cards, dice and liberated role-play, then you owe it to yourself to give this game a try. I hope it mesmerises you like it has me.Show moreShow less
At $24.99, Sultans Game is an overpriced and--dare I say--overrated new entry in the choices-matter, text-based, narrative-heavy genre. But instead of comparing it to more cohesive genre experiences like The Life and Suffering of Sir Brante, Roadwarden, and Suzerian, I'll look at Sultans game on its own merits. I enjoyed my first two-three hours of this game. I like that it does something different mechanically: the deck builder/card slot mechanic is, at first, slick. I like the theme, the setting, and the tease of sultry, text-based adult content. But all the game's best parts are ultimately let down by some pretty significant issues. Let's get the easy ones out of the way first. The audio. I feel like I'm taking crazy pills here, because I'm looking at the Steam reviews for this game, and everyone is praising the soundtrack. I do not know what they are talking about: there is only one song.. It's a 1:30 high-energy sitar loop. Over and over it goes, taunting me and teasing me as I click through 10 different character screens looking for the follower with the highest Wisdom. Worst of all, there is the high-pitched metallic chiming as the metal coins our stats are recorded on move in the breeze. Speaking of cards, let's talk about inventory management. You get a lot of cards in this game .These cards are split into a few categories: Cards for characters, cards to help with skill checks, and quest-specific cards. Dozens and dozens pile in as you engage in the core game play loop of going to locations and doing a dice roll. By mid-game, you'll probably be getting 4-5 of these cards each round. And when you get them, they land in your main hand., where you get to play the actual Sultan's Game, which is taking your trash cards out of your main hand and placing them in the careful system you're trying desperately to maintain. "Nooo, animals go in my third deck." It's a lot like playing an old RPG, where you naturally generate a lot of loot that isn't very useful. However, unlike in something like Morrowind where you could just *not* pick up another torch, this game gives you all the loot. Because why wouldn't you want it? If you get enough, you can stack them to turn them into a higher level thing! But until then, your 2 gray, 2 green, 3 silver, and 1 gold Omen Card are just going to take up separate slots until you use them. IF you use them. Because here's what I learned playing Sultan's Game: usually characters can handle skill checks on their own. Sure, you might get totally screwed and need a reroll, but followers can easily get so buffed by items (a system I really do enjoy) and books that those skill check cards that take up 70% of your deck and do not get used at the same rate they come in. But then there is a category of cards I'll call "why do I have this card/when am I ever going to use this card?" Sometimes you'll get a unique card and will be all excited because you haven't seen it card before. But this card has no purpose. Like skill checks, its purpose is to be stacked with other similar cards and combined to make a more powerful version of itself before its turned in to trigger conditions for end game. It's like handing someone a bunch of nickels and saying "now keep these in your pocket. If you get enough, you can turn them in for a whole dollar." I talked about horses already, but let's dive back into that. Animals. In the first 30 minutes, I got two horses. I tried to equip them countless times before I realized they can't be equipped (even though the game says they can). I tried bringing them to council meetings with me. Not finding a use, I tried offering them to the Sultan as a gift. But then I found their use. There's a horse betting event that pops up once every 5 rounds where I can bet 4 coins to win 4 coins. In the mean time, the horse lives. My biggest annoyance, and where this game falls apart, is that there are so many cards that have no obvious use. Like Rationality. I have 3 of these in my deck (and, of course, they don't stack). Methings, that bony bastard--and the game's attempt to clear away some of that uncertainty about what your card actually do--has nothing to say about it. I don't know what it does, but the one time I tried to do it my Prestige dropped by 1. So I'm not feeling an real incentive to do it again. In the mean time, I right click each one while in a quest because MAYBE one of them will slot in. It's like I'm playing a point-and-click game from the 90s where I am dumb kid and stuck so I start clicking every pixel on the screen in a desperate attempt to continue the game. So, most cards have limited value or have an intent that's weirdly opaque. The most useful cards are the followers, but even these are annoying to navigate. If I want to send someone on a quest that requires high wisdom, the most efficient way to do that is for me to remember who is good at what in my party. Otherwise, I need to click on 7-8 individual cards to bring up their character sheets and compare stats. Why they didn't just put the stats on the card is beyond me. This is all to say, I don't understand why it's a card game. The mechanic feels so poorly implemented and cumbersome. This game would have been so much cleaner with an inventory where things auto-stack and there are different backpacks like "skill checks" "special items" "quest items" and "useless horses". The card system is hard to sort, easy to get lost in, kinda crappy (try dragging a card on that clogged-ass carpet with 3 book events within a half centimeter of one another. Better yet, make sure you hit the perfect i frame when trying to socket an item card onto a follower.) Ultimately, it all feels like a messy gimmick. Quests. They get old. They're busy work. I have 8 followers and 15 quests. It's a chore to find the best follower for each quest. I don't remember why I'm helping someone, but there's no quest log so I can't go back and refresh myself with why this general and I have sexual tension. I feel like there are too many quests and too many followers. My game brain doesn't want to NOT use a follower, but most quests just get more of those limited-use cards we saw above, so the juice isn't worth the squeeze. Writing. It's preeeetty poor. I don'y really care about all the misspellings, but a lot of the text is poorly translated and hard to parse. That's a shame in a text-based game, because once I start to devalue the writing, what else is there for me to do? I'm not going to harp on the people not making a perfect English text game, but they needed a dedicated, localized editor to sit down and clean it all up.Show moreShow less
Sultan's Game. You've never played anything like this before. The premise: An all-powerful Sultan becomes so bored with absolute power that he takes part in a game - the Sultan's Game. In the Sultan's Game, there is a deck of cards, with each card representing a sort of vice, like Carnality, Extravagance, Conquest and when a card is randomly selected, the player must complete the action given within 7 days or be executed. Here's the challenge: each challenge card has a different level of 'intensity' or quality. For example, there are several 'Bloodshed' cards that could be selected in the deck of varying quality - Stone, Bronze, Silver, Gold - and in order to satisfy the action of the card, a corresponding level of quality must accompany it. So, in order to satisfy a Stone Bloodshed card, the player must kill an NPC of Slave-level quality. Yet, in order to satisfy a Gold Bloodshed card, the player must kill a Royalty-level NPC. And so it goes. When you're first introduced to the game, you have the power of the Sultan, so no cards can go unfulfilled. As the Sultan, when faced with a Gold Bloodshed card, you have the authority to Kill anyone without repercussion. You have the power to Conquer lands, to have Carnal relations with anyone in court.. It's fun for the Sultan. But in the video game, The Sultan's Game, you are not the Sultan. You are a Silver-tiered upper-middle-class dude. The Sultan has selected you to be the guinea pig in the Sultan's game. He's bestowed upon you significant power in his kingdom in order to watch you try to complete the challenges each week, but he will not bend to your will: he is the Sultan, you are not. So: Mechanically, this is a card game. Not a deckbuilder per se. It's a card game more along the lines of 'Cultist Simulator', 'the Horror at Highrook' and so on. It's a puzzle, it's a choose-your-own-adventure. It's a turn-based game where each turn is a day, and each day there are places you can choose to utilize your retinue of NPCs. This game is not for the faint-hearted. Anything goes in the Sultan's Game. There are cards for Men, Women, Animals, Books, Weapons, Exotic Pets, Mechanical Wonders - and they can be intertwined and utilized across each other with sometimes fantastical results. There are levels of challenge and RNG handicap here in a similar vain to RimWorld, in that there is an overarching Storyteller who will bend the rules ever-so slighty to fall in (or away from) your favour. On the most difficult setting, the dice rolls and outcomes are tilted against you, you may only change your Sultan Card once per week (so if you draw that Gold Bloodshed card, you're going to have a hard time killing the Sultan or his close circle easily), and you're generally going to have a challenging time. This mode is actually not too bad, given each game can go on for several hours. That's right, this is ALSO a Roguelike! Yes, you will fail and you will be executed by the Sultan. But due to the escapaes of your life lived you may earn points which can be spent to improve your starting deck: maybe give you a higher level of skill, or elevate your wife to Noble standing, there are many ways to choose and no choice or advantage must be utilized: you can always roll it back. So this game isn't for everyone, for sure. There are very mature themes, but this is a reader's game so the worst images conjured are the ones in your mind. Visually, this game is very unoffensive. The musical score is beautiful. The game isn't without it's problems. While it's a Roguelike, and it is a 'choose your own adventure'', there is also a specific starting point and plot devices which will occur in every run and when you've played it enough you'll know what the outcomes are, and there's a lot of RNG here. But honestly? I love the Sultan's Game. It's so unique and interesting. One session or playthrough takes about 2-3 hours (for me) so I'll play for about 45 minutes at a time, save, and come back to continue the story. This game also feels woefully under the radar. I think more people should be considering a game like this or an approach like this. It's really refreshing. Anyway, that's enough from me on Sultan's Game. The thing's a banger.Show moreShow less
I really didn't like that you could have like 8 wives but the only men you can romance are 1) a child/potentially your step son/you can have a threesome with him and his mom. 2) your "admirer" who ends up falling in love with your wife. 3) The priest, which is the only normal option. Otherwise, the game is fun. I'd say my fav character was the daughter we can adopt. She had a really cute/cool/sad story depending on how you choose the interact with her. I think the game would have worked better as an interactive story game rather than a roguelike that you have to keep replaying without a skip button. Update: I'm trying to find the willpower to play through the new lesbian storyline you can do for your wife. Also to clarify, I installed the game because I was told you can romance any of the men in it and that is the basis of my review and I'm mostly trying to save time for anyone else who was mislead like I was. I will note that there are one off hook up with a few of the men that I didn't list.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.