

Superliminal
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Superliminal
Superliminal is a first-person puzzle game where forced perspective and optical illusions change how the environment works. Explore a surreal dream world, shift your viewpoint, and solve puzzles built around depth and scale. The Steam PC version includes English full audio and subtitles in several languages. Challenge Mode scores individual levels using time, grabs, and jumps. Steam Workshop integration adds 3D objects for further perspective experiments. Player rating: 94% from 28,611 reviews.
Credits
Lowest recorded in 36 months
$4.822026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
The Steam PC version includes English full audio and subtitles in English, Simplified Chinese, and Traditional Chinese. Other supported subtitle languages are listed in the game.
Modes and controls
The Steam PC version lists single-player, multiplayer, and co-op categories, and supports full controller input.
03Frequently asked questions
How do the puzzles work?
You change your viewpoint and use depth and size illusions to solve apparently impossible puzzles.
Is there a challenge mode?
Yes. The Steam PC version includes Challenge Mode, which scores each level using measures such as time, grabs, and jumps.
Does it support Steam Workshop?
Yes. Steam Workshop integration lets you bring additional 3D objects into the game for perspective experiments.
Does it include developer commentary?
Yes. The game includes extensive developer commentary.
Latest news about Superliminal
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
No one ever sees my reviews, just know its good and move along.Show moreShow less
tl;dr Not at all what I expected. Bait-and-switch that suddenly abandons puzzles for a pretentious walking simulator. A few hours into the game, where MOST puzzle games would begin to weave together multiple mechanics that have been introduced in the previous challenges, Superliminal instead abruptly transforms into a pretentious walking simulator with almost no more "gameplay" to speak of. All the rules you thought you learned immediately go out the window, and instead the game becomes a series of brightly-lit hallways where you are expected to trial-and-error click on random objects or mash your face against walls to progress. When the rules change in every single room, they're not puzzles anymore - they're just blind guesses. To keep you company, a series of voice-over lines wax poetic about the power of perspective and how this experience is so transformative and profound. The last 30 minutes of the game were incredibly tiresome for me, as the designers clearly ran out of clever PUZZLE ideas and instead just decided to beat me over the head with a laborious metaphor. The final room in the game that could I would say counts as a "puzzle" even has a voiceover that plays after a few minutes, telling you what to do to progress, as though the developers were aghast that you might be accidentally spending too much time solving a puzzle in their incredibly deep and meaningful narrative masterpiece. On the plus side, the first hour-and-change was great, and the game has a very lovely soundtrack and some great visuals. But I can't give this a thumbs up when it pulls such a blatant bait-and-switch RIGHT when it's getting good. Don't pay more than $5 for this game.Show moreShow less
I played Superliminal in a really rough part of my life, I felt lost and out of control, it felt like nothing I did ever worked and that I was being funneled down a road I really didn't want to take. While I played Superliminal I struggled, I raged, I tried to give up... yet something kept pulling me in. Something kept me from giving up on this game I bought on sale for like, $3.00. It felt like every puzzle I got through I kept getting more and more lost, a feeling that I was oh so very acquainted with already, and yet, it was a very small aspect that although lost, I knew I had the ability to figure it out, to right it, to conquer it. As I played, Dr. Pierce seemed to be fighting so hard to help me, to find me, to guide me... and then I got to the end, that feeling of small victory, and then the message of the game hit me. It resonated with me so much, at that point in my life, that I cried. I sat in my chair and bawled my eyes out, knowing that somehow it really was as simple as this fictional person said, that no matter how lost I was, I was as lost as I was willing to be. Superliminal, a game, a simple game made by a small team who simply wanted to answer the question of "what if" in game design, opened my eyes to how I could solve this feeling of loneliness and being eternally lost to my own path. This game motivated me to change careers, to find a place I love, to find a place where I not only knew how to move forward in, but could see the open door in the dark room. I don't know who will read this, but if you do, and you are in a situation just like I was. Play this game. Take the time you need to beat it, don't fret the small things, the struggles, the challenge, you will find a way to overcome it, and you will hopefully experience the same enlightenment I did.Show moreShow less
If Steam would give me the option to leave a neutral review, this would be one. I'm neither blown away nor totally disappointed by this. It's just enough fun that I don't consider a getting a refund but bland enough that I feel slight buyers remorse. I'd say wait for a discount that is closer to 50% than the 20% on offer right now, for around €10 this would have been a recommendation even with all its faults. The puzzles, if you want to call them that, are based on perspective or the lack thereof. They are grouped into distinct sets of levels and rarely, if ever, combined to make them even somewhat challenging. Most the time you get "stuck" for a few seconds it's either because you need to hunt around for the object that can be manipulated or walk along the walls to find a more or less clever hidden doorway. To make it worse, the puzzles all but disappear towards the end and the game devolves into a walking simulator with more or less pretentious narrative. The humor is hit and miss, and in most cases it really feels like they're trying too hard. Budget GLaDOS doesn't do it for me at all, the "funny" loading bars got old fast. My guess would be that the devs were heavily inspired by Stanley's Parable and Portal but just didn't get there. Visually the game is quite nice, it ran smoothly on my system (5700x, 1070TI, 32GB RAM) at 1440p with max settings. There were some visual glitches here and there but nothing too distracting or game breaking. The music was never repetitive enough to go on my nerves and the sound design is actually really nice. It took me around 1½ hours to finish the game on my first run, there's the possibility to play it again in a challenge mode with limited movements / jump targets per segment, dev commentary or just speed run or hunt down the fire alarms / extinguishers and secrets for the achievements. If this floats your boat you might get some replayability out of this. I personally don't see much sense in the workshop integration but that might be me.Show moreShow less
It's like Portal, with no portals. But 10x trippier, and made my brain melt. Buy. It.Show moreShow less
I had Superliminal on my wishlist since it came out, and I really, really wanted to love it. I did. I love puzzle games and the hook of solutions being based on your perspective sounded like a great premise- it reminded me of the obelisk puzzles in The Witness, which felt very mind-bending and rewarding. Exploring "out of bounds" of the shiny dream facility was reminiscent of Portal when you get to peek behind the grand curtains of science to the dirty behind-the-scenes, and they did a great job on the aesthetic and atmosphere. However, even with these similarities to two of my favourite puzzle games of all time, Superliminal fell flat. The key to a good puzzle game is when it introduces you to a mechanic, gets you used to it and makes it harder, then pushes the mechanic beyond recognition and forces you to look at the puzzle completely differently than you've gotten used to. Superliminal barely even got to the second step. The mechanics are cool in theory but never explored to a fulfilling degree, much less pushed to their limits as one might expect of a dream world. I also had qualms with how such a small number of objects had interactions enabled that it was obvious when something was key to a puzzle- it requires no thinking to just click around until you finally happen across something you can interact with. After completing the game, it felt like every solution was either make this object bigger, make that object smaller, or stand in this specific place to perceive things the right way. All the levels flowed into one another and were not very memorable. I want a puzzle game to make me feel stupid (and trust me, it's not that hard) but it didn't happen once. You'll end up solving puzzle after puzzle after puzzle and never getting that dopamine hit when everything finally clicks into place. It is still a game with lovely graphics, intriguing story, and top-notch atmosphere, but the actual gameplay feels quite unrealized, falling well short of its potential. If you want to explore a dream, sleep is free.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10Show moreShow less
A Major Letdown in Puzzle Design I recently played Superliminal, and I have to say, I was disappointed. Here’s why I think Superliminal is a very bad puzzle game. First of all, the main mechanic of the game gets old really fast. The whole idea of changing the size of objects based on perspective is interesting at first, but it quickly becomes repetitive. Every solution seems to rely on the same trick: pick up an object, move it around to change its size, and place it somewhere to proceed. After a while, it feels like you’re just doing the same thing over and over again. The puzzles themselves are not challenging. Once you understand the core mechanic, there’s very little variety in how you approach each puzzle. The game doesn’t offer enough new ideas or ways to use the mechanics in creative ways. Instead, it just keeps throwing the same types of puzzles at you, making the whole experience feel tedious and uninspired. This lack of diversity in puzzle design makes the game feel very repetitive and uninteresting. Another big problem is the narration and story throughout the game. While there is an attempt to have a narrative and some sort of deeper meaning, it all comes across as very meaningless and bland. The voice acting in Superliminal is also incredibly soulless. The performances lack any real emotion or personality, making it hard to connect with the game on any level. Comparing this to the voice acting in Portal, especially GLaDOS, it's clear how far Superliminal falls short. GLaDOS is a masterclass in voice acting, the same as Wheatley. Superliminal's voice acting, on the other hand, feels flat and uninspired. The storytelling is nowhere close to the quality of something like The Stanley Parable or Portal, which makes it interesting for me to see how this game is told to be a mixture of those. Comparing Superliminal to Portal or The Stanley Parable is an insult to those amazing pieces of work. The last 30 minutes of the game were incredibly tiresome for me. Which is 25% of the game by the way. It felt like the designers ran out of clever puzzle ideas and just turned the game into a walking simulator. This part of the game dragged on and made me lose any remaining interest I had. In conclusion, Superliminal is an insanely overrated and badly designed puzzle game. A good puzzle game should have variety, challenge, and creativity. Each puzzle should feel fresh and make you think in new ways. The solutions should be satisfying, making you feel smart for figuring them out. Superliminal doesn't do any of this. It's boring, overly simple, extremely repetitive, and falls highly short of its potential. If you’re looking for a good puzzle game, I’d recommend looking elsewhere. Superliminal simply doesn’t live up to the hype and is highly overrated. It's simply, the very opposite of fun. BROKEN MEDAL Follow My Curator Page ❤️Show moreShow less
I don't want to prepare you - you can't be prepared to play this. If you're someone who deals with anxiety, the below are not spoilers but they may relieve some of the anxiety you feel midgame. 1) Be ready to think differently. 2) There is nothing in the game except you. 3) Nobody gets hurt, and nobody dies..Show moreShow less
I enjoyed starting out playing this game for the puzzles. However, after playing it for 40 mins, I had to stop as the amount of times I had to spin around in narrow hallways and rearrange items made me feel very nauseous. Warnings not listed on the store page! The game doesn't have any warnings listed on the store page but it may be best to avoid if you: - Suffer from epilepsy - especially later on in the game. Caught a friend's stream at a later scene which went through a hallway resembling a kaleidoscope which I had to look away. - Nauseated from visual motion (e.g. spinning, being reoriented, falling, etc.)Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

