

Supraland
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Supraland
Supraland is a first-person adventure that blends exploration, puzzles and fast-paced combat. Search an interconnected world for secrets and upgrades, then use new abilities to reach areas that were previously blocked. The abilities can be combined and used in different ways to solve puzzles and find routes. The story sets a broad goal and leaves you to explore independently. Steam player reviews: 95% positive from 12,450 reviews. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Portuguese, Portuguese-Brazil, Finnish, Russian, Japanese, Spanish, Turkish, Hungarian, Polish, and Korean. Released: April 5, 2019.
Credits
Lowest recorded in 36 months
$1.682026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Finnish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Interface and subtitles
Steam PC lists {supportedLanguages} for the interface and subtitles. Full audio is not listed for those languages.
Controller
The Steam PC version has full controller support.
Demo progress
The demo covers the first major section, and its progress carries over to the full game.
03Frequently asked questions
What kind of game is Supraland?
A first-person mix of metroidvania exploration, puzzles and combat, drawing inspiration from Zelda, Metroid and Portal.
How does exploration work?
The world is interconnected, and abilities gained along the way open routes that were previously inaccessible.
What is combat like?
Combat takes cues from fast-paced, old-school shooters, with jumping and strafing while firing without reloading.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
(No spoilers in review.) TL;DR Play the demo, it gives a good impression, and the game just keeps growing in size, variety, and creativity beyond it. Supraland is primarily a lateral thinking puzzle exploration game. There's a big world to explore, and as you progress, you unlock new tools and upgrades to solve puzzles and reach new areas. Additionally, it has lots of character, a neat story, and combat. Puzzles If there's one thing that stands out in this game, it's the incredible puzzle design. Puzzles are interesting and get progressively more challenging, while avoiding obscurity. If I had to compare it to other puzzle games, I found it most similar to The Talos Principle and to a lesser extend the Portal games. Unlike both of these games, you carry the majority of the tools with you, as opposed to them being provided by any particular puzzle. This game is easily one of the best puzzle games I've ever played. Not only are the puzzles outstanding, the tools themselves are great. Every tool you unlock, except for one, came as a complete surprise to me. Not only are they unique and creative, they also have numerous purposes. Most of them not only help you solve puzzles, but also give you more mobility options for getting around. The sheer volume of different things you can do in the endgame is staggering. However, because this arsenal is built up over the course of the entirety of the campaign, it doesn't get overwhelming, and finding new interactions is a lot of fun. World The game has a large, highly interconnected world, that for the majority of the game has a linear path through it. The game has a story which guides you through the world, and unless you're intentionally backtracking, there's usually a clear path. This prevents you from getting lost, and helps direct the experience. The world itself has a good layout, and getting around is very efficient. However, I find the visuals between areas too similar, with most areas lacking a distinctly unique feel. There are a few areas which are exceptions to this, but most areas are either a desert-like sandbox, or grassy with rocks. Nothing is bad, nor do things look ugly, but it definitely lacks in variety. Exploration The game rewards looking in every nook and cranny, because if you can get to it, there's probably some secret stuffed away there. While most secrets won't result in a massive upgrade, cumulatively they make a massive difference. It's always worth exploring though, because it's fun, and sometimes you might get significant upgrades for your tools. Characters and story Even though it's not the main portion of the game, the world is brought to life by its inhabitants. I'd love to say more about it, but it's hard to talk about it without spoiling much of it. The characters are cute, the dialog is full of humor, there's tons of references, and overall the atmosphere turns it into a great experience. Most of the style of the game comes from its lively world, and this definitely heightened the experience. The story itself is pretty simple, anyone should be able to follow it, it's well written, and has some nice twists. It's not some grand story, but it serves the game really well. Combat This is the primary part of the game I didn't enjoy. Fighting enemies, while initially entertaining, quickly turned into a chore. Through the first half of the game, it didn't bother me. However, during the later stages of the game, where the larger and more annoying enemies just kept spawning in large quantity, it quickly became one of the least enjoyable parts of the game. Luckily for me, combat is a minor aspect of the overall experience, and although I didn't enjoy it, I'm sure others will. Art, sound, and music Overall the art is decent, it has good visual consistency, and a strong style. However, as previously mentioned, it lacks a bit in variety. Overall, it's fine. Sound design is another aspect that could do with improvements. While in villages, it sounds nice and lively, but when out in the world exploring, it's just rather boring. Several of the weapons also make an annoying buzzing sound continuously whilst equipped, which really got on my nerves. Other than that, it's not bad, but definitely not good either. Music used to play very infrequently, but since the patch it now plays often, and it's good. It fits the mood of the game really well. Extra bonus points for the credits song, which is just perfect for this game. Conclusions Overall this is a great game, and I would wholeheartedly recommend it to anyone that likes puzzle games. Like everything, it's not perfect, and has some flaws, but altogether it's a great experience and lots of fun. 9/10Show moreShow less
Accepts money from Linux users, Then the dev decides to drop the Linux depot completely and say refunds are out of his control. DavidM is a Scammer. Edit, I got my refund trough Steam Support, Even if the purchase was more than a year ago and I have played the game for 24 hours. If you are a Linux user you can get a refund by contacting Steam support directly, A refund request will be rejected by an automated system. DavidM is still a scammer, but Steam has your back :)Show moreShow less
Dad (me) did it, 12 yr boy nailed it 100% 2 times, 11 yr girls played a lot, 10 yr girl played because the others did too AND 6 yr almost completed it and listened to Warrum Warrum every freaking day for 2 months xD. Same for Crash dlc... Then there's mommy... find this more entertaining to watch and be talked about then Portal xD As a gamer, it is in my personal top 5 game of all time. Aside from Minecraft and Lego City, best family videogame EVER for every reasons!Show moreShow less
Modern video games have a tendency to baby players by including multiple features that make it near impossible to get lost/fail. Supraland goes against this status quo and is an excellent sandbox game with a fantastic aesthetic, clever puzzles, tonnes of freedom to explore and great humor. So why do I not recommend it? The truth is that this game was simply too sandbox-y for my taste. While it was refreshing to be given so much freedom, I found that Supraland took it a step too far - I spent way too much time scratching my head and walking around aimlessly to claim that I enjoyed the experience. I understand why there is an abundance of positive reviews but in the end, this just wasn’t my kind of game. Played with mouse and keyboard ✔️Positive: [+] This game does a fantastic job at adhering to its central (and quite clever) theme: a sandbox game set in a literal sandbox. It is incredibly appropriate that the landscapes are rustically built with scrap materials and everyday items, such as screwdrivers, erasers, and hammers since the world is supposed to be designed by a child. Naturally, these items are much larger in scale compared to your character, which serve as constant reminders that you are simply a character in a child’s playground. This fantasy was well built and the game never strayed from it. https://steamcommunity.com/sharedfiles/filedetails/?id=2323860672 I found it extra funny that there is a religious following that believes everything is designed by a higher being and that they are contained by invisible walls. They have no idea how correct they are. [+] The sandbox is your playground. Once you have collected all the story-required items, every nook and cranny becomes accessible if you are eager enough to investigate. Want to scale that cliff? No problem, all you need is a little time and determination. There are countless hidden chests, secret areas, and fallen adventurers in the form of your favorite pop culture characters, which is ideal for completionists or anyone hungry for exploration. https://steamcommunity.com/sharedfiles/filedetails/?id=2323862312 [+] Progression is gated by a series of clever puzzles. These heavily rely on your platforming prowess and ability to think outside the box. On the top of my head, I cannot recall any puzzle that was repetitive or dull. However, this was also the biggest source of frustration during my playthrough (see below for additional details). ➖Neutral: [-] Considering how large and convoluted the sandbox is, I am very grateful that there are plenty of fast travel posts. These take the form of pipes (instant teleportation) or jump pads (fast movement with the added bonus of getting an aerial view). Unfortunately, there is often little indication to where you will end up if you jump into the pipes/jump pads. Most of the time you must either rely on memory or trial and error. Personally, I would have loved a fast travel option. Regardless, they are incredibly useful and ended up saving me a lot of time. ❌Negative: [x] My main criticism of the game is that it is too sandbox-y, in the sense that you are given too much freedom and little to no guidance. There is no compass, no objective tracker, and instructions/guidance are vague. I wouldn’t mind if this was the case for a fraction of the game, but it feels like the whole story is just a series of events that can only be solved through trial and error. As a result, it is incredibly easy to get lost or stuck. God forbid you ever take a break from this game because there are no features that will help you get back on your feet; you will just have to relearn everything. The puzzles were especially frustrating since there is no gradual learning curve; you are expected to think of creative solutions with no prior indication that it is actually possible. I was especially annoyed with the final boss. After much experimentation and frustration, it turned out that the crucial missing step involved allowing the boss to fart on me so that my character would be dyed green. Not only is this incredibly illogical (in my mind a fart is an area of effect attack that should kill me), there was also no prior event that would suggest this was possible. Furthermore, there is no indication to which puzzles are optional or mandatory for progression. Consequently, I would spend a lot of time trying to resolve everything – sometimes these were impossible to solve given my current equipment, other times I would solve them and reach a dead end. The experience as a whole was extremely tiresome as it constantly felt like I was searching for needles in haystacks. [x] It is also a shame that you are not given a map during the main story. This would have saved me a lot of frustration and unnecessary backtracking. The layout of the land is difficult enough without having to memorize the map. You are gifted with a map once you have completed the game (probably when you need it the least) but it is only displayed in your house, rendering it useless for the most part. [x] Not a big fan of the combat, due to the limited variety of enemy and weapon types. There are perhaps ~4 different enemy types that you will regularly encounter. The only real progression in difficulty is the gradual increase in numbers charging at you at the same time. However, given how overpowered your weapons are (especially the combo attack of the red gun), combat quickly becomes a nuisance rather than an enjoyable feature. For reference, the combo attack one-shots most enemies, has a wide range, and can be spammed, so there is no real repercussion for missing and you can easily melt mobs of 5-10 enemies per shot. It feels like enemies are intended to fill out empty space and to serve as a source of income. 🏅Verdict: ★★★✬☆ Slightly not recommended Despite not recommending Supraland, I want to reiterate that I think it is a great game as far as sandbox games go. Rest assured that I would not have played through the story if I found it dreadful - there were many puzzles and NPC interactions that I genuinely enjoyed. However, the vague instructions and unclear objectives were frustrating enough to tilt the scale towards “Not Recommended”. My experience would have likely been more positive with the simple addition of a portable map with an objective marker, but alas. In the end, it came down to some design choices that people will either love or hate. I’m sure many will love the freedom and creative problem solving Supraland offers. Whereas for me (and maybe others), there is slightly too much freedom. If you found this review helpful, please give it a thumbs up and follow me on my curator page. 🇹🇭🇦🇳🇰 🇾🇴🇺 🇫🇴🇷 🇾🇴🇺🇷 🇸🇺🇵🇵🇴🇷🇹!Show moreShow less
I had written a giant review and lost all of it by navigating away on accident so I'm just gonna say this one really surprised me and is great.Show moreShow less
If Steam had a tertiary option for recommendations, I would choose that instead of a thumbs-up or thumbs-down. As it stands, I think this game is okay, and definitely can see the potential for a certain audience. However, I would not recommend this game to a single person I know, which is the reasoning for my final decision. *This game was received as a gift.* The Store Page "Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal." The cynic in me was hard-pressed to believe such a beautiful collaboration of ideas could exist, and whether Supraland succeeded in that regard is up for debate. In my mind, Supraland exhibits traits of a Metroidvania title with its upgrades and exploration, and the feel of the game is very akin to Portal with the first-person view and puzzle solving. I don't find the game to have much in the way of Zelda influence at all, which is what I most expected to see when viewing the screenshots for the game. You get a sword, but that's about it I think. "Supraland assumes that you are intelligent and lets you play independently." The game absolutely delivers on this end in spades. Whether that is a good thing or not is up to interpretation. There is minimal handholding for puzzles, with NPC's offering vague hints if you approach them. This is great when compared to, say, a Zelda game where the camera focuses on a "point of interest" after you push a block or something. Unfortunately, that also means that if you get stuck or the puzzle is otherwise too difficult, you'll have great difficulty advancing any further. There were, however, multiple instances during my playtime in which an NPC offered too good of a hint, forfeiting my chance to work out the problem on my own. These hints are somewhat unavoidable, as NPC's will talk at you with speech bubbles from a distance, so you must force yourself not to read dialogue unless you're sure you want a potential hint. For "playing independently," this is mostly true. There are, however, a great many instances where you will be forced into a room or region for a while until you work out a chain of puzzles to re-open the remainder of the world. Not a huge concern, but it's annoying when it happens unexpectedly (eg. entering the pipe for Force Beam). "The story is minimal, gives you an overarching goal to pursue, and then sets you free. Playtime: ~15-30h" The story is pretty minimal, but as stated earlier, there are a few instances of being locked into a certain area of the game because the plot demands it. Later in the game, there are also a couple of cutscenes and the story starts to bring itself to the front. Once again, not a big deal, but it definitely irritated me to have control taken away. Honestly, I didn't care about the story from the start, so I won't bother mentioning it further. I finished the game with a time of 12:20 displaying in the pause menu. I was definitely not rushing; I took many breaks to find optional goodies and got stuck on at least a couple of puzzles for well over 30 minutes. Lower than the advertised minimum, so I'm seriously wondering if that playtime was meant to be for 100% completion or not... The Game Itself Supraland is a mixed bag in terms of presentation and mechanics. The puzzles are the #1 focus of the game, and if you're expecting much from any other aspect of the game, then I wouldn't get my hopes up. The game runs well, and looks great on the Unreal Engine. The world takes place in a literal sandbox where you are a tiny person presumably made of modeling clay. In some areas, a child visibly looms over the sandbox, and common real world items are strewn about comparatively massive to your character. This is contrasted somewhat poorly with areas like an actual volcano with lava and items like literal feces. That said, all of the environments look good. Characters are pretty boring by comparison, but they aren't as important. Your character feels pretty bad to control, imho. You are given x2 movement speed in the first 10 minutes of the game (so essentially you were moving at 1/2 speed before). You have no option to sprint any faster, so when traversing large areas (basically everywhere) it takes forever to get around. Warp pipes and jump pads exist for faster travel, but these are no substitute for actual mobility. You also get a triple jump very early on, but your character's jump is so... limp that it feels like you aren't going anywhere. This is intentional, as to not break puzzles, but I think a compromise could have been made. Couple these issues with a terrible camera speed on controller, and you'll find that platforming in Supraland leaves a lot to be desired. Luckily, puzzles fill in that gap. While some of these contain platforming, they mostly involve your various tools and some out-of-the-box thinking. These are the highlight of the game, and I'm blown away by how creative the tools and puzzles utilizing them are. Admittedly, at least a handful of puzzles were in the realm of "moon logic" in my opinion, and one puzzle in specific actually stumped me for over an hour, because even though I knew the solution the game convinced me otherwise (could not make the jump inside the Facility to the locked door). These aren't very common, but they absolutely left a bad taste in my mouth overall. YMMV. The final facet of the game's mechanics is combat, and I wholeheartedly wish it didn't exist. You get a dinky sword at the start of the game and a gun later on. You will incrementally upgrade these and your health, but combat is no more complicated than "hold the attack button". Enemies are ridiculously erratic, spam highly damaging attacks (though death doesn't matter), and are more of a nuisance than anything else. Every single time an enemy appeared I groaned, wanting nothing more than to ignore it if possible. This obviously makes most of the upgrades in the game obsolete, but I think those upgrades could have been better suited to more mobility. TL;DR I'd go into a lot more detail, but Steam only allows so many characters. Overall, Supraland is a fine enough game. It has potential. The tools you find are incredibly refreshing to play with, and the puzzles utilizing them are very creative. Too much so, at times. In every other aspect, I find Supraland to be either average or irritating. If you like puzzles, then play this game. If you are interested in the Metroidvania elements, don't get too excited, as it's not quite the same. EDIT: After completing the game, you can finally get some well deserved mobility enhancements, so they do exist; they are simply saved for those who finish the adventure and put in extra effort. You'll have to grind enough to unlock them, by which point you probably won't actually need them, but at least it's an option.Show moreShow less
You think you're exploring out of bounds, but no, they put a secret there for you to find.Show moreShow less
I played and enjoyed this game for a while, but after a while it became clear that the only significant gameplay element was finding secret areas. The combat is very simple, and after a while enemies become an annoyance rather than a threat. There's no attempt at a deep or interesting plot, just a few lazy pop-culture references. The problem is that it's necessary to find pretty much all the secrets to progress the game. The fact that they're essential rather than optional turns them from a fun bonus to a frustrating barrier. If you really, really like searching for secrets then I would recommend this game. Personally, I got to a point where I'd searched every area four or five times and I couldn't be bothered anymore.Show moreShow less
A decent game when it's not making me want to projectile vomit across my room. For people who are getting motion sick like me, here are some tips to make the game playable. Camera Settings: 1.) Set the FoV Sliders to 110 2.) Set Camera X & Y Sensitivity to 20 3.) Camera Shake off 4.) Prevent Weapon Bobbling ON Video Settings: 1.) Motion Blur off Lastly, move with the WASD keys as much as possible. When using your mouse try making smaller adjustments instead of whipping back and fourth in other directions. With these settings I've been playing for an hour with minimal issues, whereas before I'd be physically Ill in under 5 minutes. Please rate this up if it helps you, that way it can help others too. Thanks in advance!Show moreShow less
I have yet to see a single Toyota Supra.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.