

Suzerain
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Suzerain
As President Anton Rayne, steer Sordland through political upheaval and make choices about reform, the economy, security, and diplomacy. Conversations with cabinet members and influential figures shape your course, while the demands of office test your family life. Steam players: 92% positive from 10,655 reviews. Supported interface language: English.
Credits
Lowest recorded in 36 months
$3.522026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play style
The Steam PC version is a single-player game with full controller support. You guide President Anton Rayne through decisions shaping Sordland.
Language
English is listed with subtitles; full English audio is not listed.
03Frequently asked questions
What is Suzerain about?
You lead Sordland as President Anton Rayne, making political, economic, security, and diplomatic decisions.
Do choices have consequences?
Your choices affect the country’s direction as well as Rayne’s family and relationships.
Are there different endings?
The story has nine major endings and more than 25 sub-endings.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
fixed the broken economy in 4 years but didn't got re-elected, people are just ungrateful, 10/10 realism.Show moreShow less
You'll like it if you go down a path the developers intended. Alot of games like this have been coming out since the 90's and when I saw this on Steam I was excited to see another political game. The writing and art were phenomenal, I thought I was in for a masterpiece. However, in terms of gameplay? It's not a political simulator. it is a visual novel. You can only set policies in reaction to events. You cannot, say, establish a budget by calling a meeting and allocating resources. You need to be asked by other characters first. You cannot make overtures to foreign leaders that the game didn't specifically anticipate. You cannot take initiative by ordering organs of the executive branch to take action, you have to wait for the idea to be suggested to you first. Because of this, you end up being shoehorned into paths you didn't want to take. Not because of unintended consequences of your actions, but because you took actions the writer's didn't intend. The only plotline I felt engaged in was the constitutional crisis, every other issue, domestic and foreign, felt like I didn't have enough input to actually make a decision, despite being the president of the country. In the constitutional crisis plotline, every action I took impacted how different members of the political establishment saw me. I had to carefully balance my political decisions to try and make constitutional reform pass. everything I did mattered, and other political figures reacted to specific things I did in detail. I passed the constitutional reform by a narrow margin, and felt like every piece came together because I made specific decisions along the way. On the other hand, there is also a war plotline. I pumped all the money I could into the military ever since I took office and adhered to a specific vision on how to wage war proposed by my ministers. Rather than align with one of the major political blocs (US vs USSR basically) I tried to use diplomacy to isolate my enemy and get other independent states threatened by the enemy's power on my side. I felt like everything I did diplomatically was irrelevant, and even states I tried to get to support me did not. Sure, maybe I was just bad at diplomacy, but I ended up feeling like I failed not because I made bad policy but because the game didn't give me the tools to explore the foreign policy I wanted to set up; I didn't have a chance to succeed or fail at all. My political strategy petered out because nobody bothered to write the response to it into the script. As for my millitary policy? The game just fast forwarded through the war with no coverage as to how the fighting went. I couldn't see how well or badly my policy fared because the war happened offscreen and handed me the conclusion. For all I know, all that stuff about millitary policy was flavor text and no matter what I did how I built the millitary didn't matter. A game that gave me great feedback before in the constitutional crisis plotline didn't give me any in the war plotline. I love rougelikes and games like Darksouls. I like games that make me fail, and fail, and fail, and try and then fail again. I love losing. But I hate it when I press "W" and my character ends up teleporting to the bottom of a well that was five miles away from where I was walking. That's called bad design, and writing where the conclusions of the story seem divorced from what actually happened in the plot is called bad writing. Thank you for taking my opinion on this game under advisement. There are parts of the writing that are amazing. There are characters that are deep and fascinating. There are also pieces of writing that feel flat out unfinished. There are also characters that feel completely one dimensional and boring. My opinion? Play a another political sim game or read a well-regarded novel about the Cold War. You will get what you came here for but better.Show moreShow less
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it ☑️ Easy 🔲 Normal 🔲 Hard 🔲 Dark Souls Suzerain isn't a management simulator. You don't adjust any sliders, change any numbers, etc. Your actions are presented as choices during visual novel-like scenes, and whatever actions you pick affect your country, your government, your family, and yourself. So, you need to put quite some thought when picking a decision, but it's as easy as clicking a choice. ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh ☑️ Good 🔲 Beautiful 🔲 Masterpiece Graphics are quite good. Each character has a unique, well-drawn portrait. You can tell almost everything about a character just by glancing at their portrait, which is great. The isometric world map is very nice too. It's extremely detailed, and everything in it, including seas, cities, villages, rivers and countries, are named. This really adds to the immersion. The UI is simple and easy to navigate. Each newspaper, organisation and political party have well-drawn logos. Overall, the game is pleasing to the eye. ~ MUSIC ~ 🔲 Ear-rape 🔲 Bad ☑️ OK. 🔲 Good 🔲 Beautiful The game has 19 tracks. The music itself deserves a "Good" rating, but I gave it an "OK" because there are literally 11 tracks that sound the same, and only differ a little between each of them. There are many tense scenes throughout the game, but the game only has one "tense" track, so I'd find either hearing the same music over and over or hearing music that didn't fit the scene I was experiencing. But the other 7 tracks are just fantastic, and it's truly a shame they're only used once or twice in the game. Overall, the soundtrack is a mixed bag, most tracks are repetitive and merely background noise, some tracks are amazing and really make the game much more emotional. ~ STORY ~ 🔲 No story. 🔲 Terrible story. 🔲 OK story. ☑️ Good story. 🔲 Epic story Suzerain has a surprisingly well-written story. You play as a young, ambitious politician in a nation with a crumbling economy, outdated constitution, and poor relations with its neighbours. You win the 1953 elections and you take power with the goal of pulling your nation out of economic depression, reforming its laws, and protecting it against foreign threats, all whilst keeping your people, your cabinet and your family happy. It's truly an exciting tale. It has many endings, and ends with a detailed summary screen which shows you how you impacted the country and how history will remember you. It does have some cliches and plot holes every now and then, but they don't undermine the good story. ~ PRICE ~ 🔲 Free 🔲 Underpriced ☑️ Perfect Price 🔲Could be cheaper 🔲 Overpriced 🔲 Complete waste of money £11.39 is an absolute bargain for this game. It's the perfect price. ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ☑️ Low end 🔲 Average 🔲 High end 🔲 NASA computer A crappy PC from 2012 with no graphics card can run this at low settings at 20-25fps. Take that as the minimum requirements. ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) ☑️ Short (3 - 15 hours) 🔲 Average (15-50 hours) 🔲 Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending One playthrough of the game takes anywhere from 5-10 hours. However, it's encouraged to be replayed because of the many endings and choices you could take. There are people racking hundreds of hours, trying to find all the endings and get all the achievements. So, the game is short only if you play through it one time, which you probably won't. ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 It's fun... a little. ☑️ Pretty fun. 🔲 Absolutely thrilling. Suzerain is pretty fun. The core gameplay, which is just clicking on choices, may look boring, but I promise you that it's not. You need to delicately balance your family, your country, your ministers, all while running a government. It's tense, it makes you think, it immerses you in its world. It's fun. ~ REPLAYABILITY~ 🔲 It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years ☑️ Definitely 🔲 Infinitely replayable The game is encouraged to be replayed. There are hundreds, if not thousands of choices that determine the end and how history will remember you as president. However, there is no way to skip scenes, and a few scenes are unimportant and don't have important choices. So, after a few replays the game becomes boring and tedious. Then, it's best to wait a few months so you've forgotten Suzerain and can replay it again. ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ☑️ Yes Buy it. Now.Show moreShow less
Please read this before buying. At the beginning of the game you choose your political direction and then do your best to implement it. A player goes through a series of events and in most of them makes a choice between several options that make the story move forward. Some of these choices are right for what you are trying to do and some are wrong and create additional problems. This way you can write your own story. Some positives The world of this game is well defined and almost feels like a real place. It is populated by variety of multi-dimensional characters. Most of them have both light and dark sides and hold their own secrets. They have different loyalties, hold radically different political, economic and social views, try to achieve different goals. Interacting with them is the main mechanic in Suzerain and that is a good thing because they make the world much more alive and personal compared to most games about politics. Freedom of choice plays a large role in how this game is being played. President himself may be played as an angry drunk, a polite intellectual, a family man, a corrupt el presidente, a honest idealist and so on. You can go in widely different directions and have "good ending" that you want to achieve. Liberalism, conservatism, centrism, nationalism, socialism can all be achieved. The game's story consists of many plotlines that you deal with on rotating basis, so you may not get easily bored from dealing with the same policy over and over. For example, you deal with economy first, then the reforms second, the foreign policy later etc. until many events later you return to the economy. These plotlines are generally well-written and often resemble the complexity of real world's politics. Music in this game, particularly the "crisis" theme is amazing. For me, it was one of the most engaging experiences in gaming. Choices in this game do matter. You can notice, sometimes immediately, sometimes long after, how each, even minor decision shapes the story. From beginning to end, I was interested in what would happen next. Is Rayne going to succeed with reforms? Is economy going to recover? Is war about to start? Is there a chance for re-election? Were choices made correct or not? This was an amazing story... until I noticed huge, critical flaw in its design that spoiled my playthrough. The game lies by omission Some of the most important choices, events and mechanics of Suzerain are made artificially harder by hiding crucial information from a player. Usually it is the information that president of any country should be aware of. This happens in one of two ways. 1. Characters explain situations using intentionally vague terms and present several, equally cryptic options on how to deal with this situation. For example, very early on you can initiate a mega-project and your ministers offer to build either a highway or a railroad. The highway is "better for the people" while the railroad "is better for the economy". What does it mean? Why can't someone show a graph explaining how much one is needed and how much the other is profitable? How much the railway is more beneficial compared to the highway? Another similar example. Antagonistic character offers to support the reforms on the condition that the president won't privatize a certain state-owned company or privatize the healthcare. Then, as the conversation is nearly over she says something like "we won't tolerate privatization of the state-owned companies". Thing is, you can privatize two companies and healthcare, so what exactly is the success/fail condition here? Does it mean that she won't support you if you privatize any of the three? Is full privatization of unmentioned company alright? Maybe privatizing healthcare is alright if you don't touch the companies? The game does not clarify this, the conversation just ends. 2. In other situations the game does not provide any information at all. If you go deep in the debt at certain time, you can trigger negative feedback loop and destroy your economy. Throughout the game you can see some warnings about the danger of debt, but there is just no clear number on what "alright" debt is and what "catastrophic" debt is. You can spend a lot of the game in deep debt, recover later and go deep again, not knowing that second time there is no option to recover. Before the game even properly starts you can easily make a mistake of choosing policies that don't work well together in this game, like deciding to go authoritarian but keep immigration relaxed for economic reasons. A player can promise to cut taxes, not knowing that later the game will just cancel that option under certain conditions. If you want to privatize a company, you don't know a value you get from it until after you sell it. There are other examples. It's not all like that, of course. You can also make some genuine mistakes while well-informed, accept them as fair and live with the consequences. However, when the trouble comes seemingly out of nowhere, just because you acted in absence of clear information, it may feel very unfair, like writers are cheating. If you look at other negative reviews, you will spot the same pattern, a lot of people angry about seemingly random bad outcomes. Well, the outcomes are not random, players are just not informed that certain bad outcome is coming their way and don't get a chance to do anything about it. That's the main reason I make this a negative review. Other negatives It is clear that writers at least tried to appear unbiased. Radical left and radical right are generally presented as two sides of the same coin, superpowers are two wolves in sheep's clothings and so on. However, if you closely inspect the game, particularly its codex, you would find out that writers definitely have much better opinion of some ideologies and policies than the others. It is especially clear if you go for centrism and can choose from many different policies: some choices that are debatable in real world have no negatives in this game. It is hard to pursue any sort of heterodox policy. The game believes that if you want to go in a certain direction, you should automatically embrace every single policy and belief that is associated with that direction. If you go for something slightly unconventional like socially liberal authoritarian or traditionalist democrat you'll just make your playthrough much harder. In some cases there is no option to be moderate at all. Minority and women rights are good examples. You can either be radically supportive of both and accept all their demands or brutalize them and reject every single reform. What if the president supports ethnic minorities, but happens to think that learning official language is mandatory or that separatist terrorism should be dealt with force? What if the president thinks that domestic violence and discrimination against women are unacceptable, but introducing paid maternal leave in middle of the recession and attacking traditions are not acceptable either? The last part of the game feels somewhat unfinished. It is about facing the consequences of player's decisions throughout the game and it should carry a lot of emotional weight, but it mostly misses the opportunities. A lot of important events, concluding lengthy plotlines you may be invested in, are suddenly compressed into small notes saying "situation in this field is amazing now" or "we lost support from a certain group" or something like that. Then the game just ends with brief description of the final outcome. Conclusion This game has a well-written world and is fun to play, but your experience may be spoiled by failures that happen not because you misjudged information, but because you didn't have enough information in the first place. In these cases you have to guess what would happen in real politics and hope that your guess aligns with what writers think.Show moreShow less
I bless the Raynes down in Anrica No seriously, this was a great political sim. The world feels deep and your decisions feel like they matter. I saved the Sordland economy, worked toward equal rights for woman, and prevented war. Then I lost the election to the reform party. 10/10 will definitely play through many more times!Show moreShow less
To be frank, the game was enticing at first. The story was pretty straight forward regarding the ascendancy to the presidency. That being said, everything after that became a general melange of cliches and Personal perspective being injected via the medium of other characters. The game is designed to force you to either strong-arm your way through politics, or to get pushed out of office by the ballot or the bullet. It sets you up for failure around every corner, and even when you try your best to find create the best outcome for the scenario you find yourself in, you will hardly, if ever, maintain your seat in power unless you do things a certain way, which kneecaps any real creative thinking in solving the issues. I was hoping for something a lot more freeform, but it's clear that the developer had its own ideas on what can and should happen, and for that, it takes a great premise and takes a fat dump on your agency.Show moreShow less
Take it from a PhD and university lecturer in political science: this is by far the best, most realistic game about politics out there. Suzerain beautifully treads the fine line between fun entertainment and painfully serious, analytical depiction. Compared to the Democracy series, Suzerain is not as simulationist and mechanical; it's more story-driven and historical. Suzerain is also way "harder" if viewed as a game. Compared to election games like The Political Machine, Suzerain is not about the spectacle of electioneering, but about how deep-seated societal conflicts play out between concrete people and groups between elections. Compared to visual novels, there's a fair bit of mechanical complexity here. Your choices really matter a lot for what happens, although the plot always goes through the same "segments" (unless you get offed); first, you've just been elected, then you outline your agenda, and so on. Suzerain is similar to a visual novel, though, in that you are interacting with concrete people who have personalities and agendas. Even your family is in the game (and in danger), which I really love. Most of the negative reviewers seem to complain that they were not able to achieve the outcome they wished for. I think these people judge Suzerain only as a fun game (which it also is), but they fail to appreciate the message it conveys. The fates of Allende, Luxemburg, Palme and countless others show us that if you're going to try to change society, there's a very real chance you'll end up in the river with a hole between your eyes. You probably did not choose this fate or even see it coming. And anti-democratic, plutocratic bastards often have it way easier. This basic theme fundamentally cannot be handled in the usual gamey way of "everyone wins, everyone gets to roleplay to their morals". Furthermore, a free saving mechanic would not work in this game, because the beauty of the concept is precisely that your old choices reflect on what happens throughout the game. What use would a save from 5 hours back be? The solution they've gone for is multiple replays to see the different outcomes. This would perhaps work better if it was possible to fast-forward conversations on the second playthrough. My carpal tunnel did not appreciate clicking through the game twice. I wouldn't have done it for any other game. Probably won't do a third one for now, although I sure would feel like trying a few things out. Thank you, Torpor. This is a monumental achievement and brings the genre forward like nothing else before it.Show moreShow less
I was hyped for it, and over the course of my 6.2 hour campaign, I was rightfully hyped for it. But only until I got to the ending. Suzerain has so many different choices that can affect you. Whether that's focusing on a market-economy or deciding to defund the police. I played as what I would've done myself, so a social liberal. That meant market-economy, a bigger welfare state, lots of diplomacy etc. Throughout the game I grew the economy from being 3/10 to 10/10. I created a very bold and new constitution that changed the democracy of the country to be far more open and transparent. Fighting to get it passed was the excitement of the game. I joined with the West and their NATO equivalent against the aggressive neighbor to my north but I never went to war. The new welfare state provided healthcare and education for millions more. The game was going incredibly. Sure I lost my wife because she divorced me, but still. However, despite all of the questions about my second term and what I would do, I never got to see what that meant for me. I had a coup executed against me. First, I really hate this as a concept. Sure, the military wasn't my main concern, but I couldn't actively see anyway to stop it. The structure of the game means I can't go back to an autosave to reconfigure what went wrong. If I wanted to be that liberal character I'd have to make the same choices all again. It only left more questions: why didn't the people protest? When a very popular leader that saved the economy and made millions of lives better, why didn't they punish the dictator? It's just a little annoying. Worst of all, there was no Fallout style slideshow at the end that talks about everyone I'd met and what happened to them... What happened to my constitution that I spent so hard working on? What about the conflict with my neighbours? The oligarchs? All of the political parties? My coalition partner? It was a disappointment. Is there more game beyond where I got on the line I went towards? Maybe? I have no idea. The structure of the autosave means I can't go to a point I want and diverge. I really wouldn't recommend it because of that. You get nothing out of the story you construct.Show moreShow less
If you ever wanted to play a politican sim, this is your chance. The gameplay pretty much only consits of reading different news or of conservation with other political figures and following decisions afterwards. There is a lot to read and understand about the political system, the worldbuilding, societies and different persons; while your decisions and their outcome regarding those, can be a bit vague and random at times. So some decision that was absolutly right yesterday, could be wrong today and you have to adept. This game is probably only for people who are (a bit) into politics and don't mind a lot of reading! 8/10Show moreShow less
I do like this game but after some time it becomes painfully obvious that the endings are very poorly designed. Despite all the freedom the player is given throughout a playthrough, not adhering to specific conditions results in always getting certain bad endings. Rather than having endings that fit the player's choices, the player ends up forced to change choices in order to get specific endings (or, rather, not get them). Despite the wide breadth of things that the player can undertake, the nature of the game funneling you into certain endings if you actually do some of the things severely limits your choices in the end. "Mistakes" made early on - and I use the word "mistake" very liberally here - result in failstates showing up hours later. Not only does this idiotic design go against the rest of the game, it's made a million times worse with the whole "one auto-save only" thing and how one playthrough typically takes at least 6 hours. It's not uncommon to play for 2-3 hours only to realise that the game is screwing you over with one of its nonsensical failstates yet again, meaning that your current playthrough is worthless. The endings themselves are also severely lacking. Follow-ups on what happens to individual characters and factions would have gone a very long way. It's a real pity because there is a huge amount of potential here, and the game does feel like something magical on your first playthrough, but the bad ending system and barebones endings just ruin the entire experience. Once the magic wears off and the veil comes down, it becomes very clear that the game just does not respect your time, and that most of what you do doesn't actually matter. Extremely disappointing.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.