

SYNTHETIK: Legion Rising
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About SYNTHETIK: Legion Rising
SYNTHETIK: Legion Rising is a tactical roguelite shooter where you fight the Machine Legion across changing environments. Its demanding gunplay makes reloading, recoil, ammunition and weapon malfunctions part of each encounter, while classes and gear let you experiment with different approaches. Steam players rate the game 94%% positive across 10,155 reviews. The Steam PC version supports single-player and two-player online co-op. Interface languages include Simplified Chinese, Traditional Chinese, English, German, Russian, French, Italian, Spanish, Polish, Portuguese-Brazil, Korean, Japanese, and Hungarian. Released on March 15, 2018.
Credits
Lowest recorded in 36 months
$1.992023-11-21 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Russian | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Spanish | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Korean | Yes | — | — |
| Japanese | Yes | — | — |
| Hungarian | Yes | — | — |
Steam PC edition data · 2026-11-15
02Before you buy
Play modes
The Steam PC version supports single-player and two-player online co-op. Death is permanent, while class unlocks and research persist after death.
Controls and languages
The Steam PC version has full controller support. Listed interface languages include English, German, French, Italian, Spanish, Polish, Portuguese, Russian, Turkish, Japanese, Korean, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
What is the combat like?
Combat takes place from a top-down perspective against machine enemies and bosses. Weapons can jam or overheat, so reloading and recoil control matter.
Can I play co-op?
Yes. The game supports online co-op for two players, who can share perks, items, buffs and loot.
Does progress persist after death?
Class unlocks and research persist through death, although death itself is permanent in the run.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Hey hey people, Sseth here!Show moreShow less
Had my eye on this for a while; I previously played the free version entitled 'Synthetik: ARENA' and it was pretty fun, so on deep sale I thought what the heck. So you buy the 'SYNTHETIK: Legion Rising'... and you get 'SYNTHETIK Ultimate' in your library. Fine, if a bit confusing. You boot up the game, and immediately see stuff with content with locks on the game's opening page. You're told you need to buy the 'Supporter Pack' DLC if you want access to a bunch of the game's features, including ARENA mode, even though there is a separate free game called ARENA... again, confusing. Normally 'supporter packs' are packs with non-essential stuff like skins, soundtracks and such. In the game itself it is not called a 'supporter pack' but an 'arena upgrade'. Might want to rename it on Steam so this is clear to anyone looking to purchase. You then notice some of the powerups and such are also showing lock signs, and you need to 'refer a friend' if you want to ever try those items. Feelsbad if you know you're never gonna fulfil that requirement. All in all this was a very confusing experience for me that left a very bad taste in my mouth and I decided to refund, since I don't like buying something only for the goalposts to get shifted.Show moreShow less
Hey hey people, Sseth here. I gave it 350 out of 350 terror levels. Go buy it. You won't regret it. Many thanks to the Merchant's Guild. You are wonderful. Bye.Show moreShow less
So, again i wished to have a Neutral rating for Steam Reviews. Synthetik is a very VERY well made Roguelike. I like the color direction of enemys and weapons, i like the feeling of the weapons and i LOVE the weapon sounds and the sound effects in general. I had a bit of a problem with the darkness laying over the levels but the game lets you adjust a lot of visual effects and you can shut that off under Advanced Lighting (which in my oppinion serves the games vibrant design much more). Now the resaon that i personally dont enjoy that game in the end is in my personal tastes. For me personally it's the overall design of the world and game elements that puts me off in the end. Like in all Roguelikes you see the same designs within the levels again and again. But while vibrant, the levels in this game are rather clinically cold, a bit well... standart and boring. It fits the overall design but becasue of the nature of the elements you will see the same boring pipes and boxes and Valves and crates again and again. Together with the nature of this game that makes traversing the levels repeatedly very tedious since it just misses new things to discover in the world itself. I mean its basically endless warehouses and the virtuall reality thing after it is mostly really confusing and the same but in a different clothing. Conclusion: I recommend this for people that dont mind the visuall repetition and are looking for a very VERY interesting Roguelike Top Down Shooter. You will have GREAT fun withj this game. I DONT recommend this for people that, like me, need a bit more visual variety to go with their games.Show moreShow less
I can safely say, that Sseths review boosted this games sales about 1000%, give or take a few hundred. Rightly so? Absolutely. Guns? Check. Violence? Double-check. Fun? Quadruple check. All in all, a brilliant game. Overall I give it a "Sseth here" out of "Hey hey people".Show moreShow less
Technically a good and fun game, but also very cringe marketing. I dislike a lot that you have to refer the game to friends to unlock basic weopens and items or that it shows DLC content that you can't acces in the usual item selections, just to annoy you.Show moreShow less
Thanks SethShow moreShow less
A slick skill based game, up until it's a Benny hill sketch. UPDATE: Changed from Thumbs up to Thumbs down over the live patch doubling down on the following... EDIT: Missing the actual point Beta patch notes (now live as of this review tweak) are the best. "Phaser Enemy ammo count from 8 to 4, reload speed from 1.75 to 1.4s" They are invulnerable except when reloading (Unless you got lucky with the right specific weapon or item variants). Even when you're at the poitnt you can kill them without taking a scratch, but it's not rewarding as it's a time waster design. So CLEARLY the answer to criqitues over this boring mechanic is to brag you are listening and will cut their ammo!... Then slip in a huge buff to their reload speed. Never a good sign in any game's development. Plus more classics of bad GM in DnD vibe design in the August 1st live update, like- Reduced chance of health pickups and health crates "Hypertrooper, LMG Devastator and Heavy Flamethrower now have 50 ▶ 150 armor Riotshield and Breach Riotshield units have 70 ▶ 180 respective 100 ▶ 200 armor All 4 above have slightly reduced health" Wowie Zowie. Someone on the Dev team is unhappy people are not having to unload an extra shotgun magazine into trash mobs and recovering from stray hits rather than getting nickled and dimed to death. I guess? The sort of 'no fair being mad! We made a tweak (that won't make it any less boring/unpolished/adress the actual concern)' wheel spinning moments are sadly common in the industry. As well as doubling down on padding changes to cater to the 'roguelike means failure!' attention seekers, rather than focus on the unique skill elements that make it stand out from the crowd. The latest patch notes have good ideas on that front, such as trying to more consistently reward headshots. But even that is dragged down by the lack of polish. Where however the hitboxes are judged results in wildly firing off the side of the screen bagging a ton of free headshots. Yet carefully clicking on the back of the head of a stationary enemy can quite often feel like a coinflip of headshot vs body shot if you had the nerve to fire upwards at them from the bottom of the screen. (Then refer back to 'All of the off screen headshots!' when I widlldy fire downwards at approaching soldiers). ... So you are going along living out the trailer pitch. When you roll into the fourth zone. Amidst the scattered remains of a dozen enemies and turrets, is you running in circles around a crate waiting for two or three enemies armed with flamethrowers, explosive round rifles, all the best toys... To have to reload, as they are 100% invincible at all other times with a few exceptions. Hope you have a rocket launcher dropped in a game billed as tactical headshots action reload gameplay. ("But it's okay!" people will shout "There are like, two items on a long cooldown that can disable their phasing!... if you find them." ) Kills the momentum with a wet fizzle every time you go from slick action and smart ambushes, to spinning your wheels with a lazy gimmick. Then you are fresh from killing a pair of tanks. You're feeling cool again, skill matters!... Now wait around for the death zone floor tiles to clear away. So you can wait around next to servers to hack amidst endless enemy spam. Yes, how "hardcore" compared to fighting a harrier jet on foot earlier. It's like the game is throwing a panic attack that you may in fact, be decent at video games, so resorts to just wasting your time and hoping boredom dulls your reflexes (and with "Daily bonuses", it's clear filler was in mind from at least somebody on the dev team). Then there is all the unpolished aspects. Like certain buildings having invisible terrain at the same point about 3/4 up them on the left side blocking you for no reason. The fact a game touting skilled aiming won't let you shoot down missiles or even stationary land mines. Etc. But why the thumbs up? Because Steam doesn't allow "Good effort, needs work to really shine." There IS a an overall great game in here, but it feels more like an Early Access product than a finished one. Right down to the "Press button below for a survey to unlock this pistol that costs twice as much as the others for FREE!"... not providing said button. Wow. Wooooow. I had to dig up a link from the forums for it. EDIT: Whoops, Thumbs down now. Because they are not learning the right lessons where it counts. Sadly as a Roguelike (Or 'Roguelight, if you want to be petty') even outright bugs will be met with people desperate for praise on the internet defending them. Partially clipping through a wall allowing enemies and a mortar turret to see you due to janky physics? Ahhuuuur. GIT GUD. Can't ever be the game's bugs at fault, that would lower the value their bragging rights they need for their daddy to stop hitting them. Which is a shame, as this game derserves better. But it remains to be seen if it will get the polish it deserves to stand the test of time, of languish as yet another gimmick roguelight shooter with an overly insular feedback loop. And as that edit up top shows... we're still hip deep in the latter as of this review. ...And as the SECOND edit shows? Even deeper still. This isn't out of malice. It's out of wanting this game to reach it's potential after seeing too many games in too many genres fall into the same "But we tweaked the numbers! (and missed the point) We're listening! I guess you just don't understand and nothing we can say will change your mind!" style development leads to stagnation. Even some of my favorite games on steam, games with overwhelmingly positive reviews, have had their sales trashed by learning their lesson in not doubling down on "OUR VISION!" over polish until too late in development. A fate that could be avoided by so many more games, if only self awareness wasn't so hard apparently.Show moreShow less
Do you enjoy 𝐯𝐢𝐨𝐥𝐞𝐧𝐜𝐞? of course you do.. It's a 𝐩𝐚𝐫𝐭 of you... And who are you to deny your own 𝐧𝐚𝐭𝐮𝐫𝐞?Show moreShow less
Decent game, would like it a lot more if there was a way to turn off the global chat so I don't have to see slurs while I'm just trying to have a nice time.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.