

Tactical Breach Wizards
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Tactical Breach Wizards
Lead a squad of renegade wizards through turn-based battles in Tactical Breach Wizards, a story-driven campaign about a modern conspiracy. Combine each wizard’s distinctive spells, experiment with risky tactics, and rewind mistakes to try another approach. Steam players rate it 97%% positive from 11,554 reviews. The Steam PC version was released on August 22, 2024.
Credits
Lowest recorded in 36 months
$10.992026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Play style
Turn-based battles, a single-player campaign and full controller support are listed for Steam on PC.
Language
The listed language data specifies English interface, audio and subtitles.
03Frequently asked questions
Is this a roguelike?
No. Its handcrafted missions belong to a story-driven campaign; it is not a roguelike.
Do dialogue choices change the story?
Dialogue choices shape how characters treat others, but do not cause major plot deviations.
Can I undo moves?
Yes. Rewind mistakes and try different tactical plans.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This is one of the most well-crafted turn-based/puzzle games to come out in recent memory. Clocked 60-ish hours during the beta over a couple replays, and I didn't even get around to finishing everything. The time estimate of 14 hours for the campaign & side levels sounds about right. This game is also a wonderful Steam Deck title, so if you want to play it there it plays just as good as on PC.See edit at bottom for better Deck writeup. The standout feature here is that you're free to perform whatever actions you want to do in a turn, and then rewind at any point before ending your turn and as many times as you want. Did you move to a square thinking you could target someone, but it turns out that the angle isn't right? Rewind. Did you accidently move a character to be in the line-of-fire for someone else's attack later on that turn? Rewind. Do you want to min/max your actions each turn to optimize your damage and positioning? Rewind. There is no XCOM "5% chance to miss" in this game. Failure is simply the result of poor planning. This ends up turning the game into more of a turn-based puzzle game than turn-based tactics. This is how a lot of the "Anxiety Dream" levels operate, where you play levels with only two of the same character and they are some of the best levels in the game. They often have nice little twists on the basic gameplay formula that make for a real brain-tickler of a puzzle. You're given the option to skip them; I would recommend against doing that. Each character is also completely different in terms of abilities and play style. While Zan can hit targets from a distance and can help tank damage, Jen benefits from getting closer and moving around frequently. Each get their own perks that can (in some cases) radically alter how you play some levels. These are the puzzle pieces to the puzzle, except they can fit together in more ways than one. Except then it wouldn't form the picture on the box. Yeah that probably wasn't the best analogy. The only major issue I have is that the difficulty is definitely on the easier side of turn-based games. Even with every difficulty option set to maximum, you will most likely have very few issues until the last few missions in the game. There's a handful of perks that are just head and shoulders above others, which can trivialize a lot of levels (not to mention you can beat the vast majority of levels even without perks). If you play through the game on Normal and then expect a challenge for Hard, you will be very disappointed. Anyone who's cut their teeth on other games like Into The Breach or XCOM will breeze through a lot of this game. The biggest challenges in this game will come from self-imposed goals, like replaying missions with different characters or intentionally running though with lesser perks. Overall it's a solid 9/10. I do think it's lacking a bit in the difficulty/balance department, and there's a few things that could be changed for the better once you beat the game, but it's a solid experience through 'n through. Edit: The release version of the game locks out touch screen input on the Steam Deck. This is completely different to how it was in the beta, and makes it a much worse experience on the deck. Previously, you could just tap the screen to select something, then bind any button to invert the touch to right click to confirm the action. It was smooth as butter and avoided the tedium of moving things either imprecisely with the trackpad or slowly with the thumbstick. I can't recommend this for the deck unless it's patched. Edit 2: I have been able to re-enable touch screen support, which makes me confident in recommending this for the deck again. Your OS must be on the stable branch. Set the compatibility option to use Proton Experimental This should re-enable touch screen support. Can't tell if this is a game issue or an OS issue, but hopefully this gets patched before the beta branch becomes the stable branch. Will do more testing, will probably update review as that happens. Edit 3: Proton Experimental is not required, but I highly recommend it. Without it, I've noticed misinputs, mouse clicks failing to register, some very glitchy behavior, and possibly even a crash. Get on Experimental. Edit 4: It looks like a growing number of people have issues with controller support (ROG/Deck). I've tried it a bit with controller and I'm not the biggest fan (hence sticking with touch screen). I think if you are someone who will play this with the controller inputs you will enjoy this less on handheld than you would on PC. Please understand, playing this with a touch screen is unironically so seamless, you could play this on tablets with no hindrance to gameplay at all (assuming you add the button to mimic right-click). I am just blown away at how well this works with touch despite never being set up for it. If the primary way you're going to play is with a controller, expect it to function not as good. The d-pad being real futzy is an issue. This is one of those rare games like Baltro where the touch screen shines. imo it works better than even ITB, simply due to the fact that left-click won't confirm an action, only right click. If your device has touch screen support, I recommend you at least give it a try, and bind one of the back grips to Touchscreen Right Click. Edit 5: I've settled on a touch screen controller layout I'm happy with. "Happy" given that this was easy to play even in a cramped plane and sometimes with only one hand. The only thing that is "meh" is the map screen, which still takes some finesse to get through. It's up in the community layouts and should hopefully make the deck experience better.Show moreShow less
The setting of the game is genius and the small stories and dialogues are really fun. The game also plays with stereotypes in Pen and Paper and RPG games. Have you ever seen a traffic wizard? Hilarious :) Why the negative review then? Because it is NOT a tactical game. Basically its a puzzle game with some chess-like elements. There is THE solution for many levels that require exact steps each turn. Yes, you have some freedom, but most time freedom leads to subpar results. So you basically solve puzzles the devs created for you, wrapped as a tactical game. And that's simply not what I wanted and how its advertised. For me a tactical game is a game that gives me the freedom to choose my team, my weapons, stealth or not, kills or not. It's definitely not "In Turn 1, you have to position char 1 here and shoot there, char 2 must move exactly here and push that enemy so that in Turn 2 you can....". That's a puzzle. Solving it means to play each move as intended. The little freedom you get are mostly sub variants of exact these moves. The rating of each mission reflects exactly this: how well did you solve the puzzle at it was intended to be played? Compare this with the complete freedom for Jagged Alliance, XCOM or Shadow Gambit. These are great tactical games that make you think about how YOU want to solve a level/fight. There are no best ways or preferred tactics in these games and thats what make them a tactical game.Show moreShow less
Played through the game in normal mode, generally avoiding taking damage whenever I could. One of, if not the most enjoyable 20 bucks I've got on my list of games. The final boss is a mental gymnastic marathon for me compared to the rest of the game, but overall this is well within the region of "you should 100% try the demo and then play this" region. The demo being the first act is really nice, but its also amazing just how many missions there were, especially with the dreams stuff and dream scenarios that unlock as you play the story. There's a lot of side missions, plus the devs want to add custom community made levels as a feature. This was 100% worth my 20 bucks and 21 hours, and I hope it's worth yours. Also, there's a cat :) Also, I was looking at the posts in the community tab and saw multiple posts asking if this game was "woke" or commenting on how it was "woke" and it was just so funny to me. There are silenced wands in this game, and one of the main villains is a traffic warlock, and you hate seeing an LGBTQ+ flag on the cats carrier and one of the characters being lesbian so much that you don't want to play the game? Grow up.Show moreShow less
3.5/10, Misleading game. It's not really a tactical game - it's a puzzle game. And why do Wizards need guns? Couldn't they just shoot magic? Also, many positive reviews have low playtime which is always a red flag. If people actually enjoyed it, they'd actually play it. Pros: - Music is good - Game explains just enough without being annoying or overwhelming - Turns go quickly - You can rewind to the start of a turn Cons: - Not fun - Color palette a bit monochromatic - Doesn't really feel like you're using "Wizards". They may as well just be regular soldiers with different guns - Characters/story aren't interesting - Not much "tactical" about it beyond solving the puzzle of the current little room you're in - Rewinding gets really old really quick - Not funny despite the reviews claiming it is - Too easy - Not many options in combat Refunded. Don't put "tactical" and "wizards" in the title if that's not what the game is. "Cringey Puzzle Soldiers" would be a better name. Also, put "PUZZLE" somewhere on the store page. Right now, you're just lying to people. Edit: Thank you to Steam users for *finally* adding the "Puzzle" tag.Show moreShow less
Imagine a game set in a Discworld Universe that evolved to early 21st century. With writing quality, dry wit and poignant moments almost on par with legendary Terry Pratchett's writings. That's basically what TBW is. Mechanically it's a clever puzzle game and not another Xcom on a budget, very engaging but not too boring. But frankly, I've stayed here for the writing and worldbuildng first and foremost. I can only hope that we will see a Discworld game from this team eventually. - Breach? - Breach!Show moreShow less
I really like the world, writing, and setting of this game. However, I feel the gameplay leans towards more of a puzzle game. which wasn't what I expected.Show moreShow less
I love the writing. I love the story. I love the art style. I love the blend of Into The Breach/Xcom/Doorkickers gameplay. I love the challenges, the unlockables, and the other things that lend this absolute gem of a game more replayability. I hate Steve Clark, Traffic Warlock.Show moreShow less
Just when you start thinking the game is good you suddenly notice the pervasive woke agenda. Will never recommend ♥♥♥♥♥ with pride flags regardless of how well mechanics are implemented.Show moreShow less
"You can't throw all of life's problems through windows, Jen." ".... Really?.... How hard are you throwing?" This game is hilarious. I am not merely smiling and beeing mildly amused here. This game has me actually laughing for real. For that alone its already worth the price tag. But the Gameplay is fun as well. Think of it like a neat little Puzzlegame disguising as a turn based strategy game, but with the unique twist of, well, having a main Char beeing able to see the near future. Its rather unique in what it tries to do, and does so with confidence, creativity and humor. The Dev kindly allowed to simply proceed from your Progress in the Demo, so i actually finished the complete first act before i got my hands on the full version.Show moreShow less
The gameplay is good, but nothing groundbreaking. The story on the other hand, devolves into constantly calling the "religious right" fascists, calling "centrist dads" fascist enablers, and other similar junk that makes it very clear their target audience is determined by political stance. The game's early writing is good, and takes a sharp liberal nosedive after the 2-hour refund window has been passed. I would not advise purchasing this game if that is something that bothers you.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
