
Tainted Grail: Conquest
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Tainted Grail: Conquest
Explore Avalon’s changing maps, build your deck and battle deadly foes in a story-driven roguelike with RPG elements as you uncover the fate of the cursed island. Steam player reviews: 90%% positive from 7,605 reviews. The Steam PC version supports single-player and full controller support.
Credits
Lowest recorded in 36 months
$2.532026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Controls
The Steam PC version has full controller support.
Languages and audio
Seven interface languages are supported: English, French, German, Italian, Japanese, Simplified Chinese, and Traditional Chinese. Full audio is available in English; subtitles are available in all seven.
Play mode
Single-player is supported; multiplayer and co-op modes are not established by the supplied facts.
03Frequently asked questions
What do you do in the game?
Explore changing maps, fight dangerous enemies, and uncover what happened on the cursed island of Avalon.
What kind of gameplay does it offer?
It combines a deck-building roguelike with RPG elements and a story-driven structure.
Do runs vary?
Yes. The description emphasizes ever-changing maps and replayability.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'd really like to be able to recommend this game, because it has a lovely aesthetic, a great soundtrack, and a tightly-written story well-suited to the game type. The creative team knocked it out of the park. Every piece of the design, from art to voice acting, is superbly done. But the gameplay itself just isn't there, and it feels like a product still in Early Release. Rogue-lite games work on a simple premise; play, die, get a bit stronger, repeat until you can finally slay the Big Bad. Here, TG doesn't nail the formula: you'll beat the Big Bad within the first 10 hours or less of gameplay, and it won't feel like a challenge at all. The permanent upgrades you pick up between runs are unnecessary and inconsequential. Within any given class, the options you're given throughout a run are bland and similar. Games of this genre should feel like a glorious struggle. When you finally beat the last boss of Slay the Spire, UnderMine, or Monster Train, it feels like a big f*cking deal. You worked hard. You unlocked new features. You slowly upgraded your abilities. You mastered a clever combination of mechanics. TG is simply missing it: it's too easy, too shallow. You'll play through the game's three (3??) levels and expect there to be another seventeen or so, but there aren't. That's it. You're done. All of this is a colossal shame because the game is, as I said at the onset, gorgeously designed. I want to send flowers to the creative team after writing this review. If the game team had rolled out with half as many classes and twice as much depth, this game could be phenomenal. Instead, TG offers a plethora of shallow options for a game which doesn't feel even half as long as it should.Show moreShow less
The only card game i had was hand of fate which i enjoyed.I saw this on sale thought I would try it.Glad that I did old saying could not put it down.Have looked at some other card games they do not come up to this. I am 76 yrs old so their are others out there that could write a better review.but lets say I am hooked on this and can wait for the second part.Show moreShow less
This is another annoying one. The game is great, art direction is good, interesting world building and characters and gameplay mechanics are interesting and provide a good puzzle to puzzle out. unfortunately the game is let down by technical issues, the game has poor performance and a well documented memory leak, that means the game's memory usage will continuously climb until it has used all your system's memory and then hard crash - losing you any progress since your last autosave. what is even worse than the technical issues however is the developers stance on this issue, in which the lead developer instead of trying to fix the issue has instead provided nothing but ♥♥♥♥ excuses, claiming that the game is somehow so visually advanced that this works as intended... which is clearly ♥♥♥♥♥♥♥♥, my system can run Red Dead Redemption 2, which looks infinitely better, yet it doesn't even come close to using the same amount of memory or crash. I cannot recommend a game where the developer refuses to fix their broken game. better alternatives to this: Griftlands InscryptionShow moreShow less
It's like you live in the town from Diablo 1 and everyones playing magic the gathering at the pub.Show moreShow less
The Tainted Grail board game is one of the most immersive, engaging, and fun deck-building rogue-like adventure games I've ever played. It's a triumph and a work of art. This is not that. This isn't even close. Rather than leaning into the beautiful painterly artworks and tactile and satisfying exploration of the world by revealing cards and placing Menhirs of the source material, the developers instead opted to invest in a clunky 3d world that is in service of neither the gameplay nor the world. By seeking to render the world they've instead reduced it to narrow passages and frankly unimpressive character and monster models. Why go this route? Why not lean into the masterful design of the source material (which, by the way, is not too dissimilar from competition like Slay the Spire) and opt for a crude 3d space? I honestly don't know, but it's a miserable blunder. Okay, so maybe you don't care that the game looks and handles like a modded copy of Neverwinter Nights - it's a deck-builder - it can't be that bad, right? The deck-building in Tainted Grail: Digital Edition isn't atrocious. It's not good. It's not awful. You know what has much much better card based gameplay though? The actual Tainted Grail board game. Tainted Grail (board game) features connecting sockets on the side of every card to activate effects. By default you can only play a single card per turn, but you can chain additional cards so long as you're able to connect the appropriate icon. It's a clever resource management puzzle built into the cards themselves, and is incredibly fun, satisfying, and deep. The game combines this system with your out-of-encounter character progression that enables you to take advantage of more of these sockets, unlock options within combat, equip gear that provides boosts and defensive actions during combat, etc etc. It's fantastic. It's brilliant. Just thinking about it makes me want to play it. Tainted Grail: The Video Game threw that away. It actually had it a while back in the earliest edition of the game. They dropped it in favor a derivative Slay the Spire style attack / block / 3 energy per turn model with a minor secondary resource. The system is dull, the archetypes are all pretty lame, and the card design never rises above what you, myself, or anyone else can probably come up with if asked to design a card within that scope of parameters. This one gives you more block but costs 2 instead of 1. That one does less damage and hits a few targets. This one makes you yawn and close the game. Just why? There weren't enough of these on the market? The source material was too difficult for the devs to design more content for? This game isn't offensively bad. It's mediocre. It has a Diablo inspired gem system for crafting passive benefits for your character which isn't original but was moderately satisfying. The script for events and encounters are all fine. It has nice loading screen artwork. This game could have been so much more. With how difficult it is to obtain the board game, this was the perfect opportunity to share all Tainted Grail has to offer with a wider audience of deck-building fans. Instead the developers opted for a derivative clunky mess.Show moreShow less
This is already looking like a contender for my personal GOTY. It's a pretty perfect blend of rogue-like, RPG and deck builder, all of which I love. With runs taking probably about 3 hours (UPDATE: 2-3 hours is about right) it's also perfect for the busy casual gamer! Looking at a few of these aspects in a bit more detail, the first thing I'd like to mention is the class system. There are 9 classes, which amount to essentially 3 main classes, or factions, which have 3 sub-classes each. The 3 sub-classes play essentially exactly the same as one another, which I was a little disappointed with at first, but I think as long as you know to expect this it's not such a big deal. Also, the 3 factions are so vastly different and have such unique strategies that I really think this remains a strong positive. Character customisation is there, and is fairly nice, but class changes your appearance so drastically that it actually doesn't feel like you have the same character throughout. Not a big deal, it's not what the game is really about. The deck building component is great in my opinion! Card unlocks come frequently enough that your deck stays fresh, and you can end up bogged down with cards you don't need anymore, which ups the challenge. You are definitely encouraged to trim and refine. Frequent passive upgrades also encourage you to work on a build and style particular to the way you like to play, which is nice! Personally I don't enjoy min-maxing/ optimal builds, and would rather lean more into the RP side, so this was a big plus. I touched on it briefly but by Zeus this deserves a separate mention. THE UNLOCKS! Amazing. Truly amazing. It's so rare these days to find a game that actually feels like it WANTS you to play it. This one? It has carrots to dangle galore. It's not stingy with them either! Even a crap run will get you a host of new cards and skills, even the odd cosmetic piece, and yet when you check your progress you'll find there is still a tin to still get! I love this. It's rewarding, it's satisfying, and it sets you up to have a totally different game the next time, even if you play the same class. I will quickly note my one gripe, which is that the environments are bland, and unfortunately barely distinguishable from one another. There are cool NPC encounters as you wander around, and some items to find etc., but the maps may as well just be a corridor with scripted events between fights, because really that's the formula. Fight a bad guy, talk to the NPC they were standing next to, walk five paces, rinse and repeat. Off the back of the above criticism, I will say that the flavour text is very nice. Sure the quests feel a bit shoe-horned in, seeing as you're never really in control of what you do when, but it is a welcome distraction between railing on monsters. Oh! That reminds me, enemy and character design/ art is top notch! There aren't a ton of different enemies, but they are all beautifully crafted. They also have entirely unique fighting styles, which are not only interesting but also result in some devastating combinations. I have more to say but I have definitely gushed long enough. Fantastic game in my opinion, and exactly what I was after. If you like any Slay the Spire type games (I'm playing this off the back of Banners of Ruin) or even Diablo-esque dungeon crawlers, I suspect you will enjoy this. Now if you you'll excuse me, I just unlocked a wolf companion who urgently needs petting. Hi there! If you like my review, please feel free to check out our curator page! https://store.steampowered.com/curator/39307662-Brothers-Dim-Gaming/ For more full reviews, you can check out my personal page: https://steamcommunity.com/profiles/76561198011754979/recommended/Show moreShow less
(Reply to comments at the bottom). Update 06/19/2020: Review: It looks Promising. And I understand financial support is why the devs have released it in this state, This review is not telling you not to buy it in order to help the devs, it's telling you if you expect a "Game" do not purchase this. So I can not recommend it for the following reasons: Things that players should see in future updates and which need to be added: * Game is a Pre Alpha Demo, Nothing more, nothing less. * Better Character Customization. (It is extremely limited) * There is currently only one class (Warrior), this probably needs to be dealt with before anything else as this is a core mechanic of the game and is currently incomplete. * The price tag for it's current rendition as others have stated is far too high. Due to it's Pre Alpha/Demo State. * The game is 100% Iron man. Even if you save, once you die (which is the only reason you would save beyond needing a continue spot), you can't load it. The game erases your save on death and forces you to start completely from scratch (Even if you've saved it manually). I think making this game "roguelike", was a poor decision on the developers part, Iron Man/Roguelike games, when implemented in this fashion are generally universally hated and will cause the studio to loose a very large % of would be players. There should be an "option" to turn of the roguelike aspect or Ironman (Which is the case is every single rogue like I have ever played), however forcing this on players with no way to change it is a huge mistake as the vast majority of players are casual players, not hard core elitist. ESPECIALLY since you can't run away from combat. I will continue to update this as the game progresses. And once the game actually becomes worthy of the price tag and an actual "Release" not a demo, I'll change this to recommended as I said, it does have promise. ~ In reply to comments and some clarification: I played the game independently of steam for about 200 hours. (Before I realized it was on steam). Which is why it says I only played 6 minuets as you have to play at least 5 to post a review, (or whatever). But on another note, the other poster is also correct that I was not interested in playing a warrior, and I wanted the review to reflect that, as in from the point of view of a player who expected a game, not a demo with only 1 class. The point of the review was to showcase the Devs failure in releasing even a half finished product, and overcharging for it. AS I said I understand why they did it, and I bought it on here to support them because the game has promise. However I am not going to recommend to "Players" an unfinished mess which doesn't even have any of the core aspects completed. (Character Customization, Classes, Compaign etc). These are aspects even the most basic of Early releases usually already have finished before they release, and if not they are not going to charge what is a full price in the market for an indy game of this genre, again for a 25% quarter finished mess. I will however, continue to play it on steam as the warrior class, and update this with it specifically, if the readers prefer. ------------------------------ 1. I am unsure why people assume from this review that I do not like Iron man or that I do not like the game. I have played over 100 hours. (Even though steam doesn't say that because of the reasons listed in the review). 2. Rogue like games are in no way all iron man. I have many of them, and this is the only one with Forced Iron man. For an independent studio, it's a horrible idea to have for your first game, Iron man is something the vast majority of players dislike. And from a business perspective it's a terrible choice to alienate 70% of your buyers from the get go. 3. There are many reasons as listed why this review is negative. The reason I said it would continue to stay negative because of the forced iron man, is not because its "It's "Iron Man". It's because it shows a distinct lack of understanding from the developers about how gaming markets work, and how niche and unprofitible games like this are. The choice to implement a struggling game in this manner reflects on the judgement and quality of the studio, and says that it is likely because of bad decisions like this, the studio will not be around for very long nor the game, (Since they are already going under financially), Eliminating 70% of your would be buyers (with a game feature which is almost universally hated when the feature is "Forced") is not a good idea.Show moreShow less
So I've played for more than 40 hours at time of writing and I can safely say that there is no doubt whatsoever that Tainted Grail will be a fantastic game when it is finished. So, rather than guessing any further about my initial statement let's discuss what it already offers. There are currently 2 game modes and two main character types (although you can consider this as 5 given that the sub classes work so differently). There is Campaign (story mode) and Conquest which is a more general mode for exploring how the game works and the character types. It is not exactly "endless" as it claims but fairly long consisting of quite a large area currently comprised of general exploration and fighting and 3 boss fights. It IS endlessly repeatable and there is value in said repetition as successive plays allow you to find and improve base shops. The current character types are Warrior - Brawler, Guardian, and Berserker, and Druid - Blood Druid, and Summoner. Although there is much tweaking and tinkering with how each build works during development at this point Summoner is the easiest, and possibly most fun, character to play in the Conquest part of the game. As it's name suggests, the Summoner summons monsters to fight FOR him and these are played, activated and altered through the card system. The Blood Druid is much the same but your summons automatically promote themselves until they explode at level 5. Whilst it is not quite as fun Blood Druid has strengths and weaknesses and is therefore more realistic as a final build than its counterpart. Of the Warrior classes Brawler is the most basic (and boring) - your everyday hit it till it's dead kind of guy. Guardian is a fighter whose focus is energy management. Energy can be translated as action points and governs the number and power of cards you may play in each turn. The Guardian is probably the most advanced of the 3 Warrior classes in that it takes a tight deck build and progression management to make it effective whilst the other two can still be effective with a poor build. The Berserker, third and final of the Warrior classes, becomes more powerful the more injured he is but this is tempered by the fact that his special skill (a powered up activation different for every class) is that he has the ability to make leech effect attacks when needed. Of the 3 I feel this is the happy medium and the one I enjoyed most. The Campaign, or story mode, is not as small in its early state as you might imagine given the Early Access status. The writing, and the obvious potential, of this main part of the game is excellent and the writing is both interesting, well voiced, and intelligent. It promises an epic adventure when available in its entirety and gives a good idea of exactly what this game is capable of. You embark after choosing an individually storied character (giving future replay value to the main game as well as the Conquest mode). At this point both characters are not defined in terms of gameplay change so the choice is merely one of male or female protagonist. My sole concern with Tainted Grail is that the Campaign mode is currently an absolute walkover in which you get extremely strong extremely quickly (whilst Conquest is far more attrition based) - of course it is very early days and this is subject to change. Indeed, it is probable that it is only this way to allow players to easily experience the potential of the game as a whole. But, for this reason, I highly recommend that you play the Campaign BEFORE the harder Conquest mode or ignore it after a quick look if you don't want to spoil enjoyment of the final narrative. To summarise, Tainted Grail is already worth what it costs in terms of content but is undergoing frequent big changes to the character classes and the decks, the main game could be seen as a spoiler in its current state but I believe it's well worth a quick look even for those of us that would ideally experience an epic adventure completely freshly. The Conquest mode alone has given me 40 hours of fun and still remains for testing out balancing and forthcoming character types - which means I have a game that has paid for itself even without its main mode of play. Finally, I want to reiterate how well and intelligently the intertwining of Arthurian myth/legend with the game's fresh twist on it is being handled. I can't stress enough the value of this to lovers of story and atmospheric immersion. Either get it now or get it later but GET IT. p.s. Other reviewers have made comments like "if MTG and Slay the Spire had a baby". Well it's more like Slay the Spire is the baby, Tainted Grail is the young trophy wife, and MTG is the old perv that paid for her. Because STS has no story, no exploration, is fairly linear, and not as mechanically interesting - almost an early Alpha tech demo of what Tainted Grail already is - to say nothing of the graphics.Show moreShow less
Please, please read this before you buy. I would strongly recommend the game if it wasn't for this one mechanic. There are some choices you make that are permanent without any indication of what the results are. These choices can screw over every future run you play. You can't change it, you just have to play non-optimized now or start a new save file. This game has quite a big grind. I feel like I wasted my time now. Devs please give us a way to change our decisions. This is what you need to know to not repeat my mistakes. -Be kind to Elderly Archer & try to save -Encourage Priestess to Give up her journey -Save the Cultists at the Windmill -Listen to Voice and kill Rogue Cultist (Sola Fide) -Bard, Don't help him find brother, learn song instead -Wrinkled Creature do not eatShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.