

Tainted Grail: The Fall of Avalon
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Tainted Grail: The Fall of Avalon
Tainted Grail: The Fall of Avalon is a dark first-person open-world RPG that reimagines Arthurian legend. Explore three zones, fight with melee weapons, bows, magic, and throwables, and shape a build from attributes, skills, and equipment. A branching main story, side quests, and moral choices let you influence Avalon's future. The Steam PC version is single-player and has full controller support. Confirmed interface languages include English, Simplified Chinese, and Traditional Chinese. English full audio and subtitles are listed. Player rating: 87% from 34,155 reviews.
Credits
Lowest recorded in 36 months
$17.992024-02-22 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Polish | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play mode and controller
The Steam PC version is listed as single-player and has full controller support.
Languages
The confirmed interface languages are English, Simplified Chinese, and Traditional Chinese. English full audio and subtitles are listed.
Content
The description names three zones, a branching main story, more than 250 NPCs, and over 200 side quests.
03Frequently asked questions
What kind of game is Tainted Grail: The Fall of Avalon?
You explore Avalon from a first-person view, fight with weapons, magic, and throwables, and combine attributes, skills, and equipment.
What is the story about?
The story takes place 600 years after King Arthur's fall and includes moral choices and a branching narrative.
What happens at night in Avalon?
At night, the Wyrdness alters reality and enemies become more dangerous, adding survival challenges.
Which side activities are included?
Activities include fishing, farming, blacksmithing, alchemy, cooking, mining, house management, and sketchbook journaling.
“Exploration-driven Arthurian survival blends oppressive minimalist art with dense world-building, though uneven difficulty spikes and clunky targeting test player patience.”
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
So I did a quest found a guy on a dungeon a very old cook gave me a recipe to make a cheese made out of fish I go find the fish make the cheese my reward? A SPELL TO TURN PEOPLE INTO CHEESE THIS GAME BRUH AND THE SPELL LETS ME SUMMON CHEESE IN EXCHANGE FOR A LITTLE HEALTH BRO IM THE CHEESEMANCERShow moreShow less
Update 1.20 ruined this game. Players asked for the game to be more challenging and they transformed it into a Dark Souls game. No matter the difficulty you chose, mobs are bloated hit point sponges. You also get like 10% of the XP you once did once you hit a certain level. No new players should buy this game, even on sale. You won't want to finish the game because you'll be bored to death from the grind trying to complete your build. This game, despite it's flaws was pretty fun before this update. I don't enjoy review bombing the game at all, but it's unfortunately well deserved. I don't know what the developers were thinking.Show moreShow less
This game gives me that old elder scrolls itch of "hey whats over there"... 7 hours later "hey whats over there"... And every time you ask the question, I wonder if something is over there, under there, in there, on top of that.... the answer is always YES and its cool.Show moreShow less
With the product "Tainted Grail: The Fall of Avalon" QuestLine and Awaken Realms continue to stay true to form when it comes to analytics and telemetry services. What does the product do? Before you even see the start screen, the game has already established connections to at least 8 different domains (25 IPv4 without SDR) and collected data about you. You are not informed about this, not asked and have no way to prevent it. https://steamcommunity.com/sharedfiles/filedetails/?id=3657637760 Who operates the product? Awaken Realms Which service providers are involved? Awaken Realms CD Projekt S.A. Unity Technologies Google, LLC Valve Corporation GameAnalytics Amazon.com, Inc. QuestLine UserBenchmark What data is collected? Unity Analytics (CDP Cloud) Persistent device identification enables tracking across sessions, reinstallations, and potentially across apps. Fingerprinting without consent. Unity Analytics is enabled by default and sends extensive telemetry data at game launch. Persistent IDs: deviceid, userid, identity_token, sessionid Hardware: Motherboard model, CPU type and frequency, RAM, VRAM System: Windows computer name (often personalized!), operating system, screen resolution, DPI Graphics: GPU model, Vendor ID, Device ID, DirectX features Behavior: Session count, playtime, previous session IDs Many of these data points are personal and can be directly traced back to the user. In particular, the computer name and hardware combination enable unique fingerprinting. Unity User Reporting When using the bug reporting feature in the game, far more data is transmitted than suggested to the user in the input form. The user only sees two text fields. In reality, however, extensive system data is sent along. Complete save games (PlayerPrefs) as Base64-encoded ZIP archive Complete game logs All graphics and game settings Hardware profile: Motherboard, CPU, GPU, RAM, resolution Performance metrics: FPS history, memory usage over time Screenshot capture is active Installation Identifier for re-identification Users are not informed about this scope either in the form or in the privacy policy. GameAnalytics The only service mentioned in the privacy policy with an opt-out option. Persistent user_id and session_id Detailed gameplay behavior: Quest starts, quest progress, playtime per activity Character creation: Gender, difficulty level, chosen template Sensitive character details: Skin color, head shape, hairstyle, beard style, body shape Skill statistics: Playtime per ability Session data: Connection type, platform, OS version, session length The collection of skin color and facial features during character creation can allow inferences about demographic preferences. Microsoft AB Test (Xbox Services) - WINDOWS 11 SYSTEM FUNCTION With every game launch under Windows 11, a connection to Microsoft's Experimentation Service is automatically established. This is outside the game developer's control. DeviceId: Persistent SHA256 hash for device identification PublisherDeviceId: Identical to DeviceId Market: Market region (e.g., "US") IsDMARegion: Flag for Digital Markets Act region DeviceFamily: "Windows.Desktop" Language: System language (e.g., "en-US") AppVersion, DeviceFamilyVersion Steam Datagram Relay (SDR) and Steam AppList Query of multiplayer relay server configuration Only the AppID (1466060) is transmitted No personal data Response contains list of relay servers with IPs and ports Unnecessary network queries with no discernible benefit to the user. Userbenchmark The game downloads GPU benchmark data at launch (~146KB CSV). External dependency on a third party without mention in the privacy policy. The third party can theoretically log IP addresses and access times. GOG Galaxy Telemetry endpoint from CD Projekt. The game contacts GOG Galaxy logging servers at launch. Not mentioned in the privacy policy. Typical GOG Galaxy telemetry includes: GOG User ID / Galaxy Client ID Playtime tracking Session starts and endings Achievement synchronization Platform and client version GDPR Violations in Detail Unity Analytics Art. 5(1)a Transparency: No information about data collection Art. 5(1)c Data minimization: Motherboard, computer name unnecessary for game operation Art. 6 Lawfulness: No consent, no documented legitimate interest Art. 7 Consent: Enabled by default, no opt-in Art. 13 Information obligation: Not mentioned in privacy policy Art. 25 Privacy by Design: Tracking is the standard, not the exception Art. 44ff Third country transfer: Unity (USA), no SCCs documented Unity User Reporting Art. 5(1)a Transparency: User only sees text fields, not the extensive system data Art. 5(1)c Data minimization: Save games, logs not required for bug report Art. 6 Lawfulness: User action present, but no informed consent Art. 7 Consent: No information about actual data scope Art. 13 Information obligation: Documented neither in form nor in TOS Art. 25 Privacy by Design: No granular control, no opt-out checkboxes GameAnalytics Art. 5(1)c Data minimization: Character details (skin color) questionable Art. 7 Consent: Opt-out possible according to TOS, but not prominently displayed Art. 9 Special categories: Skin color may constitute sensitive data Art. 13 Information obligation: Mentioned in privacy policy with link Art. 44ff Third country transfer: GameAnalytics Ltd. (UK), third country after Brexit Microsoft AB Test Windows 11 system function that activates with every game launch regardless of user settings. The service CANNOT be disabled through Windows settings. The only effective measure is blocking at the network level. Steam SDR Art. 5(1)c Data minimization: Unnecessary query for a single-player title Userbenchmark Art. 13 Information obligation: Third party not mentioned in TOS Art. 6 Lawfulness: External dependency without clear legal basis GOG Galaxy Art. 13 Information obligation: GOG.com not mentioned in privacy policy Privacy Policy and Opt-in/Opt-out The TOS only mentions GameAnalytics as a data recipient. Other services are not mentioned at all. The statement "AR Digital collects gameplay data using services of GameAnalytics Ltd." is incomplete. The claim "Any data collected during the game by AR Digital is not Personal Data within the meaning of the General Data Protection Regulation." is also questionable because: The deviceid is a persistent online identifier (Art. 4 No. 1 GDPR explicitly mentions "online identifiers") The Windows computer name is often personalized (e.g., "LAPTOP-THOMAS") Hardware combinations (motherboard + CPU + GPU) enable nearly unique fingerprinting The GDPR also protects "indirectly identifiable" persons AR Digital claims, however, that the data is not personal. This is a legal interpretation, not a fact and contradicts the definition of personal data in the GDPR. A persistent device ID IS an online identifier. A computer name containing the username IS a personal identifier. Can this behavior be blocked? Yes, almost everything. Conclusion Data collection as a business model, hidden behind a $35 single-player RPG. 76% of all connections are routed to the USA, a country without a blanket adequacy decision. The ingame opt-out option is effectively a sham. It gives users a false sense of control, while the majority of telemetry continues to run unhindered. In reality, only GameAnalytics can be disabled.Show moreShow less
It's Skyrim in a world that looks like Elden Ring, without the souls like difficulty. That's really all that needs to be said, because that's exactly what it is. Highly recommended. Edit: 4k/120fps with literally everything set as high as it can go and DLSS quality at 70%. Lowest frame rate ever dropped was 114 and that was during a fight with five summons vs about six enemies.. Zero issues with optimization for me.Show moreShow less
I went back and forth on this for a long time, but ultimately when I saw the Devs were asking for steam nominations for "Outstanding story-rich game" it pushed me over the edge to Do Not Recommend. I'll start by saying I enjoyed most of my experience. If you're looking for ~20ish hours of fun, RPG, Dark Arthurian legend I think this is a great offering. I've heard other people say it's like an Elders Scroll game and I generally agree that it reminds me of skyrim in its game loop. I think this combat is better, and having played from start as both a mage and a 2H I felt both presented different experiences. I found the lore interesting, and the world different from many others. In short, if you liked skyrim I think there's a lot here for you. However, I think the game steadily struggles the farther it goes. The game is broken into Three Acts (zones) and a finale. The first Act was a lot of fun, I wasn't blown away by the art or characters but I find myself engaged at every point. I found exploring interesting, and I was full of questions. Based on the complete %'s about half of people who buy the game don't make it past the first act, and I think someone could sink a dozen or so hours into this first part and still have things to do, or alt choices to make. The Second act is not as tight as the first, but what it lacks in story and intrigue about the world it makes up in a better zone. There's more to find, the area feels dense full of hidden secrets, long side quests, and dense bounty tasks. In both of my play throughs my Builds really came alive early in this Zone as I got access to more interesting items. It's not as tight though because the structure of the narrative gameplay starts to wear me thin. At about 25-30 hours I began getting really tired of every NPC expositing at me. The game has a lot of characters, and few are endearing and even fewer are interesting. Most everyone is some form of 'weak' a point that is hammered home constantly by that over the shoulder voice. Additionally, by this point a fair amount of the Intrigue has been built up but very little paid off. There are long segments where characters explain things to the player that the player has already had them explained by other required mains story conversations. While people do forget things this being optional 'remind me' would have been preferred. If the game had "ended" there I would have written a recommendation. My complaints thus far are minor in the grand scheme. I would give this a B, which I think is a completely fine grade for the price on offer. But then we had the Third Act and Zone and it tumbled far. % wise at the time of me writing this only 20% of players reached this point. I point this out because I think most people stop before this point and have a pretty good impression. The Third Act is a step down in all categories. The Writing takes a noteable quality dip, and as a story game I will focus on that in a moment. Combat wise the enemies are nearly all rehashes, some are even the same model. There is less to do compared to the other zones and far less to discover. Most of the build changing items are in the Second Act so if like me you were really invested in level-growth you're now just grinding levels. On that topic, the sudden jump in enemy raw stats between act 2/3 felt much greater than 1/2 which was a shock. Despite being high level and well geared I got wacked around by some base enemies while crushing some of the elite/minibosses. The area felt widely miss-balanced in terms of combat. The third area is also the most visually uninteresting of all the others. The Second Act area stands out as the best but the third is boring to look at and an absolute chore to find your way around in. The layouts are neither natural nor inspired, which is a shame given how strong some areas were in the previous acts. As I sit here I immediately come to mind with many areas throughout the game that had me on the edge of my seat, none of them being in this part of the game. Okay- I've written a lot, but I've done so because as I said at the start I was on the fence. So dear reader perhaps you've gone this far and decided you think this sounds fun and fine and I wish you the best. ... So that final act story huh? There are characters that give the wrong directions to locations, they describe things incorrectly, there are quests that seemingly jump to their conclusion and multiple dialogue trees that lead nowhere. The amount of times I picked a dialogue option to have the character react as if I asked or said the opposite was infuriating. I also personally detest being forced to ask a clarifying question about information I do already know before being allowed to continue. It's even worse when I have to ask it just for the EXACT same information to relayed that was relayed before I asked. This final batch of characters are some of the worst in the game- I'm supposed to care about them but I hadn't yet encountered a feeling of such repulsion as these four. Yes I managed to gather them all, how that worked I'm still lost. Answers to problems that seem obvious are somehow the 'wrong' answer, characters seem to flip their beliefs and emotions on a dime, in some instances they straight up lie but not in a way that feels intention more like a mistake. The game spends so much time in Act2 beating me over the head with "aren't these lads just useless huh' and when I got to Act3 I was shocked how little the game condemned any of these feckless children. Also, the amount of time Act3 spends referring to a character who said a grand total of 30words to me in Act1 was mind blowing. On my first playthru, following the guidance of the quests, I didn't talk to that guy- why would I? On my second playthrough i did, and I have a slightly better understanding of why so many Act3 Characters refer to him... except I don't find him to be an interesting character so I don't really care. Lastly, I didn't pickup a Dark Kalemot story to spend it with this faction. Between this faction and the environment we went from 'a take on elder scrolls' to a 'discount skyrim ripoff'. But, to make these weak characters worse the game presents an option to select one- which like, either add everyone or no one. If I had to pick someone (which I didn't have to) the obvious best spice boi isn't even on this list? If you're gonna let me curveball let me Curveball not this wet noddle. Yes- I have replayed back through and picked different options to see how final plays out. My character even knows he's sick of all this. You can skip the political elements and go straight for the item in Act3 and if you do your dialogue option is something like "I'm sick of avalon." Bro, me, too. But, the story doesn't answer fundamental questions. In fact it raises more in the final moments, and I mean final final moments, instead of clearing things up. I really can't explain of displeasing it is to do tons of side content to get as clear of a picture as I can only to find contradictions and huge gaps in the final third. I went online today to read through guides, wiki, writeups, and vids to double check my knowledge and there's a plethora of handwaving or inaccuracies between online sources too. Tldr; this is a good game. I like it. But, I'm really frustrated by how the ball drops in the third act and poorly the "Story Rich" part of this game wraps up and presents itself.Show moreShow less
Dear Development Team, I hope this message finds you well. First of all, I would like to sincerely thank you for creating such an enjoyable and well-designed game. Your team’s passion and dedication truly show in the quality of the game. I am writing to kindly ask whether you might consider adding official Korean language support in the future. The game is very well received in Korea, and there is a growing number of Korean players who genuinely enjoy and actively support it. However, some players find it challenging to fully appreciate all of the game’s depth due to the language barrier. If Korean language support were available, I truly believe it would help even more players in Korea enjoy the game and would further strengthen your already strong community here. I completely understand that localization requires time and resources, and I appreciate that this may not be an easy decision. Please know that this request comes from a place of deep appreciation and respect for your work. Thank you very much for your time and consideration. I wish you and your team continued success, and I look forward to seeing how the game evolves in the future. Warm regards,Show moreShow less
I'll be the minority here and say this game is just not worth the time. What they tried to do is make an Elder Scrolls, but then stacked a dozen of their favorite features from other games on top of it. At first it sounds good, then it's just too much. The game wants slow, simple Skyrim-like combat, but then adds Dark Souls dodging and gives enemies 10 yard dashes. They add titanite-like upgrades, PoE-style item identification, mobile-game weapon gems, and armor encumbrance. Everything hits for half your health, so it basically forces a dodge-roll meta. It feels like a mashup of systems that don’t make sense, or like they couldn't figure out the direction so they slapped it all into one.Show moreShow less
Tainted Grail was a gift, and it turned out to be one of those games that stays with you long after you start it. The world is dark and mysterious, but in a beautiful way. Every area feels rich with story, atmosphere, and quiet moments that pull you deeper into the journey. It is the kind of game that rewards patience and exploration, where every quest feels meaningful and every step forward feels earned. What I love most is the mood of the game. It has this haunting, immersive feeling that makes the experience feel personal, almost like walking through a living story rather than just playing a game. Finishing it feels like completing a long journey. Quest by quest, discovery by discovery, the world keeps opening up in ways that make you want to keep going. It is a really good game, one that leaves a strong impression and stays in your memory long after you put the controller down.Show moreShow less
Have you ever seen the meme of that drawing of a horse that decreases in quality from left to right. That's this game. The first act is great. Second act decreases in quality. The third is so boring I can't finish it. It pains me to write this review. The narrative falls apart. The characters make half brained decisions. And the story is downright cringe. Im upset.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.