鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

Tale of Immortal's appeal is shaping a personal journey through cultivation, combat, and choices. This single-player game also combines sect management with an independent NPC world. Set ≈ $9.88 from Kinguin against your budget; Steam players rate the game 56%% positive across 190,309 reviews. With Steam at $19.99 and ≈ $10.11 less from Kinguin, the offer may suit you if you want to pursue your cultivation path solo.

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56%Steam Reviews190.3K reviews
Released: May 26, 2023
Management · Singleplayer · Simulation · Mythology · Sandbox
鬼谷八荒 / Tale of Immortal Steam CD Key·Platform:Steam·-51%from~ $9.88(~ €8.80)Save $10.11 vs SteamBuy now
鬼谷八荒 - Tale of Immortal PC·Platform:Steam·~ $19.79-46%from~ $10.59Buy now
鬼谷八荒 - Tale of Immortal Steam CD Key·Platform:Steam·~ $12.02-1%from~ $11.85(~ €10.56)Buy now
·Platform:Steam·~ $16.79-5%~ $15.99Buy now
鬼谷八荒 Tale of Immortal·Platform:Steam·~ $19.99-17%from~ $16.57Buy now
·Platform:Steam·~ $19.99-4%~ $19.20Buy now
·Platform:Steam·United States Steam official price~ $19.99Buy now
鬼谷八荒 Tale of Immortal·Platform:Steam·~ $19.99Buy now
All-time low ~ $9.49across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $9.402026-07Current Low Across Stores~ $15.99Kinguinvs. Historical Low+70%
~ $11.64~ $14.82~ $18.01~ $21.1925-1026-0126-0426-0726-10~ $9.40

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About 鬼谷八荒 Tale of Immortal

Begin as a novice cultivator in an open-world sandbox inspired by Chinese mythology. Build your strength, battle beasts, explore mystic realms, and make choices that shape your own path. Steam players rate the game 56%% positive across 190,309 reviews. Released: May 26, 2023. Interface languages: Simplified Chinese, Traditional Chinese, English, and Korean.

Credits

Developer
鬼谷工作室
Publisher
鬼谷工作室 · Lightning Games

Steam player reviews

56%positiveMixed190,309 Steam reviews

Lowest recorded in 36 months

$9.402026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYes—
Show 1 more languages
LanguageInterfaceSubtitlesAudio
KoreanYesYes—

Steam PC edition data · 2026-10-20

02Before you buy

Play and control

The Steam PC version supports full controller input. Single-player and Steam Cloud are listed.

Languages

Interface and subtitle support are listed for English, Simplified Chinese, Traditional Chinese, and German. Full audio is not listed.

03Frequently asked questions

What kind of game is Tale of Immortal?

It is an open-world cultivation sandbox inspired by Chinese mythology, where you fight beasts and make choices that shape your story.

Can I manage a sect?

Yes. You can join a sect, rise through its ranks, or take leadership and manage it.

How do NPCs work?

NPCs have their own relationships and life paths independent of your progress, though you can intervene.

8.2
Overall Score
External ratings56%Steam Reviews190.3K reviews
Graphics
8.5
Audio
8.2
Gameplay
5.7
Story
8.4
Content
8.8

“Steam's cultivation landmark hits 240,000 concurrents, offering 50,000 techniques and ten realms of ink-wash progression through a massive early-access marathon.”

Our Verdict

Tale of Immortal earns an 8.2 overall, and that score certifies it as a genuine landmark — the most complete realization of the cultivation fantasy ever made, a triumph of cultural and artistic expression, and a milestone in Chinese indie development — while honestly accounting for the flaws that keep it from greatness. It is a game of soaring ambition and beautiful execution at the level of art, world and systems, undercut by combat and pacing that never matched the rest. The 8.2 holds both halves of that truth.

Buy it for the cultivation fantasy realized

A beautiful moment of cultivation in the painted world

Buy Tale of Immortal if the fantasy at its heart calls to you. This is the game for readers and fans of xianxia and wuxia fiction, for players who love deep build-craft and long-term character optimization, for anyone drawn to open-world sandboxes where you chart your own path, and above all for those who appreciate beauty and cultural expression in their games. The ink-wash art, the traditional score and Chinese voice acting, the staggering depth of the cultivation systems, and the emergent personal saga across lifetimes together deliver something no other game offers: the cultivation web-novel fantasy made playable, gorgeous and yours to author. For the genre's audience, that realization is worth a great deal, and the systems and world are rich enough to absorb hundreds of hours of devoted play. If you can embrace its meditative, systems-driven pleasures and forgive its weaker combat, Tale of Immortal offers an experience of real depth and cultural resonance that has no true equivalent, and its devoted community is proof of how deeply it rewards the players it is made for.

Skip it for combat, grind, or console

The repetitive grind that wears on some players

Skip Tale of Immortal if its known weaknesses are dealbreakers for you. The combat is the game's softest spot, widely criticized as unsatisfying and tiring, so players who need their action to feel good will be frustrated by the very thing they do most. The mid-to-late game's tendency to harden into a repetitive grind — the "five hours in" problem — means that players with low tolerance for grinding may find the experience wearing thin once the early novelty fades. And it is a PC-exclusive, with no console version, which closes the door on a portion of potential players entirely. These are not minor quibbles; they are the reasons a beautiful and ambitious game carries a merely Mixed 55 percent lifetime rating on Steam, and an honest recommendation has to weigh them. A player who prizes combat feel and brisk pacing above atmosphere and systemic depth should approach with caution or look elsewhere, because Tale of Immortal asks you to value what it does well enough to tolerate what it does not.

The rocky road and the indie milestone

The game's record-breaking community and journey

Two larger truths frame the final score. The first is the reception story, which is more hopeful than the headline number suggests: the 55 percent lifetime rating was heavily dragged down by a rough early-access period, and the game's recent reviews sit far warmer at around 81 percent, evidence that years of patient updates substantially improved it and rebuilt much of its goodwill. The lifetime figure is a scar from the past more than a verdict on the present, and a player coming to it now finds a more polished game than that number implies. The second truth is the achievement, and it is historic. A solo-led studio created a game that broke concurrent-player records for Chinese indies, reached a global audience, and sustained it through one of the most committed long-line operations in the medium, all while setting a new ceiling for cultural and artistic expression in the space. That makes Tale of Immortal a milestone regardless of its flaws — a proof of what Chinese indie development could achieve and a beloved landmark for the genre it brought to life. The 8.2 is the verdict of a beautiful, deep, flawed, and genuinely important game — the cultivation fantasy realized at last, soft center and all.

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