

Teardown
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Teardown
Plan heists in a voxel world where walls, vehicles and other surroundings can be destroyed or turned into shortcuts. Physics, tools and explosives help you plot an efficient route through each level. Steam player reviews: 95%% positive from 127,883 reviews. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Polish, and Russian. Release date: April 21, 2022.
Credits
Lowest recorded in 36 months
$12.742024-07-08 · GamersGateBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Polish | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-17
02Before you buy
Play modes
The Steam PC version includes single-player, multiplayer and co-op; online sessions support up to 12 players.
Controller and interface
Full controller support is available. Listed interface languages include English, German, French, Italian, Spanish, Polish, Japanese, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
What does the campaign include?
The campaign has 40 missions involving heists, destruction and avoiding robots.
What is Sandbox mode?
Sandbox mode provides unlimited resources for experimenting and destruction.
Can I play with friends?
Yes. Online sessions support up to 12 players and can be private or public.
Does it support mods?
The game supports community mods, an editor, Lua scripting and Steam Workshop integration.
“An in-house voxel engine turns every block into a tear-apart physics brick, then a 60-second clock makes you treat demolition as a puzzle”
Our Verdict
A one-person start that punched far above its weight

Wind the clock back to the start and Teardown is a textbook case of an indie punching above its weight on raw technical force. It entered early access in 2020, hit 1.0 in 2022, and was built almost entirely from scratch by Dennis Gustafsson alone. On nothing but a bespoke voxel engine and a teardown mechanic honed to a fine point, it sold over a million copies while still in early access; after release it was absorbed by a major group, ported to consoles, folded into a subscription library, and cleared 2.5 million cumulative players by late 2023.
The story bears out a plain truth: a core mechanic distinctive and extreme enough is itself a game's sturdiest moat. However thin the surrounding content, as long as "pulling things apart" is done to a degree nobody can reach in the short term, market and press alike will pay up. This is why it belongs to the "singular-tech vignette" class. It does not chase scale or sweeping narrative; it takes one thing to the limit and, with a piece of tech others can't soon copy, carves its own coordinate into the sandbox genre. In a market increasingly obsessed with size and man-hours, it walks the opposite, narrow road — betting everything on mechanical purity — and proves the road still leads somewhere.
Who should buy it, and who should walk away

The target audience here is unusually clear. If you take pleasure in treating destruction as a puzzle tool, enjoy grinding away at route optimisation, or already have an appetite for voxel creation and mod-tinkering, the game is all but tailored to you — a near-limitless physics sandbox and a Workshop that never stops updating.
Flip it around. If what you reach for first is narrative thickness, characterisation and a campaign measured in dozens of hours, if you want to be carried along by plot and people, it will most likely let you down. The nine-level campaign ends in a few evenings and the story rounds down to nothing; you'll struggle to get that satisfaction of being pulled through a long arc. Knowing which camp you fall into decides whether you'll like it more surely than any score. This is a game of sharp character that has no intention of pleasing everyone: it treats the right player superbly and lets the wrong one leave early without a fuss. Still unsure which you are? A simple test — do you want a story to sweep you off, or a hard problem to crack with your own hands? The answer tells you outright.
A moat no one can copy in a hurry

Looked at from 2026, Teardown's place in history is firm. It took the 2021 IGF Excellence in Design award and a 2023 GDC Best Technology nomination — honours aimed, to a one, at its technology.
The single hardest thing to replace about it is also the plainest: every voxel takes part in the physics simulation, and the freedom to destroy flows straight from the underlying data structure rather than a pre-set script. Simple to say, brutally high as an engineering bar to clear. The sharpest evidence: its voxel-destruction tech ran advanced enough that Google DeepMind picked it as one of the environments for training the SIMA generalist AI agent. When a top AI lab borrows an indie game's physics world as a training ground, you know how deep the moat on this track runs. Against the Red Faction: Guerrilla it is forever set beside, that game's destruction stays bound by pre-set structure, while Teardown made "every block can come apart" a foundational rule. That gap is not one anybody closes in a hurry.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Give us co-op and workshop and this is ♥♥♥♥♥♥♥ game of the year for me, absolutely love it.Show moreShow less
Nobody bothered to mention that the entire story / 'campaign' is timed puzzles. Timed puzzles during which you need to be extremely careful how much damage you do - the complete opposite of the destruction mayhem that is promised. Stressing over timed puzzles and having to meticulously AVOID doing damage was not what was advertised. It's insane that hardly anyone has mentioned this, so buyer beware.Show moreShow less
I want multiplayer so I can crash 2 computers at onceShow moreShow less
Purchased the game, was an amazing game for the first year, then was hit with an EULA terms of service after a couple of DLC's arrived. The EULA essentially states that the game I purchased with my hard-earned money is somehow now NOT mine, and Tuxedo Labs can terminate my access to this single-player game at their whim. How is this not theft?Show moreShow less
If you have bad PC do not get this game.Show moreShow less
Thanks to Saber Interactive (InTeRaCtIvE) the game is become a pile of trash,especially for modders,just give it back to Tuxedo Labs and stop ruin everything you touch. DLCs were supposed to be free under Tuxedo Labs development,then the saber steps in and decided to put a price for them and a totally useless Season Pass as it is a AAA game...so yeah,the game was a masterpice,a hidden jem but now,thanks to the "amazing" saber interactive,is become a joke.Show moreShow less
drove a car into a factory and then went home and played teardownShow moreShow less
Teardown has already given me several of my most memorable gaming moments ever. It's the sort of stuff you just want to sharre with people because it's so fun and cool. So why the negative review? The enjoyable bits are in what I'd call "alternative" missions for the game. The core missions, the gameplay that gets repeated over and over, is really awful speedrun missions that strip away all creativity. You slowly look around the map to see what's been placed for this specific mission, drudgingly position slowly-dragged items, carefully break things in exactly specific ways, praying you don't break off two or three too many voxels and wind up in a failure state, and then hope the plan you came up with is the intended route, because if not you won't succeed and you have to do it all over again. It starts off not bad, the intended solutions are obvious and there's spare time so a single misstep or slightly suboptimal routing doesn't mean a restart, but it quickly ramps to the point where side and eventually even main objectives are not possible unless you are doing the mission exactly as the designer intended. I will never understand why developers create open-ended creative gameplay mechanics and then hobble them with godawful railroading mission design. Still, if someone puts out a trainer that lets you skip the ~75% of missions that are in this style, I'd say Teardown is worth $20. The remaining 25% is some of the most fun I've ever had in a game. Shame it's attached to such garbage.Show moreShow less
I blew up an orphanage, I think.Show moreShow less
As of right now, I cannot recommend the game due to a security risk. The developers recently added "featured mods" which downloads a ZIP file from their server, which contains XML and image files. This would be fine, if the developers were using HTTPS for communication, but at this point they are refusing to do that, due to it being "too complicated and requiring too many libraries". This is 2022, it is unacceptable to use HTTP for a public facing service that downloads content to a user's machine. It leaves the door open for man in the middle attacks (MITM) They proposed doing zip signing instead, but that will not do any good should a MITM attack occur resulting in a malicious file being downloaded (recall that there were exploits in the past that only required you to download a file, not interact with it, but simply download it, and the exploit relied on a vulnerability in the way Windows Explorer handled icons.) Even if signing was used, all it takes is a vulnerability to occur in the signing verification or even the extraction of the ZIP file (or perhaps one in the XML/image rendering library the game uses) to pwn your machine. Should all this change and they actually switch to using HTTPS, then I will remove this review, but in the meantime, if you do want to play the game, do so at your own risk, you'll likely be fine, but the risk is always there. Edit 2022-12-16: The domain they use for promos still doesn't support HTTPS. Edit 2023-11-10: So I wanna address a few things because some of the folks commenting here seem to be misunderstanding. Loading the game up, without ANY user interaction AT ALL, before the user even gets to the main menu, a call to the following URL is made hxxp : // promo.teardowngame . com/promo . php?version=<version number here> (commented out the replaced "tt" with "xx" so that no one accidentally clicks it) What gets returned is a link to a ZIP file in plain text that the game then automatically downloads and extracts. In this case it was hxxp : // promo.teardowngame . com/2023-11-01 . zip (again replaced "tt" with "xx" so no one clicks it) Without ANY interaction at all, without even downloading a mod, simply just launching the game, it makes an unencrypted (thus interceptable on unsecured networks, such as public WiFi networks, and let's not forget that because of things like laptops, and steam decks and whatnot, that the possibility of this is greater than 0%, because it's not unlikely that someone might decide to go to a coffee shop or something with their gaming device and play a bit of gaming while they wait for their order or whatnot) request through HTTP (and I have confirmed this with Wireshark). All it takes is someone intercepting that request and sending a spoofed response with a different URL, or hell even running a rogue network that points the promo domain to a different server to send back a malicious zip file (and this is possible because with http the client doesn't need to validate the server that is responding because it's unencrypted). Once again, YOU LITERALLY DO NOT EVEN HAVE TO INTERACT WITH MODS/THE FEATURED MODS BUTTON ON THE MENU OR DO ANYTHING AT ALL BESIDES LAUNCH THE GAME. If you don't believe me, open up windows explorer, navigate to "%localappdata%\Teardown", look for "promo.txt" and a folder called "promo", delete both of them, and then launch the game but don't do anything, and then look at the folder again. You'll see that it will have recreated the folder and file you just deleted, without you ever doing anything to prompt it to redownload other than just launching the game. Hell if you open up promo.txt you'll see the URL, and you'll see it is still using HTTP. I can understand how some people might think it's not a big deal, but when a game gives you no control over disabling it from phoning home (because that's what it is doing, it's connecting to a server that is controlled by the developers to get information about featured mods) and it's not even doing that over an encrypted connection, it's a ticking time bomb just waiting for someone to get hacked. It doesn't matter if the developers hand pick the mods themselves they feature, that it isn't the problem, the problem is the request is not secure and you'll never truly know if the response you got back, was truly from the server owned by the developers, or a malicious third party who did a MITM (Man-In-The-Middle) attack on your connection. And yes, they still aren't using HTTPS Edit 2023-11-19: Checked the latest version, and to the surprise of no one, they still aren't using HTTPS. You'd think with all the extra money they're charging, maybe they could afford to spend some time to actually implement secure communication in something that is automatic and can't be disabled by the end user. Edit 2025-10-12: Checked the site again, and yet just like with the last update, IT STILL ISN'T USING HTTPS. This is really disappointing. It's also comedic, do you know why? I got curious about how the featured mod system works, so I took a deeper look at it, the way it works is it uses an XML file to contain the list of featured mods. For example: <item id="steam-3494717963" title="Vox Remover (Performance Mod)" shorttitle="Vox Remover" author="Okidoki" tags="tool" image="tool/voxremover.jpg"> Remove unwanted shapes, vehicles or clutter with a click. Great for improving performance or cleaning up maps to make space for your own creations. </item> The text in between the item tags is the description, the title is the title attribute, short title, author and so on. The interesting thing is the id attribute, if you modify the the numeric part of the ID, you can change it to any valid teardown workshop ID and it will install it as soon as you hit the "subscribe" button, no validating that the description and title actually match because the developers assume that it would never be tampered with. This means that instead of getting the mod you think you were getting, you could get an entirely different one if the download of the featured mods zip was intercepted in a Man-In-The-Middle attack, forget doing something like a buffer overflow or anything like that, just being able to trick the user into downloading a mod that isn't the one they thought they were getting is concerning enough, combine that with a malicious lua (the scripting language) script (yes I know there's probably a lua sandbox, but sandbox escapes aren't impossible) and you've essentially have a means of running remote code on an unsuspecting person's system. Imagine a scenario where you have a group of people together IRL playing Teardown at something like a LAN party, now imagine a bad actor intercepting the DNS requests and pointing the promo domain towards a locally hosted server that serves up a tampered with promos list that is a clone of the real one but with modified IDs, and the new IDs point to recently uploaded workshop files that are hiding malicious lua scripts that once enabled and loaded into a map, could be using a sandbox escape to then run any sort of malware on the victims's systems, anything from stealing credentials to something extreme like ransomware. Seems unlikely sure, but not impossible (I mean you saw the malware incident with Beamng mods and they use lua as well). Also, the image allows path traversal: "../../../../Pictures/lmao.png" was able to be loaded from my user's pictures directory (not useful, but interesting none the less) doesn't seem to allow loading URLs, but using a hex editor, I kept the image header and stuff to make the mimetype and metadata parsing seems like it's an image, and then replaced the rest of the bytes from an exe file, and attempted to load the featured mods menu and it crashed the game, so I suspect there's possibility of code execution with a tampered image (and well with the path traversal being possible, combine with bad mod and boom, malware executed)Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.