
Terra Nil
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Terra Nil
Turn barren landscapes into thriving ecosystems in Terra Nil by purifying soil and oceans, creating habitats, and reintroducing wildlife. Procedurally generated terrain changes from one playthrough to another, while each region advances through phases toward a final wilderness. Recycle your buildings before you leave. Steam player rating: 86% positive from 8,211 reviews. The interface is available in Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, Russian, Italian, Arabic, Polish, Spanish-Latin America, Swedish, Thai, and Turkish. Released March 28, 2023.
Credits
Lowest recorded in 36 months
$6.242026-10-02 · NuuvemBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play and control
The Steam PC version supports single-player and full controller support. The game is designed for solo play.
Language
The interface supports English; listed supported languages have subtitles, not full audio.
03Frequently asked questions
What do you do in Terra Nil?
Restore barren land by purifying soil and water, creating habitats, and bringing wildlife back into the ecosystem.
Are the maps identical each time?
Landscapes are procedurally generated, so terrain and planning vary between playthroughs.
What happens when an area is restored?
After restoring an area, recycle your buildings and leave the wilderness behind.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
At its heart, Terra Nil is a delightful and peaceful game to play; however, in the release state (3/28/23), I can't recommend the game due to the shear lack of content. In ~4 hours of play time, I've essentially 'beat the game' plus completed alternative scenarios. There are essentially 4 maps with 2 variants of each map (8 scenarios). For the price, the amount of content just isn't worth it. Don't get me wrong. Terra Nil is fun and has a great concept, but not recommended due to the lack of content.Show moreShow less
Decently fun game, but seems fairly overpriced for the amount of content (5-10 hours max, mostly chill gameplay, strategy/puzzle aspect is massively overstated)Show moreShow less
The theme and art of Terra Nil are all very cute, and it's quite nifty to start from a wasteland and end up with pristine nature teeming with life. Unfortunately, it's not enough to make a game. And I'm not talking about the fact that it takes two hours to finish the game (and five hours to 100% it). This is the sort of thing that could be fixed in future updates. The problem I have with this game can't be fixed in updates, unless the devs are willing to completely change the design of the game. You see, the game is marketed as a "reverse city builder" and an "intricate environmental strategy game". The implication here is that it plays as a complex environmental simulator where you'll spend a long time tinkering with various systems to get the ecosystem balance right. Screenshots of manual pages with detailed drawings of buildings and features like procedurally-generated terrain only reinforce that impression. But that's not what the game actually is. In reality, it's just a puzzle game. You use building A to flip tiles from terrain type x to terrain type y, and then you use building B to turn them into terrain type z. Repeat for 30 minutes until you've reached all the arbitrary objectives, and you're done. What little difficulty there is only comes from the fact that you work with a limited budget that comes from placing the buildings in an optimal position, and you can't move or remove your buildings because this is, again, a puzzle game, and not an actual city builder. I understand that some people might like it. If you like puzzle games, or if you enjoy the cute relaxing aspect of it, that could be for you (although at $25, I'm sure you can do better for less). But I find the marketing (both in the steam store and in the many, many articles I've seen published about it) too misleading to recommend it.Show moreShow less
Finally my virtual redemption arc for the systematic environmental destruction I've caused in Factorio has arrived!Show moreShow less
Really good game but not nearly enough content to be worth the price. There's only 4 maps with 1 variation on each, would absolutely recommend if more content was added or if the price was significantly lowered, but just not enough there right now to recommend.Show moreShow less
I don't really care for these types of games, as I'm not into growing civilizations or anything of the sort. But since Terra Nil is about rejuvenating the environment instead of building onto it, I find it very compelling. The premise is simple – you have a wasteland and it's your job to restore it. You generate power, scrub a small area of toxins, and then add greenery. The first phase is always about adding enough of this greenery (or purifying enough of the nearby waters). The game is fairly complex but it does a pretty good job of guiding you forward. The second phase is trickier, as you need to restore four biomes. The last phase is about reintroducing animal life and then removing all of your machines so you can leave the land without a trace of your involvement. It's immensely satisfying. The game has four areas that you unlock sequentially, but each area has a second version that unlocks once you complete all of the initial ones. These mix things up by adding in machines and features from across the initial four levels. They can get pretty difficult, though. In the second version of the second area requires you to build forests by constructing shade pillars. But shade pillars can only be placed on cliffs and need to be in a triangle and you have to dredge up all of the level's land from the ocean. If you don't dredge up the ocean in preparation for this, you'll need to restart the whole level. But things aren't usually THIS demanding. You can zoom in extremely close and the graphics are lovely and detailed. The game isn't massively long but I feel like it's got enough content, especially since the levels are all generated, which makes attempts feel fresher than otherwise. At the end of the last area, you have to build a rocket, which is neat and it does a great job of making you feel like you accomplished something during the last four levels. You can restart any of a level's three phases once you get stuck and you can often undo your last move, which is helpful, but you can't quicksave or undo multiple moves in a row, so the game isn't extremely forgiving of mistakes, so you can sink yourself if you're not careful. But I think Terra Nil is highly enjoyable and recommend it to anyone who wants an anti-city builder that often feels like a puzzle game.Show moreShow less
I 100%'d Terra Nil on release and left a negative review because I felt it didnt offer nearly enough value for its pricepoint. With the addendum that I would revisit it in future to see if it has improved. It has not. On the contrary the addition of photo mode has actually made the game more frustrating than it was on launch. Some of the new mechanics introduced in the level expansions are cool, but underlying frustrations remain.Show moreShow less
TLDR: Play the demo, that is the game. If $25 is a lot for you wait for a sale. I don't review stuff often on steam but I played like 20+ hours of the original prototype of this game so I felt important to review the final version. Part of me wishes there was a mixed option, but I'd still recommend this over not. First off this game is getting a lot of flack for not having enough "content". Yes after 4 hours you will see every biome and every building, I feel like if this is the main criticism of the game maybe people have only been playing games from the last 8 years or something. It's a puzzle game that has procedural levels, that is what the content and replayability is, the gameplay, not what types of biomes there are. To me it's like complaining that you've seen all the content in a game like Tetris or Sim City after 5 minutes, because you technically have. There is no meta progression where you get new pieces in Tetris, there is no alternate biomes or mechanics in Sim City. You just get one thing done well. I do think the price of the game is a little high and it feels like it was because it was picked up by a "larger indie" publisher and they felt they needed to recoup their costs. Which is a little disappointing. It would also be nice if we did get just some basic updates with more achievements, optional larger maps, maybe a custom map maker, and some additional challenge modes or difficulty. In a lot of ways this game feels a bit easier than the hardest maps on the prototype, and as someone who has basically already played it a lot in an earlier for it would have been nice to see something to allow for that without having to add "new content". If $25 for a game is a lot for you then you should probably hold off. Play the demo, that is what the game is + a few more biomes. The replayability is just enjoying the puzzle mechanics of the game, not meta progression or unlocking things. If you NEED that kind of gameplay to be engaged by a game then this probably isn't for you. That doesn't make it a bad game though as there are TONS of games that do one thing simple, and straightforward, without a ton of content and they are fantastic.Show moreShow less
Very fun game with a lot of potential, however unfortunately it features barely any content. You get 8 maps and the game is "finished" after you have done 4 of them. Its just really not enough content to justify the high price. Its a 5-10€ game at best. Don't get me wrong. I absolutely love the vision behind this, but it really needs more to do.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.