

The Alters
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About The Alters
Stranded on a lethal, radiation-soaked planet, Jan Dolski must keep a mobile base moving and create alternative versions of himself to help its crew survive. 90% of 15,541 Steam player reviews are positive. The game was released on June 13, 2025. Supported interface languages include Simplified Chinese, English, French, German, Spanish, Japanese, Korean, Polish, Russian, Turkish, Portuguese-Brazil, and Ukrainian.
Credits
Lowest recorded in 36 months
$13.622026-07-23 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Language
The Steam PC version has English full audio and supports multiple interface languages, including English; subtitles are also available.
Controls
Full controller support is listed for the Steam PC version.
Play mode
This is a single-player game. Jan creates alternative versions of himself to survive on a hostile planet.
03Frequently asked questions
Who is the protagonist?
You play Jan Dolski, a survivor of a failed space expedition stranded on a hostile planet.
What does the base do?
The mobile base is both home and factory. You expand it, produce survival equipment, and keep it running.
What happens outside the base?
You leave the base to mine resources, facing radiation, anomalies, and the approaching sun.
Latest news about The Alters
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Overall, while Jan's performance was lackluster, the characterization of Jan, Jan, and Jan really sold this game for me. The developing relationship of Jan and Jan kept me engaged throughout the entire story. Even though I hated Jan, I was always rooting for Jan and was excited to see where the story took him along with Jan and Jan as well.Show moreShow less
A truly fantastic game ruined by 11bit studio not only using LLM slop in their art, but failing to disclose the use of LLMs. I would have never bought this game having known LLMs were used at ANY stage. PAY PEOPLE. it's not that ♥♥♥♥♥♥♥ hard. Remove the slop, pay PEOPLE to translate, and it's my game of the year. Otherwise it's just another example of a dev shooting themselves in the foot. nothing to see here. I regret supporting anyone using generative slop. Edit. 11bit just admitted they intentionally used LLMs and knowingly did not disclose. Sounds like knowingly and intentionally breaking steam's policies. The redditors can cry all they want. ♥♥♥♥ that "we're sorry we got caught" non-appology and ♥♥♥♥ 11bit.Show moreShow less
This is a rather unique blend of base management, survival-crafting, and a narrative-driven exploration mystery game. And I’d say, right off the bat, it’s a very successful mix. I’ve enjoyed my time with it, almost every aspect of it. One thing to note is that this is not a sandbox or an open-ended survival game you can play indefinitely. It’s a carefully crafted, character-driven adventure where base building and resource gathering serve to support the story. You play this game to unravel the story and role-play, not to build stuff endlessly. As someone who’s not really into typical survival-crafting games with no clear goal to drive the experience, I can say I truly enjoyed this one. The story pushed me to play through to the very end, while the gameplay remained enjoyable and felt natural to the game’s core concept. Here’s what to expect (No spoilers): - A well-crafted and intriguing story that will push you to play the game through to the very end. The narrative unfolds across several interconnected layers, ranging from uncovering the mysteries of the planet and the element Rapidium, to deciphering the motivations of various side characters and their agendas, to discovering more about yourself through your relationships with your Alters. - Alters are a standout feature, both narratively and gameplay-wise. They aren’t just randomly generated copies of you; each one comes with a unique life path, skills, personality, and background, contributing not only to your base operations but also offering an introspective glimpse into what Jan's life might have looked like had he made different choices. - The branching screen is particularly impressive. It visualizes the key decision points where different personalities diverge based on their choices, as well as the defining moments in each Alter’s life that shaped who they became. It helps you understand your Alters better and encourages you to ask yourself some philosophical questions. - This is a game where decisions truly matter. You’ll constantly need to balance the various aspects of your base with the conflicting wishes and desires of your Alters. As I mentioned earlier, each has a distinct personality, and their opinions often clash, leaving you to make the final call. Their mental and physical well-being is influenced by many factors, and you’ll need to juggle all of that while keeping the base operational and steadily progressing toward your main objectives. - You won’t just make impactful decisions through actions, but through words as well. Conversations with your Alters matter: what you choose to say can directly affect their mood and your relationship with them. You’ll need to choose your words carefully, depending on which Alter you're speaking to. Of course, if you prefer to roleplay and say whatever feels true to your character fully, you can - but be warned - that approach can quickly lead to trouble for the entire base. - While there isn’t much diversity in terms of biomes, what is available is aesthetically very pleasing, both the various modules inside the base you'll be building and the landscapes you’ll traverse throughout the game’s several acts. The landscape feels truly alien and hostile, while each module is filled with small details that make it visually distinct and lived-in. - In my experience, the game runs smoothly and without issues, though it’s worth noting that I played it on a high-end machine. - The voice acting is outstanding. The actor behind all versions of Jan (Alex Jordan) delivers a superb performance, convincingly bringing each iteration to life with distinct personalities and attitudes. Portraying dozens of variations of the same character is no easy feat, but he pulls it off flawlessly. - The audio design and soundtrack are excellent, both inside the base and out. I especially enjoyed the songs you can listen to in staff modules like the dormitory and social hub - they add a warm, personal touch to the atmosphere. On the other hand, the otherworldly yet ominous themes heard outside or during tense moments in the base perfectly complement the eerie atmosphere. - Exploration is rewarding, especially because, aside from resources, you can find parts of your lost cargo, which contains various items that both help you learn more about Jan, but also serve as items that can trigger further insightful interactions with Alters and make them feel better. - Research, tech trees, base building, and resource gathering are all well-designed and enjoyable, in my opinion. They offer plenty of options and room for strategic decision-making, without becoming overwhelming or distracting from the core experience: unraveling the mystery and building relationships with your Alters. - I played the game on what you’d call “normal” difficulty, as I wanted to focus on the story during my first playthrough. Even so, I had to reload earlier saves a few times after being unprepared for some critical moments that led to base failure. I mention this to emphasize that there’s definitely a lot of tension. If you don’t manage your time, Alters, and resources properly, things can spiral out of control surprisingly quickly. - The movies you find during your exploration (part of the lost cargo) are actually real comedy sketches created by the Chris & Jack YouTube duo. You can watch them with your crew during after-hours, and doing so provides a range of positive effects on their well-being. It’s such a great addition in my opinion, and a fantastic way to create a more immersive experience as a gameplay element. And that's about it. There's probably more to say, but this review is already pretty long for a Steam review. Hope it was helpful!Show moreShow less
I adore what I played of The Alters (I got about halfway I believe), but I cannot recommend it in good conscience as things currently stand. The game features multiple instances of AI generated content, including images and text. The Portuguese localization of the game was also done in ChatGPT, with little quality assurance. It is not known how much more of the game was made with generative AI at this point. The marketing of the game also heavily utilized gen-AI. This has created a deep distrust towards the developers for me and many other potential players who do not wish to support a game that does not support real human artists. Gen-AI is a deeply unethical technology that is effectively a plagiarism machine trained on stolen artworks and text, and used to take work away from real human artists. It is unacceptable to me that this is being sold, especially without disclosure. Since I did not discover the AI content in the game until long after my refund window expired, I am instead leaving a negative review. IF 11 bit studio issue an official apology and patch the game to replace all AI generated content in the game with humane made material, I will gladly recommend the game again and change my review to a positive one. Until such a time, I can't recommend this game to anyone. I encourage anyone who can still refund the game to do so, and I encourage those who can't to leave a negative review as well.Show moreShow less
I love the game but the TIMER RUINS THE GAME. No one wants to feel rushed not even in real life whoever made that idea to have a timer does not need to be apart of any other exploration game. Its a survival game not need for speed racing.Show moreShow less
Not Recommended (with caveats) First off: The Alters is not a bad game. From what I’ve played so far, the base management gameplay loop is solid. Mechanics feel tight, well thought-out, and engaging. If you’re here purely for systems and management, there’s a lot to like. Where the game lost me is the writing. The Alters presents itself as a narrative experience first, supported by strong mechanics. The premise is incredible: stranded on an alien planet, you clone different versions of yourself based on diverging life choices. Naturally, interacting with those “other yous” should be the heart of the game. But the dialogue doesn’t live up to that promise. Conversations often feel off, like something out of Watch Dogs: Legion. Functional, but stiff and shallow. Too often I was presented with dialogue options where neither response made sense for the situation. Instead of digging into the fascinating premise, the writing left me detached from what should have been the game’s emotional core. So, while The Alters isn’t a bad game, it just didn’t click with me personally. You might enjoy it more, but I can’t actively recommend it. Honestly, this is one of those titles where I wish Steam had more than just “recommend” or “not recommend,” because my feelings fall somewhere in between.Show moreShow less
Well. Do I recommend it? Yes, 100% Am I going to finish it myself? Probably not. The great example of amazing game that just not my thing. So here is some info for you to decide: 1. It's not a sandbox. 2. It's heavily story driven. Based on mentioned above, it's less about strategy and management, but more about executing proper sequence that fits narrative. Don't get me wrong, it's NOT a bad thing. It's just to make a decition, is it your type of game or not.Show moreShow less
I liked this one innitialy, but ultimatly its just simplistic and tedious. Like other games from these devs, it focuses heavily on presentation and narrative gimmick at the expense of gameplay. And the presentation is great, but the gameplay is so shallow that its just really boring. Go do chores in monumentally generic and empty outside areas that amount to like 2 small corridors to gather generic resources. "Explore" those 2 corridors in 5 minutes, then go fetch 3-5 resources to keep up with a never ending stream of maintenence chores because things break every half a day. You know, totally like irl.. And then at the end of the game day go play babysitter to a bunch of whiny characters that are angry that in a life or death situation they dont have beer or something. Rinse repeat every game day to see numbers go up. Writing and especially voice acting are also not very good. I did like the basebuilding tetris and some of base gameplay concepts in general. And the visuals and details inside the base are great. But its not enough.Show moreShow less
....for emotional trauma and existential dread, not gameplay Imagine this: you get home from work after surviving a battle royale with Karen from accounting who insists her spreadsheet deserves priority in the server restore queue. You just want to relax, sip your beer, and build a cozy little base. Enter The Alters—a game that promised strategic space exploration and base building and delivered... a cosmic episode of The Office meets Black Mirror. At first, it’s peaceful. You’re alone, the stars twinkle, and you’re optimistically constructing modules thinking, "I’m gonna build the IKEA of space bases." Then, WHAM—“sun’s coming, gotta move or become space toast.” No pressure. So what do you do? Clone yourself. Obviously. Except these clones—sorry, “Alters”—aren’t mindless drones. No, they each come with their own memories, skills, and crippling emotional baggage. You wanted a mechanic, and now you've got one... who resents you because he thinks you made all the wrong life choices. Suddenly your clone is having an identity crisis while you're just trying to build a bridge anchor to move your base. And don't even get me started on the HR department. Oh wait—that's you. You're the HR. You're the therapist. You're the project manager of the world's weirdest dysfunctional interstellar startup. “Team synergy” now involves convincing your scientist self to stop crying while your botanist alter passive-aggressively replants potatoes. Obstacles in the terrain? Easy. Obstacles in the soul? Buckle up. By Day 15 you’re no longer playing a base-building sim. You're navigating a philosophical debate with yourself about whether your technician alter is actually you or just a deeply disappointed version of you who regrets not going to art school. Final Thoughts: 10/10 10/10. The game promised space survival but delivered intergalactic HR management with existential crises. At some point, I had to create a therapist Alter just to mediate the emotional fallout from all my other Alters. Better than many AAA games out there.Show moreShow less
I really wanted to like **The Alters**, and after putting just over **29 hours** into it, I gave it every opportunity to win me over. The survival mechanics are engaging, the base management is interesting, and the game does a great job creating a constant sense of urgency. There are real challenges to overcome, and at first that kept me invested. Unfortunately, the game's biggest feature—managing your alternate selves—became its biggest weakness. The endless whining, bickering, and interpersonal drama between the clones is absolutely exhausting. Instead of feeling like I was leading a team of highly capable versions of the same person, it felt like I was trying to wrangle a handful of overtired toddlers who all missed their afternoon naps. Every new issue seemed to spawn two more emotional crises, and after dozens of hours it stopped being interesting and started feeling like a chore. I understand that the developers were aiming for psychological depth and character-driven storytelling, but they leaned so hard into the interpersonal conflict that it overshadowed the gameplay. Rather than looking forward to progressing the story, I found myself dreading the next round of complaints and arguments. In the end, I didn't quit because the game was too difficult—I quit because I simply got tired of playing therapist. After 29 hours, I just walked away.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
