
The Beast Inside
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The Beast Inside
The Beast Inside blends a story-led thriller with survival horror. As CIA cryptanalyst Adam, you find a diary in 1979 that connects your fate to Nicolas Hyde in the 19th century. Explore, solve mysteries and use a revolver as the two narratives converge. Players rate it 83%% positive from 10,559 reviews.
Credits
Lowest recorded in 36 months
$1.302026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| French | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language
The Steam PC version has English voice audio, with interface and subtitle support in multiple languages including English and Chinese.
Controller support
Full controller support is listed for Steam.
03Frequently asked questions
Who are the protagonists?
You play Adam in 1979 and Nicolas in the 19th century, with their stories bound together.
What do you do in the game?
Explore, solve puzzles, collect clues and make choices that determine how the story ends.
Is there combat?
Yes. The description mentions using a revolver to fight enemies.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game set itself up with great horror and fell on its face at every single turn. All that's left is a walking simulator that throws constant, predictable, cliché jumpscares at you. This game fails to be horror and instead acts as a digital ghost train. To me, a ghost train is not horror, but a lazy man's attempt at it. In the first horror chapter, The Beast Inside throws jumpscare after jumpscare at you. Even jumpscares as obnoxious as pots and pans flying around with a loud boom in a random kitchen corner, or a ghost figure crawling towards you through your legs with a cliché violin screech. It even has your wife act as a jumpscare several times and each one is more predictable than the last. Straight away this tells me that I am in no danger. There is no reason to be scared. And I was 100% correct. There are no threats, no item management, no reason to be cautious. With infinite stamina I was able to sprint through the levels without a care in the world because there was nothing to actually be scared of. I just had to be ready for my ears to be assaulted, and with the predictable jumpscares this was incredibly easy. At one point you get a gun. An actual weapon with ammo you must find in a forest. I really thought this would be a turning point as an actual "threat" presented itself. A ghost in a foggy forest that pursues you as you run to a hotel for shelter. And once again, it falls flat. When you shoot this ghost, it disappears for 10 seconds, removing the fog and then returns. Using ammo for brief respite is a fine idea, but when my character has infinite stamina so when I run the ghost cannot catch me. Once again, all tension and potential has been completely deflated as I just run to the save haven with zero issues. In the next chapter, I am in the hotel which has cramped hallways and many doors. Threats could appear from anywhere and there ARE things in the hotel that you see walking in the distance. But AGAIN this falls flat Your gun has been removed. Gone into the ether. The enemies in the hotel are setpieces, except for one that walks between 2 points acting as a "stealth" section. This section literally lasts 3 seconds as you have to sprint past him when his back is turned and then it's over. The ghosts in the hotel exist for scripted chase sequences that are super short. Why couldn't this section have me defend myself with the gun I just got? The only beast inside this game is the disappointmentShow moreShow less
You play CIA Decryptor Adam with in 3 Month pregnant Emma in Year 1979/Cold War. You travel to a lonely House deep in the Woods. All looks like save Paradies. Than you find a Diary. Than you play Nicolas Hide. A Man alone in the dark Mansion. You find a Lamp, some Fuel & some Matches for Candles. Now you Switch in 13 Chapters from Adam to Nicolas & back. Telling 2 Stories. 1 from Father hated Son & 1 who believe everyone could be a Soviet Spy (Red Sparrow). I think this was never a AAA+ Game +++ easy 100 % Achievements with Guide ++ strange but interesting Story ++ fine Level Design ++ good Graphics (didnt play on Ultra only on High) ++ nice Sound + fine Puzzles/ Hunts +/- Control isnt perfect --- no FIVE (5) Trading Cards --- no Chapter Select/ only 1 Save File/ (no New Game Plus) - if you rush through maybe a short Game (explore everything for all Achievements, didnt read Notes) - could have a bit more Combats/ Boss-Fights - not all Rooms of the Mansion avaible. I really would explore more of it. The Attic had Doors . More Secret Chambers. Good for Achievement Hunters, Explorers & People who love this Kind of Horror Games Buy it with => 33 % Discount or support Developer/ Publisher I want to Thanks all Kickstarters that helped to make this first big Game from small Illusion Ray Studios possible. I really hope for more Horror Games of this Studio even if it would be a The Beast Inside 2. Thx 4 reading. Hope you enjoy. Happy Gaming. GL & HF <3Show moreShow less
калShow moreShow less
Got this game for $3! Would even buy it full priced though ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10Show moreShow less
Oof. This game is such a mixed bag. It does a few things really, really well. But when the game forced my attention away from the parts I enjoyed (which it did frequently), I found a game that made me ugly cry at how much I hated it. As the description on the store page indicates, the story is split between two protagonists. The first character the player is introduced to, Adam, is a federal agent during the Cold War. I didn’t expect to like this timeline as much as I did, but the way the story explored themes of paranoia was seriously engaging. My time playing as Adam was a total ♥♥♥♥♥♥♥♥ - in a good way, that is. Besides the constant code cracking in his chapters, the game actively encourages the player to distrust every character and, by extension, their own perception of what was happening in the story. Every chapter featuring Adam had me at the edge of my seat, anxious to find out what happened next. And then there is Nicolas’ storyline. With the 19th century setting and the inclusion of actual spooky monsters, I thought his chapters were going to be absolute bangers. I was wrong. Very wrong. I found myself plowing through his story as quickly as I could so that I could get back to Adam’s story. But rushing through these chapters proved to be difficult because, like “Song of Horror”, the developers decided to rely on instant deaths as the main way to deliver scares. To me, instant death is not scary, only frustrating. Another frustrating aspect is that the game isn’t consistent with the mechanics. Some ghosts will kill you as soon as they touch you – but some ghosts will only harm you and allow you to recover. And which one does what doesn’t seem to make much sense: a boss toward the beginning of the game only hurts you, but some random, nameless ghost toward the end of the game kills you if you wander into the same postal code it occupies. But that frustration is minor compared to my biggest issue with this game: the story. I know I was singing praises for Adam’s chapters earlier in this review, but by the time the game comes to a close, even his storyline completely unravels. It could be that I missed something because I was too busy spitting out chunks of my teeth after hate-clenching my jaw at the last Nicolas chapter, but the amount of loose ends left when the credits started to roll left me feeling dissatisfied. No, dissatisfied doesn’t do the feeling justice. I felt robbed. The twelve hours I spent playing this are twelve hours I will never get back. As it turns out though, I only got one of four possible endings… Maybe one of the other three concludes the game in a more satisfying way. But there is no way in hell that I’m playing this game three more times to find out.Show moreShow less
The Beast Inside is a gripping horror-narrative and thriller which has mastered the art of tension building. It seamlessly incorporates different gameplay aspects including exploration, stealth, puzzles and combat. The combination of these elements created engaging and unique gameplay throughout the 13 chapters and avoided repetition. Pros + Varied gameplay. + Genuinely scary with the developers having an excellent understanding of tension-building and creating atmosphere. + Intense chase scenes and accompanying sound. + Exploration is rewarding with plenty of objects to interact with and notes to discover. + Play as two different, yet entwined characters with opposing environments. + Intriguing story that slowly unravels and comes together. + Detailed environments and graphics. Cons - It is easy for the character to get stuck, particularly outdoors. - Long loading times between chapters. Story Players begin as Adam Stevenson in 1979, an agent for the CIA who analyses and deciphers cryptic messages. Adam moved to an isolated old house with his wife, where they can feel safe, away from the looming threat of spies that are attracted to his secretive work. Before long enough, things begin to go haywire and it is not the peaceful oasis that was originally planned. Adam finds an old diary from the 19th century for Nicolas Hyde. The diary entries reveal a terrifying narrative that seemingly reflects Nicolas' chaotic life. Each time Adam finds pages about Hyde's life, players are transported into his world and experience his horrors, first-hand. https://steamcommunity.com/sharedfiles/filedetails/?id=1893313858 Gameplay The Beast Inside's gameplay involves many different aspects but has a main focus on exploration. Each character can interact with the world around them and discover objects of interest that give extra backstory to the game. Hyde's character requires a light source for the dark areas and is always on the search for kerosene cans and matches to light candles. These items were quite plentiful and can be found easily without players having to worry too much about running out of light. Players will find themselves having to throw rocks to knock something down, cut through bush, hack away stones blocking a path, lock-pick and more. The environment is very interactive and heavily involves players and should not be compared with walking simulators or experiences. There are a handful of puzzles incorporated within the game that typically relate to Adam's job. Most can be solved by just looking around the area for clues or reading instructions. They are not difficult or repetitive, but they do add a different element to the game that is more than just pointing and clicking, which is appreciated. A very small scene in the game is where players get a gun! This took me by surprise, as for the prior chapters, there was no contact with 'enemies' and I could just go about my business, exploring and collecting notes. This small combat and boss fight scene was a welcome addition to the game that really spliced up the gameplay and changed my expectations. Once I began to feel comfortable with what to expect from the game, new elements would always into play! Scares are scattered throughout the chapters, but unlike 'Outlast' or 'Amnesia', I could not hide in closets, so I began to think that I was relatively safe, and stealth did not have to be considered. Once again, I was shown that this was not the case and eventually, stealth and direct encounters with enemies becomes apparent. Chase scenes are done well and are not overly repetitive like many other indie horrors, but are climatic and intense with a bombardment of sound, danger and changing environments, making it easy for players to become immersed in this experience. Another addition is quick-time events. I have a mixed opinion on these and although I didn't feel they were excessively used, they can become tedious in some scenes. Overall, The Beast Inside showcased its unique grasp of horror while not sticking to one type of genre like many other titles do. This created an engaging experience and I never knew what would come next. https://steamcommunity.com/sharedfiles/filedetails/?id=1894226599 Graphics & Sound Graphics far exceeded my initial expectations and is definitely superior to most indie horrors here on Steam. During the day, the outdoor environment looks like it could be taken out of a peaceful adventure-exploration game, but this is wildly contrasted at night, with dark gritty scenes, displaying the true, gruesome nature of the game. All characters are voiced, and notes are narrated well. The character voice-overs are full of emotion and clear in their delivery, however there were a few scenes in later chapters that sounded a tad awkward and fake. Sound is brilliantly utilised for scares and creating tension. https://steamcommunity.com/sharedfiles/filedetails/?id=1893313110 Bugs & Glitches Performance wise, The Beast Inside played decently overall, but I still did experience some areas with minor FPS drops and optimisation issues [RTX 2060]. I also did get stuck a few times when exploring near the maps borders or if I stepped in another object. I also experienced longer than average loading times between chapters, which I did not mind, but found slightly unusual. In chapter 10 of my playthrough, when trying to pick a lock, I would somehow immediately trigger an enemy on the other side of the locked door, who would remain aggravated unless I stand near the door and let her kill me. There was no way to hide and let the enemy calm down, the only solution was to either stand near the door and wait until she glitches through or to lockpick the door and get immediately killed. I tried waiting for her to pass by before I attempted lock-picking, which does work... but I think it would make more sense for players to be able to hide somewhere so she disengages, rather than having to purposely die. Price and Content For a roughly 7-9 hour game that has multiple endings, collectables and achievements, the full price of $AU36 is reasonable. With its varied gameplay, interesting story, decent scares and intense atmosphere, it is a horror title I can recommend easily. Conclusion I was unaware of this games release, but it has pleasantly taken me by surprise. It has excellent horror elements and a gripping storyline that makes it a must-have for any horror fan. Its inclusion of different gameplay elements gives it a unique feel from other Indie horrors, creating a solid and engaging experience throughout each of its 13 chapters. This review copy was provided to the OCG-Curations curator. Follow my curator page, Cookie Reviews, if you enjoyed this review and want to see more like it.Show moreShow less
DISCLAIMER: At the time of writing this review, I haven't finished the game. I gave up in the Inn chapter when you have tohide from the ghost dude, yet he kept spotting me and it's not fun. If you've heard the term "varied gameplay" you usually think it's a good thing, but The Beast Inside has taken that term and jumped the fence with it... No wait, multiple fences. Maybe it was just my expectations I had at this game, but it feels terribly unfocused, not just because of it's unnecessarily convoluted plot, misguided voice acting and out-of-scope presentation (I'll get back to what I mean by this), but more because I feel like this game doesn't know what it wants to be. This game has the following genres included: - Survival Horror - Mystery Thriller - Action Adventure - First Person Shooter Except it's not a combination of all of these. The Beast Inside is so compartmental, that it shifts genres for each chapter, making the entire experience awkward to play through. Variety is good, chaotic structure isn't, however. Additionally, I feel like the "Horror" segments are laughably predictable, especially if you have played one of these "slow first person horror games" that sprung to life after Amnesia got as popular as it got. Especially in the Inn Chapter, the game just throws jumpscare after jumpscare at you, without letting any kind of tension or... you know, actual horror build up. Jumpscares aren't a catch-all solution to making a horror game, you have to build up atmosphere first, then release it, not keep jumping at the players expecting them to pee their pants. It's not scary, it's annoying. Also, I feel the presentation is out of scope. What I mean is that this game tries to present something the budget won't allow. Animations look very bad, especially on the wife character. You can do much with a lot less, but this game doesn't know when to restrain itself, which can be also seen, or rather heard, in the voice acting and writing. You're not even letting the player a few minutes before they get taken out of the experience because your player character announces where he's supposed to. That, and using the word "f*ck" in every sentence doesn't make your writing better or mature. All in all, this game is competent, in many areas, though. The visuals look great, it never broke for me, and the soundtrack is generally nice. But these things can only carry a game so far, when everything else falls apart because it wants to do EVERYTHING at once. (edited for typos)Show moreShow less
⚖️ Grade = B+. Worth a buy, if you enjoy Long Hours to Reach Climax. However, if you're looking for Casual gameplay, it doesn't have EXPECTATION CHECKLIST: ✔️ Roam in woods to find clue ✔️ Tough puzzle ✔️ Mixture of Jump Scares ✔️ Realistic Pull and push physic ✔️ Quick Reflexes Challenge ❌ Scary Dead Scene ❌ Scary Hostile ❌ New pickups location item for replay value ❌ Gun fight in many chapter GRADE MATCHED WORTH BUYING? DISCOUNT? COMMUNITY REVIEWER A+ 5 Loving it & wants more No Wait - - A 3-4 Needed play it right now No Wait ✔ - B 2 You'll be half satisfied Wait 50% - ✔ C 1 Lack of interest Wait 75% - - D 0 Not what you need Wait 100% - - 🔎 Long version checklist ➜ Reveal 📢 Disagree + Criticize ➜ Write here GAME IMPRESSION: 🕘 2019: Game released, but didn't wish list this 🕘 2022: 90% off make me buy it 🕘 7 hours later: I only reach the half of entire chapters... 🕘 9 hours later: chapter 8 maze is very headache BUYER MUST KNOW: 🔊 Game world timeline: Year 1854 & 1979 in Boston 🔊 Demo progress able to carry on after payment 🔊 Gun fight only in 1 chapter, the other 12 chapters have no gun fight 🔊 All the hostile is just normal human looking, not scary 🔊 F r e e_to_play_demo available 🔊 Community Rating: Very Positive RUMOR CHECKING: ⚠️ Easy 100 % Achievements ➜ Not very easy... ⚠️ No chapter selection for achievement hunting ➜ True ⚠️ Cheap jump scares ➜ Not entirely.... COMPARE TO OTHER SIMILAR GENRE: 💎 4 Endings available 💎 Profanity words included 💎 Complicated puzzle 💎 Some puzzle is skippable = No achievement 💎 Complicated Maze available Thanks for reading, please 👍 to support because writing all this is not a easy task, then: 🔔 Browse more similar reviews and follow this Curator, or 🤝 Visit our group to understand what people we areShow moreShow less
Honestly, it's not that good. You'll be tasked with endless back and forths looking for little objects, doing puzzles that break half the time, a boss fight that takes about 5 full minutes of just shooting it and running away to reload.. (i did win first try, but it was tedious.) It has 2 phases when it should be as long as the first phase was total to be honest. The game isn't really optimised either. The game sin't really scary, either. It relies too much on loud music and screamers rather than making you actually scared for your characters life. Either don't buy it, or get it cheap by buying a key.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.