

The Crust
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About The Crust
The Crust is a single-player colony-building game about organizing resource extraction and production on the Moon. Build machinery, link conveyor belts and drones, and manage your colonists' needs. Explore lunar locations by rover and trade with Earth's factions through contracts. Player rating: 75% from 3,986 reviews. The interface supports Simplified Chinese, English, Russian, French, German, Spanish, Korean, Portuguese-Brazil, Polish, Italian, Spanish-Latin America, Japanese, and Turkish. Released September 10, 2026.
Credits
Lowest recorded in 36 months
$10.622026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-11-12
02Before you buy
Play mode
The Steam PC version is single-player: build a lunar colony, extract resources and automate production.
Language and audio
The interface includes English. English and Chinese full audio are listed; other supported languages list subtitles.
03Frequently asked questions
What do you do in the game?
Mine lunar resources, build processing machinery and automate production with conveyor belts and drones.
Can you explore the Moon?
Yes. Rover expeditions visit different lunar locations and uncover the Moon's secrets.
How does trading work?
Trade with Earth through contracts, choosing which faction to support or dealing strategically for profit.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Does anyone really read these? I swear I'm gonna drink one liter of Vodka every time someone finds this "helpful" (This review is anything but helpful) Edit: The vodka needs to be drunk.Show moreShow less
I like to think Crust is a transportation tycoon game pretending to be a colony sim pretending to be an automation game, and it was noted back in the Kickstarter Alpha that this game wasn't ready for Early Access, but they cultivated a cult of personality on their Discord and shut that discussion down right quick. Ignored some other obvious things the players brought up months ago too. Disappeared the Steam thread I mentioned a fair number of things in just to make the point that they don't care and didn't want people to know their game wasn't ready. For instance, people complained about the research queue being needlessly restrictive, so they hid the techs down the tree you couldn't research yet, which everyone hated more and recently got reverted somewhat. The game saves progress on research but uses 3 different types of points, so to keep research going, you sometimes have to cancel a tech and select another one. They designed the UI to force you to fiddle with the UI as part of the "gameplay". And you can't feed your colonists with the food tech because the fridge item the food goes in isn't unlocked until a later tech because they screwed up their own tech tree and nobody thought to fix this months down the road. Think about that. It's buggy, it's basic, and you develop a codependent relationship with the 4X speed button because most of the time you're waiting for resources to come in with no ability to ramp up production for a whole lot of reasons. You'll also be surprised how few buildings you get to build for long stretches of time. The worst part is it's not even a proper automation game, which is why I call it a transportation tycoon game. Those transport belts may as well be roads from a colony sim for all it matters since you can barely configure them. The real crux is all your automation tools take credits to build - you can't wire a building into the grid or hook up belts without cash, and the only way to get cash is via the trade and contracts system, which can't be automated and is still not well balanced to the early game. Think hundreds if not thousands of resources sent into the void just so you can get credits to lay down that belt for the new line that'll up your production by 5-10 items a minute. Getting the market to wobble into your favor or waiting for a proper contract to drop that you can actually do and won't take all the resources you're saving for building is the other reason you'll be clinging to the 4X speed button. Game is padded as hell. Yeah, you can enjoy it as a slow burn transportation game, but Factorio this is not. Not even close. I haven't even seen anything to make me think it's a good colony sim either. Try turning off the oxygen generation in an empty room. I bet the 02 still depletes even though nothing in the room uses 02, and then colonists act like robots for all their cards pretend they have a personality. Yeah, it's that sort of colony sim. Project is just way too ambitious for what they're coding here, and you can tell that at first glance because robots have all sorts of weird behaviors like excavating and picking up regolith by nearest to the cargo elevator rather than anything sensible or expected, which wastes more of your time. The 4X button is your only friend here. Hell, I'd fire your Vice Director, Alice, ten minutes into the campaign for gross unprofessionalism, which doesn't surprise me given how VEOM Studio has behaved.Show moreShow less
I got to tell you, I am 71 and playing on steam for over 20 years. Have played Satisfactory {which I like} but am very impressed playing this new game. My hat off with the Dev's quick responses and constant updates and fixes sometimes 3 times a day. This is how you open a new game. When NMS started it had many problems in 2016 but came back hard and fast to make it right to its players {unlike Star Citizen which is constantly disrespecting its player and still not ready after 12 years}. Congradulations for a game I am loving to play with The Crust Team. ThanksShow moreShow less
AVOID, AVOID and AVOID again. Both developer and publisher. Frankly, as there was a straw that broke the camel's back - I will go on record to say - avoid this game. Moderation team, either from dev or publisher side (or recruited by either) is extremely hostile to negative feedback to the point of silencing that feedback. Either by telling people to stop talking about what they do not like OR by straight up removal of threads on steam forums. I have some doubts whether this comment will be stay or be removed or marked as 'irrelevant', but I guess it would further show my point. Devs? I officially regret having backed You. If time had rolled back and the choice was presented to me again - I would not have given You a cent. Simply because either You, Your publisher or Your moderation team is actively hostile to anyone who dares to criticize You (or Your publishers') faults. This is NOT what You want, especially in development phase, unless You are looking for an echo chamber of yes-men. And that is before we take into account the falsified perception outside of your game's community. All of that leads to development team and/or publisher to be untrustworthy at best. Edit: My response to developer is in a comment thread starting at 4:31CEST due to error 15 stopping me from editing this at the time.Show moreShow less
I was an Alpha kickstarter so been playing it a couple months. It has been a great time, if you are a fan of Captain of Industry or Dyson Sphere project it is close to those type of games but it really is it's own unique creation with a whole financial aspect and storyline. There is also exploration aspect with exploring the lunar surface. Great indie dev team behind it and look forward to more in the future. I already have plenty of content to keep me engaged for many hours.Show moreShow less
Great concept. Though I don't think they have play tested it at all. Story mode is just super frustrating. You don't get enough parts, to set up a part manufacturing. You get locked in to time sensitive quests, that are less time then the night cycle, but you can't send the rover to complete them because it can only travel in the day time. If you don't do the science in an exact order, you will run out of green science before being able to get the tech to keep the crash survivors the air and water they need. They need to remove the time limits on the quests. They need to give you at least some base line science income to get the quest techs, or you get soft locked.Show moreShow less
Don't listen to the people that are frustrated with the difficulty. Everything you need to do in the campaign is explained to you. It's still intense, don't get me wrong, but in a good way. I only have a few gripes, and those all have to do with the UI. Great game! Amazing atmosphere! Tons of fun! Definitely worth the price! You can definitely see the passion in this title. (And the interface is likely going to get better with a few patches...)Show moreShow less
I think this has a lot of promise, but there's simply too many incredibly frustrating problems with the programming. The whole basis for the game is resource management and automation, but the game consistently fails to recognize priorities, and items on the ground. Conveyor belts don't function properly in that if you upgrade one, but split with two lesser belts, it doesn't split the difference but slows everything down. Power management is nonsensical so you have constant power failure notifications despite spreading generating machines all over. The contract system is the critical means of income, but without units listening to priorities it's a constant failure. Additionally there's no way to sort off planet contracts against on planet deliveries even when you don't have on planet transportation available, so there's a good chance you accidentally pick up contracts you can't fill. Even when you cancel or fail a contract, if you have additional transport assignments for them, they continue to deliver your resources to the failed contract. There is no buy back on the 2000 items you sent, even if you are short just one. The game seems fun, but it was just one too many "this is obnoxious"isms to tolerate. Please fix the core delivery systems and it might be fun. *Final note - the weirdly misogynistic and rude storyline at the beginning that didn't really have any actual affect on the game, or setup for literally anything substantial is offputting. It just doesn't make sense, especially when the characters seem so flat.Show moreShow less
This is a fantastic, fresh perspective on the automation city builder scene. Huge kudos to VEOM studios for tackling this. There are some great improvements to the scene such as radial menus, contract work for currency, and rich stories / voice acting. It is refreshing to see a game not languish in "Early Access". I am looking forward to seeing this game through.Show moreShow less
Most of the Games I've enjoyed over decades have been "Early Access". So, I always know there "will be some bugs". I've played "The Crust" for 50-hours, progressed to the "Save Earth with a Laser" stage and built a large underground base with a lot of manufacturing/production happening. I love building in this game even though there's lots of room for improvement and "clarifying" the game mechanics. Here's my largest issue with the game and why I'm tabling it for now. There's a significant problem with the Game-save mechanics, especially as your Base Build and progression gets larger. The game will crash, switch to the Unreal bugs dialog screen, but also tells you the Save you were just playing is "corrupted" and now can't be played. That is the truth, the Save file is toast and won’t load. But even worse, the current game "corruption" (somehow) also damages the play-ability of previous saves too. A previous Save (that shouldn't be affected) may still load, but then there will be portions of the previous Save game-mechanics that just cease working entirely. Even if you do manual Saves of the Game (every day), it's not a guarantee that "what you saved" is still working and in-tact. I don't find a game enjoyable (even in Early Access) that has a bug that can damage multiple Saves like this one does. The Devs are well aware of the problem with "Saves", and there are plenty of posts about it in the Steam forum for this game. So, for me I'm setting "The Crust" aside until the Dev's completely solve the multiple Save-Game damage issues. When multiple prior Saves can be broken by a single current Save corruption, that is a "huge problem" and waste of time for the "Early Access" Players. I've never minded helping Early Access Devs solve problems, but the game also should be playable without Save file corruption issues that make it un-playable. All the best to the Devs because this game has a lot of promise IMO.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.