

The Elder Scrolls III: Morrowind® Game of the Year Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About The Elder Scrolls III: Morrowind® Game of the Year Edition
Create a character and choose whether to follow the main story or explore Morrowind independently. Your actions shape your character, while Bloodmoon and Tribunal add new places, stories, and creatures. Steam player reviews: 95%% positive from 22,412 reviews.
Credits
Lowest recorded in 36 months
$3.192025-05-30 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| German | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode
The Steam PC edition is an open-ended single-player RPG. The description does not specify controller support.
Included content
The Game of the Year Edition includes Morrowind and the content from Bloodmoon and Tribunal. The original Mod Construction Set is not included.
03Frequently asked questions
Can I play outside the main story?
Yes. You can follow the main story or explore on your own, developing your character through your actions.
Where do the expansions take place?
Bloodmoon takes you to Solstheim; Tribunal includes Mournhold and the Clockwork City of Sotha Sil.
Can I carry over an existing save?
Yes. The description says existing Morrowind characters and save games can continue in the Game of the Year Edition.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Bethesda remastered the wrong game. Edit- Bethesda is still remastering the wrong game.Show moreShow less
I love Morrowind. I've played probably around 300 hours of it and there's still lots of unique quests to explore. That being said, if I take off my nostalgia glasses, there are some pretty major flaws that I feel anyone playing it for the first time today should be aware of. Breaking it down: Cons: * Combat of all types is boring. Magic/Stealth/Archery/Melee are all essentially reduced to keep-clicking-until-it-dies. On the magic side of things, the spell creation system is fun and there are lots of neat base spells to choose from, but in essence the combat itself is overly simple. * The leveling system functions fine if you just don't pay attention to it, but optimal leveling is a tedious chore. If you are the type who just can't pass up an opportunity for maximum stat gains, this might be a big detractor. * The dialogue is text based and most NPCs are just walking lore encyclopedias. The persuasion and bartering systems are laughably simple, and again, boring. * The graphics haven't aged well, though it does have a strong artistic concept at its core. * The menu interface is sub-par, but gets the job done. Pros: * Exploration is really well rewarded. Everywhere you look there's some small detail that hints at a story, or a unique artifact with interesting properties. Many of the ruins have secret entrances and places that you could easily miss. * Morrowind does a good job of making you feel like your actions have impact. It could be better, but it is satisfying when factions will hate or love you depending on what you've done, and there are many unique dialog lines based on how famous you are. * The quests are unique. Sure some of them blend together a little bit, but overall they are NOT just cookie-cutter quests. Most of them give you some insight into the world and how it works, or have some neat little twist. * You can fly. It seems so trivial but I keep coming back to this as an example of the game's overwhelming freedom. It's fun scrounging around in the early game for limited-use levitation spells or the infamous Scrolls of Icarian Flight which make you jump so high you'll certainly die on your way back down. You start out so weak but there are powerful scrolls and spells to exploit that can change the entire game... the wild variance in the power of the enemies and items you encounter is one of Morrowind's stronger points. * A final important pro is the modding community. If there are things you don't like about this game, chances are high there's a mod that can change it. In particular, I have a had good luck with graphics mod compilations and just general expansion packs. Of course, modding is not necessarily everyone's cup of tea. In summary, this game has many great features and in some ways the sense of depth and scale you get when immersed in it is unrivaled by any game since. However, it requires a certain type of gamer, (or a certain amount of modding,) to get past its unpalatable quirks and into the wonderful world beneath. EDIT: Just going to address a couple points that have come up in the comments. * Discrepancy in my playtime listed vs what I have on record with Steam. I played Morrowind in 2004 just after the GOTY edition came out, which was before it was on Steam. I later purchased it on Steam because I had lost my physical copy. * I love Morrowind yet gave it a non-recommendation. I wrote this review for the general gaming public in 2013 and I did not think it would be a good experience for the average 2013 Steam gamer because of the points listed above, hence my non-recommendation.Show moreShow less
I certainly understand why many of my friends have trouble getting into this game. If you're coming from Skyrim or Oblivion, you're probably used to having a full set of armor, a decent weapon or spell, knowledge of basic combat, and a fair amount of gold and potions before you even start exploring the world. Morrowind isn't like that. You start the game by stepping off of a boat in a poor swamp town with nothing but the clothes on your back and a rusty iron dagger. There is no fast traveling (or at least no free fast traveling), and the map can sometimes be confusing. The only way you can find what you're looking for sometimes is by reading vague directions your character wrote down in their journal. In Skyrim, Alduin appears before you even have control of your character. In Oblivion, the emperor tells you of Mehrunes Dagon's plot before you leave the first dungeon. In Morrowind, you don't even learn the main plot of the game until you're a few hours into it, and even then you don't have all the information. Many people would consider these things to be negative, or at least intimidating, but in reality I wouldn't have it any other way. If you can get past the dated mechanics and look, I remain convinced that this is the greatest Elder Scrolls game, and my favorite game of all time. The story is wonderful, the lore might possibly be the greatest in all of fiction, the world is wonderfully diverse and detailed, and there is a sense of freedom and magic that makes even games like Skyrim feel constained in comparison. Another incredible thing is that the modding community is still strong 13 years later, meaning that nearly every problem you could have with this game (including the borderline infamous dicerolling) can be fixed. This game is truly a masterpiece and a must play if you are a fan of RPGs. Although your character starts so low, lower than any other RPG I've ever played, the feeling of satisfaction you get when you win is indescribable. You truly feel like a God, and the NPCs treat you the same. There is a reason so many people still rave about this game so many years later, and while it is intimidating, it is without a doubt worth the effort.Show moreShow less
THIS GAME IS PRETTY MUCH JUST THE BEST GAME. DON'T EVEN THINK ABOUT PLAYING IT BECAUSE IT WILL JUST RUIN EVERY OTHER GAME YOU'VE EVER PLAYED FOR YOU BECAUSE NONE OF THEM WILL BE EVEN HALF AS GOOD.Show moreShow less
Use a dead guy's leg as a weapon. Your move Skyrim. 10/10 septimsShow moreShow less
Morrowind is the 2002 RPG brought by Bethesda, touted to a cult-classic status. Over the years, as ever more casual sequels with ever more cut aspects have released, Morrowind (and to a lesser extent Daggerfall) has been hailed as the pinnacle of the series by a famously rabid following. I didn't play Morrowind with any mods, so this review is of the completely vanilla, raw version published by Bethesda on Steam. Also the first playthrough, so no real benefit of "nostalgia goggles" going on here. Two aspects really carry Morrowind - the art style and lore. Morrowind's art style is beyond fantastic - this game, even in its vanilla state, has some of the most interesting locales in any RPG to date, and despite technological restraints managed to bring the raw original brilliance of the artwork behind it to fruition. Dozens of hours into the game I was still getting surprised by fascinating structures and brilliant armour designs (moving past the giant pauldrons of the era). It's impossibly not to appreciate the locales in a genre dominated by generic and uninteresting art directions (they addressed this in the sequels). Every bit of lore from this game is some of the most engaging I've read - and from its recognizable roots as another Tolkien-esque fantasy scape, has managed to conjure something not only fantastic on its own merit, but some of the best backstory that exists to date. From stories of politics to gods to simple farmers in over their heads, Vvardenfell leave you actively involved in its world on every level, even if initiating reading passages from the UI is a bit of a chore. The UI itself is reminiscent of System Shock 2's responsive and novel system, Morrowind's one-button activated menu system makes shifting through the various systems outright fun. Small touches, like letting you have a rather hefty amount of customization on your own menu layout, make what would otherwise be a chore into it's own miniature slice of fun. The air of the game wanting you to customize it to your heart's content permeates it - from the famous amount of armour slots to the massive skill system, all of it which has survived the passing of time intact. One of the big debates when discussing any earlier game is whether or not it "aged well". I'm of the opinion that good games don't age well - either they were always good, or we were simply making do. On that note, it's hard to argue that we weren't just "making do" with the attempts at naturalism in Morrowind. Walking animations and most of the animations are jank and laughable, vast landscapes cartoonish and graphics that were cutting edge for the time look rusty to say the least. But as a game? Far from making do, Morrowind was just never particularly good. Combat is braindead. Any combination of stealth, brute force or guile-driven magics - while all expansive systems in themselves - is a mouse-clicking mind-numbing stat-check fest that never grows in complexity or demand, and reaches the maximum amount of brainpower needed 5 minutes into the game. It's a turn-based game that masquerades as a realtime game, with none of the strategic elements and spacing that turn-based and tabletop games naturally have. Add to that the sheer amount of vapid filler content in this game and you've got a recipe for a game that squanders its excellent foundations. For every decent Main Quest or DLC slice of content, there's twenty times that amount in repetitive commute, escort/fetch quests, and three-room dungeons littered across the landscape. It reduces this fantastic looking game into committing the greatest sin a game can: it gets boring. From beginning to end you'll be doing the same thing, doing the same dressed up quests, and the broken Fortify Attribute systems or decent DLC/Main Quest content don't save it in a world where Ultima exists, doing the same things but not relying on quantity over quality. On top of this, the fantastic lore just leaves you wanting more. That you never see silt-striders crossing the swamps, or the cult-hags conspiring for the sake of conspiring, or any of the lively world painted by the ingame lore just leaves the world feeling incredibly static, lifeless, restrictive, and honestly disappointing. A picture paints a thousand words, but Morrowind came jam-packed with a novel's worth of imaginative writing. Now most of these concerns can actually be modded out. The graphics replaced (though not always with the original concept art in mind, sadly), the combat more demanding, the dungeons more fun - but here's the kicker, the Steam version is completely unmoddable without practically divorcing it from Steam. The GOTY Steam version doesn't even offer resolutions beyond 4:3, even though they took the time to update the logo! I can see myself returning to this game. But not in its current state, not without even being able to address the caveats it has without breaking the one reason to buy it on Steam to begin with. There's no reason to buy this version of Morrowind. What's here worth experiencing isn't worth experiencing here - move on, and acquire it by other means if you really intend to see what people are raving about.Show moreShow less
Morrowind in my honest opinion is the quinessential entry in the Elder Scrolls franchise. Easily better than the previous installments, and its direct sequel, and a good debate on whether or not it is better than Skyrim. I would be in the camp to say it is better. Skyrim is nothing to mess with though, as it is an amazing game in its own right. Both have their strong points. But the weak points for Skyrim are mainly only things that were not introduced yet until later Elder Scrolls titles. The weak points for the followups would be things that sadly got nerfed later on, to make the games more console friendly. In any event, I think Morrowind is fantastic. And it has after 11 years aged wonderfully. So what Morrowind, and its brethren are, would be best described as a massive open world single player role playing game. A game with a world so massive you could spend hundreds of hours, and still discover new things. Virtually every building and room can be entered. There are full towns, castles, keeps, crypts, dungeons, temples, and a wide assortment of other places to explore. There is a nice lengthy 20 hour main storyline, and a number of side quests that could add hundreds of more hours onto the main quest. There are guilds and factions to join. Friends to make and even more enemies to take on. The other great thing that helps flesh out how huge the game can be would be the player. You can be pretty much whatever you want in terms of class. You can use a wide variety of preset classes, or create your own from scratch. And from there evolve it into something completely different. And there are many races to choose from, each with varying impacts on quest lines and character interactions. You can be a pure warrior. A thief. A magic user. And much much more. You can rob people. Help people. Be the local hero. Be a fiend and murder an entire town. Become famous or notorious. It's all up to you. And of course, like other Elder Scrolls games, you become shunned by being a vampire, werewolf, or carrier of a disease. The level progression in The Elder Scrolls is handled through a number of ways. You can level up by a wide variety of skills. Not just for killing things. You could level up merely by boosting your sneak skill, or acrobatics, or whatever else. And each time you level up, the world scales with you. So enemies become more fierce. But so do you. And not to worry, as along the way you'll discover many new weapons, and magical abilities to mix and match to complete your personal arsenal. One thing I enjoy about the magic is that Morrowind allows you to custom create spells, giving you a near infinite potential to creating the perfect spells. Visually, Morrowind has aged decently, but with the use of visual mods, the game can look on par with even Oblivion in terms of world detail. Which is not at all bad I must say. In the sound department, there are only a few tracks, but they get the job done right, and are easily going to be memorable for those that play for more than a few hours. 11 years later, and this still remains as one of the best Western RPGs to date. It's never too late to get into Morrowind. Nominated for the 2016 "Test of Tme" awardShow moreShow less
Oh, Morrowind. Where shall I begin? Well, I do want to get this out of the way, for my fellow arachniphobes: Morrowind is one of the few fantasy games that is 100% spider-free. Even the expansion packs lack spiders. The only thing close to a spider is the "dwarven spider constructs" which are really just bowling balls with four mechanical legs. On to the meat of this review. I have a love-hate relationship with Morrowind, leaning towards hate. I WANTED to enjoy it, I really did. I loved Skyrim, and I loved Oblivion, and I had heard nothing but high praise for Morrowind. I was EXCITED to play it. And in a few blissful snippets of the game, I truly did enjoy it. My favorite part is one sequence during the Tribunal expansion in a dwemer ruin, that felt a bit like Zork, but in a 3d environment. But I often found myself swinging rapidly between thoughts of "Wow, maybe this game isn't so bad after all; I'm actually having fun!" and "WHAT IS THIS ♥♥♥♥♥♥♥♥?! WHO DESIGNED THIS CRAP?! WHY WOULD YOU EVEN THINK TO DESIGN A GAME THIS WAY?!" followed by some of the worst video game rage I've ever experienced. I'd say about 60% of my Morrowind experience consists of frothing rage at stupid or incredibly unfair game design. The game simply has not aged well. I'm sure it was amazing for its day, but a lot of the conventions and design choices of that time do not work so well in 2014. The leveling system is like Oblivion, but worse. It's incredibly difficult to time and control your level ups and skill point gains. I had to make a spreadsheet to keep track of it all. Some of the gameplay is needlessly complex. And it is generally admitted, even among people who like the game, that the first few levels are absolute hell. Some of the design choices are obtuse and incredibly unfair. The worst offender was probably during the end of Tribunal, when you have to fight Almalexia. I kept dying and wondering why, as I hadn't had any trouble with any of the quests or monsters leading up to that point, so I googled it. Apparently that part of the game is tuned for level 30-40 players. I was level 14, after 100 hours of gameplay. Did I mention that you're not allowed to leave that part until you defeat Almalexia? And there's no warning of this. Nothing to indicate that you need to be much higher level than the enemies and preceding quests would suggest. Yes, it lets you know you can't leave until you win. But it doesn't indicate that you need to be much higher level to win than to get to that far! Having sailed through at level 14, I felt pretty confident that I could win, so I said okay and entered, knowing I couldn't leave until then. There was no indication that I wasn't even half the level I needed to be. What sort of game design is that? Letting a player under HALF the intended level even GET to an area they can't back out of until they beat something more than twice their level, because of a 15+ level JUMP in difficulty? If the player isn't high enough level to win, and therefore be allowed to leave, they should NOT be able to get there in the first place! That's just REALLY BAD game design! This was immediately following one of those "This game is actually pretty cool!" moments. See what I mean about switching from enjoying myself to frothing rage? If it weren't for console commands, I would have had to reload a much earlier save (and lost my interest in finishing the game, permanently ragequitting) or been stuck there forever (also permanently ragequitting). When the player is saying "WHAT KIND OF IDIOTIC ♥♥♥♥♥♥♥♥ GAME DESIGN IS THIS?!" multiple times through playing a game, that's a problem. Then there's the combat system. Dear god. There is a reason "chance to miss/fail" was dropped for oblivion and skyrim. When you swing a weapon at something, you have a chance to miss based on your current fatigue and skill level. At low levels this means you will often be beaten slowly to death by a weak enemy as you flail your weapon uselessly, unable to hit the broad side of a barn at point blank range. Your spells can also fail - but they still cost you magicka! Enjoy spamming your healing spell when you're at low health, eating up all your magicka, and never once getting the spell to successfully cast! Did I mention you have to press a button to switch from holding a weapon to being prepared to cast a spell? Unlike skyrim (where you can either use a quick favorites menu or have a spell in one hand and a weapon in the other) or oblivion (which just has a cast button), you have to switch to spell mode before clicking to cast your spell. Then you have to switch back to fighting mode, and click to swing your weapon. There's also no fast travel. There are no horses. Sure, you can pay for a silt strider ride, or a boat trip, or use divine/almsivi intervention that take you to a few predefined locations, or use mark/recall to go back to your home base. But they're remarkably inconvenient and you will spend a LOT of time running back and forth in the same general area, fending off cliff racers. Oh, god, the cliff racers. Think zubats, but worse. The less said about them, the better. All this on top of the fact that I had to spend HOURS struggling with the game to get it to even RUN properly on my computer! For those of you who buy this game (it's your choice, what is rage inducing for me may be fun to you), and can't get it to climb above 10 fps, the problem in my case was primarily the music. Say what you will about Morrowind as a game, but as a PROGRAM it is absolute garbage, cobbled together in the most inefficient and brain-bendingly silly ways. One of the worst offenders was the music system. Try copying the music folder somewhere else, or finding a playlist on youtube, and deleting all the music from the game folders. Then you can play the music from the internet or by selecting your copied folder and playing it in a media player. This will alleviate most of your lag. On the other hand, it's a testament to Morrowind's story, and sometimes atmosphere (despite the generally bland landscapes, but I'll chalk that up to the limitations of the graphics), that it managed to keep me playing through the end of the main game and one expansion (still working on the other) despite the poor gameplay and design easily producing more gamer rage, and more rage quits, than every other game I've ever played, combined. Hell, I even want to draw some of the characters, which says a lot about how likable they are, given that I DESPISE the gameplay and design, and by extension, am quite bitter about the game as a whole. There's also the fact that it has probably the best theme song in video game history. Perhaps a lot of the problems I have with the game can be fixed with mods. If that floats your boat, good for you. But I have played this game without mods because I wanted to be able to review the GAME, not the mods. If you HAVE to mod a game to make it playable/enjoyable, that is, in and of itself, a problem. You shouldn't need the mods to rescue a game. Mods should IMPROVE a game that can, if necessary, stand on its own. In my opinion, Morrowind simply doesn't. My verdict? Watch a Let's Play, or download Morroblivion (a port of Morrowind to Oblivion, pretty much complete right now) or Skywind (same, but to skyrim, when the mod comes out). This will get you the atmosphere and storyline or Morrowind (the only redeeming features, in my opinion) without you having to actually PLAY MORROWIND. Yes, technically, on a legal level, you have to own Morrowind in order to play the ports, but I still suggest that you never run the original, and instead just play the port. It will save you from dated graphics that aged very poorly, HORRENDOUS combat mechanics, and usually from godawful design/interface/gameplay choices. Now excuse me while I go finish bloodmoon so I can see how the story ends, and never have to play Morrowind ever again.Show moreShow less
What You Must be Prepared for Everyone will hate you because you are foreign Everyone is racist, you cant escape it You will spend thousands of gold just trying to get someone to like you Everyone is corrupt Merchants have miniscule amounts of gold and will charge you ridiculous prices You will spend hours trying to actually hit that mudcrab The game will constantly make you feel like you are ♥♥♥♥ Everything will kill you You may never complete the main quest You will get annoyed and rage-quit Be prepared to spend the next hour trying to get back to where you are because you forgot to save and got jumped by Nix Hounds What You Will Do You will walk for many miles You will get lost You will learn to navigate blindfolded You will still get lost You will learn that your journal is your life source You will have no idea what is going on You will find Tarhiel, use his scrolls and die You will go to Addamasartus and die You will meet a drug addict You will get orders from him You will meet many gods You will realise that they hate eachother You will learn to hate and love the Tribunal You will not be able to pronounce anything You will jump a lot You will die a lot You will eventually go on a killing spree You will learn that all guards are OP You will get stuck on fences You will mod You will lose your life to this game TL:DR Ive played this game my whole life. You will love it and spend your life playing it as well. Buy it - I have 5 copies alreadyShow moreShow less
Now, a lot of purists are going to come after me with a torch and pitchfork, but I can't recommend this game to someone who didn't grow up with this game for a couple of reasons. Firstly, without mods, the render distance can only go so far, so the "beautiful world" players gush about can't really be seen for the most part. Later games allow you to sit on a mountain and admire the expansive world. Morrowind gives you a nice grey void. This may be just a problem on my PC, but that means it might be a problem on your PC. Secondly, the combat is rubbish. If you want randomly generated hits and misses, play Knights of the Old Republic. The mix of real time combat and randomly generated hits and misses was a mistake. In Morrowind, you spend most of your time missing rats and getting beaten up. Without mods, you move too slow to play any dexterous kind of build where you dash in and out of combat, at least at the beginning. To really summarize the combat up, it will suck if you're low level, but if you really grind it, then at least when you sit in place and swing your weapon by rapidly clicking, you'll at least hit stuff. Thirdly, quests do mot have a good progression, nor are they as immersive as the nostalgic players say. I will give an example: during the Mage's Guild quest line, the first two quests are item collection quests. This wouldn't be so bad if movement in Morrowind wasn't like a crippled snail, but with all the poor graphics and terrible draw distance, it is frustrating. Then, once you get back from two item collection quests, you're given another item retrieval quest, where you have to turn the guild upside down looking for things. Okay, fine. The next quest you have to find a bowl. Okay... Then, after that, you're given a special mission by the guild master: assassinate two high level mages that will wipe the floor with you. Okay... what!? All I've been doing is collecting flowers and bowls, and now you want me to murder two people?! Was my loyalty to the guild so easily proven!? That's just one example of several of how unimmersive the world actually is, but like I said, original players will come after me saying "just get better, you just hate such a perfect game, you just have to look past its age!" However, if you've gotten through all this and haven't started writing an angry retort, I will say this. Morrowind has wonderful music, and the feeling of walking around the world was very good. The story, from what I've read, is very good and very deep. I appreciate that the game doesn't hold my hand, but it also kicks me in the nads when I wasn't given any warning. I would have been okay with the lack of regular fast travel if you didn't start so horrifically slow. If you, as a gamer, are willing to look past a less than enjoyable (it can feel like a job sometimes) game and play through a good story and world, then I say, buy this game. If you're looking to have fun outside of playing in a story, and actually want to play a fun GAME (as in, the gameplay itself is fun), don't buy this game. I'll keep forcing myself through it, and maybe I'll modify this review if I find that special "Morrowind magic" everyone talks about, but from what I've played so far, it is a chore. But I am trying to enjoy it. I can't wait for the angry replies, but I felt that I should throw in an alternate take on the game other than "perfection incarnate, basically the Messiah, if the Messiah was a game" TL;DR - Isn't appropriate for most modern audiences, but if you like "hard core" RPG's, this game could be for you.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.