
The Evil Within 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The Evil Within 2
In The Evil Within 2, Sebastian Castellanos returns to the STEM world to save his daughter, Lily. Explore a warped nightmare, face deadly creatures, and choose whether to craft traps, sneak, flee, hide, or fight with limited ammunition. Steam player reviews: 91% positive from 19,848 reviews. The Steam PC version has full controller support. The interface is available in English, among other languages.
Credits
Lowest recorded in 36 months
$0.002023-10-26 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Gameplay
The Steam PC version has full controller support. The story follows Sebastian Castellanos as he searches for his daughter in the STEM nightmare.
Language
Steam PC interface languages include English, German, French, Italian, Japanese, Polish, Portuguese, Russian, Spanish, Turkish, Simplified Chinese and Traditional Chinese. English includes full audio and subtitles.
03Frequently asked questions
What is the story about?
Sebastian returns to the STEM world to save his daughter, Lily.
How can you survive threats?
You can craft traps, sneak, run and hide, or fight using limited ammunition.
Does it support controllers?
Yes. The Steam PC version has full controller support.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Evil Within 2 is less "survival horror" and more "survival mildly perturbed". It feels like someone gave Resident Evil 4 a semi-open world and replaced the campiness with stealth mechanics. The weapons are nice and have good 'punch' to them, and the stealth... works. Mostly. The stamina meter while not as broken as the first game still sucks and will get you killed repeatedly. There are some unfortunate pacing issues where pretty much the entire back half of the game is two packs each of a dozen consecutive setpieces with only ONE brief opportunity to properly scavenge some spare ammo. The plot is about as free of holes as a colander but has some rather memorable antagonists and a surprisingly solid ending. I would highly recommend playing it on Nightmare difficulty; it seems like the intended balance, making enemies an actual threat and forcing you to consider what is and isn't worth spending the ammo on, or trying to sneak-kill. I'd also highly recommend prioritizing pistol damage and "smoke bombs let you do stealth kills" for your weapon upgrades. Aim for the legs to knock zombies over and stomp them before they get up to conserve ammo. Pretty much everything else is fair game. I definitely enjoyed the campaign for the most part, the mechanics are mostly good, and it ran me about 20 hours. I'd recommend it on sale. That being said, I'm thumbs-downing it primarily for locking a DIFFICULTY LEVEL (as well as a handful of cheats) behind registering and logging in with a Bethesda.net account. Yes, that's petty of me, but I'll be as petty as I want with publishers continually trying to push the boundaries of how much of the game I paid for, I'm actually allowed to use without relying on third-party verification or hosting services for singleplayer games. ♥♥♥♥ off with that ♥♥♥♥.Show moreShow less
Overall Score: 9.3 / 10 Quality9.3/10AAA (Tango gameworks, Bethesda) Performance10/1060fps on ultra (HD); experienced no lags or frame drops at all in over 3 playthroughs Utility9/10Enemy pathing glitches (rare); no crashes or game-breaking bugs; Windows only Controls¹9/10Great with both pad/kb+m; minor flaws: e.g. unfavourable double-bindings with pad Gameplay9.3/10Stealthy survival horror light-RPG Challenge² 9/10Four difficulty grades and fair checkpoints; sparse ammo & deadly enemies (on NM) Content10/10~18h for a story run with all cutscenes etc. NG+, skins, collectables; Classic mode³ Diversity9/10Versatile gameplay mix of melee, gunplay, stealth and exploration; few enemy variety Immersion9/10Tense atmosphere & story; creepy enemy design; sometimes a tad too predictable AI Design9.2/10Solid, classic japanese game design Visuals9/10Great, conceptual visual design overall, but some objects lack detailedness or polish Sound9/10Well made 360° surround sound; (localized) HQ voice-overs; good SFX & a fitting OST Texts10/10Deep, original plot with distinct japanese, theatrics; well written documents & dialogs Mapping8/10Entertaining mix of linear sections and small free to roam levels with side quests Interface10/10Pretty, functional menus which are highly reminiscent of RE; fully customizable HUD 🎮¹ I prefer to use a controller here tho', except for the FPP. 👻² Choose 'Nightmare' right away for the best atmosphere. ☠️³ Akumu-esque: no upgrades, 7x saves, no checkpoints 💸 I'd strongly recommend to wait for a sale! → the trade value on Steam is about 50% lower already An ostrich Easter egg for the PC version: An almost perfectly functional first person view! Obviously the game is not designed for this perspective and should be enjoyed entirely in the classic third person view first of all. Still this turned out to be a lot of fun for a new run and is the coolest Easter egg I've ever seen. To activate it you need to add "+com_allowconsole 1" to your TEW2 launch options. Once in-game hit 'insert' to open the console and then type in "pl_FPS 1". Ding! Have fun with RE8. Tested with: HD 1920x1080, 60fps / 4k 3840×2160, 30-60 fps 4K looked a bit sharper, but performed a lot worse i7-7700K, 4 x 4.2 GHz; MSI GTX 1080 (8GB GDDR5X) 16GB DDR4 RAM; HDD / Samsung SSD 840 EVO Settings: Ultra; lots of individual options available Operating system: Windows 10 Professional, 64-Bit Microsoft Xbox 360 Wireless & PS4 Controller Check out my curator page here, if you liked this review.Show moreShow less
Very little Evil Within, a lot of random mish-mash. One of the most disappointing games I've played recently. I liked the original Evil Within a lot, it was a visually striking ♥♥♥♥♥♥♥♥ experience with solid gunplay. I liked impossible geometry, the world shifting in various ways, the overall atmosphere and sound design. Out of these, only the geometry remains in the sequel. Everything else has been replaced by the most bog-standard designed-by-committee drivel. They took a very unique concept and decided to tell the most tired story of saving your daughter. Out of everything in the first game, they decided to focus the sequel on two of the most boring things: Mobius and Sebastian himself. Evil corporation wants to control the world, the most stock plot in existence. Ruvik was a mad scientist, sure, but his entire motivation in the first game was just to get out of STEM and into the real world, in new body. At first you don't know what Ruvik's deal is, but you ultimately piece together what happened to him and what his goal is. It worked well enough. Now it's just about mass mind control and taking over the world, and it's clear from the get-go. Sebastian himself was a decent protagonist. The game didn't focus on him too much because it made sense not to: he's not the main player on the stage, Ruvik is. Sebastian had lead a traumatic life, but regardless, he still had a firm enough grasp on his life, which let him withstand the horrors he experienced in STEM. His backstory served a perfect purpose in the overall plot. He's had it rough, but he endured, which is why he endures now, while others don't. In EW2 he's reduced to a mess. Constant soliloquys of self-pity, self-doubt and self-blame that he never showed in the first game. One of the most unintentionally hilarious moments of EW2 is when Sebastian is convinced by someone else to stop blaming himself for things that are obviously out of his control. He accepts this in a very overblown way to make sure that everyone understands what he's thinking right now. Then, not five minutes later in the game, something bad happens to someone else, and Sebastian, without missing a beat, goes "it's all my fault!!!". It's like the writers couldn't come up with any other way for the audience to connect with Sebastian besides pity, which, funnily enough, is what I feel towards this dreadful game. The first game let you piece things together yourself. Every little detail was not laid out right in front of you, and while I understand that not everyone prefers this, the way Evil Within 2 spoonfeeds you information constantly is more than a little irritating. Sebastian talks constantly, usually with nothing interesting to say, stating the obvious, as if scared of a single quiet minute. What made the horror of the first game work was not knowing exactly what was going on, the world being strange and surreal. There are no mysteries in Evil Within 2. The intro of the game rushes by as fast as it can to explain the entire premise of the game. Mobius built a new STEM and ♥♥♥♥'s gone wrong, go fix it. Knowing that everything is just their little science project turns the game into any other survival horror game. STEM was about shifting between people's memories, the struggle towards the center of it all, while constantly being pushed back when you made progress. Now it's about maintaining the peace of a fake suburban town. It's a generic zombie outbreak. How they completely missed the opportunity to build on STEM itself is beyond me. The semi-open world of the game drags it down a lot. The environments used to be very tightly designed, made specifically with each enemy encounter in mind. Now they're about hiding necessary upgrade parts and ammo pouches. Oh, and audio logs. The most boring ♥♥♥♥♥♥♥ audio logs. They don't reveal any information about the world, because we already know everything there is to know: We're in Mobius's mind control project. Exploration is nigh-mandatory, because you can only find more ammo containers, you cannot simply upgrade your storage space like in the first game. It's almost a chore. What almost made me quit playing the game was when around the halfway point of the game, you fight the villain, who is then immediately replaced by a new guy, completely out of nowhere, never mentioned before, while everyone else acts as if he was supposed to be there all along. "Ah yes, that's Hank The Villain #2, didn't I tell you about him?", clearly signaling that they were simply adding things randomly into the plot as they went along. Things were rushed, and it shows. The game looks worse than the original. Sebastian looks really weird and rubbery. They added as many details to his face as they can, ten thousand wrinkles, splotches of blood, liver spots, everything. Looking at him discussing with the blemishless Hoffman is hilarious. It's like they're from different games. The original game was gloomy and dark, it had very stark differences between light and shadow, it all worked perfectly for a horror game. Overall, the look of Evil Within 2 is simply not cohesive. The animations are worse, too, the worst of it all being the completely unnecessary dialogue system, where two characters gesture in the most awkward and stiff manner as they can, while talking about absolutely nothing important. The voice acting is down a notch as well. For a guy who talks almost all the time, Sebastian has a ridiculously weak VA. Most characters don't fare any better, but at least they talk less. The music is beyond forgettable. Gone is the creepy, distorted and metallic sound of the first game, here's the bland distillate instead. When the faux latin choir started singing I knew it was all over. There were a few moments that I thought were pretty neat, but they flashed by so incredibly fast to be replaced by more of the Twin Peaks town #2375. By the time I did get back to something different, I was so worn out by the grueling main game that I just wanted the whole thing over with. The Evil Within was followed up by a completely different game, which even on its own merits is not very good. Would not recommend.Show moreShow less
Do you like Resident Evil? Do you like Silent Hill? Do you like Alan Wake? Do you overall like 3rd person atmospheric survival horror? Did you play and enjoy the first game? If your answer to any of the aforementioned questions is 'yes', then stop what you're doing right now and buy this game! Let the horror and weirdness galore begin! FULL REVIEW SUMMARY: Now, that I'm almost 80 hours into the game (and still not entirely done yet), I want to share my final thoughts on this incredible experience. Obviously, it's one of the best games I've played this year and there were a lot of good games. Now, I'm not good at categorizing reviews, so I'm going to summarize my thoughts as best as I can. First of all, it's inevitable to compare it to the first game and I personally have mixed feelings here. There were a lot of great things in the first game that are absent in the second, but the second added some needed spice, especially for NG+, which immensely improved the replayability, which was very weird in TEW with the chapter selection nonsense. Right now, I'm attempting the classic mode and it's a total adrenaline rush! I know people loved the AKUMU mode in TEW, but it was a bit too much for me to handle, while classic mode is much more manageable. I feel like if you're a diehard fan of the first TEW and RE4, you might be slightly disappointed, since the game ends up feeling way more mature and closer to RE7, minus the 1st person aspect, which to me was a huge plus. As a side note, I liked RE7, but kept asking myself "why is it in 1st person?", I really hope they'll be back to the classic 3rd person view in the future. Otherwise, the gameplay felt great! You got your green gel, but in addition, there's now a crafting system, which really added the much needed variety that the first game lacked. Both gun play and stealth feel great, mostly letting you decide how you want to approach certain situations. At first, I wasn't on board with the open world sections of the game, but I eventually warmed up to them and now can't even imagine the game without them! The non open world areas are on a whole different level though, as they are stunning, confusing, horrifying and yet brilliant, as expected from the ingeniously twisted Shinji Mikami! The enemies and especially the villains were great, not as iconic as the first, but still fascinating on their own. The story is great, while not being a direct continuation per se, but instead expends on a substory from the prequel. I've seen people debate on whether they should play the prequel and I say absolutely! While not being as great, at least in my opinion, there are too many references during the sequel, especially some throwbacks to the incredible DLC, that it might get a bit confusing as to what really happened in Beacon. Again, I highly suggest playing both, if you want the complete story experience, preferably playing both back to back. To wrap it up, I cannot recommend this game enough, as it will sadly be overshadowed by many other great games coming out this Broketober. If you love 3rd person psychological survival horror, it's a must buy!Show moreShow less
The general consensus so far seems to be that The Evil Within 2 is, at the very least, a significant improvement over the original. Personally, I really don't see it. It has ideas that look good on paper, like making the levels more explorable in a semi-open-world design, but it takes all of an hour or two of playing to realize that their idea of "open world gameplay" is setting the entire game in a generic suburb town where every house looks exactly the same and almost everything there is to "explore" amounts to big empty garages with nothing interesting in them but random tidbits for you to tape together in the crafting menu. Sebastian Castellanos has fallen victim to "edgy sequel character development syndrome", and with the addition of a beard he's completed his transition into that one alcoholic washed-up detective that's only capable of speaking in breathy mumbles that plagues games that are too lazy to actually write an interesting continuation of their main character's development. The enemy design has gone from bad to worse, and aside from the bigger enemies (which are mostly just the same generic J-horror long-haired girls you saw enough of in TEW1 mixed with "we gorilla glued a bunch of corpses together, you won't believe what happens next", guest starring "that spotlight monster from TEW1 except now it has a camera instead of a spotlight, how spooky") most of the things you'll fight are just zombies, or various forms of zombies I'd be willing to bet money you've already seen somewhere else before, like "scraggly female zombie that screams a lot and takes more damage", "fat zombie that explodes", or "slightly less fat zombie that leaks poison", as if the only research the developers did when making the game was playing Left 4 Dead 2 every night. The big issue with the game isn't that it's bad, it's just that it's boring. The game's idea of "scary" is just funneling in as much blood as they can afford, and it very rarely bothers to actually even attempt any form of atmospheric build-up or tension and when it does try it usually just fails miserably. When you add in the various bugs I hit during playing, it only takes away from the vibe even more; a lot of times I would think that the lights were flickering to indicate that something was about to happen, only to realize that it was actually just the game's janky physics engine causing a hanging lantern to spaz out. The controls are clunky and sometimes buggy to the point that if you just hold the sprint button while holding back to try to run away from a monster, occasionally all you'll succeed in doing is doing a rapid series of spins and faceplanting into the monster. There's a reoccuring ghost-ish thing that pops up in the "open" world sometimes, and whenever it does it shifts the world into a frozen version where all the enemies and items turn invisible, but her AI is so bad that she just sort of wanders around, and most of the time I just ended up stuck not being able to interact with anything until I ran as far away from what I was trying to do as I can, wait for her to disappear, and then run back, which is just frustrating instead of even remotely scary (this is a reocurring trend throughout the game, but not just from her; the entire game is plagued with horrendous AI that was clearly not made with the new, more-open design in mind). Any time you have to climb on top of something the game seems to roll a dice to determine whether it works normally or you end up floating in the air, and in general the controls are clunky to the point that it becomes difficult to determine which parts are intentional for the survival horror factor and which parts are just bugs (for example, while the game occasionally forcing you to use Page Up and Page Down to scroll through documents is horrifying, it's horrifying in a way that I would consider not conducive to good survival horror). In the end, they trade in all of their more interesting ideas for "cohesiveness". People complained about the original game being a compliation of ideas that lacked any sort of direction, and it was, but at least that kept things interesting, instead of abandoning all of their more creative ideas in favor of slapping long hair onto a pile of body parts and setting nearly the entire game in a boring-looking suburb. The story is predictable and uninteresting, and certain very obvious ties from the end of the first game are just outright forgotten and never brought up. It's a passable game, but it has even less original bones in it than the first game did, and it's not at all worth paying full price for in my opinion considering you've almost certainly seen every part of it somewhere else before.Show moreShow less
If you are a fan of Resident Evil, Silent Hill or Parasite Eve series, The evil Within 2 will be straight out of your alley.Show moreShow less
I actually hate this game. It didn't start out that way, but it is now. I'm not going to put any effort into this review because every time I do that people get really angry and don't read it unless they already agree with me, in which case, what's the point? So this time, I'm just going to let people know that although the game seems somehow popular, at least one person out there (that's me) is not too happy with it. I'm a big fan of the first game. It's one of my very favourites of all time in fact, and I think this is just for a different audience to that of the first game. If you really really loved the first game and wanted more of that, it's not here. If you just liked it or especially if you didn't like it, this game seems fairly popular with that group of people. So, my trajectory went from disappointment that it wasn't like the first one, to really liking the open world stuff by chapter 3 or so (it took the Shenmue approach to a degree, of cramming a load of really good, not cut-and-paste content into a moderately sized space that you can affect), then growing a little bored of the gameplay by chapter 5 (it never actually changes), then getting really bored of it by 7, and then starting to get just outright annoyed after that. Without further ado, my careless review: I really really am getting annoyed by the later areas in the game, the repetitive gameplay, the awful controls, the lack of challenge, the constant stuttering and crashing, the horrible dialogue and mostly horrible acting, the trite story, the forced walking, the glitchy everything, the stupid AI, the unfinished navmeshes, the lack of thinking required to play it, the worst cover system I've ever had forced on me, the aiming not working right in many situations, Seb taking up most of the screen if you crouch and aim, the overuse of collision boxes, the handgun being dead useless compared to everything else (favouring power weapons over skilled playing, you see), the unresponsive controls, the easy and unimaginative boss fights, the scarcity of any boss fights, the bullet sponge enemies (as in, all of them), falling out of levels and having to reload my saves (happened twice so far), the hand-holding, forcing camera views on me so I think my controller is drunk, the reliance on setpieces to do anything 'interesting', drowning in health, feeling no tension whatsoever, the predictability of every aspect of the level design and story, stealth being 1000% more viable than anything else but taking for ever to get anywhere (again, kind of fun at first, but I was done with it more than half the game ago), and a number of other things that mostly would fall under 'glitches' and 'easy' so I'll spare you. Full disclosure, I have played only on Nightmare mode. I'm starting to think Survival may have been more mindless fun. Less annoying, but certainly not a challenge (not that this is, unless I'm about to win a prize for outlasting the tedium I perceive this to be). Also, based on the optimisation, this is my last Bethesda game. QA is their job, not the developer's, and this is obscene. Edit: I'm further into the game than before and this is just the most heavy-handed pat story-telling I've ever seen in anything ever. I mean that literally. I grant you, I don't watch too much stuff and tend to play better video games, but this is actually killing me. I'm trying to avoid spoilers, so I won't give examples, but they repeat the same concepts five different ways each time they come up to make sure you get it. It's patronising and repetitious and boring on top of being badly crafted concepts in the first place. Every five minutes Sebastian: Everything is my fault. Someone else: No it isn't, don't be silly. Sebastian: Oh yeah, forgot about that. Thanks. The lack of subtlety is astounding. Update: I've finished the game. I have no idea why I did, but I'm surprised to say that the last couple of chapters have more redeeming qualities than anticipated. In fact, I believe they spent nearly their entire budget here before they even made the rest of the game. It was mostly just more setpiece-style stuff, but it was less of a slog, less 'unfinished', and the best actor in the game gets to say a lot of stuff. The final areas were visually speaking (and only visually speaking, unfortunately) what the word 'epic' should be reserved for. The final boss encouter was really made with a lot of care and it was essentially fun. What it absolutely was not, was a challenge, but it felt like the sort of well crafted setpiece finale you expect from modern big-budget games (and so was the final fight in TEW1 in fairness) and was one of the only combat-focussed bits in the game that didn't annoy me to death. It was very fair and the moderate pacing allowed the game to keep up with me (yes, that was a typical problem in other fights). The setpiece stuff after that, well, it was flawed, deeply, but a lot of it was great. Course, a lot of it was lifted shamelessly from another popular game in this genre but I'll take my lack of torture where I can get it. The finale dialogue was really weird. I'm trying to avoid spoilers, so suffice it to say that it's some of the best dialogue in the game but that's really not saying much, and it just didn't ring true for me as the way people would behave, but on the whole, it was still somewhat acceptably moving and the cut-scenes were fairly well directed despite the mediocre writing. So, I will say that I the very last couple of chapters redeemed the game slightly in my opinion, but I still never want to touch it again. I maintain these two very important take-aways: 1. This game is not intended for people that love the first game and want more of it. 2. It probably plays much better on Survival than Nightmare, so if you're interested in the game, I would try Survival and not look for a challenge.Show moreShow less
justice for tangoShow moreShow less
Honestly, its not great. The Pros: Gunplay feels good. The bloodspatter of shooting a monster in the head and the sound of the guns feel visceral. I played on the highest difficulty, and I only found one type of enemy to be a real bullet sponge, and I think thats pretty well designed. It feels Resident Evil 4-ish. Most of the enemies have some cool designs to them, in the way they look and in the way they sound. You're also able to sneak around most of the encounters, so if you favour a stealthier approach then thats a possibility. The are some very interesting visuals. I can't really go into too much detail about them, as that would be spoilers, but there is some really cool looking set designs. Oh boy, the cons: In the same way that the first game falls off at roughly the end of the first two chapters, so does this fall off pretty quick. It feels like it can't figure if it wants to be a spooky survival horror game, or a action horde shooter, and so it awkwardly flops between the two, giving you indications as to when it wants you to feel spooked instead of having the setting grip you. Its abundantly clear that Mikami didn't direct this, because as many faults as the first game had, it did have plenty of scares. The AI is laughable. You're given the option to sneak around enemies and the like, but if you get spotted, you only have to crouch down behind whatever is right next to you and the enemy will instantly lose you, allowing you to sneak up for an instant kill. Even enemies that won't be instantly killed by sneak attacks can be defeated by simply walking behind a wall and having them bafflingly lose you. The story is worse than the first game. The motives of the villains feel like that of a saturday morning cartoon villain, in that they're only evil to be evil, without any form of long term plan. There are plenty of times where I have had myself dragged out of immersion because I couldn't help but think "What? Why?" everytime some sort of exposition was thrown in my direction. Having a horror survival game like this with a dialogue wheel, an open world, and a crafting system was really unnecessary. It really feels like there was a gaggle of investors hovering over the game designers going "Oh, Skyrim had an open world and a crafting system, you should make it more like the Skyrims! And don't forget to add a dialogue wheel like the Falloff games!" and it really adds nothing at all to the survival horror elements. All in all, if you disliked the first game, this probably won't win any points with you. And if you enjoyed the first game, this one will most likely feel even less enjoyable somehow.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.