

The First Berserker: Khazan
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About The First Berserker: Khazan
The First Berserker: Khazan is a demanding action RPG about General Khazan pursuing revenge after his downfall. Combat rewards precise timing and adapting to different enemy and boss attack patterns. Weapons, gear, and freely reassigned skills let you shape your approach. Steam players rate it 85%% positive from 21,314 reviews. The Steam PC version supports single-player and full controller support. English and Japanese full audio are available.
Credits
Lowest recorded in 36 months
$28.252026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | — |
| Korean | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-15
02Before you buy
Play and controls
The Steam PC version supports single-player and full controller support.
Language
English and Japanese have full audio; other listed supported languages include subtitles.
03Frequently asked questions
Can I change Khazan’s skills?
Khazan can reset and reassign skills at any time and from anywhere.
Is there content after the first playthrough?
New Game+ and the Ultimate Challenge unlock after the first playthrough.
What are the Ultimate Challenge modes?
Great General’s Crucible groups themed bosses, while Berserker’s Bloodshed puts all 16 bosses in a row.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
die 20+ times to boss, manage to finally defeat boss with 5% hp left, cutscene plays and the boss gets angry, begin phase 2 with full health bar... ah ♥♥♥♥, here we go again.. 10/10Show moreShow less
I wish I liked this gamed, it has a lot going for it. I think the vast majority of people that enjoyed Nioh will feel right at home with this game. But for me, the further I made it through this game, the more I felt annoyed rather than challenged. I loved the game all the way up through the 1st main area (first act or whatever it's called), but it fell off hard after that. The game moves from having engaging fights with well crafted enemies to all the types of difficulty I do not find fun in games like these. The combat is great, the graphics and performance are amazing, but this game does more to frustrate you than challenge you. Examples are: Enemies hidden around corners constantly or obscured from vision Invisible enemies that you can only see foot prints, that then become visible right before command grab Enemies disguised as non combatants that will attack, or sometimes command grab you Enemies disguised as items that grab and throw you off ledges Enemies that fly out of range shooting crap at you, that if grabbed, will throw you off a ledge Treasure chests that explode while looting Bats placed solely to knock you off ledges or high beams you're walking across Rivers of poison or some other BS you have to wade through afflicting you enemies that leave behind self guided missiles once they die enemies leaving pools of acid type ♥♥♥♥ around after dying Battle constantly fought on ledges, or on beams you're walking across Holes that open up in the floor unexpectedly for you to fall to your death snipers inconveniently located in most fights to pepper you while you try to fight Water that kills you if past your knees The list goes on and on.. I wouldn't mind if these situations popped up every once in a while like most games in this genre, however this game seems to take all that to a new level, and then some. The amount of times the above type situations come into play become more and more frequent the further into the game you get. The game more often seems to seek anxiety engaging moments rather than engaging combat, at least for me. Here is the progression of the game: 1st act, fight all new types of enemies and have engaging boss fights. 2nd act, reuse all enemies from 1st act, except put the fights on a ledge, and put a few snipers on other side of ledge to pepper you while fighting a dude trying to knock you off, keeping you from engaging snipers. Then after fight, place a few spots on the ground that will break if you walk on them so they can do it all over again. 3rd act. more of the same, but some great boss fights. That being said, the game has a lot of positive things to mention that other reviews will praise the game for I'm sure, and I likely agree with a lot of it. I think I am likely in the minority when I say this game just wasn't for me, even though I do enjoy similar games. I would suggest picking up the demo and if you like it, maybe you won't have the same frustrations I did as the game goes on.Show moreShow less
Game developers should take note. This is how you optimise a game. The game looks amazing and runs amazing, without the need for FSR or Frame Gen. In an industry where developers are lazy and it has become common practice to just half-ass your game and rely on upscaling and Frame Gen to do your job for you - often times making it mandatory to use upscaling/frame gen otherwise the game is unplayable - This game is a breath of fresh air. It was clearly developed by people who know how to use Unreal Engine, and aren't just riding the UE bandwagon like others. The improvement in performance from the early access demo to the final release is night and day. These are people who actually read player feedback and took action.Show moreShow less
Its a great game and I am having a good time with it, but locking the Pathfinder package behind a time limit is ridiculous. I have tried time and time again to get the rewards, yet cannot claim anything even though I played before the deadline. It's not just cosmetic either, there's armor sets that have stats exclusive to those that got the pack. I get giving out cosmetics to those that did get the rewards, but anything with stats should just be available to everyone. It's a singleplayer game we're talking about here.Show moreShow less
If you like Dark Souls, Sekiro, Wukong, God of War, etc, you will like this game.Show moreShow less
Game is okay, Time limited free DLC's like Pathfinder ist absolut BS, and never got the Pre-Order, thats why i give a negative review.Show moreShow less
As a 50+ year old father with diminishing hand-eye coordination and limited playing time...thank you so much for easy mode. Fun game!Show moreShow less
Just like many others have pointed out: the first half is kinda fun, but the second half is straight-up dog poopoo. I get that the game is supposed to be hard, and I’m up for a challenge — but there’s a difference between fair difficulty and an absurd level of cuckold masochism where you just suffer until the boss decides to let you chip away 0.01% of its HP. The endless invincibility phases and magic spam aren’t fun. Imagine me, running a slow greatsword parry build, unable to parry most attacks because they still apply debuffs even when perfectly blocked — despite resist buffs. And even when I do parry everything, I can’t punish the boss because mid-combo, it goes "Nah, I’m out 🤙", instantly regens all its stamina, and teleports across the arena to spam more nonsense. Sometimes bosses ignore reflected brutal attacks; other times, I stunlock them to death from full HP. Huh? Every single boss in the second half leaves me exhausted and disappointed. A few are genuinely cool and fun, but that’s it. Smaller bosses have weird telegraphing, especially when they attack in erratic patterns, feint, or delay strikes awkwardly. Oh, and the crafting system sucks huge ass. You grind bosses for set parts or materials, only to realize you can’t upgrade their rarity. So, you either re-grind or randomly stumble on the full set lying around (I did both). Or maybe you hunt down dozens of jarlings — except that doesn’t help either. Most side quests are just copy-pasted from main locations and bosses. I can live with that — it’s better than nothing — but it’s worth mentioning. ¯\_(ツ)_/¯ Not being able to fast-travel between save points is annoying too. I really wanted to like this game and give it a positive review. It’s a rare example of a good parry-focused game (instead of rolling around like a clown), but I just couldn’t. I grew tired of grinding every boss and enduring their nonsense, so I had to drop it at one of the endgame bosses. And that honestly breaks my heart.Show moreShow less
Updated review 01.04.2025 - After beating the Game This game is still awesome, but It may not be for everyone. I will try to not spoil any details, but this is what I observed. 1. Quality of life improvement compared to other Souls games: - You can change skill points without costs all the time in the game. Change from Greatsword to dual wield or whatever. - When you get killed on enemy boss, you gain Souls depending on how far you have progressed in the fight. Meaning Character getting stronger the more you try. Skills are also leveling up by parrying and dodging etc. You don't have to farm trash - You have an option to recover your lost souls without running to the place you died. - Elite enemy placement is usually near a short cut from the previous savepoint. Allowing if you fail, that you don't have a too long of a run back. - Checkpoints are mostly in front of bosses and you usually don't have to engage any trash mobs when running back to the boss. - Some items that have healing abilites outside of the normal healing spell - "Invisible Walls" are easier to spot compared to Dark Souls. If you are near a potential invisible wall, the wall get's "wobbly" and you can dash through - Breakable Ground where you would normally fall through, sometimes make a "cracking" Sound when you get near them. This way you can spot them before running on it and falling to your death - If you fight near a ledge with an enemy, your sword attacks will NOT make you fall (but only as long as you have stamina and attack). The game is very intuitive. As long as you pay attention and listen, you can prevent a lot of deaths from the environment. Not like other games where you learn after you died. 2. Gameplay - The worst part of the gameplay is at the start due to Stamina issue and not having weapon skills yet - When you don't have the gameplay "clicked" in yet, you will run out of Stamina a lot and everything will feel very SLOW. After you get your combos down, it will get a LOT more fluent. Later in the game, you won't even notice the stamina bar that much. - Generally very responsive gameplay. This game can get really fast, really quick. You can combo a lot of skills together. Very good thing thoug, when you press the button for the brutal attack, it will cancel all other actions you do. So you automatically cancel your combo to go for the big crit. - Gameplay could feel repetitve after a while due to the length of the game, and that you get strong Skills quite early (middle of the story) 3. Difficulty I have played all fromsoft titles and re-killed a lot of bosses. My longest learning points where 8-10 hours of Malenia progress on a saturday (Trying to kill without summons), or 7-10 Hours of learning to hitless Inner Isshin from Sekiro. I have no issues learning boss moves and taking my time. But some of you maybe do. Or get mad really quick. This game I have finished without summons and on normal difficulty with a greatsword. It felt really hard. I only had about 3 Main-Bosses which I "first tried" (Most of them early game). But that was about it. I usually needed more tries and died a lot. The boss that took me the longest was the 3rd Mission (which was now nerfed, which is good). I needed about 3-4 Hours to get through it. After that, I usually needed 1-2 hours of learning depending on the main-boss (sometimes less). If you play on easy difficulty with summons, I cannot comment on how difficult that still is or not. This is just my experience. 4. Main Boss fights So the only difficult games I played where mostly fromsoft titles. I didn't play NIOH or NIOH 2, so I cannot compare. This is my experience from this game: - The bossfights take long and have usually several phases build into it. Example: Standard moveset from 100%-75%. Adding 1-2 abilities from 75% to 50%. Having a special move at 50%. 1-2 additional moves from 50% until death. - This is a weird comparison, but the boss fights sometimes feel like playing a raid boss in mythic retail world of warcraft. You have a lot of abilities happening, need to position yourself properly, phase transitions etc. This is a full house of mechanics at some points. - You can't just only parry or only dodge. The game forces you later to adapt to the boss. Example: If the boss hits you with a flame weapon, you get a burned status effect, regardless if you perfect parry. So you need to dodge the flame weapon attacks and parry the attacks that have no status effect. - The general boss experience is really good and feel like peak Cinema, especially with the fitting music. They put a lot of thought and work into the fights and it shows when you play it. You have a lot of tools to counter boss moves. If you get the combat down for a boss, you feel like a boss and spam damage like a berserker 5. Story - I don't know the DnF universe. Story felt good. The Characters are well written. But it is not very deep story wise. But all decisions are understandable and make sense. And you have lot of hot characters (°-°) 6. Game length/Environment - The general theme for this game is dark. And unfortunately it did not change much. I would have love it if they had more contrast in it (at least some sunshine and a brigter day). But if you like dark themes, it will stay that way mostly. - I played for about 50 hrs until finishing the game and I did all side-missions and collections. The game feels pretty long. Sometimes it feels it drags itself out too much. I think they could have made it a bit smaller and it would still be good. They re-used a lot of monsters later in game. I don't mind that as I like to smash monsters, but maybe you care about it more than I do. 7. PC Performance - In 50 hrs of gameplay, only 1 serious crash and 2x fps drops. - Audio sometimes bugs out when a lot is happening. - Audio in some cinematics is missing (you can only hear musis and read the text, but no voice speaks) - I would say this is a damn good performance for a first launch. 8. Subjective opinions - This game gave me hard headaches at the start. I was so focused on the game and needed to remind me to drink enough water. - I dreamed about the boss fights (no joke). Especially when I didn't beat a boss before going to sleep, I dreamed about how I could beat it. - When I did my workout in the gym at 07:00am, I thought about how I will smash that boss I am struggling with. This made me stronger and do more reps while training (it boosted my training moral, getting stronger to deafeat the demons) 9. Conclusion It is hard. It is rewarding. It feels good. It is fun. You can do so much to improve your gameplay experience in this game how you want. I had one of the best gaming experiences in my life with this game. Every heavy Hit I landed, felt great. Every counter I did, was satisfying. Every dodge and parry I hit perfectly, made me go BOOM. Go hard fellas. This is what Action-Games are about. PEAK. I hope they will make another game.Show moreShow less
The game itself is a very good action game with elements of Souls, Nioh and Sekiro. I tried to replay it today. Apparently Nexon changed the terms of service and accepting the new terms is required to launch it. I've already paid for the game, agreed to the previous EULA, and obviously can't refund it anymore. I'm not precious about licensing agreements and such but this is pretty sleazy. Probably the original agreement states they can change the terms but I've never actually seen this done in such an egregious fashion. Hardly distinct from ransomware. Do as I say or I steal your $60. Can't recommend paying for this game. Find an alternative perhaps....Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
