

The Forgotten City
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About The Forgotten City
Explore an ancient Roman city where one person's sin can cost everyone their lives. Question its residents, exploit a time loop, and decide how to unravel a non-linear mystery with multiple endings. Steam players rate the game 95%% positive across 11,222 reviews. Released July 27, 2021.
Credits
Lowest recorded in 36 months
$2.242026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play style
The Steam PC version is single-player and lists full controller support.
Language
English full audio is listed. Subtitles are listed for English, German, French, Italian, Spanish, Japanese, Polish, and Simplified Chinese.
03Frequently asked questions
What is the story about?
A cursed Roman city faces a deadly rule: one person's sin can kill everyone.
How do you solve the mystery?
Violence is an option, but questioning residents, making moral choices, and exploiting the time loop are also ways to pursue the mystery.
Are there multiple endings?
The non-linear investigation has multiple endings.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
For those who don't know, this is a Skyrim mod. Had almost 3 million downloads, so they made it its own standalone game. I respect that, brilliantShow moreShow less
Very interesting game, but it constantly beats you over the head with modern politics. THIS IS NOT A HISTORICALLY REALISTIC GAME. In one part of the game, there is a gay man who is being persecuted by a Christian. This makes no sense from the perspective of a cultural ancient Roman. In ancient Rome, perspectives on homosexuality were based upon whether you were the dom or the sub. If the shopkeeper was the sub, which was implied by his femininity, everyone would have been weird about it. And if the shopkeeper was the dom, he probably would be what we today consider a pedophile. The game, then later has the gall to lecture the audience about morality as if they have a culturally realistic representation of Roman cultural morality. Instead, they create a "Roman" culture made around modern European morality and modern Western political struggle, and then they ask you how your morality is different, and your character struggles. But if it were true to the ancient culture, you would see teen sex slaves, and it would be absolutely clear that modern morality is better. Did they actually have historians helping them on this game? This is woke propaganda packaged in an interesting ancient Rome simulator.Show moreShow less
this game made me feel the way Outer Wilds made me feel, and that's the highest praise I can offerShow moreShow less
History, ethics and philosophy according to reddit.Show moreShow less
Spoiler Free "What you need to know if you want to play this game" 1.) Story wise, go in completely blind. Googling anything can ruin the experience. 2.) Gameplay wise, this was made by Skyrim Modders, so the movement and exploration is heavily influenced and similar to skyrim. 3.) The game plays a lot like a visual novel but with an exploration aspect. If you don't want a game with lots and lots of talking, then this game is not for you. 4.) I know I wanted to find this, but couldn't, but the game is from a first person perspective, but very little of the game requires any actual combat or precise mouse movement. Using a controller is perfectly fine to play this game, but would recommend mouse and keyboard. 5.) You do not need to know about Roman culture to enjoy this game, but it can help. As someone who loves a good mystery game that involves some exploration, I don't really think I can recommend this game enough. Fully worth the full price even though I got it on sale.Show moreShow less
I was pretty underwhelmed by The Forgotten City. I love narrative- and character-driven games, but The Forgotten City just didn't do it to me. The premise of time-warping back to an Ancient Roman city is perfectly in-line with my tastes, but the setting was far too fantasy-based for me and not nearly as historically based as I'd have liked. The setting did not feel like a "city" to me whatsoever; more like a very limited arena in which to interact with a select few NPCs. The game's pacing felt terribly off to me. On arrival I felt a bit overwhelmed with all of the people I was sent to speak with, and did not feel the strong pull of any narrative hook investing me in any of their struggles. As I grinded through and dug a bit deeper I began to feel more invested, but this took several hours of running around and clicking through dialogue that I didn't find very interesting. It was a struggle to get through the game's opening hours, as I was simply wandering around, talking to NPCs, with no real investment as to why I was even in this artificial-feeling place, with these artificial-feeling NPCs. This problem compounded when proceeding through one of the game's "dungeons", in which you first begin to engage with the game's combat system. To put it simply; it's not good. The developers do their best to work in creative solutions to being confronted with enemies, but in the end, it's a relatively simple bow mechanic, enemies which react in very few ways, and corridors which don't divert very far. There are also some brief platforming sections which I found horribly tedious and unengaging. I believe this would be a far, far better game if there was no combat whatsoever and it relied more on better execution of dialogue and characters. Before my purchase I had heard a great deal about how great the character writing is, but unfortunately I can't agree. The effort is there, but the characters feel far more like video game characters than real people. Most of them will have a very obvious quirk, and little else aside from that. I wasn't really touched or motivated by any of their needs or desires, and the way the game tasks you with speaking to them all right off the bat felt a bit clumsy and unnatural to me. Rather than entering a real city, I felt overwhelmingly like I was entering a staged video game world where each of the characters was a cardboard cut-out, spitting lines at me. One character is a stoic, and quotes regularly from famous stoics. One character is a gladiator, and is predictably brutish and reliant on violence. A few are Christians. A couple are homosexuals. One's a humble, down to earth farmer. One young woman is relatively stuck-up and arrogant. On paper, all of these are fine, but they ought to be treated just as starting points for putting interesting twists on these characters and challenging them; pushing them further toward change. However these facets are really all there are to these characters, rendering them rather token and uninteresting, so I left The Forgotten City a bit puzzled as to how the character writing garnered so much praise. Maybe I'm missing something. The most intriguing the game gets is in how it facilitates the player's freedom in solving its problems and experimenting with new attempted solutions. It must have been a real pain to try and program these quests, many of which intersect with one another, and may be done in any order. I give the developers lots of respect for that. The game worked perfectly for me: No broken quest flags or bugs, and that's significant. I hate crapping on indie games because I love the hard work indie developers put into creating things that new and unique like The Forgotten City, but this one just didn't connect with me for whatever reason. That being said, I don't regret the purchase and I'm happy to keep supporting indie ventures like this, and I do think the development team behind this game has interesting goals and motivations and I look forward to seeing what they do next. 🧾 Feel free to follow my Curator page if you like my reviews.Show moreShow less
STOP! Don't read any reviews. Just buy it and play it. The story is so good and you don't want to risk reading spoilers and ruining it.Show moreShow less
If your bar for quality has dropped so low to the point where this is some of the best writing in gaming, please seek help or play more narrative video games. For a game made for "Adults who like figuring things out for themselves" the mission path is extremely straight forward, and there isn't much thought required to get through the game. Just go with the blatantly obvious solutions or just cheese your way through it because the game breaks at the slightest hiccup. And aside from a single moment, nothing really feels clever. For a game with a timeloop mechanic, they do nothing to give you interesting puzzles or narrative beats to get around by using the timeloop. Most solutions basically play out with you choosing dialogue until you say the wrong thing. Then on the next loop you go back and say something different. And it's not like you really have much input either as the options are pretty rigid and several times the game would not let me say the one thing I very easily could have said to sway the conversation in my favor. It's so surface level and rigid that I can't fathom why anyone would think the dialogue or choices are interesting. I mean I literally got the "True" ending on my first run through and I didn't even feel like I did anything special to deserve it. Speaking of the ending, the big reveals in the last act are unbearably corny and play out like something you'd probably see in a random Gmod level or a porn game. And despite coming out, what, almost a decade after the mod? It still looks a plays like a skyrim mod, though I'd argue the original mod's visuals almost fit better and Skyrim's facial animations are about on par with this 2021 release. I seriously can't believe this game was made in Unreal 4. It looks like it was made Unity, by people who don't understand lighting and post processing. I just don't understand what anyone sees in this game. The illusion of choice is paper thin, the ending is eye-roll worthy, and it's just kinda corny as a whole. The 4th wall breaking jokes are facebook level humor and having a "Karen" joke literally 2 minutes into the game does not set a great tone.Show moreShow less
This was my favorite mod in skyrim. This conversion did this masterpiece justice. its the same mechanics but the story is fresh. 10/10 reccomended.Show moreShow less
If you're a mythology and history buff like me, you will greatly enjoy this game.... until you reach the fourth and final ending. My advice? Don't pursue the Greek plaque. Uncover the first three endings, and leave the game at that. ''Why?'', you ask? To avoid being sorely disappointed in the 'big reveal', I answer. You see: the entire time that you 'think' you're delving into a fascinating, in-depth romp into four major ancient-world mythologies, the truth is that at some point, the developers got high on their own farts, and decided to wildly-deviate from the game's perfectly fine ancient world mythological narrative... and devolve it all into the realm of Stargate-level Science fiction with a dash of Star Trek OS for good measure. I wish I were joking. To put this egregious nonsense into perspective: The ''God of the underworld'' is actually a member of a highly evolved and hyper-advanced alien race from a perfect utopia that the Romans called 'Elysium'. 'All' of the 'gods' are, in fact. The more you talk to him, the more the developers warp and twist the original myths and lore of the above-mentioned mythologies to fit 'their' painfully on the nose self-aggrandizing, pseudo-philosophical and irritatingly-modern socio-political views. This is both insulting to the ancients who originally told these stories as lessons, and to the portion of the modern audience who are genuinely fascinated and subsequently interested in the perspectives and beliefs of said ancients. And it gets worse the further along you go in this part of the narrative-canon. Much worse. The final ending sequence has all of the ancient world characters you've come to give a toss about renouncing their faiths and all belief in their gods all at once... and becoming yet more insufferable modern tools. At this point, the writers are no longer subtle, but are transparently projecting 'themselves' through said characters. The Roman Priestess Equitia? She's an atheist now. The homosexual German immigrant to Rome and the ''Christian bully'' Legionnaire? They're a couple now, huzzah! Sentius' daughter that he chained up to keep from causing trouble? She is now a lesbian artist living in London. It makes you wonder why the devs bothered making a game at all, when they could have just made a documentary of their own lives? Ah, right: money, money, money lads! Case and point: if you haven't bought this game yet: I strongly urge you to reconsider. If you have; avoid placing all of the plaques on the Obelisk like the plague. The only way I can think of to properly rate this game is as follows: 8.5/10 before the fourth and final ending. 5/10 after said ending. I have no idea what they were thinking, but their ham-fisted attempt at mixing sci-fi and mythology together was a mistake.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.