

THE KING OF FIGHTERS XIV STEAM EDITION
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About THE KING OF FIGHTERS XIV STEAM EDITION
THE KING OF FIGHTERS XIV STEAM EDITION brings the series' 3-on-3 team battles into 3D while retaining its familiar fighting-game approach. Choose a trio from a broad roster and take them through modes including Story and Versus. The Steam PC version includes single-player and multiplayer modes. Full controller support is available on Steam PC. Player rating: 82% from 3,364 reviews.
Credits
Lowest recorded in 36 months
$7.522026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controls
The Steam PC version includes single-player and multiplayer modes and full controller support.
Language
English is supported for the interface and audio; other listed interface languages include German, French, Italian, Spanish, Japanese, Polish, Portuguese, and Chinese.
03Frequently asked questions
How does combat work?
Choose three fighters and battle with KOF's traditional 3-on-3 team system.
Is there a beginner-friendly feature?
RUSH lets beginners perform combos by repeatedly pressing Light Punch.
What is Party Battle?
Online Party Battle supports up to six players, with three on each team.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Great port of a great game. Runs like an absolute dream on my mid-level rig and it has all the features you've seen on the PS4 version on top of the configuration options you'd expect a PC game to have. However, SNK's curse of poor netcode remains. Online is absolutely TERRIBLE. It's about as choppy as the PS4 version if not worse in most instances. I could barely play a match without stutter or high input delay and this was with people who were as close as possible to me. Netcode issues aside, King of Fighters XIV is an outstanding game. Loaded with a huge variety of both returning and brand new characters, a renewed MAX system that combines elements from KOF13's HD/Super meter into one, all the while maintaining the series mainstay mechanics such as rolling and blowback attacks. It's a fantastic experience and there is a lot to dive into that can keep you busy. I highly recommend this game for local play as it's one of the best fighting games out there right now and a must own for anyone who is a fighting game fan. However, in regards to online play, do not put money down for this if you're planning to play online until a patch comes out to optimize the netcode.Show moreShow less
Game: 9/10 Port job: 4/10 The game itself is great if you like fighters. Definitely check this out. However, the developer behind this port job Abstraction Games did a terrible job here. This game had a closed beta (only available if you pre-ordered to sucker you in) that lasted a little over 3 weeks until the game was officially released. And all of the issues I'm about to list were present during the beta and absolutely nothing was done to fix these issues: NETPLAY IS VERY HIT AND MISS. Sometimes you find a great connection and sometimes you don't. This is because the idiot developers at Abstraction decided not only to not add Ping numbers and replace the incredibly inferior bar system for network quality. But even in a good connection it will lag on occasion. Which is unacceptable. THE BARS DETERMINING NETWORK QUALITY ARE WILDLY INACCURATE. You could play someone at 4 bars and the connection is unplayable. Underwater. But you could play someone at 2 bars and it's fantastic. THERE'S SCREEN TEARING. The only way to maybe fix it is adjust the settings on your video card and hope that fixes it. As for me it didn't and it's very distracting. Screen tearing happens during pretty much any movement from characters. OTHER BUGS AND ISSUES. The game might lock up on you. It still might crash. I've had it happen twice tonight where it didn't recognize my keyboard at all and I had to hit the Windows key and select the game for it to recognize the keyboard again. Other's have been reporting that the game doesn't even launch for them. Abstraction Games chose not to listen to customers and these are the consequences. Online is pretty dead right now if you live in North America. I implore SNK to not re-hire Abstraction Games again and do their PC port jobs in-house. I honestly think Dot Emu could have done a better job (yeah, I went there). Because I was watching Steam Database for this game during the beta and saw maybe 1 person in-game (for the Steam edition not the closed Beta). And Abstraction didn't work on weekends either. It wasn't until the last 7 or so days until release Abstraction added more people to work on the port. And you know what they did instead of fixing all of the issues customers had? They added support for obscure controllers and joysticks instead. Get your Sega Saturn pads ready. Abstraction and one of the reps from SNK have yet to address any of these issues that should have been fixed during the beta. Stick to Tekken 7 guys until this port is fixed. And Abstraction Games has personally been added to my Crap List.Show moreShow less
before anyone buy this, please consider the following. GAMEPLAY SYSTEM -the system xiv is using is hybrid from xiii and 2002. no more hyperdrive gauge from xiii. -the gameplay speed is about 10% slower than xiii. -this is a pure 2d fighter with 3d model[no sidestep]. -the evade function is same as 'advance' mode 98 and above[A+B to roll]. -in xiii, its mostly long combo to form high damage,but in xiv its short combo with high damage, overall time it takes to combo to max damage have been reduce by at least 50%,on technical term, xiv is much new player friendly. CONS -this game input interface is using sdl2,the controller,joystick,joypad compatibility is based on user submitted mapping, compatibility is not good compare to other game that use directinput or xinput. i personally got 1 arcade stick[Roydsstick.EX for ps3] that would not work without using joytokey, which increase the input delay to unplayable.if u got a popular branded joypad or joystick like HORI/MADCATZ/QANBA/ETOKKI/RAZER its mostly supported. -any controller that is xinput, are mostly supported. -can only run on gpu that run OpenGL 4.3, alot of older gpu will not run this game.[amd hd4000/nvidia gtx200 series WONT be able to run the game] -system requirment is quite high for a 2d fighting game. -if u live on europe or USA,its quite hard to find a game to join. -special character intros is not available in kof xiv. PRO's -the netcode is ALOT more better compare to xiii[i manage to play smoothly with other player that is about 5000KM away] -if u live in asia and south east asia, there is alot of player and room to join on any hour,i even manage to find game on 3am ^_^ -the game response and input lag is good which is 4-5 frame. -the moderator on the technical support forum is active,and the patching/update of the game are frequent -tutorial and character 'mission' mode are informative and helpful. -58 character including dlc, alot of selection. Do buy this game if u got a popular branded pad/stick or using 360/XBONE pad / keyboard. MUST buy if u love the gameplay of 98/02 ive been a kof player since the original 98 release in arcade.this is a good/excellent KOF. 9/10. 100% recommended , even at full price, this is a still a good buy. [edited: 58 character now available]Show moreShow less
I love this game and this series. However, this doesn't live up to the franchise. The series always had charm. Bring back taunts. Bring back special match intros. Let me see the outfit preview. I'm not here cuz KOF is a fighting game. There's a thousand fighting franchises to choose from. I'm here for the SNK charm. It's just another fighter now.Show moreShow less
A casual fighting game player reviews The King of Fighters XIV: Steam Edition I play fighting games casually and mostly in single-player mode. I pay little attention to changes to technical details like hitboxes, frames, combos, levels, netcodes, etc., from version to version. When it comes to choosing fighting games to play, what really matter to me are its presentation, overall gameplay, and general fun factor. For this installment of A Casual Fighting Game Player Reviews..., I’ll opine about The King of Fighters XIV. KOF14 is my second KOF game, with KOF13 being my first. Given that, much of my views about this game stem from the positive experience I had with 13. Veteran KOF gamers may disagree with my views, but I hope this review can still be helpful to other casual fighting game players. PRESENTATION/GRAPHICS The most obvious change from previous KOF games to KOF14 are the graphics and art direction. Whereas previous games used hand-drawn 2D sprites, this game uses 3D character models. I prefer the old style because the 3D characters look like plastic dolls, especially when they weren’t animated to blink during cutscenes. The textures on some clothing and the backgrounds can be detailed, but the characters’ skin look too flat and smooth. While this is not obvious during wide shots, it’s much more apparent during closeups (i.e. rival interactions, Climax Desperation Moves). However, using 3D models does have its advantages. KOF14 can now be scaled to run at fullscreen properly, instead of predetermined resolutions like in KOF13. The cinematics for Climax Desperation Moves can be phenomenal to look at, with different camera angels capturing the outrageous action. You can also adjust the visual effects around what your PC can handle and/or your preference by playing with the bloom, depth of field, anti-aliasing, shadows, god rays, mipmaps and anisotropic filtering settings. Perhaps the lighting effects have an impact on presentation, but the colours in KOF14 seem more desaturated than previous KOF games. Again, this is a matter of taste, but I prefer a rich, saturated colour palette. While I understand why the SNK went with using 3D character models, I think they made the wrong artistic choice with their rendering. I much prefer what Arc System Works did their 3D model rendering in Guilty Gear Xrd -SIGN-, and more recently in Dragon Ball FighterZ. GAMEPLAY Compared to KOF13, 14 feels like a slower game. I can’t explain why – perhaps it’s the shift from 2D sprite animation to 3D, and/or it’s an intentional design decision – but it’s nowhere as fast-paced and frantic as its predecessor. For a point of reference, the speed of 14 feels like that of Ultra Street Fighter IV, while the speed of 13 seems like that of Ultimate Marvel vs. Capcom 3. I was expecting this game to be another fast-paced entry to the KOF series, so I was slightly disappointed that it’s not. Still, that’s not a bad thing, because KOF14 is accessible to novices and casual gamers like me. The tutorial is informative, the command/move lists are detailed, the speed certainly isn’t intimidating or frustrating, and there’re as many as 50 characters to choose from in the base game. Is having 50 selectable characters too much? I think so, but it also means that there’s bound to be at least 3 that will fit your playing style. KOF14 also allows players to execute combo attacks by pressing the light punch button repeatedly and quickly. Depending on your power gauge level, your combo attack will finish with a different type of special or super move. I’ve found this to be a highly helpful feature that threw me a lifeline plenty of times during more desperate moments in matches. FUN FACTOR While KOF14 may not be the fast-paced fighting game that I was expecting, and that the graphical presentation can be wanting, it’s still a very solid fighting game. I had fun playing it, and I think it that will appeal to newcomers because of its accessibility, and will satisfy veterans because of its large roster of fighters. Executing special and super moves, as well as Climax Desperation Moves is very empowering. These power moves are visual and auditory feasts, and they certainly make KOF14 more enjoyable. They’re good incentives to learn to use the power gauge strategically. OTHER THOUGHTS I did try to play online for a bit. With KOF14 being 3 years old at the time of this review, it can be rather hard for newbies like me to find an online match in terms of skill level. Although I didn’t have much trouble finding rooms for free matches, I found it a bit challenging to find other casual fighting game players for ranked matches at this point. In the one online ranked match I played, it got laggy by the third round despite the game indicating that I had a strong Internet connection. I didn’t experience this type of lag when playing Ultra Street Fighter IV, which is an older fighting game. All of this is worth considering before getting KOF14 for online gaming this late into its lifespan. SHOULD YOU PLAY KOF14? Yes, especially if you’re new to the game series and feel that you need to ease into it. If you’ve played and other fighting games before, like the moderately paced Ultra Street Fighter IV, or fast ones like Guilty Gear and BlazBlue, then you may want to check out KOF13 if you haven’t done so already. While KOF14 is indeed fun to play, I simply found 13 to be more exhilarating.Show moreShow less
It's a waaaay easier game to get into than KOF13, but it also isn't nearly as nice to look at, and it's also a discord-fighter. Can't understand why it's still so ridiculously expensive even now that KOFXV is about to come out, terrible business sense. Bought it for next to nothing someplace else. Shame, KOF is great and I'm glad I own the game, but I can't recommend it.Show moreShow less
It's got boob physicsShow moreShow less
It's okay, but you should really just get kof13 instead. You'll save money, time, and your eyesight.Show moreShow less
Mai ShiranuiShow moreShow less
Might need think twice about getting this otherwise great game if you use an AMD GPU. I got some nasty crashes and had to force shutdown my computer while playing this in order to continue using my computer.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
