
The Last of Us™ Part II Remastered
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The Last of Us™ Part II Remastered
Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel live in Jackson until violence sends Ellie on a relentless quest for justice and closure. The Steam PC version pairs the story with No Return, a roguelike survival mode built around randomized encounters. It supports full controller input, customizable mouse and keyboard mapping, ultrawide displays, and HDR. Player rating: 90% from 35,821 reviews. Release date: April 3, 2025.
Credits
Lowest recorded in 36 months
$28.992026-09-29 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
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| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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Steam PC edition data · 2026-10-20
02Before you buy
Modes and controls
The Steam PC version includes single-player and the roguelike survival mode No Return. Full controller support accompanies customizable mouse and keyboard mapping.
Language and audio
English is among the interface and audio languages. A wired connection is required for the full range of DualSense features.
03Frequently asked questions
What is the story about?
Ellie and Abby's story begins five years after their dangerous journey across the post-pandemic United States.
What does No Return offer?
No Return is a roguelike survival mode built around randomized encounters, unlockable characters, and boss battles.
What other activities are included?
Lost Levels lets you explore early versions of three levels omitted from the original. The game also includes developer commentary, Guitar Free Play, and Speedrun Mode.
Latest news about The Last of Us™ Part II Remastered
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The Last of Us Part II is objectively a good game, no matter how you slice it. So why is it getting a thumbs down? Well, that's actually the main argument of this review. The biggest shift that Part II did that made it so controversial, was the shift in tone. If Part I was dark enough for a lot of people, Part II broke barriers in what people thought was possible. But that's not my issue with it. It's the storytelling. It's something reminiscent of scrambled eggs. A mistake that at least the TV series is fixing. The story is everywhere. It doesn't start at the beginning, it starts somewhere around the middle, then goes back to the past in flashbacks, then goes back and forth again and again. It's so convoluted, and I really can't see a reason why the writers set it up this way. Maybe they thought they were breaking barriers in storytelling - they weren't, in fact it was a mistake to write it this way, because it's simply not compatible with character driven narratives. Part I in contrast, was a simple, linear, and deeply personal story about dealing with loss and moving past it. Part II, in turn was not even a story - it's just a cautionary tale about the dangers of revenge. The whole game plays like its trying to make a point, and that point is hammered again and again, almost to preaching levels. Part I wasn't trying to make any particular point about violence - it was simply understood by anyone playing, just by being in that world, that this is how things work now. And it does work, because it's simple. It's told through the characters eyes. Part II, however tries to give you the perspective of two opposing sides, and that's the main flaw in my opinion. It's structured much like a dissertation. It's not about telling a story and making it into an emotional experience, it's about proving a point by examining the evidence. It's about making it as objective, and impersonal as possible. But humans don't work that way. Part II dehumanizes the player in that regard, by making us hyper aware of what happens on both sides - a thing that is not possible for the characters. That just takes so much away in my opinion. The whole charm of Part I was developing this bias towards Ellie, which will make you as a player want to protect her no matter what by the end. This bias is what makes us human, and Joel was able to embody that perfectly. But here in Part II, it deconstructs any attachment you have with Ellie in favor of Abby, only to deconstruct it again and leave you with nothing, just to prove a point. Part II was not supposed to be fun. It was supposed to be an experiment. It was too concerned with being revolutionary, that it forgot to be fun. It tried to break barriers in storytelling, and it ended up being a fiasco. Some people have commended the writers for taking risks with Part II, but players aren't looking for anything revolutionary, they just want to have a good time. That being said, Part I was pretty groundbreaking for a game that "played safe". The only redeemable aspect of Part II was it's technical achievements. The game is unbelievably gorgeous, unfathomably realistic in it's depictions of everything, specially violence, and a complete leap beyond everything that was achieved with Part I. It just plays amazing. The combat, the exploration, the crafting, the stealth, the visuals, the motion capture, the voice acting, the soundtrack... it is simply a masterclass in every technical aspect. However, unfortunately, that only serves to further exacerbate all the problems with the narrative. While its carcass shines in utter brilliance, it's rotten core is exposed and left to burn in the sun.Show moreShow less
MASTERPIECE The Last of Us Part II is a game that not only stunned the gaming community but also elevated video games to a new level in terms of storytelling, character depth, and boldness in addressing important social issues. Neil Druckmann, the creator of the game, has managed to create not just a sequel to the iconic first title, but a work that makes you reflect on life, morality, and human relationships in a harsh post-apocalyptic world. One of the most striking and courageous aspects of The Last of Us Part II is the inclusion of LGBT characters, which at the time was an important step toward inclusivity in the gaming industry. Ellie, the main protagonist, doesn't just have a standard storyline; her relationship with a woman is openly explored. This is not just a "shock value" element, but an organic part of her character, revealing her inner world, emotions, and growth. However, the developers' boldness doesn't stop there. The story is not just a journey of heroes, but a real moral dilemma where every choice and every action comes with a cost. The game forces players to reconsider concepts like revenge, forgiveness, justice, and self-sacrifice. In a world where everything is destroyed and every day is a fight for survival, it’s hard to determine who is right and who is wrong, and what exactly should be done. The gameplay of The Last of Us Part II is a true masterpiece. The combat, exploration, and decision-making create an incredibly tense atmosphere, and mechanics like cover, stealth, and weapon variety fit perfectly into the overall rhythm of the game. The surrounding world is meticulously crafted, making each new location feel alive and unique. The music and sound design further immerse players into the game’s atmosphere, making every event feel more emotionally intense. Neil Druckmann and his team have once again shown that video games can be more than just entertainment — they can be a powerful tool for conveying complex, multi-layered stories. The Last of Us Part II is not just a game; it’s an experience that stays with you long after the credits roll. This masterpiece will undoubtedly be discussed and analyzed for many years to come.Show moreShow less
I'm sure others have voiced this before me, but I'm going to say my peace anyway. This game was pointless. Bottom line. It served no purpose to push our beloved characters forward, it had no narrative that spoke to a deeper meaning in anything. It was murder porn for the sake of being murder porn. Abby is forced into our hands as she is plotting to get revenge on Joel and we literally play her for the first time as she starts her final leg towards her goal of killing Joel. . There is no cause, no build up, no connection prior to it happening, it just...happens. And then we are supposed to care about her and what she is going through after that? Get outta here. Ellie was just a mess from start to finish. Almost as if she wasn't the same character but looked and sounded just like her. Her Overall Quest was pointless to begin with and actually made Tommy, the one who kept trying to be the voice of reason through 2 games, come across as being an ♥♥♥♥♥♥♥ and demanding that Ellie go kill Abby to avenge his brother and her surrogate father . There is a reason why the subreddits hate this game and it has nothing to do with an political agendas and has everything to do with having a piss poor story that makes no sense, is just a killing simulator without feeling, and then the feelings they try to force on you are just as hollow and meaningless as the entire story overall. I'll go on record and say that Joel is one of the worst protagonists ever. The way he handled everything in the first game just tells me that he was cold and uncaring. Sure he could've been guarding his heart, but the times when Ellie and Joel were separated or he had time to stop and think about what he was doing and saying to her? Needed to be more of a "She's only 14, Joel. Calm down." But we never got any of that. But what we did get at the end of the game was him trying to make up for that. Give her a life and an existence that she didn't have to do anything for anyone for any reason. She could be Ellie to be Ellie and that is good enough. But we never get that connection, that inner workings with the characters. We get anger, we get bloodlusted, we get thrown into this messy world that meant well at it's core, but didn't do a good job of putting it together in the fashion that we could really see and feel what is going on and relate to it. If you're coming here to play this in the hopes of having some closure from the first game, you will not find one ounce of in here. Sadly. But that is the reality of it. I hated my time playing this game, but I was determined to see it through and hope that somewhere down the line it made up for it's nonsense and painted a better picture...but it didn't. Go watch a YouTube review or playthrough and save your money on this terrible title. Not even "Play in Chronological mode" will save the message they were trying t convey here.Show moreShow less
I have over 400 games on my account across 16 years, and an average of 20% completion across them all. 80 Games I've completed in that span. That equals out to around 5 games a year with an average completion time of around 2.5 months per game I've actually finished. At the time I'm posting this, I bought this game two days ago at approximately 7 pm. I have been incapable of putting it down. The story is phenomenal. The game play is phenomenal. The character design and pacing is phenomenal. The mechanics are phenomenal. The graphics are phenomenal. I haven't felt this way over a video game in years. It was enjoyable from start to finish, and even on the standard difficulty still provided ample challenge for my geriatric middle aged ass. It's rare that I come across a title that I'd be willing to play through multiple times but I think I found the latest addition. If any of you are even remotely considering buying this title, take it from somebody who's never once felt the need to write a serious review for ANY game before and go on this adventure. Thanks for coming to my Ted Talk.Show moreShow less
I beat this game twice on grounded (first on normal then chronological) for its picturesque graphics, animations, and gameplay. The story is awful. I've never been told a story with so much transparency to what the writers were thinking. They rush Joel's death purely so that you would hate Abby and so Ellie would have something to do. Ellie's immunity means nothing in this game. All of the side characters have no depth. The blatant manipulative writing is insane. Abby pets dogs and her dad cares for animals. Like wow! I almost forgot that these people were going to kill a 14 year old girl while unconscious. Abby takes care of two kids, so that redeems her right? RIGHT?? The part where you play as Abby trying to kill Ellie is disgusting. It's complete disrespect to the character of Ellie. Why didn’t Ellie just set a trap mine or shoot Abby in the doorway instead of using a wooden plank? Characters are incessantly made stupid or weak solely to drag the plot forward. Ellie doesn't kill Abby at the end because she suddenly realizes "Joel wouldn't have wanted this" even though this game already turned Ellie into a psychopathic serial killer all for the message of "revenge is bad". You can't have it both ways. Abby never has a single moment of self-reflection on how her friends' deaths are on her hands or regret for what she did to Joel. There's no connection between Ellie and Abby other than wanting to kill each other. Not one conversation between them explaining their motivations to each other. Ellie didn't learn anything by the end of the game and is just left broken. Way too much walking around and flashbacks. "This is The Last of Us Part 2 and I'm herding sheep into the barn." This game prioritizes political messaging over plot logic and basic common sense. Almost every new character is defined primarily by sociopolitical identity rather than personality. Their idea of "strong women" are just masculine chicks. It works counter-productively because it's shown through a filter of moral superiority, not to persuade. Further irony is them using their politics and LGBT characters as props in order to shield against criticism for the other aspects of the game. The game wants to preach against violence, when it's literally the most realistic violence simulator ever made and the only way to get through the game is through violence. The game is effectively trying to shame you for doing the things it's forcing you to do. Overall this game's story is a pretentious, hypocritical, boring, propagandized, pseudo-ambiguous mess written by delusional people who fetishize misery. Play this for the insanely high production quality if you can stomach the insufferable narrative.Show moreShow less
https://youtu.be/bJlvlSdlIoA A much better port than Part I, with solid performance (tested with a 2080ti, 3090, 4090, and 5090). The 2080ti struggled at 4K, which was to be expected. 3090 averaged around 60fps typically, with dips to 40-50 depending on the scenario. 4090 was buttery smooth and 5090 was sitting at around 150fps. All of this was with DLSS and Frame Gen DISABLED which is a great sign. As for the game itself, it looks and runs beautifully. Differences between the base PS5/PS5Pro version are extremely negligible, with the only discernible improvement being the sharpness of the grass and draw distance for some details. Occasional bugs I encountered included one blood texture that wasn't rendering properly, some flicker facial hair in at least one cut-scene, and 2-3 crashes during my play-through - though these subsided as the review client was updated. So, in general - solid work by Nixxes. Can't say I recognized any other major issues from my time with it. Haven't tested it on steamdeck yet, but it appears to be steamdeck verified which is great!Show moreShow less
Part II delivered one of the most mishandled narratives I've ever endured. (spoilers below) Starting with Ellie—she felt like a complete stranger who suffered from character regression, reduced agency, and an overemphasis on trauma over growth. Then there was Abby, a character that the writers were desperately trying to make me like by petting dogs, doing "good guy" quests to forcefully contrast Ellie's dark descent, or... watching the most cringeworthy impromptu sex scene that screams "WTF" I've ever seen in media. Oh, and Abby's segments all occur at crucial moments in Ellie's story too, creating a jarring disconnect between the overabundance of timelines. Manny, Owen, and Mel (a pregnant woman fighting zombies LOL)—are no better sadly. Hell, it's clear most characters exist only as cogs in a machine that are then unceremoniously one-tapped the moment their role is done. Next up, Joel's death. It's not just that it happens—it's how. The scene felt rushed, sacrificing a character who deserved far better in favor of shock value, which failed anyway as it was quite obvious due to foreshadowing that such a scene was coming. A far smarter approach would've been to build Abby's perspective first, letting us connect with her before revealing the conflict with Joel and Ellie. Finally, the game’s insistence on revisiting Joel through flashbacks only degraded his loss, creating yet another jarring disconnect since the story was now randomly refusing to commit to its own choice. Additionally, the game's incongruent message about revenge left me profoundly irritated: Abby kills Joel in cold blood, shows no remorse, and gets to sail off with Lev. Contrasted, Ellie sacrifices everything—Dina, the child, even her guitar-playing fingers—chasing justice, only for the game to pull back at the last second with a heavy-handed "woah there, revenge bad" lecture. In no universe can this feel anything but totally hypocritical, especially as Ellie's already killed countless people by that point, so why would she spare Abby? And don't get me started on the plot holes, bizarre coincidences, and immersion-breaking details I noticed. A few examples include: - Enemies conveniently choke or toss Ellie aside instead of finishing her with a bullet. - Ellie sustains injuries which would otherwise be fatal multiple times, such as a direct hammer strike to the forehead or a tree branch piercing multiple vital organs. - Joel and Tommy randomly trusting a stranger. - Abby believing there's only one man on Earth called Joel. - The high walls of Jackson being ignored in favor of sending characters on risky patrols. - Abby’s physique evidently demanding 3,000+ calories a day in a post-apocalyptic world. - A horde of infected apparently thriving in freezing winters. - Pregnant ladies experience falls, car crashes etc. but don't suffer miscarriages. In summary, I doubt I'll be returning for another playthrough as Part II has left me disconnected from all the characters I loved, and I no longer care about the story as there's simply nowhere to take it next. Honestly, Part I ends well enough that I'm quite content with the notion of pretending this sequel never happened, after all: "There was a sequel, wasn't as good." - Joel MillerShow moreShow less
im making this comment as someone who has finished the game before. the animation quality is like an advanced and faster version of RDR2. the facial expressions, voice acting, and atmosphere are of a quality that is very hard to find in other games. Maybe we don't all fully agree on the story, but it still manages to draw you in. there's top tier craftsmanship here. It's a favorite of mine, and i recommend everyone to play Part 1 and Part 2 at least once.Show moreShow less
SPOILERS I went into the game with such high expectations after finishing TLOU Part 1. Overall the graphics were pretty and immersive, but the story really ruined it for me. I'm pretty disappointed in the pacing, plot holes, unnecessary romance, Abby's story, and the ending. The pacing of the game is a little hard to understand since the scenes/flashbacks are not in chronological order. I understood the story and which cut scene happened at what time, but when I get a flashback scene it's harder for me to feel super attached to it when I'm seeking revenge as Ellie/Abby in the main story line. There were some scenes that were just so unnecessary and forced romance when the main goal is to seek revenge on both Abby and Ellie's side. I don't have a problem with the characters love life and who they choose to love, I just wish some scenes were left out and substituted with something more emotional to the actual plot. There are many plot holes in the story that just cannot be explained. Like, Yara just randomly teleporting to save Abby from Tommy even though Yara can barely climb a ladder. Also, how the ♥♥♥♥ did Mel just teleport to the aquarium when Abby brought Yara and Lev? Abby snuck out to find Owen and struggled, but Mel (a heavily pregnant woman) can just get there with no injury or anything? There is no way that Isaac would've let Mel go to the aquarium when Owen was literally going to be investigated for shooting a comrade... After Abby kills the most loved character in the games, they make you play as her for a LONG time and try to make you have sympathy for her, but then she goes and proves how ♥♥♥♥♥♥ of a person she is. Owen is to blame as well but Abby did not respect Owen and Mel's relationship at all even before the boat scene always trying to make some kind of competition to get his attention. She seems like a strong independent character whose goal is revenge, I mean she literally pushed Owen away to continue training to kill Joel, and then after she does it, she goes back to him and seems obsessed with him? I just did not enjoy playing as Abby (not just because of Joel), but because her story just did not help her become likable and it really did feel like a chore to play her. Maybe I need to look more into the ending, but why did Abby go all the way to search for Ellie (after Ellie had just killed her closest friends) just to spare her? I understand sparing Dina but why would she spare Ellie? Abby has no regret at all when she goes against her own team (WLFs), but when it comes to someone who actually hurt you and killed your friends? You just let them go? What was even the point of hunting them down??? On top of that you play as Ellie for half the game hunting down Abby and losing Jesse (AND ALMOST DINA) just to spare her at the end? Just because you had a flashback of Joel? Shouldn't that make Ellie want to kill her even more after suffering such loss that the game REPEATEDLY reminds you about????? Overall, I loved the game at the start, and although I do wish Joel's death wasn't so sudden, I understand it for the plot. I just hate how unsatisfying the last half of the game is and ESPECIALLY the end. I hope they can have TLOU3 redeem my expectations, but I don't count on it :(Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
