
The Last Stand: Aftermath
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The Last Stand: Aftermath
The Last Stand: Aftermath is a single-player rogue-lite action adventure set amid a zombie-ravaged world. Play as an infected survivor, explore ruins, search for fuel, and gather materials to craft weapons and supplies. When a survivor dies, begin another run with a new character and unlocks earned through previous progress. Steam players rate it 80%% positive from 6,152 reviews. Released: November 16, 2021. Interface languages: Simplified Chinese, English, French, German, Spanish, Portuguese-Brazil, Russian, Japanese, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$0.002024-09-19 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Mode and controls
The Steam PC version is single-player and supports full controller input.
Language
English interface and subtitles are supported; full English audio is not listed.
03Frequently asked questions
What do you do in the game?
Explore ruins, find fuel and supplies, and craft weapons and other items.
What happens when a survivor dies?
Your survivor is infected. After death, you begin again as someone new, carrying forward perks and upgrades earned through progress.
Can you use mutations?
Yes. Mutations can make you stronger, but using them risks undeath.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I honestly cant recommend this game which is a shame because I was really looking forward to it. I played every. single. last stand game, even that terrible facebook game from way back when facebook had games. I have no idea why people are saying this reminds them of the older games. The only thing that is the same is the name. Character It has no character depth, You are just a survivor with not even a slither of a backstory. I get that its rogue like and you're gonna die anyway but something would have been nice. I couldnt even tell you any of my characters names. There is no customizing which i didnt expect but I did expect like an armor system like vests that defend a little against zombies. Or a gas mask or something. Your Inventory is basically two ranged weapons, a melee weapon and three pocketables ie a bottle that you can throw to distract zombies, A can of food to restore stamina or a medkit to restore health. ZOMBIES Zombies are rather boring, In swarms they are deadly in an unfair way. They run slightly slower than you so reloading your gun is not an options as they will catch up to you in a second. Cutting corners or finding a tight spot their pathfinding couldnt get to was the only way to get any shot off. Melee weapons arent viable either as they will just hit you until death and you wouldnt have enough stamina as each zombie takes 2-3 hits to kill with a basic weapon. I just chose to run around the map with them chasing me until I found the fuel I needed to leave. Oh and that was in the first level right after you get pick your guy. Gameplay Gameplay can be broken down really easily, Go to a new area, Find fuel, Refuel car, Leave, Repeat. You can look for basic supplies of Ammo, Crafting components, Something called Survivor Supplies which let you buy from the armor when you get a new character but either I wasnt far enough in on my gameplay or the armory had literally nothing to sell. Progression Progression felt like the best thing. Getting lootables called Knowledge let you give your current and all survivors perks like more melee damage, More fuel, or a recipe to craft a gun. Infection mutations were cool as well. After each infection level you lose a bar of health and get a perk that could give you more melee damage, A dash ability that stuns zombies or something of the sort. That was probably my only good part about this review. Story The story is boring, Its pretty much you're infected, you don't have a lot time left so we're sending you out to try and find a way for us to escape. Judging from the trailer there could be a bit more to it but not much Stealth Stealth is not a thing, There are no perks to be less detected, No perks to open doors quietly or even killing a single zombie quietly which is a shame because one gun shot can call alot of zombies and melee weapons have durability. Im not sure why the store page mentions stealth as my experience with stealth was crouch, try not to get seen while being behind a wall, "oh one zombie saw me", Kill zombie and go back to crouching, Get seen by more than two, Run away and they do not lose you ever. They will follow you until they get you. Crafting Crafting is basically just two items make something. Youll find supplies like Rags and Booze to make a molotov. There is no help to crafting besides putting one item into a slot and finding it doesnt match with anything. You can unlock 1 of 3 craftable recipes that lets you make either a shotgun, a submachine or a flamethower. Summary I honestly found myself killing my characters in hopes of getting someone with a decent gun, Or I would become so bored with the level because the fuel canister didnt spawn that I just let a zombie beat me to death when I was at full health Its not that Im mad at con artist studio, Its more that I wish there was more to do like human enemies or actually doing something that wasnt just a rinse and repeat of the last zone i was in. I feel drained after playing just 1.3 hours of it. Maybe my hopes were to high or maybe I just didnt read exactly what this game was gonne be like but It doesnt feel like it deserves a $25 price tag. It feels like its on the same level of games as the mist or dead frontier 2 (No disrespect to either of those games) But to summarize the summary This game is not worth 25 dollars, It doesn't even feel like it was made by the same people who made the last games. If you do buy the game youll probably get about 12-20 hours out of it. However despite 1.3 hours I got through a third of the map......Show moreShow less
It's a pretty nice blast from the past, still feels like a Last Stand title with quite a bit of polish, and it looks pretty nice. I'd recommend playing with a controller but KB/M still feels ok. Its a fun little roguelite with some scavenging, though the difficulty is not to be understated; there will be fights you will not be able to win without planning, and some fights, if started, can not be won at all. You start with a pistol, don't think youre going to be plowing through those 30 zombies running at you. Overall, my little hoarder brain is enjoying the game.Show moreShow less
I can't recommend the game in its current state. I was a huge fan of Con Artist's flash game library. They were the only Flash Dev I really ever cared about. Seeing them get a chance to make a more full-fledged game, well, I was excited! And then I played Aftermath... Updates are sparse. As of writing, it's been over four months since any sort of update. Not even any hotfixes for one of the game's numerous bugs. Birds fly through solid objects at ground level. Enemies clip through objects, have mediocre pathfinding, and some subtypes are unbalanced and potential run enders. Character classes mean nothing. Most devastatingly, the touted "infection meter" is hardly a double-edged sword; it's a full nuisance. The mutations gained from continued infection aren't terribly useful (i.e. they don't help you to survive, don't exactly pertain to builds or class structure, and are in such a small pool that you'll quickly find the one good one and the medicore other 10). All infection does is wind up lowering your health constantly without giving the player any additional benefits as the run progresses. You'll quickly be at a point where one hit will kill you. The weapons are carried over from the previous games and work well enough. Melee is a little floaty, and the charged attack doesn't seem to do much more damage than a normal attack. The dodge roll is ok. There's also a "focus" mode while shooting to make shots more powerful, but I personally hardly ever use it. It doesn't really fit in with the game in my opinion. The worst offender of all the issues I have with this game? It's...not terribly fun. Usually in roguelikes, the game finds ways to hook you in, to make you want to keep playing to unlock weapons, maps, characters, whatever. Since all unlocks are bought with supply points earned from doing runs, along with an extremely vague leveling up system that doesn't appear to be explained in-game anywhere (you can't view milestones or things to unlock when hitting a certain level from what I can tell), don't make for good hooks. It's all so nebulous and the upgrades/unlocks so piecemeal and unrefined. There's no stats or anything, no damage markers to tell me if I'm actually doing more damage or not, nothing. I dunno man. I wanted to like this game a lot more than I did. I'm a big rougelike-lite fan, but this just ain't doing it for me. EDIT 12/29: lol they only updated the game once last month since my review was posted. They added some maps and three craftable weapons. Nothing about bug fixes, no official patch notes anywhere I can find. What a bummer. I wholly do not reccomend buying this busted, buggy experience.Show moreShow less
co-op would have doubled the sales, just sayin'Show moreShow less
The longer I played this game the less I liked it. Started out great, then realized the core gameplay loop turns into kind of a slog. Even with the passive upgrades and the armory/looting upgrades it still felt frustrating trying to get towards the end. There are some irritating design decisions to create more difficulty, like capping your gas tank at 5 fuel. Did you find more fuel? Too bad, apparently your car trunk is full or something despite the car actually showing a gas tank riding on top of it. Did you luck out and find more antiviral? Too bad, you can only carry one because...reasons. Traps: These can end your run in ways that aren't even your fault. Had several runs end because there was a shotgun trap hidden behind a wall that was in no way visible. Later on there are turrets that fire at enemies but do barely any damage, but if they hit you they can take out half your life instantly. There's also trap zombies that explode and leave either an infection cloud, a poison cloud, or fire everywhere. God help you if you get hit by an infection cloud. Even if you don't get caught in the trapped area, sometimes it just means you're stuck in an area until it goes away which is pretty frustrating considering you already have a rising infection meter. Melee: This is real hit or miss (ha) because of the enemies sometimes being able to hit you instantaneously with zero wind-up. When it works, it's great. When it doesn't, you're constantly targeting random enemies and getting slapped in the back by the zombie you were just hitting (which does a lot of damage and raises your infection meter). Bugs: Only ran into a few, but they were the kind that were game-breaking. The two that come to mind are my inventory randomly locking up and not being able to scroll through my items or the items in the Armory. The second was much more frustrating. In the last area there is an enemy that explodes into flame and occasionally leaves a floating "?" for you to inspect but you can't actually inspect it. I had one of them explode in front of a door on the last level, which meant it over-rode the door's inspection icon and halted any progress. Cool, time to completely restart the level because I can't open a door. After finally beating it, it just adds Hades' Pact of Punishment mechanic to make an already frustrating game more difficult. Long story short: It's not a bad game, but it's not a very fun game after a while (at least for me). It's one of those games that makes me wish Steam had an option between Recommend / Don't Recommend. Wait for a sale.Show moreShow less
Remember these rules 1. Always save your batteries 2. Always put a silencer on your gun 3. Always pick up everything that is not nailed to the ground 4. Always avoid environmental hazards as they spell death (especially the fires spawned too far under the ground to see) 5. Always choose the path with the most supply drops, shops and HERC labs. 6. Always run when there is an invisible enemy hitting you. 7. Always buy all the damage upgrades before moving onto upgrades that help with speed. 8. Always hide behind the ALMIGHTY SANDBAGSSSSS!!! 9. Always use ballistics on the last level or suffer the pain of losing both legs to explosives. 10. Always use a molotov before engaging the brutes. 11. Always dodge the opposite direction of a crawler, he will end up in front of you to spam melee to stun lock and kill. 12. Always take the path zombies have already run through and retrace your steps back to the car to prevent traps. 13. Always take your booster shot so this virus blows over after 2 weeks. Follow these rules and you can beat the game on hardcore (After beating the game you gain access to game edits that increase difficulty stronger/faster enemies, scavenge scarcity and begin the game with half health gone.) I consider maxing all values out to be hardcore mode.Show moreShow less
I love zombies, I love Roguelites. And actually, I like this game a lot too. I also like a lot of things like the antiviral etc that has been criticized here and makes the atmosphere for me. I love the sound, the presentation and all the little details that were paid attention to. I dont care about the difficulty, the lack of some ressources (batteries,antiviral) or logical plotholes. These are all fine for me But .... This game should never have been released like this.The state before patch 1.0 was catastrophic. It was not even possible to shoot over sandbags. Someone should have noticed that. After that it got only minimally better. Even with 1.01 its not really enjoyable The inventory system is a joke, attachments for weapons have dozens of bugs. Weight doesn't matter, because it's almost impossible to have a good game experience with the default weight. Three weapons, ammo, some health and crafting? Nope, you're full. Alright, I ignore that, have quasi infinite inventory space and use flat 20% (?) more stamina. Good deal. How could anyone look at that and think "that's a good idea?". Exactly the same way the merchant can be 'abused'. Minimally, he pays 1 Knowledge for each item. No matter what it is. Yay, I shoot my inventory full of 20 empty plastic bottles, sell him that and then buy 150 rounds for the M4A1 from it. Great deal. No idea why it is not out of business yet. Different loadouts are irrelevant. Survivors differ by the 3 starting items. No perks, stats. Nothing. Unlocking is pure waste. Here you can unlock a loadout for 200 Supply with a half broken revolver. Or you can just buy a working revolver for 500 supply for every char that comes after. Nothing significant. But the most frustrating thing is getting stuck. And that happens a lot. Way too often. Area completed, good loot found. Maybe you even had 2-3 tanks, which you defeated cleverly and are happy? Great, memorable moments. But then you try to squeeze through between two car wrecks and get stuck.Alt+F4 and you get to do the area again. And then when you die ... it's an incredibly frustrating feeling. As if you had already won, only for the game to say "♥♥♥♥ you" and let you go again. Once is okay, twice is critical. But after the third time (and each run lasts 45-90 minutes) it just annoyed me and I uninstalled the game.Show moreShow less
Follow my Curator Page for more Strategy Games! The Last Stand: Aftermath is a survival rogue-lite action game with strategy elements. Story The story is pretty thin. There are zombies and the world isn't like it was before. You're playing as someone infected. Your goal is to explore the outside world and secure as many resources as possible since you will die anyway. There are a few little notes in the world that will give you some hints, background pieces of information, or useful tips and some missions will also give you some of that in dialogues but that's it really. Anyways, you will get a few resources like a weapon and a gun and your adventure begins. You will die eventually but don't worry: This is a rogue-lite. You will come back as a newly infected citizen. Rogue-lite and meta-progression That's the rogue-lite element of the game. You will either die by being eaten alive or get a zombie yourself over time… well, there are some others ways too, like getting shot. Anyways, whenever you die, you will start over with a new character. While exploring the outside world, you will collect resources like supplies and knowledge. With supplies, you can buy additional starting resources (weapons, ammunition, guns, med-kits). Some of them will be refilled each time you restart, others will be gone after using them one time. With the knowledge you can upgrade your survivors like +10% endurance, 10% faster reload times, 10% slower infection rate, finding more ammunition in the outside world, finding more knowledge, and much more. There is a lot to upgrade. Action-Adventure Whenever you're outside, you will need to explore different buildings, structures, and whatnot. You will encounter a lot of zombies. You can either fight them with guns, melee weapons, grenades, Molotow cocktails or try to be stealthy which takes patience and a lot of time. I found the game to be very forgiving and there are a lot of resources so you don't need to worry about having too few to kill every zombie. Strategy Even though the steam store page doesn't say this is a strategy game, I found it to be very tactical. First of all, you have a car with which you will need to drive to different places to actually progress. You will need fuel, a lot of it. You can find canisters in houses, etc., and need to fill the tank. If you don't have enough fuel, you will stop in the middle of somewhere and need to search for it again. This is a very small thing it seems, but very important to plan your route (you have a map on which you will see different places, how dangerous they are, what to find there, etc.). Planning your route can be very important because some places will have a lot of resources (hiding places for example) and (almost) no zombies. And secondly, how you approach missions and places. Will you choose to be loud or quiet? Will you throw bottles, to lure zombies to another place and get into a house or just outright kill them? Will you use your melee weapon, which will break eventually, or use guns and use up valuable ammunition? Before I said there are enough resources to kill everyone - yes, that's true. But there isn't enough ammunition to just kill everyone with guns, nor are there enough melee weapons (Apart from them not being viable in every situation anyway). You need to plan ahead to have the right weapons at the right time. The Good It mixes action-adventure and strategy perfectly IMO. There is enough of both to make it a fun and addictive experience. The difficulty isn't decided by resources. A big plus for me is that the game offers a lot of resources but is still difficult. Other games force you into being stealthy to succeed to make it harder, the Last Stand: Aftermath accomplished this without forcing you into it. All in all, it's not too easy and not too hard. Feels like the balance is in a sweet spot. Meta-Progression is slow but steady and offers a lot of variety to make it engaging. Dozens of possibilities when it comes to crafting, weapons, and how to approach situations. The atmosphere is great. I love the sound and looks of the game. The graphics are nice enough and fit the theme very well. In some reviews, I read that melee weapons aren't viable. This is not the case. Yeah, in some situations they aren't but it SHOULDN'T be possible to fight a horde of 10+ zombies with a melee weapon, especially something like a knife. The Bad The performance. It's quite bad even though the recommended specs are pretty high for a game like this. There could be more variety in enemies (though there are different enemies!). I would like to meet more people who give me missions, tasks, tips, or even attack me. This would add a lot to the game. More and different structures/houses/buildings. Conclusion The Last Stand: Aftermath is a fun and addictive survival rogue-lite action-adventure and strategy game. Even though it doesn't get advertised as one, you will need a tactic to survive. It mixed both genres pretty well. Similar games make the game harder by lessening resources and forcing you to play stealthy - TLS:A makes the game pretty hard without forcing you into any playstyle. I love that. Different situations need different strategies and sometimes you will need to use a gun, or melee weapon, be loud or stealthy, use a grenade or just run away. All of this is what makes this game great. The performance is a bit bad, there could be more different enemies and people to interact with but aside from that, the game is great. I definitely recommend getting The Last Stand: Aftermath if you were interested enough to read all of this! If you like my review and strategy games, please consider following my curator page on Steam!Show moreShow less
I got through the end and actually really enjoyed a lot about this game. I like that each run starts off with a new "volunteer" sacrificing themselves to send supplies back to base. I like that the persistent progression is "knowledge" that's shared with future volunteers. I like the travel-paths idea and stopping to get stuff in various neighborhoods or points of interest. I like that it takes forever to use a healing item, encouraging more careful play. I like that the threat of infection chewing down your max health creates a sense of urgency. I really like that food items heal max stamina instead of health, and that max stamina drains naturally over time. But there is so, so very much not to like as well. The balancing is straight stupid. The weapons, the shop prices, the upgrade costs and benefits, and the enemy damage... all nonsense: - For weapons, melee wins. Period. Spiked knuckles are far more useful than grenade launchers. Half the late-game units literally have to be melee hit a dozen times because of a really dumb armor mechanic (even grenades don't work). Shotguns are horrible. Flamethrowers and automatics use so much ammo that they're almost useless and carrying them just weighs you down at the expense of your all powerful melee attacks. Pistols are the second-best weapons. - The shop-guy will buy anything for at least $1, but basically nothing for more than $3. Three empty plastic bottles are worth as much as much as a med-kit. It makes no sense at all. All you need to do is pick up everything you find and then sell all the literal trash at the first shop you come across. Then you can buy whatever weapon or ammo he's got available. - Fully upgraded, you punch faster than Jet Li, but you still can't manage to start your car in under 10 seconds. There are late-access upgrades that are so pointless (repair your car slightly faster) that even with infinite points there would be no reason to buy them, and other upgrades that are so essential that some in-game tasks feel insane until you get them (the speed at which you search shelves). - Zombies don't really hurt you at all, but a small fire on the ground can kill you if you go anywhere near it, even when you're fully upgraded. The early-game exploder zombie does horrific max-health damage if you haven't taken your meds, but the late-game version of the same enemy does just regular damage that you can easily heal. Some of this stuff is absolutely backwards and counter-intuitive. The areas look great, but are very drab and same-y. It's easy to get bored with with the aesthetic, even though it was done well enough. The game doesn't take you anywhere except to small square plots of outside space. There aren't really any interiors (with a very tiny exception). There aren't any city environments. Everything looks like the four screenshots on the store page - that's the full extent of the environments. You will see them over and over and over and over. They all feel like weird little representations of the places they're supposed to be, instead of being the correct scale with the right look. Also, the game is broken in a lot of ways. - Invisible fire that spawns underground can hurt you. In fact, it can kill you from full health almost instantly. - Sometimes you will get attacked by invisible enemies. - Elevation differences can make enemies unshootable even at close range. - Underwater zombies that pull you in can lurk in tiny puddles on the sides of asphalt roads. These puddles don't look anything like life-threatening traps, so good luck being mindful enough to avoiding them. - Items that you have simply won't appear in the sell page. - Duplicate items you don't have might appear in your inventory. - Zombies can disappear while you're fighting them. - You might suddenly teleport to an area of the map you've never been to and wonder where the hell you are. And then there are all the tiny little annoyances in the details: - You're regularly communicating with your home base via radio when they need to tell you something progression-related, but you have to find a different radio in the world to send back the "knowledge" you find. What? - Everything important in the game requires disposable batteries to collect. Batteries are king. Batteries give ammo. Batteries give guns. Batteries give you the supplies you need for permanent upgrades. Batteries extend your lifespan. You need all the batteries you can get your hands on. It's honestly dumb as all hell. At some point you'd think your character would seek out a few rechargeable ones, yeah? - The zombies are infected with a virus, but you end up fighting flaming skeletons? What? And when I say that this is supposed to be a virus-type zombie situation, I mean that your character is regularly taking an antiviral drug to extend their lifespan. How do flaming skeletons fit in? - Even if you never find a radio or send back the "knowledge" you've found, a different person back at base still learns and upgrades with it. What was the point of the whole radio mechanic? - I'm driving in a car and collecting supplies at each place I stop. Why can't my car hold some of these supplies? Why can't I store extra gas in either of the two gas cans that are visibly strapped to the roof of my car? - I can't drink water or fill my empty bottles from the running river? Why not? Has every living thing been relying on just bottled water to survive? - Why can't I ever turn my car around? I didn't have the battery I needed at the last stop. Now I do. Why wouldn't my character just go back for the life-saving drug she needs? Nope. Always forward. - Was this game planned to have a stealth mechanic added at some point? There are a couple of nods to stealth play, like the ability to crouch walk and one or two places where you can dive into a dumpster to hide, but as is there's no way that stealth is a viable option for a bunch of reasons. Super odd. - And the list goes on and on. Even though I enjoyed the game enough, I can't reasonably recommend it. It was at least as much frustrating, disappointing, and head-shaking as it was fun.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.