
The NOexistenceN of you AND me
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The NOexistenceN of you AND me
A mysterious girl appears in your room, and a simple greeting opens onto a surreal psychological horror story. This short visual novel gives you more than a hundred choices as you respond to her existence and explore the truth of you, the girl, and the world. Steam players rate the game 93%% positive across 20,454 reviews. Released December 15, 2024.
Credits
Lowest recorded in 36 months
$1.492025-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Vietnamese | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play style
The Steam PC version is a single-player visual novel with more than a hundred choices.
Language and audio
Interface languages include English, Simplified Chinese, Traditional Chinese, and others. Full audio is listed for Simplified and Traditional Chinese; English has subtitles.
03Frequently asked questions
What kind of game is The NOexistenceN of you AND me?
It is a short psychological horror visual novel with surreal elements.
What is the story about?
A mysterious girl appears, and more than a hundred choices shape how you respond as you explore the truth of you, the girl, and the world.
What situations does it include?
The description mentions scenarios involving a kingdom, strawberry cake, a time machine, and an adventure in the Silvery Forest.
Are livestreams allowed?
Yes. The description welcomes livestreams, including monetized streams.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I have extremely mixed feelings about this game, it was cheap the art was great but I don't think the writing really cut it for me. I enjoyed the philosophy in it (who doesn't enjoy philosophy tho), the theme about the self and existence is literally in the title of the game but I felt like aside of the anime girl the game is still quite empty. It wants to break the fourth wall and make you feel like there's a lot of things at play when really isn't. All of the choices you make in the game feel pretty obvious to what ending you're getting and outside of that meh. I'd say its good for an hour or two to see what it is about and how you like the characters (it's really cheap anyhow) but outside of that it just feels really superficial.Show moreShow less
Lilith is cute Lilith is lovely Lilith is graceful Lilith is charming Lilith is kind-hearted Lilith is the best Lilith is exsist Just LilithShow moreShow less
The NOexistenceN of you AND me. Sigh... I can't believe I have to give it a negative review. The game's art and style is totally beautiful, the OSTs are decent, the trailers got 100% of my attention and interest. Bought it ages ago in a very busy phase, looked forward to having the time to finish this game above all else. I was sure I was going to like it, the only question was "How much" ... And yet, when it came to actually delving into it, this game simply isn't that enjoyable at all. Art and character design: 10/10, love Lilith's design Voice Acting: 10/10, It's surprising a game this cheap is actually properly voice acted, sounds great too. Props to you Soundtracks: 8/10. Most of them aren't special, but did set the tone well enough. Battle of the Demon King would be the exception, way better than expected. Themes: 8/10. Decent directions to take the plot in general, fits the premise. Story...: 4/10. And I'd only give that 4 for the final endings having decent strength to them and making some of sense as possible paths, the rest of the plot was nothing remotely noteworthy. For a game with a primarily black, white and red design, it baffles me that no one thought to give the game text a standard black shaded box behind to be on or anything. Far too many words are slightly harder or jarring to read because they overlap onto some Lilith art or CG, or even some parts of the room or BG that happens to be white. On one hand, it feeds you the most basic of common sense, social cues, the most basic understandings of the world, as if it were deep material and you are entirely new and have zero knowledge of self and philosophy. Half explained well, half explained so over the place that it didn't help. On the other, it has things like Tulpas and Tulpamancers I have never heard of that it conveniently chooses to not explain properly at all. With the overall flow of the game, sure I can guess what they are, and on research, it is indeed close to the guess, but if this needs such a guess, why was all the other basic ♥♥♥♥ not of a similar nature when that is even more matter of fact? Is the material in this game wrong? .. No. But it's certainly not at any level that would make me have second thoughts on anything, think any deeper or anything else. Very basic. Nothing wrong with a well made basic story, but that's where this fails- execution and writing. I suppose the best way to describe it in short would be, I 'sort of' like the story, I absolutely dislike how it is written. Spoiler territory below, with good and bad aspects: I don't like the way it forces bad ends on you for not being extremely on Lilith's side in everything. Can I not accept her existence and still not be 100% fond of it? If you don't love her entirely, can she not be allowed to exist, as a being you're unsure of, a being you hate, or anything else? Killing her with constant screams of "YOU DON'T EXIST YOU DON'T EXIST" seemed cheap too, especially when most of my choices were either pro Lilith or just "...". Rarely did I go against her, it would have been better with some dots/gaps in the words to symbolize being unsure, or hesitation, as even though you know it is a fake world and you can't rely on it entirely, you still know that some part of you likes it, or will miss it atleast. It would have had a lot more emotion in that scene that way than make us seem like a super anti-fictional world self that will straight up destroy everything without a second thought. It is even stranger considering how our character supposedly struggles with the world so much that we can't even open the door to leave even when we decide to try, without her helping us out and doing it with us. You're telling me that this same guy suddenly got that level of God determination to destroy his comfort world in such a crude fashion with absolute ease? The existing endings themselves make sense, but needed more for what it is. Kill her and face the real world as a realist. Fiction doesn't matter, you can't sit in your own world forever. Fitting end. You give up on reality and rely on your Tulpa/Lilith wholly. You don't want anything else, Fiction is fine. Fitting end, unhealthy as it is. Can certainly see it happening. You let Lilith help you learn to accept the world, to be a part of it, to not retreat into your own world. You believe in her, but know she isn't everything. A healthy state of being, also a fitting end. But can there be no end where we kill Lilith, get out, only to realize... We were looking down on Fiction, and on Lilith? That while we knew the world had malice, we misunderstood how ready we were? that... we still can't really handle the world? that we just messed up? This kind of ending would have been a very nice prerequisite to the ending where we keep apologizing, give up and fully accept Lilith and nothing else. Good: The beginning "To deny this story and the choice you made" instantly made me think this would be a kind of loop/do-over story and this would fit after bad end, which I do like for being good setup of the overall plot. The idol song itself I wasn't into, but the bit on relationships after that is probably the best writing this game has to offer. Still basic, but it is something that anyone can see the real world application and state of, as opposed to things like "self" and perception that, while are amusing lines of thought philosophically, won't really make any difference to anyone's way of handling life, though they do tie into the relationship point with the subjectivity clash. Bad: "You are the protagonist of this game,sitting in your room,ready to pursue the path to win over a beautiful girl" Now this would be an okay line if this game actually had romance as a strong point, but this game's only "Love interest" being Lilith who just loves you from the beginning, through all loops, and will do everything you say no matter how ♥♥♥♥♥♥ you are, even in the bad ends, extremely dulls this sentiment. This is a story of unhealthy "Perfect" love, and while that is fine, this line absolutely fails for it. There are so many decent ideas brought up in name, yet never actually shown to truly bring in the emotional value. I understand the concepts themselves, and it could just be considered teaching us/the MC, but just throwing a hundred ideas into a head without letting one truly experience most of it is a shame. Like Scholar girl in the Morphean Paradox. Sure she talks about how even if she's a predetermined game char with a set role for the story, she can still make the most of her life, live life to the fullest... Except immediately after that, we never see her in there again. Is what she said correct? Yes. Does the story execution feel like it? ..Not really. Sure we see her after as Idol but that segment was random, and she didn't have many lines there either. For someone who wants us to be able to accept the world even if it means her own destruction, some of the forced choice progressions make no sense. Speaking to the stranger, learning how to converse with others even without understanding it all,only for Lilith to suddenly intervene and get rid of that scenario and ask to date. Isn't that a part of what she herself wanted to help the character do? To get used to the real world, understanding its ways, that sometimes, you go along with things even if you have no real idea what someone is talking about, or it's surface level small talk? Why stop that? Honestly though, for this price range, it's better than a lot. Decent voice acting, great art, you can see effort definitely went into this, and it'd even feel polished... if not for the story writing. I guess I just expected too much from this game myself, and can't bring myself to give it a good rating. Even more so considering its current Overwhelmingly Positive rating. This story writing is absolutely not worth that high, even at this range. Who knows, I might even change my mind and edit this to good someday.Show moreShow less
Okay, spoilers ahead but I'd read this to get a good idea on what this game even is This game is deeper than people might think at first At first, you might think this girl is just spewing basic philosophical concepts However Every aspect of this game is psychological horror if you actually know what the ♥♥♥♥ it is ACTUALLY talking about and what it is getting at in the bigger picture Every second playing this game if you know what it is getting at gives you a headache It's not about existence, it's about immersion, the game challenges you, will you get immersed or not? The protagonist represents someone who is completely immersed in fantasy to the point that he literally has talking furniture Then you have Lilith Lilith's name makes me believe all of this is intentional Lilith is a character that at first glance seems like a boring but trustworthy enough character But the deeper you go into the game, the more you realise she is trying to manipulate you, the player, into creating her as a tulpa, using this narrative as a method of doing so She speaks to you directly, as the player, by the end of the game, after the pretense of a "self-insert protagonist" is dropped She laughs at you if you hesitate before choking her, knowing fully that you have other choices in the game and that the bad ending is something you are funneled to The entire game doesn't let you save, so these actions are irreversible and affect things like the settings not being able to be changed to "MY" by clicking "YOUR" after killing her for example until you get another ending, giving you a sinking feeling that maybe you can't reverse it like in any other game Yet, when you get another ending, she is back like nothing happened, representing her manifesting again The fact that the protagonist, who is severely schizophrenic, is obviously meant to be a "self-insert protagonist" further enforces the manipulation that Lilith is attempting on you This game is not psychological horror because it is an aesthetic, this game is an active mental war Do you fall for the narrative that this girl lays before you to the point that, you yourself, become one with the fantasy? Her constant philosophical ramblings serve a purpose, to overwhelm you while overlooking key details she is manipulating you with She speaks of one specific repeated word, subjective Blended in with the truth, her main lie is the ideal that "everything can be subjective" This is a powerful tool of manipulation to those who are vulnerable It allows her to argue an emotional argument, above logic, through this narrative That she "exists" and that "Tulpas" are the way to showcase this A Tulpa, if you don't know, is a manifested schizophrenic delusion/separate personality as an attempt to help with trauma or lesser problems like loneliness There's a reason the protagonist is the way they are, after all There's a reason why he's so fragile and why his options are so fragile for the bad ending Because he is, quite literally, going insane from mental turmoil and ending up stuck in his mind The entire game, again, is just a front, but it showcases what Lilith wants YOU to do as the player Everything in the game is actually her manifestation, nothing is real within the confines of the game You can see this in the "Good Ending" where the protagonist accepts her as a Tulpa and goes outside, leaving her behind for later and, apparently, ending up getting a healthy life balance While that would be the case in a situation where it's just regular escapism, if it's a Tulpa that's a bit different, as that is apart of your mind which is now broken into pieces It is overall a very bad thing for logical thinking and critical thinking in general Lilith then speaks to you the player, like usual You stare at her and she stares back THIS is when the game unveils itself, but people might not be keen to notice when it takes 30 seconds waiting for each reply and 23 minutes to wait for the last reply Lilith speaks to you, the player, about everything in the game She speaks to you as if she wants something from you, showcasing her true colours, and she explains the truth of the game as well, that being it is her "Wonderland" that she manifested She continues attempting to paint everything as a good thing, but when she asks you directly, the player, to create her as a Tulpa, she hesitates, as if she knows it is wrong She says "never mind" and retreats back This one moment is what recontextualises the entire game in the lense I have talked about here This is why the game is psychological horror, the game showcases an unadulterated showcase of how people can be affected by escapism and how escapism can use them for its own ends While this game genuinely can harm vulnerable people, which is why I have qualms about this, I don't think this makes it a badly written game In fact, it's genius in how it does things It actively has a narrative that intentionally screws with you, showcasing things deeper than just being meta Lilith clearly wants someone like the protagonist in the good ending, which is why it is the "good ending" to begin with Because the entire game is Lilith's proposition to you, the player, on why you should let her exist By manifesting her as a schizophrenic delusion or a separate personality, you become one with her fiction It reminds me of Ib somewhat, but on a more personal level, a deconstruction of what people believe to be real, a deconstruction of creators and fiction This game is shockingly deep to the extent that it's really ♥♥♥♥♥♥♥ scary Good job writers, though a lot of people didn't really get the point but I get it since Tulpas aren't really a common concept normal people know about (for good reason obviously LOL) and this game's pretty long Plus if you're someone who is playing the game, I think there might be a chance you are the type of person that Lilith is looking for Vulnerable, depressed, perfect "prey" to bring into fantasy In that regard, she is more successful than Monika Because Monika had boundaries, Lilith does not The question is... Does she view you as prey? Or as a friend she simply wants to meet in real life? The answer is probably just an intense love, from an author to a reader To keep these characters alive in your heart And when that love goes further The author, Lilith, wishes for you to go one step further And make her part of your reality .... Thanks.... For slopping by .....Show moreShow less
this entire game is some dude's poorly written philosophy essay with an anime girl slapped on it so people would pay to read itShow moreShow less
The main theme of The NOexistenceN of you AND me revolves around a single question: Does she exist? One day a girl appears in your room, from that moment on, you're taken on a philosophical journey trough the concept of the "self" as perspective, as individual, as relationships, and the merge of all three. While the game is presented as a psychological horror, I personally wouldn't describe it that way. It has its moments, but it isn't a horror game in the traditional way. Rather more a introspective experience that asks you to question you perception about existence, connection, and meaning. Narratively, the game is short, it took me around four hours to reach my first ending. There were some parts I didn't fully understand on my first playtrough. The tone shifts quickly: from soft and joyful moments to thoughtful and philosophicaly ones that can feel overwhelming. Some lines genuinly warmed my heart in ways I didn't expect. Visually the games has a charming minimalistic style. The characters design are elegant with an nice artistic touch. The music is absolutely wonderful. My favorite track is “The Cozy Room,” which captures the mix of comfort and melancholy that defines much of the experience. In fact, the entire soundtrack complements the tone and enhances the atmosphere in every scene. The Japanese voice acting is also nice. Kokonoe Yukari’s performance as Lilith is gentle, emotional, and captivating. Her voice gives real warmth to the character. I’d love to see her in more projects. Even though I loved this game, I know it’s not for everyone. It’s best suited for fans of visual novels who want something short, quiet, and thoughtful, or for anyone looking for an entry point into more visual novels. If I had to point out a flaw, it would be how unforgiving some choices are. Just one wrong decision can lead you straight to the bad ending, and the lack of save points means you need to replay the entire section to fix your choices. Overall, The NOexistenceN of you AND me is a short but memorable visual novel. It leans more toward introspection than horror. It questions you, makes you feel emotions, and offers comfort to those who need it. The visuals are clean and expressive, the music is nice, and the voice acting makes it all feel natural. If you're looking for something thoughtful and quielty emotional, a story that will stay in your mind even after it ends, then, this game is absolutely worth your time. At last, at the end of the story, the question is asked again: "Do I exist?" To that, I'd answer: "Yes, you exist. And I wish to exist beside you." If you've ever struggled with loneliness, anxiety, or questions about your own worth, I hope this game, and this review, reminds you of something: You matter. Your existence is real. Your existence is meaningful. You are not alone.Show moreShow less
Excellent premise for a game, with great art but horrid writing and execution. It always feels unfair to not recommend small scale games that are fairly (in this case even cheaply) priced, but I really disliked the experience. I could sum this game up as: "what if, you're in Alice in wonderland, but there's no wonderland and the cheshire cat was a random ass anime woman that establishes she loves you from the get go?" My main gripe about this game is that its' writing is just like the first half of DDLC: Extremely plastic, takes no time at all for the character to bond with you, or for you to feel any kind of way before trying to make you question anything or ask you how you feel about anything. There is interesting dialogue, but it's always killed by Lilith reminding you over and over that she does not exist in the same plane as you do, not even leaving time to forget that at all. She's like an AI chatbot, but just the bad parts: being random, forcing connections that aren't there, overexplaining, and adamantly reminding you of what "is" and "isn't" at inappropriate times The responses we can give to her are also so exaggerated, if you attempt to be neutral, you're being negative. To me it feels like the dev bonded with the character during development and completely forgot that player didn't. I played once and got the bad ending, but I couldn't care about it. It didn't make me feel anything. Edit to add since some people talked to me about this review: I absolutely understand this is supposed to be philosophical and existential. But this type of interaction is as productive and interesting as debating nihilism with a rando on twitter. Talking philosophy doesn't work when you aren't invested in the conversation, this game fails in getting me invested and that was my whole point.Show moreShow less
would appreciate it if they provided the academic references for the ideas presented in the game.Show moreShow less
Note: I only played 1st Chapter for now and I don't know if I will play more. If I find something different after playing more I will update the review. Most visual novels and RPGs have a quite limited range of player choice, That's ok in most cases, because you play an established character and you cannot control them in a way that they would never act. This is the problem only in two rare cases - when the game tries to suggest that the character is truly yours and you can define everything about them (some of more hardcore RPGs or sandbox RPGs) or in the meta games where the distinction between the protagonist and the player is NOexistendN. This is the case here, as one of the first interaction with the main heroin establishes that you are a player, and she is a game character. Something that will come to the forefront of the conversation multiple times during Chapter 1 itself. How much more infuriating it makes the fact that the game presents you with those sophomoronic philosophy takes that you are forced to be awed by, not being able to question the logic behind them. Other meta games were able to bake this contradiction into their story. DDLC, which I feel this game is mostly taking from, along with the second game I will mention here, made the game an actual game. That is, there is real game between you and the meta element in the story - the Club President - that is pre-programmed and not flexible. There is an existing protagonist but there is also you. Not to mention that in the 3rd Act Monika is much more interested in asking questions than answering them, She knows that she is fallible and can be wrong on her philosophical takes. Slay the Princess has a meta-narrative which can be seen as the representation of the player, but is actually not. Undertale let's you express yourself in your actions, and every possibility is acknowledged. This game (as for 1st chapter) is just an outlet for somebody to show how much more intellectually superior they are than us, but the quality of presented takes makes me doubt it. It can get more interesting later, but I would need to find in me a will to play it again, and Chapter 1 didn't help with that.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.