

The Outlast Trials
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.








01About The Outlast Trials
In The Outlast Trials, prisoners of the Murkoff Corporation face Cold War-era experiments in brainwashing and mind control. Complete story-driven Trials and shorter MK-Challenges alone or with up to three other players, avoiding enemies by hiding and fleeing while carrying out disturbing tasks. Earn tools that can stun or blind enemies, reveal them through walls, and heal yourself or nearby allies; choose upgrades and perks to suit your approach. Steam PC reviews: 92% positive from 95,340 reviews. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Spanish-Latin America, and Turkish. Released: March 5, 2024.
Credits
Lowest recorded in 36 months
$11.992025-09-04 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-10
02Before you buy
Solo or group play
The Steam PC version supports solo play and co-op teams of two to four. Co-op is optional for mandatory objectives.
Audio and interface
Full audio is listed for English and Russian. The interface includes additional languages, including Simplified and Traditional Chinese; see the language list for details.
Controller
The Steam PC version has full controller support.
Content warning
The description warns of flashing lights, intense violence, gore, graphic sexual content, and strong language.
03Frequently asked questions
What are Trials and MK-Challenges?
Trials are immersive, story-driven therapies; MK-Challenges are shorter therapies set in modified or redesigned sections of existing maps.
What do players do during a trial?
They avoid enemies by hiding or escaping and complete disturbing tasks before they can leave. Tools can help with stealth, escape, enemy control, and healing.
Can I customize my character?
Players can create and customize a trial patient, decorate their cell, and choose tools, upgrades, and perks.
Is there an investigation element?
Players can collect documents and items intended to help prove Murkoff’s malpractice against its patients.
“Co-op, stealth and survival dread wound into one tight wire — at its best a panic-and-laughter horror for the right squad, held back only by too few maps”
Our Verdict
Critics call it middling, players call it a treat — who's right?
The most telling thing about this game is that its reception splits cleanly in two. On the critic side, OpenCritic's top-critic average sits at 72 in the "Fair" tier, and IGN handed it a 7; on the player side, 84,816 Steam reviews stack up to a 92% positive rate, parked firmly at "Very Positive." That gap — critics shrug, players rave — is itself the key to understanding the thing.

The cause isn't complicated: the fun leans heavily on co-op. Critic playthroughs are mostly solo or quick passes, and they struggle to reproduce the terrified, laughing, scheming atmosphere of a full four. Both sides are right; they're just reviewing two different games — solo, it's a decent-to-good pure scare; in a group, it's an unstoppable social-farce machine.
That mismatch in how it gets scored is common in co-op titles: a review has to land a number in limited time, while this kind of game's real charm needs time, familiar partners, and a few failures before it grows in. So when you read this one's score, don't fixate on the critic average — weigh the long-accumulated player word-of-mouth, because that's closer to what you'll actually get.
Who should buy it, who should steer clear
So whether to buy hinges on which camp you're in. The buy profile is sharp: you've got a regular co-op partner or two, and you want that terrified-yet-laughing, lean-on-each-other-while-occasionally-screwing-each-other high-pressure social horror. If that's you, it's well worth it. The skip profile is just as sharp: if you want a story-led, single-player immersion in one complete narrative, or you're chasing a vast content reserve good for hundreds of varied hours, or you simply want an action game where you can fight back and let off steam — it probably won't suit your taste. There's no strong throughline, the content's lean, and start to finish you can only run and hide, never strike.

One more group deserves a heads-up: if you don't have friends who can reliably squad up and you're stuck matchmaking with strangers, the experience takes a real hit — random teammates can flatten the difficulty into a cakewalk and dilute the fear, or drop mid-run and leave you stranded. So much of this game's pull is tied to those two words: familiar partners.
Its place, and the thing it won't hand over
Set back into the series and the market, this is Red Barrels' third Outlast game and the series' first multiplayer co-op horror — a deliberate change of shape. By report it was six years in development; they could have shipped a linear Outlast 3 faster, and chose multiplayer instead. That nerve makes it a real directional swing rather than a patched-together sequel.

Back to the question: will it be easily copied or replaced? My answer is no. Its strongest and least stealable move is turning "do I abandon my teammate" into a moral test, letting horror land — for once — through the cold calculations of co-op rather than jump scares. Dead by Daylight's adversarial contest can't conjure that same-boat pressure. So my verdict is clean: the quality is solid, buy it — provided you accept that its weight sits on atmosphere, co-op, and high-pressure survival, not a content explosion or story lead. Set the expectation right and the tension and chaos it gives you are very hard to find anywhere else. Round up some friends and suffer together. It's worth it.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
some crackhead started beating me and then told me to leave them alone like i was the problemShow moreShow less
Whether you go through the trials alone... Before reading this review, note that it is done from the perspective of the initial single player experience FOR those looking for a single player experience like the previous Outlast games. I want to clarify before continuing. This is a good, polished game. For those looking for a multiplayer Outlast experience, you're going to probably find that here. There is a non-zero chance (a pretty high one in fact) I'll be editing this review in the future, in fact. However, as someone who intended to largely (if not exclusively) play this as a single player experience (which the game's description does say you can do), I felt like my initial feelings deserve being heard by others who might be coming to this game hoping for an experience like that of the original Outlasts- the first being one of my favorite games of all time. The Outlast Trials place players into a myriad of situations and areas within which they are meant to fulfill their goals and then return to the home base. This is a fine start, but the problems arise for the single player when you find yourself being subjected to some of the restraints and restrictions of this being treated as an online multiplayer game: 1. You are restricted to three lives per therapy session, and you can't quit the game and resume a session from where you left off. 2. You cannot pause the game, even when playing alone. If players could join an ongoing game of their own accord with your input, this would make perfect sense, but not allowing players playing completely solo to pause a horror game seems a bit iffy to me. 3. If a player is idle for too long, they will be booted from the game, regardless of how much progress they've made and whether or not they were playing alone. Again, this is a decision that makes perfect sense for an online game, but considering you already can't pause the game and are on limited lives, this seems extra punishing for solo players. I found myself needing to step away to walk my dog, only to find myself having been booted to the main menu when I return with nothing to show for the hour of gameplay I'd engaged in up to that point. 4. When you are booted from the game this way, you don't gain any experience or rewards like you would have if your character simply died and ran out of lives. Again, this is a design choice that makes sense for the online aspect of the game: why reward players who were potentially dragging down their partners? On the other hand, one could argue a player who was playing alone is already being punished by the game enough by losing all of their progress. Once again, I do want to reiterate that this is a good, polished game. It's one I'd been looking forward to for years, and one that I could probably recommend to most folks in a broad sense... BUT it's one that comes with some caveats if you're going to come at it like I intend to (in order to get the most enjoyment out of it possible), and for those of you out there who these things might be relevant to, I think it's fair to go in knowing beforehand so you don't find out only after coming back to losing an hour of progress. Red Barrels, if you come across this review, know that I love your games and really think there are some simple ways to fix this. Maybe add an option to create an entirely separate profile for offline if you're worried about balance or something, so that at least players playing offline could play without having to worry about the online-exclusive restrictions that don't have anything to do with them? It could also make for a good means of practice for players who might like to work UP to playing online with others, without pulling anyone down. For now, I'm looking forward to the future of this game, but in the state it's in, as I said, I can't recommend it to folks looking for more Outlast.Show moreShow less
Here's an actual review of the game instead of overused memes. It's a PvE, match-based system with single-player or up to 4-player coop (including matchmaking to find groups.) You create a character with an average customization system, and seem to gain currency + experience by completing trials to unlock cosmetics, classes, class upgrades, and general perks to augment gameplay. Gameplay consists of varied maps, with objectives you need to accomplish while enemies roam around, collecting resources to aid you through the trial. Enemies and traps are scattered all throughout the map and can create different experiences each playthrough. I've played around three matches and had a blast with randoms, and with friends. The game optimization is great too, and I haven't experienced any technical issues or stutters. Looking forward to playing much more of this game.Show moreShow less
I'm leaving this as a negative recommendation not because the game is bad, I actually adore this game, which is why I don't want Red Barrels to avoid the slack they should get for using AI. This game has a wonderfully creative team, in both art, and especially writing. It hurts me to see a team like that supporting generative AI which is threatening the livelihood of creative people, in addition to it's harmful effects in several other areas of the world. This game is truly spectacular, it has amazing writing, amazing human made art, and gameplay that feels like it was tailored to be some of my favorite gameplay on the market, which is why I will continue to play. I beg for Red Barrels to hire freelance artists to do work they don't personally wish to do, I would have 0 issues and nothing but praise for the game if that were the case. (for consumer reference, Red Barrels uses AI for background framed photos such as painting, and some in trial posters. Red Barrels has a talented art team who have drawn many many assets for the game but despite profits on Outlast Trials, have not outsourced to replace AI assets) Please please please please please Red Barrels, remove AI from the Outlast Trials!Show moreShow less
Fun Christian game for kidsShow moreShow less
lying about having ai assets and then get forced by steam to include that u do is absolutely embarrassing and humiliating for respected cult classic game devs . . . Red Barrels isn't some struggling bedroom indie team scraping by like redditors cope by saying. They've been a relevant studio for over a decade with MASSIVE commercial success and a pretty big net worth with the Outlast franchise. This is an AA studio with the resources to do better. The "poor indie devs" defense doesn't hold up. Fine, use AI. However, this approach completely contradicts the artistic environment and storytelling that you have been using to discuss the games you created. The games are about corporations' greediness, yet you aren't better than Murkoff, which you are exposing as a disgusting capitalist company that doesn't care about people at all. It's called self-projecting: you talk about the importance of art yet don't want to spend even a big part of your money on artists who will draw these posters for your now AI-slop-filled game. What is the point of making fun of capitalism when you are its toy now too? The new trials feel worse too, like the team is spending more time prompting AI than actually refining bugs and game level designs. The coding, the instructions inside the trials, and the overall quality have noticeably suffered. I've been a long-time fan of Outlast, its atmosphere, and its approach to actual human made art, but this direction is a betrayal of what made the series special. Support human artists and actual art. Red Barrels can (and should) do better.Show moreShow less
400 arm wrestling wins, I cannot be defeated. If I catch ANY of you sitting at a table you're done for. Rest of the game is okay as well I guess. Pros: Arm wrestling mini game. Cons: Stupid babies thinking they can beat me at the arm wrestling mini game.Show moreShow less
I love this game, it got me hooked straight away. Playing solo, with friends, or with randoms is fun. The community here is very welcoming and really enhances the experience. But for a game with such great attention to detail, I’m extremely disappointed by the consistent use of AI art. Replacing these assets would make a huge difference in how I, and many others, view the game. I can’t in good conscience recommend it when I’ve never seen this level of AI asset usage in other games I’ve played.Show moreShow less
a naked man beat me then proceeded to say i was the problem 10/10 just like real lifeShow moreShow less
I like the game but the AI gen art really kills my enjoyment of the game. Quit being cheapskates and pay artists instead of putting this trash in the game!Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
