
The Room
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The Room
A mysterious invitation leads to the attic of an abandoned house and a cast-iron safe covered in strange carvings; from there you follow cryptic letters, turn dials, slide panels and open one device after another, in a journey where machinery meets myth. The Steam PC version is an enhanced HD release built for Windows, developed and published by Fireproof Games. Steam reviews stand at 97% positive across 30,557 entries. The game has been on Steam since July 28, 2014. Interface language options include English, French, Italian, German, Spanish, and Portuguese-Brazil.
Credits
Lowest recorded in 36 months
$0.692023-10-26 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
Steam PC edition data · 2026-11-08
02Before you buy
Play mode
Steam lists the game as a single-player title and includes Steam Cloud support.
Platform
The Steam PC release is built for Windows.
Interface languages
The Steam page names {supportedLanguages} as interface languages.
03Frequently asked questions
What kind of game is The Room?
It is a 3D puzzle game about opening an increasingly strange series of locked devices while following cryptic letters, with machinery meeting myth.
Who developed The Room?
Fireproof Games, an independent studio based in Guildford in the UK, developed and self-published the game.
When did The Room arrive on Steam?
The Steam PC release has been available since {releaseDate}.
How do Steam players rate it?
{rating} of {reviewCount} Steam reviews are positive.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The Room is beautiful, inventive, and dull as a door-knob. Which is to say not entirely dull, not without charm and interesting little bits and bobs inside that make it tick yet ultimately simple and unmysterious. This is not a puzzle game; not really. It doesn't ask you to invent clever solutions or solve difficult mysteries. I began the game taking notes, hardened by years of advanture games, room escape games, and so forth. It turns out the game never asked me to do anything unexpected. There were a few genuinely clever puzzles but only a few in a game that is entirely built around this sort of thing. That's a real shame---I find it's a bit odd to approach difficulty in these sorts of games because what is obvious to one is not obvious to another; suffice to say what challenge this game does have is primarily observational--it rarely tests your memory or your problem solving or your abilitiy to make hypotheses or logical leaps. Merely your ability to notice. For my part I found it easy and a bit boring. I kept hoping it would surprise me and prove fiendish but the only difficulties I ran into were moments when I knew I just hadn't clicked the right one of about ten things I knew I could click yet. It's a shame because games like this really shine when there are multi-lateral puzzles; multiple paths you can start moving down at once that feed back into each other, sure, and coallesce to a single point but that nonetheless allow you to move back and forth in a slightly less linear fashion.The trouble of course is that one designers leap of logic is another player's bloody-stupid-"who-the-heck-would-have-thought-of-that-nonsense?-that-doens't-make-any-sense!" But that acknowledged, I think The Room should have pushed much further into that territory. The movements and animations certainly were nice ... but there were so many points when it could have used expansiveness to make even it's simpler solutions more challenging or cool--but once you leave the large safe you leave it for good, progressing ever forward and never looking back to do intersting things with old, familiar objects. Our guide assured us our intelligence would see us through but all that saw us through was explicit codes written on the box in UV ink (close enough). No clues, no riddles no references as promised by the tutorial sequence. Even taking this game as a breezy secret-box sort of thing rather than a true puzzle, I feel it wasn't inventive enough in the right way to meet it's own mini-fiction square-on. It's a lovely object, but not a fascinating one. I was disappointed.Show moreShow less
Johnny is a successful banker who lives happily in a San Francisco townhouse with his fiancée, Lisa. One day, inexplicably, she gets bored of him and decides to seduce Johnny's best friend, Mark. From there, you have to open a mysterious box.Show moreShow less
"Wilkins, I'd like to commission a safe". "Very good, Sir. What are your specifications?" "I want it completely unbreakable." "Then you've come to the right place!" "And I want a hidden compartment on the side in which to hide the key." "The... uh... key to the safe?" "Yes." "Won't that be a security risk?" "Hmm. Good point. In that case, I'll have to build another compartment for my actual valuables and we'll put the key to that compartment in the safe." "That's not... really... I don't think..." "Shush, Wilkins! I'm on a roll." "Okay, to be extra secure, we'll put my valuables in a lockbox before locking it in the safe." "Ah! Now you're talking. We make lockboxes of the strongest steel and locks consisting of..." "Steel? That will never go with my furnature. No, the lockbox must be made from pure walnut." "Couldn't a thief just cut it open?" "Cut open such a work of art? It'll cost a fortune to make. Who would break that? Think, man!" "A fortune? On second thought, I think we can..." "Yes, yes, yes. The lockbox will contain a machine that projects a film displaying the password to a keypad that opens a trapdoor containing the key to the monkey cage containing a trained monkey that uses charades to tell you the name of the book whose first chapter contains the combination to the safe in which we'll store the vibroslap on which we'll inscribe the instructions for locating the hidden screwdriver which can be used to unscrew the compartment containing the valuables." <long pause> "What if they brought their own screwdriver?" "Don't be daft! What sort of ruffian would carry a screwdriver to a robbery?" "And you'll, uh, go through that every time you want to get to your stuff out?" "No. My butler will. I hate that guy." This is a hidden object puzzle game. Most gameplay consists of rotating an object in the center of the screen to locate a secret button or compartment which unlocks the next secret and allows you to proceed. I know some people love hidden object games, but others may be turned off by the fact that the entire game consists of searching for something you can click on. The game's biggest weakness is its mouse controls. Clicking and dragging the mouse across the entire screen is normally not enough to completely rotate an object, so you'll often be dragging the mouse back and forth across your desk several times to see the other side of something. Clicking is unresponsive since it ignores mouse input every time it animates anything... and it animates everything. As I suggested in the above dialogue, the objects themselves are a bit ridiculous and don't really make any kind of real-world sense. The key to this sort of puzzle game would normally be in trying to figure out what a mysterious object was used for and drawing logical conclusions about its function. However, when the objects themselves would serve no internally-consistent purpose, the game reduces to randomly prodding the object until the next puzzle activates. The good graphics and atmosphere don't make up for the poor puzzle design and controls. To make it worse, the game is bugged. The epilogue contains a puzzle where you're supposed to drag a gem to the center of a maze that rotates in three sections. However, when I get the gem right near the exit, it stops responding to mouse input... making it impossible to finish the game. Subscribe to my curator page here View my other reviews hereShow moreShow less
Amazing puzzles. Eerie atmosphere. No Tommy Wiseau. 0/10Show moreShow less
This game was not what I expected. As a Myst veteran player this game felt like a beginners' first puzzle game. The game will constantly nag you with hints and tips that are so obvious it hurts. "Maybe you should fit that star shaped piece into a star shaped slot". Other times the tips and hints will spoil any fun you may have at all. "Please don't pay attention to the upside of the box just yet!" Why not just let the players figure that out by themselves? Sometimes the game will follow logic and other times not. There is some supernatural magic logic going on through a pair of 'goggles' you use. For example, a part of the box will not open unless you've lined up your eyes to see a symbol. Only then will it open and proceed. If I've not seen the symbol it will not continue. Later on this kind of 'puzzle' repeats itself where it makes a little more sense as you require to rotate it. The story it tries to give you is poorly done and would have been better if they simply didn't have one at all. "There is something crazy inside this box!" Thank you for that input, You could have instead let the player play with their imagination during the game of what was inside the box. They have so little faith in the player that they ain't already curious that they are forcing it on to the player. It's a short, cheap and easy game. Unfortunately a very unsatisfying one. A waste of time.Show moreShow less
You're tearing me apart, Lisa.Show moreShow less
It's novel and relaxing, but many of the puzzles are "find the tiny button to click to advance." Not as smart and engaging as it may seem.Show moreShow less
You're tearing me apart, Lisa!Show moreShow less
Calling this a "puzzle game" is a bit generous. I'd say it's more of a "click and drag" simulator. The puzzles themselves require little effort to solve, most of your time is spent moving levers, turning switches, and manipulating keys to punch in the solutions. On top of that, the limited number of things you can inspect in every chapter practically screams the answers at you. The only time I ever got stuck was when I entirely forgot about the glasses. The game looks good, no question, but it lacks any depth.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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