
The Room Three
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The Room Three
Drawn to a remote island, you explore the rooms of an ominous mansion and solve tactile puzzles to pass trials set by the mysterious Craftsman. The Room Three expands the world of the earlier games while keeping puzzle-solving at its core. Steam player reviews: 95%% positive from 13,073 reviews.
Credits
Lowest recorded in 36 months
$1.492023-10-26 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-11-01
02Before you buy
Solo play
The Steam PC version is single-player.
Steam Cloud
Steam Cloud is listed for the Steam PC version.
03Frequently asked questions
Where does the game take place?
You are lured to a remote island and confined within the rooms of an ominous mansion.
Who devised the trials?
A mysterious figure known as the Craftsman devised them.
What is the central activity?
You solve tactile puzzles to navigate the mansion and its trials.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm honestly super conflicted about this release. On one hand it's extremely ambitious and I applaud Fireproof Games for their vision. On the other hand, the ambition fell short in a lot of places leading to a very impressive but somewhat daunting experience that left me rather unsatisfied. I should give some background here. I played and loved the hell out of both The Room and The Room Two and I even went back to play them in preparation for The Room Three. What I like most about the two games is their sense of scope in an otherwise small scale. The Room was all based around one puzzle box and each layer you got into got you closer and closer to the mysterious Null element like a weird, cosmic matryoshka doll. Everything was on the box and any backtracking you had to do was just a small space away. As a result of the small space, the sense of discovery was amplified with every flick of a switch, every dramatic reveal making something crazy that could possibly alter how you view the box entirely. When The Room Two came out, the scale expanded from one box to one room. The small space was just a little bit bigger but all the elements were close together still which allowed for bigger puzzles with just as big a sense of discovery. That said, while I understand the rationale for what Fireproof Games did with The Room Three, in my humble opinion, it doesn't work. The scale in this game is expanded even more to multiple rooms and even rooms within those rooms and with the new eyepiece mechanic, sometimes it's contraptions within rooms within rooms! Conceptually this sounds great, an allowance for larger, more complex puzzles with many moving parts would make the game very rewarding, right? Well, with great scale comes adventure gaming's biggest enemy for me... backtracking! Where in the other games, if you ever needed to go from one piece of a puzzle to the other, you would just go from one part of the room to the other at the very most. But with The Room Three, it seems as if you go from one room, get a piece of a puzzle that fits to another room, and then get another piece that goes back to the room you went to previously! And god help you if you forgot something because then you'll have to go back to the room you came from and THEN go back to the room you need to do the puzzle! Simply put, I do not think that the puzzles are suited to multiple rooms. I think this game is at its best when it's like the old Room games and you are confined to one room only. This minimizes backtracking and lets you experience the puzzles more immediately without all the go-between of setting it up. Also, just a nitpick, it's called The Room, not The Rooms. The shame is, the first parts of this game seem to understand this perfectly! I'd dare to say that the first chapter of The Room Three, the lighthouse, is one of my favorite pieces in the entire series! It's all confined to one room and the new eyepiece mechanic of projecting yourself into a small crevice is displayed masterfully! Each piece of the board you'd find opens up entire new mechanisms and places to discover all while minimizing backtracking because it's all confined to one room. Not to mention the utter coolness that was seeing the room itself transform around you as the new puzzle elements came into play! If the game was entirely made of scenarios like this, I'd easily call this the best game in the series. Unfortunately, most of the game REALLY likes to hammer home the fact that you can travel to different rooms now and I think the individual puzzles suffer because of it. If you like needless backtracking and tedious as ♥♥♥♥ puzzles, then the rest of The Room Three is for you! Do you like forgoing the cosmic elements of the setting in order to do absolutely riveting tasks like metallurgy? Do you absolutely love taking pictures of keys so you can use those pictures to weld a key? Three times?? Boy do I have a game for you! Do you like having your phone filled with cryptic symbols because you know you'll forget what cryptic symbol corresponds to what thing by the time you go through the seventeen thousandth room transition animation? Oh boy don't I have a game that's just for you! On top of the lackluster puzzles, the entire multiple endings thing is just stupid. Two of four endings are LITERALLY PALLET SWAPPED VERSIONS OF THE SAME ENDING CINEMATIC! That and the final ending doesn't require any new discovery on the part of the player, just activating the things you already have except at the same time instead of just one or the other. If that doesn't demonstrate how thinly spread this game is, I don't know what does. And the whole, "no hints from here on" shtick that happens when you go back and look for the ending bits takes away one of the most elegantly designed aspects of the series! I praised the previous two games to high heavens for having hints that give you just the right amount of prodding in the right direction without just giving you the answer and for the most part, The Room Three continues that tradition. Except if you want all the endings, you better not get stuck or wonder where to begin or else you'll just be looking up a walk-through. I hope I've been able to demonstrate my tumultuous thoughts on this game. On one hand, there are parts where this game is absolutely brilliant but on the other hand, there's parts that fall into bad adventure game tropes that the other two games narrowly avoided. I sincerely hope that they go back to basics with any further Room games. One room. That's it. After all it's called The Room for a reason. Unfortunately, there were too many bad parts and those bad parts seriously hampered my experience with the game. I wouldn't say I don't recommend this game outright BUT I don't recommend this game if you like what I like about the series. If you like complicated puzzles with classic adventure game stuff, you might like this! If you wanted something a little more innovative, play The Room and The Room Two.Show moreShow less
This series just keeps on getting better and better. Not only do the devs not believe in 'just porting' their game from mobile to PC they go all out to improve the entire experience and upgrade graphics, textures, the lot. Thanks for that Fireproof. The Room 3 is my favourite but it might not be everyone's cup of tea because it started out as a very casual puzzle game with 1 and has now evolved into a new version of Myst. It is now a very complex puzzle game which features multiple locations and 360 degree tracking. You 'walk' from area to area and now backtracking is a thing and the game isn't so linear any more. Oh, did I mention there are also 3 mind boggling, hintless endings to find? _____________________ PROS + immersion. The Room series oozes with immersive details, music, sound effects, lighting and just basically everything. The Room 3 never lets you escape to reality for a single second. You are just as trapped here as our protagonist is and you feel that with every click. + puzzles. This game has puzzles ranging from "slide this over to here", to....well the entire 4th Act which is one massive, complex escape room. The puzzles are beautiful in every way and the minds behind these puzzles need a clap because they keep coming up with fresh ideas all the time. No puzzle every gets old (well, until the final stage where you have to do the same puzzle 4 times to get all the endings). + polish. The Room 3 and indeed 1 and 2 have a level of polish that I admire, Nothing is rushed. Everything.....just.....works. the amount of care and dedication poured into these games is tangible. Literally. Everything moves like it should and has weight. _____________________ CONS - The mobile games are smoother. Maybe there is a programming thing involved but using the mouse feels like at points it stutters. I have played all these games both here on PC and on mobile. I have to admit the mobile experience is better. and that is not something I say often, if at all. - Finishing the same puzzle 4 times at the end was a bit of a drag.. ___________________________ This is my favourite entry to the series. It combines everything I love from the free roaming, to the complex puzzles, to the Cthulhu mythos aspect. There is so much cool stuff in this game. If you are a puzzle fan and have not played any of these games then I really envy you because I would love to play this whole series for the first time again.Show moreShow less
Veeeery overrated game. I hate to be the one with the unpopular opinion, but this game didn't do anything for me, not even as a time waster. First, I'll give credit where credit is due: the game has a nice presentation, graphics are good and give an old and mysterious atmosphere and I can tell a lot of love and effort went into designing many of the mechanisms (heck, some of the puzzle boxes were so adorable I wish they existed in real life!). But I'll cut to the chase: the puzzles are terrible at being puzzles. I can't really recommend a game that gave me zero sense of achievement, even with such a low price tag. Before you judge me, let me tell you I grew up playing and loving all kinds of point 'n click puzzle/adventure games during the 90's (all of Sierra's Quest series, Lucasarts adventures, Myst, Shadowgate, etc) and, more recently, the Talos Principle blew my mind in terms of plot and physics puzzle design, so I know what I'm talking about. Now let me elaborate: in The Room 3, half of the time you are confronted with strange mechanisms that you have no idea what they do. It's just an exercise of patience and scrutiny to find interactive parts, sometimes akin to the pixel hunting of old: can this button be pressed? can this gear be turned? sometimes they can sometimes they're just decoration. And when they do, you just have to watch how the mechanisms move and new parts keep unfolding, then rinse and repeat, there's no possible planning towards a visible goal, just keep clicking until there's nothing more to click and your prize is a random object to be used somewhere else. How can anyone get any sense of accomplishment from that? But it gets worse: the other half of the time you're confronted with menial tasks that don't even deserve to be called puzzles... they're just unnecessary interactive actions to achieve very simple and obvious goals: alright this key clearly fits this lock... oh, I have to use the mouse to turn they key; mmmmkay now I need to power on this machine... oh, I have to flip three contiguous switches to do that (why not just one?)... a lot of these pseudo-puzzles require you to align stuff, very obvious and easy stuff, as easy as tracing a straight line between point A and B...so basically the game likes to have you jumping through hoops to give the illusion you're solving and figuring out stuff, except you're not, they are things you can do while being braindead. To be fair, there's a 10% of decent puzzles here and there, but most of them happen near the endgame and are optional to reach the alternate endings. The rest of the time I found myself just going through the motions and after completing 100% of the game I can't say I enjoyed it. Completionism got the best of me, if this game didn't have achievements I'm sure I'd have uninstalled it after the first hour. My 2 cents.Show moreShow less
The Room Three is a series of puzzles nested in a great many rooms. The puzzles are challenging, but logical with a nice balance between difficult and not too hard. The puzzles are more ingenious than the first two games in my opinion. It’s almost impossible not to sit there fiddling around with a box or machine, pulling at its many bits and pieces trying to see what works. I highly recommend playing all three games in the series, starting with the first one, otherwise the dialogue will not make sense. But Room Three is the best in the series.Show moreShow less
So far the... "least likeable" game of the Room series. This edition of the Room series started out nicely, but it soon took a turn for the worse... When compared to the first two Rooms, this one decided to have the player walk around quite a lot. This really showed when there were pretty much no puzzles like in the first two Rooms. Having the player go around a mansion, looking for places that might fit a key really didn't work for me. Rather it took the focus away from the puzzles and made it an annoying "walk on rails to complete mediocre puzzles" -simulator. Having different endings really didn't help either, because to get all of the endings you had to walk around as mentioned before, complete mediocre puzzles to find pieces which you then had to use with the last mediocre puzzle. And when you get all the pieces, you then have to complete the last puzzle four seperate times. It saddens me to do this but I have to leave a dislike for this one... I REALLY enjoyed the first two Rooms, but this one left a bad taste in my mouth. And I ended up slightly bored and annoyed from all the walking (or more like gliding around) I had to do.Show moreShow less
I'm known for not being a (professional) reviewer on Steam. But let me try to describe my feelings about this game in one sentence after 9 hours of gaming: "It's definitelly one of the best puzzle games I ever have played and my GOTY 2018!" Great work, Fireproof Games! And now please release the fourth part of the The Room series --> The Room: Old Sins on Steam. Thanks! ;-)Show moreShow less
As a keen puzzle game fan, I wanted to like The Room Three but I found myself struggling to do so: - The puzzles weren't very satisfying - most of the times I got stuck were because I missed some pixel-hunting that I should have done. Most of the remaining puzzles were blindingly obvious (of the put-the-key-in-the-appropriate-lock variety, then wait for machinery to move, then put the next key in the next lock) or lacked logical reasoning. A number of puzzles solved themselves while I was toying around with them randomly to figure out what they were about, which isn't a good sign. Low point for me was late in the game where you are made to play a three-button dungeon-exploring minigame that takes forever, doesn't really have any ideas in it and feels a lot like "filler". - I found the mouse controls annoying - particularly for some puzzles where pieces needed to be placed precisely yet, even when my cursor was stationary, these pieces oscillated wildly. - The graphics are nice, but the story didn't really engage me and as a result I didn't feel the atmosphere that the game was clearly aiming for. If you're looking for something to keep your mouse hand occupied for a while this will do the trick, and for £5 it won't set you back too far, but I wouldn't recommend it.Show moreShow less
Very beautiful puzzle game with great graphics and textures, camera animation is nice too, the atmosphere is amazing and the feeling of being there is great and convincing.Show moreShow less
Room 1 and 2 was amazing, this one was overly conviluted. more like hide and seek than a puzzle game. there was some good puzzles, and it was more story based. but going room to room searching for the thing you are meant to click on. Through painfully slow traveling animations. in room 1 and 2 all the puzzles are right in front of you. and they were all thought provoking, not a click athonShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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