

The Scroll of Taiwu : Beyond The Dome
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About The Scroll of Taiwu : Beyond The Dome
As heir to the Taiwu clan, travel through a randomly generated wuxia world, learn martial arts, form relationships, and build a village. Combat, crafting, and management feed into a generational struggle against a powerful enemy. Steam players rate the game 65%% positive across 56,683 reviews. Steam PC interface languages include English, Simplified Chinese, Traditional Chinese, and German.
Credits
Lowest recorded in 36 months
$15.912026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Languages
Steam PC lists English, Simplified Chinese, Traditional Chinese, and German interface support, with subtitles. Full audio is not specified for these languages.
Play mode
The listed play mode is single-player; controller support is unspecified.
03Frequently asked questions
Does each playthrough differ?
Yes. The description says maps, NPCs, and enemies are randomly generated for each world.
Can I build a village?
Yes. You can build a village and manage its industries.
Does the game include family and succession?
Yes. Marriage, children, and passing martial arts skills to the next heir are described features.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
WE NEED ENGLISH!!!!!!!!!!!Show moreShow less
After spending a significant amount of time with Scroll of Taiwu, researching the game's systems through both the in-game wiki and extensive Chinese guides and forum discussions, I've come away disappointed by how little substance there is beneath its enormous surface. At first glance, Scroll of Taiwu appears to be a deep sandbox cultivation RPG filled with complex systems, faction politics, character relationships, crafting, management, and martial arts. In practice, almost all of those systems ultimately exist to support one goal: preparing for a sequence of eight boss fights. The game's progression loop quickly reveals itself. Identify the next boss, determine its weaknesses, then either build specifically to exploit those weaknesses or simply accumulate enough stats to overpower it. Nearly everything else in the game exists only as a means to facilitate that process. The biggest issue is that very little side content feels worthwhile. Most activities consume valuable time while offering rewards that can usually be acquired more efficiently through other methods. Once you understand the mechanics, much of the game devolves into an end-turn simulator where you're simply waiting for resources, relationships, or training progress to accumulate. Unfortunately, the combat doesn't carry the experience either. Compared to games like Tale of Immortal, combat feels relatively uninteresting and lacks the excitement needed to justify the amount of preparation leading up to it. Since the boss fights are the primary destination of the entire progression system, this leaves the game without a compelling payoff. The problem becomes even more apparent when examining the game's individual systems. Martial arts acquisition initially appears flexible and immersive, but in reality it's largely deterministic. Need a specific technique? Go to the sect that teaches it, befriend a sufficiently skilled member, and learn everything you need. There's little discovery, experimentation, or meaningful uncertainty involved. Once you know where the abilities are located, acquiring them becomes routine. Itemization suffers from a similar issue. Crafting eventually boils down to creating exactly the item you want. Materials are generally straightforward to obtain through harvesting, trading, or NPC interactions, meaning gear progression lacks the excitement of adapting to unexpected finds or making difficult choices. Town management sounds like a major strategic feature, but in practice it mostly functions as a money and prestige printer. Rather than presenting interesting management decisions, it primarily serves as another mechanism for obtaining resources needed elsewhere. The NPC system is perhaps the most disappointing of all. Relationships rarely feel organic or engaging. Instead, social interactions often amount to repeatedly challenging characters or sharing random pieces of information until they like you enough to provide whatever benefit you're seeking. For a game that places so much emphasis on its living world, the characters themselves feel remarkably mechanical. What ultimately surprised me most is that Scroll of Taiwu's greatest strength should have been its systems. The game presents itself as a complex simulation where numerous mechanics interact in interesting ways. Instead, most systems are shallow, deterministic, and exist largely in isolation. Once you understand the optimal path, much of the mystery disappears and the experience becomes surprisingly linear. In the end, I found it to be an extremely lackluster experience and one that I would struggle to recommend over the many stronger cultivation and wuxia games currently available.Show moreShow less
We need English translations!!!Show moreShow less
I waited for this game SO LONG that my original steam account already became a hand-me-down to my son. I also had 0 expectations for this game because I was tired of waiting. But hey you know what, I talked ♥♥♥♥ about them for two years of their development behind closed doors and I should apologize by giving them another chance and try the game out now that they proved they really WERE working on the game instead of running with the money, right? So I did. And somehow this game showed me it's possible to be disappointed by 0 expectations. So this is what happened in my 4 hours of playing this game, using my 500 hours of old EA knowledge to guesstimate and figure out the obtuse mechanics that are opaque and hardly intuitive for a new player: Foster dad wants crickets. I catch crickets. I do Monkey sidequest. COMBAT Combat is now more active and faster paced, but unless you went into Keybinding menu to look at the controls, you don't even know what the hell to press. The game flashes with a symbol for left mouse click and D to move forward for like, 2 seconds and that's all you get for how battle controls work. What they don't tell you: How to move backwards How to attack How damage works Why you can't move for a few seconds How to use skills But you know what? I played EA for 500 hours, I figured it all out so this is not why I am upset about this game, hardcore games require a bit of brain juice to get going, you know? Ezpz, low IQ shouldn't play this game. So I go through with the story and exit the beginning valley and head into tutorial village. Tutorial village chief is a madman and asks me to get him some Wild Grass to feed his crickets. Ok, no problem, wild grass right? I'm a high IQ megagenius, what he means is probably "Go gather some food and herb resources." I played EA for 500 hours, I know how this works. I step out of town and 3 NPCs accost me to tell me their sobstories or some such and give some basic semblance of choice at the beginning that I won't spoil for new players, but after their sobstories they scatter to the winds for you to find where the hell they went, totally optional, without telling you how to look for them. But I played EA for 500 hours so I know to look for the little person symbol on the map and talk to them one by one. Then you do the Cricket tutorial with the kid NPC, and the cricket game tells you NOTHING ABOUT HOW ANY OF THIS ♥♥♥♥ WORKS. All it tells you is how to initiate a cricket fight. Which is about how much I learned in my 500 hours of EA time, so whatever, you watch the autobattler go until one side wins or whatever, someone more cricket-savvy can judge this part of the game, not my cup of tea, moving on. Then edgy-girl NPC gives you her sob story and promises to teach you martial arts if you spar with her. Without telling you how to spar with her. But I know how to spar with her because I played EA for 500 hours and then I found out she gives you nothing if you spar with her. Then you talk to ♥♥♥♥♥♥♥ NPC who tells you to do bad things instead of doing these inane quests to get what you want, but I want to experience this in full so I ignored him. Finally, there's a poor tortured soul who wants to help you finish this quest and tells you how to gather food. So I gather food. Now, bit of context here because OF COURSE YOU NEED CONTEXT FOR ANYTHING IN THIS GAME: When you gather food, you get a number of Food as a generic resource. But SOMETIMES, there is a SMALL CHANCE to get an ACTUAL FOOD ITEM that goes into your inventory instead of being a number in your resource bar. I DID NOT get ACTUAL FOOD ITEM. I got 124 UNITS OF FOOD. I take 124 UNITS OF FOOD to crazy old man who wants wild grass. No response. Ok, I figured it out, I need ACTUAL FOOD ITEM. Except now there's BARELY ANY FOOD ON THE MAP TO ROLL FOR FOOD ITEM. ♥♥♥♥♥♥♥♥. So I pass the month looking for more food tiles. Still no random food, ♥♥♥♥♥♥ luck. So I go back to the ORIGINAL tile where there was plenty of food and has respawned due to season, where the guy who was helping you out is just standing. And he was like "yo bro I got you here's some WHEAT" Horray, I got my Wild Grass, ok that was on me, maybe they had a failsafe in the UNLIKELY CHANCE YOU STAND STILL DOING NOTHING BUT WAITING FOR A HANDOUT. So I go back to crazy old man who wanted Wild Grass. "YOU THINK THAT'S ENOUGH FOOD?! GET ME MORE!" So I go back to helpful guy. Nothing. I go look for food. Nothing. Month pass. Helpful guy gives me another wheat when I visit him again, I'm starting to see a pattern here. So I go back to crazy old man. "YOU THINK THAT'S ENOUGH FOOD?! GET ME MORE!" But then quest dialogue continues, "Maybe it's not the food number, you have to COOK the food!" Great, NOW you tell me how to access Cooking mechanic. So I cook the food, pretty straight forward here... Then I give it to the crazy old man, and then we find out the crazy old man is keeping you in the village on purpose. Badabing badaboom, things happen, the tutorials were very convoluted and confusing and was like one of those forcefeeding tutorials where you must do everything they tell you to do, except they tell you nothing and you have to figure things out for yourself, ok, no problem, I played EA for 500 hours I can handle it. So then this happens and that happens and finally you chance upon the titular TAIWU VILLAGE where it will become your main hub and main center of gameplay! Finally! The game is about to open up! Oh, by the way, this is where I hit my 2 hour mark. So then I head into the Taiwu Village, the cutscenes happen, you're crowned the king of Taiwu village... And in the EA, this is where you're tasked with rebuilding the Hall of Taiwu. In the new, improved, updated version? They talk about how there's this sagely immortal living in the mountains. Meanwhile, silently in the background, you are given access to building the Taiwu Village with no fanfare or anything. But I played EA for 500 hours so I know what to do, I searched all over the entire freaking screen to find the tiny little hammer that's the Build button, and build a Hall of Taiwu. Then I skip TWO ENTIRE FREAKING MONTHS BEFORE THE GAME OPENS UP THE NEXT QUEST, AS IF THERE'S ENOUGH GAME OPENED UP FOR ME TO FILL UP AN ENTIRE MONTH WITH ACTIVITY, before I can visit the sage in the mountains. Which opens up the sword tombs. So one of the sword tomb spawns a nerfed boss ghost to attack the village. I played the EA for 500 hours so I know this is a tutorial for the invasion mechanic, ezpz. I go out to meet the ghost in combat. With a bit of cheese I won the fight, and "The apparition dissipates and appears again at sword tomb." Ok, maybe the fight was a little too hard for people who didn't play EA for 500 hours and I was meant to lose. So I lost on purpose. Back to title screen. Ok, you know what? Maybe it's a MORE FOOD situation, so I killed the apparition 4 times. Nothing happened. Finally, I am stumped. So after an entire hour and half of beating the apparition up to no avail, I look up the forums. "You have to let the ghost enter Taiwu village." OOOOH, ok, let me just TWIDDLE MY THUMB SITTING IN MY VILLAGE FOR 3 ENTIRE MONTHS (90 DAYS OF ACTIVITIES) WITH NOTHING TO DO UNTIL THE GHOST FLOATS OVER TO ASSAULT THE VILLAGE. This is the TUTORIAL, mind you. When it finally came, I blew my 3 months of pent up load in her face. "The apparition dissipates and appears back at the sword tomb." I WAS SUPPOSED TO ♥♥♥♥♥♥♥ LOSE HERE?! So I Alt+F4'd to savescum to rewind this month instead of WAITING ANOTHER 3 MONTHS but I needed to tell my story here first. TL;DR - After improving the game for 2 years behind closed doors in a circlejerk environment where they shut out all outside negativity, this game has become inherently inhuman in its gameplay design. It's kind of like asking for a bowl of soup and they give you a bowl of top quality engine oil, and you're not a robot... Or are you?Show moreShow less
For some reason I found this game is more addictive than any other games I played before, include Rimworld and M&B. It's an extremely complex Wu Xia/Kong Fu world simulator. Managing your own village, learning new style from different guides and practicing them, finding a good partner and get married, those are just some examples from the huge amount of actions this game allows you to do. And the story doesn't end when your character dies. Taiwu has a sophisticate inherit system, and which is actually one of the core elements in this game. It's not posible to beat the game within one or two generations. Selecting and cultivating your inheritor carefully to make sure the next generation is stronger than the last, is a necessary and fun part of the game. It is also a living world. In such a small game, hundreds of charactors have their own everyday life and relations just like yourself. Like in Crusader Kings, charactors don't really have very complex AI but the way the system work make you think they are alive. If you pay attention to NPCs' life, you would find many interesting storys that can be a Wuxia fiction by themselves. The combat system is not completed yet. The current system favors those styles that causing directly injure rather than debuff. So some famous style is totally unuseable in the game(Tai Ji is a lie!!). The KongFu system is too huge to describe by simply writing about it, you would have to try to understand how it work. Let me put it in this way: it fullfill every wet dream you ever had about a world of KongFu(more precisely, WuXia). The UI is anti-human, it must be change. Saving is not stable. Considering how much time and energy you could put on one family line, it is simply unacceptable to see your save break. As an early access, the developer already let us see enough potential. Thank you and please keep going. Hire a professional programmer if you can afford please, because you deserve a rest and the game deserve a better frame.Show moreShow less
Whilst I have enjoyed the actual gameplay so far, the utter lack of any manual save system makes this game a chore to play. With its dense systems with so many interconnected parts and a vibrant world to explore it would be an incredibly fun time if you had the ability to save your progress mid month as taking the time to read and understand the systems takes time and real life can get in the way of playing whilst you are halfway through a month. I am sure that with practice and understanding a lot of the decisions and gameplay can be progressed through quickly enough that experienced players can manage just fine but for new players or even those who cannot have long play sessions the lack of ability to save and pick up from where you left off is crippling to the initial onboarding of the game and means I cannot recommend it. I hope in future there will be some patch to allow manual saving.Show moreShow less
in the top yellow button, you can change the top setting to english.Show moreShow less
Edit: 6/29/26 They have further broken the english translation, the 1.0 release is a meme, this is more like 0.9 Can't give a neutral so I'll just share some information regarding why the game is getting review bombed by the chinese. Basically, it's best to start off with a history of the game. Taiwu has been in development roughly 8 years now, and many major systems have been repeatedly overhauled. 1.0, was no exception for some reason. 1.0 came with english translation, and, for some reason, a rework of several major systems, something you typically try to avoid in a final release. Surprise surprise, it's a mess. Like really a mess, we've had multiple hotpatches this week to fix bugs that should've been caught in QA (Which I've heard, some of these features weren't even in the QA they do), and one of those hotpatches ended up partially breaking english localization. There's a mod that fixes some of the broken localization (Which released within like 6 hours of them breaking it), but it's not all of it, and as of 6/25/26 it is still not fixed. By the way speaking of English localization, like half the default random names are too long in the english version to be considered valid. There's a mod to make the names unlimited length, so clearly it's a simple issue to fix, they just, haven't. Pretty sure that issue is also resulting in a lot of the default random names not properly generating since I've seen a lot of new names since I installed that mod. Anyways a quick run down list of the things new in 1.0 -English Translation (Hint: It's on the front page, in a dropdown menu) -Bunch of new AI on AI interaction features (which were untested it seems, as now your wife and sons are trying to commit self destruction by duel against everyone, and your wife is cheating on you) -I believe the entire Taiwu Codex is new (Very detailed, terrifyingly detailed, best part of the update) -That voice acting in the little cutscenes near the start of the game, highly recommend you watch the first one on an old version, I have no idea what they were smoking, there's a reason the sound of women is optional in ACS and they completely ruined the cutscenes gravitas. -The entire encounter system was reworked, which significantly effected the balance of the game, and how you get loot, this was also the main use for Fine Arts, which is now just, gone for generic click tile to move. Old way was certainly very unique, sad it is gone. -The entire UI was trashed, some is better, but most is significantly worse, and all the stylization is basically gone in exchange for a mobile looking one. -How resource gathering worked was changed, you used to dispatch villagers to tiles in the world and they worked it, now it seems to be just passive gen in the village by moving resource nodes in with a maintainence building. Used to be the biggest reason to bother keeping on track of bandit camps and other enemy spawns. -Achievments -Entire debate system rework (so far I enjoyed the old more) On the UI -The UI is a very case by case scenario on what is better and worse, if you're describing purely looks the old is largely better. The new UI is usually more information friendly though. Usually. You see they decided to separate several UI, including the Equip UI into multiple pages, and it's really annoying. They also for some reason, seem to have removed the ability to heal in the breakthrough screen, which is vital to the gameplay. So now you have to exit out of the breakthrough menu to go heal your self, and then go back in. Continually. It's in the menu on the right, by switching to health tab. Used to be one button away in the old menu. Anyways I haven't found everything yet, the last version compatible with english patches that I could find seems to no longer be on steam. Oh well.Show moreShow less
I hope this review/introduction is helpful to those non-Chinese speaker but interested by the the trailer. According to the develop team, the mechanics and frame of this game is 90% complete, but only 30% content is covered for the current version. Still, I already spent 100+ hours of my time in a week since this game was released. The Scroll of Taiwu is definitely one of the best independent rougelike games I’ve ever played, and it’s my most anticipated strategy RPG in near future. The game is based on an ancient Chinese Wuxia world-set, but perhaps borrowed some concepts of Chthulhu which makes it an interesting mix: There is a threatening being known as Xiangshu (相枢), which slowly corrupt people’s mind and once nearly destroyed the whole world. And the characters you play are the successor of Taiwu (太吾), who hold a Saint Sword (伏虞剑) and are supposed to stop Xiangshu and save the world. The work will continue for generations, so after the first character dies (get killed or just reach his/her age), you’ll play his/her successor, who could either be the son/daughter, or a companion you had (your decision to make). The skill you learnt will be passed on by the Saint Sword, but because each character has his/her unique status which may or may not be suitable for the build you planned, you should plan very carefully before making decision about the successor of your current character. The game is a turn-based sandbox RPG, similar to Taiko Rissiden, you spend your action point practicing skill, visiting different places for adventure, or collecting your resources to build your base (Taiwu Village). After all your action points spent, you enter the next month and may encounter random events depending on what you did and who is standing next to you. There are two different types of skill trees: one is fighting skill and the other one is your life skill, for both skills, you need to collect relevant skill books to learn, and practice/breakthrough in an appropriate building (both require your action point). In current version, there are 15 factions in the game where you can learn different skills, but you can only learn the very basic ones at the beginning until you earn enough support from other members in the faction to unlock the next tire. Furthermore, ‘learning’ the martial art (fighting skill) is merely the very first step, in order to master each skill you also need to meet different requirements, which can be a life skill, or your character stats (by the way, you do not simply gain exp and ‘level up’ in this game, you only get a higher stat by ‘equip’ a skill you learnt) I’m not going too deep to the complex fighting mechanics, which may worth a whole wiki site to explain, and I’m going to list a couple of other things you might find interesting: 1. Completely random but interesting interactions between npc: all NPCs in this game live their own life (or even next-life) which may or may not has anything to do with you. They fall in love, get married and have a family, become enemy or best buddy with other NPCs. Although there isn’t much lines they speak (which may because this game is still in Beta version), but it makes you feel that each character has a unique personality and life. 2. Beautiful but somewhat realistic Martial art combat display: finally, the martial art skill is no longer one slash followed by a beam of laser or something. I also believe each fighting skill has a unique animation. 3. Cricket Fight: You gotta catch 'em all! As I said a number of times, this is still an early access version so the game still have a number of things need to be improved: NPC’s AI and their action is a bit too random and sometimes seems ‘very wrong’, the content in late game might be a little repetitive, the game only automatically save after each term and sometimes you have to be a save-scum to roll the best results. And most importantly, this game only has Chinese sub at this moment and probably for a while. But please understand and give the develop team just a little more time (considering it only has 4 formal members in the team up to this point, and believe or not, they are basically self-funded during the process of developing), there will be a masterpiece in one or two years.Show moreShow less
What is the point of having a grand global release to get more players if patch notes are excusively in Chinese?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.