
The Stanley Parable
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The Stanley Parable
The Stanley Parable is a first-person exploration game that sends you through a story as Stanley while also insisting that you are not following a story at all. Contradictions keep unsettling your choices and the rules of games. The Steam PC version is categorized as single-player. Steam player reviews are 92%% positive across 40,338 reviews. It was released on October 17, 2013.
Credits
Lowest recorded in 36 months
$7.492023-08-18 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Russian | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play style
On Steam PC, this is a single-player, first-person exploration game with full controller support.
Language and audio
The interface includes English and other languages; English has full audio, while German is among the subtitle options.
03Frequently asked questions
What kind of game is The Stanley Parable?
You explore from a first-person perspective as Stanley—or not. The game repeatedly challenges its story, choices, and the rules of games.
Can I play solo?
Yes. The Steam PC version is categorized as single-player.
What distinguishes this version?
The description highlights new content and ideas, plus Kevan Brighting's voice work; the game is based on the 2011 Source mod.
“Ever wondered what it feels like for a game to argue back? A British Narrator calls your shots before you make them — defy him and he improvises right back. Two hours a run, no combat, no grind: the whole pitch is that tug-of-war with a voice.”
Our Verdict
Pull the six lenses together and The Stanley Parable is the kind of game you can hardly recommend to everyone, yet can hardly route around either. It is not flawless, but it pulled off something almost nobody else has.
The mouthiest one in the 2013 walking-sim class
Around 2013 the walking sim and the meta-narrative were just stepping into the light. Dear Esther from 2012 broke the ground; Gone Home arrived the same year as this one, and together they pushed the no-fail, no-combat, tell-it-through-space-and-text form into the mainstream. Within that class, what makes The Stanley Parable singular is that it made the narrator an adversary — everyone else's narrator tells a story, while its narrator picks a fight with you.

On reception it landed an 88 on Metacritic across 47 critics, an 8.8 from IGN, a 9.0 from GameSpot, and on Steam the original sits around 92 percent positive across more than forty thousand reviews, rated Very Positive. For awards it took the Audience Award at the 2014 Independent Games Festival and picked up BAFTA and D.I.C.E. nominations in writing and performance. For a work from a small team that began life as a Half-Life 2 mod, that scorecard speaks plainly to its weight at the time.
It also bears noting how it aged into its reputation. The original sold around two million copies on word of mouth, and its lead designer Davey Wreden went on to make The Beginner's Guide, while William Pugh founded a studio and eventually built Ultra Deluxe. The original was not a fluke; it was the start of a whole sensibility, and that pedigree is part of why critics still reach for it when they explain what a game can be.
Who should buy it, and who should steer clear
So who is this actually for? If you are curious how a game can hold a conversation with you, if you relish the feeling of being toyed with by a clever voice you cannot get the better of, and you do not mind a short runtime, then its two-hour first run is close to a sure thing — you will laugh, you will freeze, you will not be able to resist taking the other door, and the Narrator will catch you mid-stride. Anyone who loved an author-driven meta piece like The Beginner's Guide is its natural audience.

Flip it around: if you sit down wanting solid combat feel, stat progression, or a big open-world map to roam for hours, it will most likely disappoint you, and that "is that it?" will surface inside half an hour. There is nothing here to optimize, no build to chase, no skill ceiling to climb toward. There is no traditional gameplay loop to grind on; what it sells, instead, is a one-time, intense, and genuinely unusual experience of being teased and outsmarted by a Narrator. Be clear with yourself about which one you actually want here before you step into this office.
A decade on, it still hasn't really been replaced
Finally, the thing it is hardest to replace. Across the past decade the meta-narrative descendants have come thick and fast: Pony Island disguises itself as broken software to scare you, Inscryption cons you with a tabletop game nested in layers — both clever, but more in the business of setting a trap on you and waiting for you to step in it. The Stanley Parable is the one where the Narrator is with you the whole way, watching you, improvising against your every step, and that live tug-of-war of being eyed and ribbed by a voice that still cannot quite stop you is something very few works have pulled off this loosely or this precisely.
It made your own disobedience the gameplay, and that single move turned it into the headwater for countless games that followed. It kept showing up on best-of-the-decade lists with a looseness others have never quite learned to copy.
It will not be everyone's dish. But for anyone trying to understand how a game can speak to you, talk back to you, and beat you to your own punchline, it remains the one lesson you cannot walk past — and you can learn it in an afternoon.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Whether or not you feel you have gained anything from the Stanley Parable will depend on how much you value a minor metaphorical critique on ‘gaming choices’ and if so, whether or not that is worth it in direct relation to the amount you spent. In a nutshell, this ‘game’ is essentially an attempt by you, Stanley, to discover what has happened to your co-workers and bosses, all of whom have completely disappeared. That’s the game in its entirety on a superficial level without giving away any spoilers. The underlying message is regarding the choice, or the illusion of choice, that modern video games allude to offer. The developers seem to be responding to games such as Mass Effect, that suggest they offer the gamer real choice in the outcome of the narrative yet in reality the gamer only has a couple of options dressed up in different clothing. There is a clear critique here regarding the nature of ‘choice’ in the video game industry and while it is welcomed change for video games to include a metaphorical message (beyond the simplistic), these messages and critiques should not exist in a vacuum, devoid of any gameplay. The point being that, there is a thought provoking message here, but this is not a game. Stripped down, the Stanley Parable is a game of ‘walk and listen’. Yes there are some interesting points mentioned by the narrator relating to conscious decision making, but this same message could have been offered through or alongside gameplay features that stretched beyond walking around a corridor. Quite simply, this is a lecture, a chore of a lecture that unfortunately lasts for 2-3 hours before you realise you could have just read the same underlying message in a free online article in about 10 minutes without being subjected to this gaming con artistry. Clearly there is a sense that the Stanley Parable is offering some ‘high art’ by not including actual gameplay, or that this ‘genius indie title’ will have your head scratching. There is a suggestion that if you ‘don’t get’ intelligent games that you won’t appreciate the Stanley Parable, that you can’t grasp its deeper message. Well, that is quite frankly a gross lie and yet a master stroke in marketing. People are desperately scrabbling to offer rave reviews of this new form of game, eager to show they are not cut from the COD cloth of gaming, that they can enjoy this intellectual critique. Do not be fooled. This is a totally unsatisfactory experience especially considering the price charged. Do you want a thought provoking experience about the intricacies of the mind and the illusion of choice? Read a book. This is just pseudo-philosophical gaming at its very worst, conning the masses into feeling like an intellectual giant for a couple hours at the small price of being tricked by the illusion of gameplay. Who’s more of a sucker in this scenario, Stanley? Or us? 'The game will end, the game will never end'. Sold to us as an interesting game of uncertainty. Well, there is at least one certainty about the Stanley Parable; you will never see the cash you spent again. As always comments are welcomed and I will try to get back to you as soon as possible.Show moreShow less
My computer crashed at one point during the game. I thought that it was part of the game. 11/10Show moreShow less
I get that it's supposed to be a parable of something, but listening to that patronizing voice droning on and on just isn't fun. You constantly have to stop doing anything so the narrator can catch up with his long-winded explanations of what's happening. I wish there was a skip button.Show moreShow less
My computer blue-screened and i thought it was part of the game. 11/10Show moreShow less
This is for the people who like to filter by negative reviews Just play the demo if you’re unsure This game is fantasticShow moreShow less
This is a game about choice. You can choose to not play it. But you would be incorrect.Show moreShow less
It was really fun, but a bit short. Although there are multiple endings, it takes at max 10 min to complete each one. Normally I would be fine with a short game like this, but priced at $15 (I got mine on sale for $9) I expected more gameplay. Like I said before, the gameplay is brilliantly scripted, and the narrator is probably the best I've ever heard. Every single aspect of this game is great, but just for price reasons, I do not recomnmend it. If, however, money isn't an issue for you, absolutely buy this game. Hopefully in the future new updates will create more endings and keep the game fresh!Show moreShow less
Laptop battery died and I thought it was part of the game. 11/10Show moreShow less
Honestly, I could not be bothered to play this game to full completion. The narrator is obnoxious and unfunny, with his humor and dialog proving to be more irritating than entertaining. The individual paths themselves are also not very fun, not offering much to do throughout each path, and requiring some rather tedious nonsense to get certain endings. I cannot reccomend [sic] this game to anyone, even as a “so bad it’s good” game, as you’ll more than likely wind up bored by your third or fourth play through. Edit (07/26/23): In case anyone hasn't been made aware by now, yes I am aware that my review got added to this game's re-release. If you want a more raw reaction of me learning about this, this video has my initial reaction to what happened: https://www.youtube.com/watch?v=fSAfeiKq0dI. Looking back, my initial review was very impulsive and didn't give the game a fair chance, which as someone who joined in on turning IGN's Explorers of Sky review into a laughing stock in some of my friend groups, the fact I made the same mistake of reviewing a game without having played it all the way through is just sad. In any case, you're free to disregard my initial review of the game; I don't plan on deleting it, seeing as how it's been immortalized at this point, and I don't want to invoke the Streisand Effect. While I can't say I can give the game a more proper review at the moment, I will be sure to give The Stanley Parable, and/or its re-release, a more thorough look if I ever get around to re-reviewing it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.