

The Stanley Parable: Ultra Deluxe
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About The Stanley Parable: Ultra Deluxe
Explore an office emptied of its workers as Stanley, following a narrator whose account of events may not match your choices. This first-person game turns branching paths, endings and broken rules into a playful examination of who controls the story, with new choices and secrets expanding the 2013 original. Steam player reviews: 94% positive from 34,466 reviews. The Steam PC version has full controller support. English audio and subtitles are available; interface text is supported in Simplified Chinese, English, French, Italian, German, Russian, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, and Ukrainian. Released April 27, 2022.
Credits
Lowest recorded in 36 months
$8.742026-03-19 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Voice and text
English has full audio and subtitles. Interface text is available in multiple languages, including Simplified and Traditional Chinese.
Controller support
The Steam PC version supports controllers fully.
03Frequently asked questions
What kind of game is it?
A first-person exploration game built around choices, narration, contradictions and multiple endings.
What is new in Ultra Deluxe?
It preserves the 2013 game and expands it with new content, choices and secrets.
Who voices the narrator?
Kevan Brighting provides the voicework.
“Player choices directly argue with the narrator across dozens of branching endings in this densely written meta-narrative walking simulator.”
Our Verdict
Is The Stanley Parable: Ultra Deluxe worth the hours of repeated exploration and back-and-forth route testing it quietly asks of you? Yes, on one firm condition: that you are willing to accept a very particular definition of the word "play." It does not dangle a combat loop in front of you, it does not keep you grinding away for loot, and it does not drag you toward a finish line on the strength of a long traditional plot. What it offers you instead is a different kind of density entirely. Every turn, every act of defiance, every time you hear the narrator catch your action and respond to it directly, you feel less like you are clearing content off a list and more like you are taking part in an ongoing argument about what a game even is in the first place.

That framing is also what sets its barrier to entry, and it is worth being honest about who will and will not click with it before you commit your evening to it.
A Low Barrier That Still Demands Patience
The threshold here is not high in terms of raw ability, but the demand it places on your patience is very real. You have to be genuinely willing to listen, willing to experiment without a clear goal, and willing to admit that a great deal of the pleasure does not come from outcomes at all. It comes instead from the lingering question of how the work will quietly regard you for the choice you just made a moment ago. If you enjoy the authorial voice of The Beginner's Guide, and if you have a real appetite for the kind of expectation-dismantling that defined Undertale, this will very likely hit dead center for you.
If, on the other hand, you only want clear objectives, strong tactile feedback, and a conventional climax to build toward, it may simply not be the game for you, and that is fine. The audience split here is unusually clean and the game does almost nothing to soften it or meet you halfway. That refusal is, in its own quiet way, a genuine sign of confidence. It would far rather be exactly right for the people it is truly for than be made slightly more palatable to everyone who passes by.
A Sharpness That Outlasted Its Era
It has now been more than five years since the original release first arrived, and the era genuinely colors the experience when you sit with it today. Looking at it now, meta-narrative and self-reflexive expression are no longer novel or surprising in themselves; a number of later works have walked this very road on a bigger, more lavish, more confident scale. Yet the real achievement, the one that matters, is that so much of what this game does still cuts cleanly. It has not been dulled by the passing years into mere historical value, a respectable relic you nod at rather than actually enjoy.
With a Steam approval rating sitting around ninety-four percent across more than thirty thousand individual reviews, and strong scores from the press to match it, the broad consensus is plain enough to read. This is not a once-in-a-generation work that reshapes the entire industry around it overnight. But it remains exactly the sort of game you would be missing an important piece of the larger puzzle by skipping over. The recommendation is simple, and it suits a work that was clearly built for the kind of people who genuinely love to argue with the games they choose to play.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Got stuck between two objects, waited 5 minutes for the narrator to speak, realised it was a bug. 10/10 game.Show moreShow less
I'm not very satisfied with most of the Not Recommended reviews I've been seeing, so I want to make a definitive one that gives everyone a very clear idea of what this game has in it without spoiling the new content. I want to speak on what the nature of the new content is instead. Just honest thoughts about if it's truly worth it. TL;DR at the bottom. If you haven't played the Stanley Parable before, I wholeheartedly recommend buying this game, this version. It's a masterpiece. "Wait, whaaaaat?" I hear you say, "Why is the review Not Recommended if you call it a masterpiece?" Well if youre like me and already played the original, then you dont get too much out of this new version, even though you DO get a lot more content. I dont believe the store page gives new and returning players an honest idea of what this version adds. Not calling the devs intentionally deceptive here, but maybe too concerned with being secretive and vague about the new content that it misrepresents what it is. So what IS "Ultra Deluxe" anyways? What does it mean? This game is the original standalone game fully recreated in Unity. 99% of the original content is still here. What is gone? This is no longer in the Source engine, so most easter eggs and endings related to the dev console are gone. The game has been substantially visually upgraded in my opinion. It also has some nice QOL settings for those with visual impairment. So thats the base of the game that old players will be familiar with and likely not want to replay much, but what was added on top of it? WHAT'S NEW? About 2-6 new hours of content depending on how much you will realistically do. There are about 3 new endings incorporated into the old branching paths. If you think of all the old endings like a flow chart, there's 3 new ends added into the flow chart. Near the start of the game, there is also a new door leading to a whole new "big" branch of content. Everything on this big new branch of the "flowchart" is new content, separated from the original game. After you finish this big new branch, which is really more like a single, larger ending, a new "modifier" is added to the start of every run in the main office youre familiar with. This is where the bulk of the "new" content comes from. Let's treat it like the "modifier" is a button you can press at the start of each run. What does pressing this "button" do? It replaces the flowchart with an identically connected flow chart, but the punchlines at the end are all modified to be about the same topic. It allows you to play though all the original endings like usual, but now all of them have new dialogue (and some new environments) that make the ending about the fact that you pushed the button at the start of the run and how much you love that button. Thats it. In essence, they have doubled the number of endings by simply repeating all the original endings but by making them all about the same joke. It wears thin after about 4 of these "new" endings. Some are, of course, more interesting than others, but it feels kind of lame to call it a "new ending" when all that changed is, at the end of a run, the narrator mentions "oh by the way you pressed that modifier button! you sure love that button!" It's unfortunate to me, because that clearly takes a lot of writing, voice work, and development time that really just does NOT pay off imho. It's not like they were lazy and didnt put the work in, but what they invested that time and energy into is only entertaining for a very brief time and doesnt really make you want to see all of it. So TL;DR, it's the base game with some visual upgrades and QOL with only minor easter eggs removed. What was added was 1 big new ending, 3-4 smaller new endings that gel in with the original ones, and like 20 new endings that are actually just modified versions of the old ones. No longer the TL;DR. Further elaboration: Make no mistake, many of the jokes in the big new ending got loud, audible laughs from me. There are many, genuinely good bits of storytelling in there as well. 2 of the 3-4 new smaller endings were also, by my own personal rating, very good. There's some great new stuff in here, but that's just it. There's SOME great new stuff. The rest of the new stuff is honestly just meh. I'm glad to have bought the game and supported the devs. If you want to support the devs of a thing you like and get some new content out of it, buying this version is worth it, like buying a T-shirt as part of a charity drive. If that's something you want to do as a returning player, then yeah I say buy the game. If youre a new player bringing your fresh, unsullied mind to this game, then yeah, buy this game. But if youre a returning player who was interested in this game because you thought it was a kind of continuation of the original game, I honestly say youre better off just watching the new parts on youtube. So yeah, it's a masterpiece, but I dont Recommend it for the vast majority of people who would be interested in it. The End. -Fin-. Adios. Edit: nvm i think the game is worth it for returning players now because some comments said i was a poopy head. i hadnt thought about it like that before. glad we got that sorted out.Show moreShow less
Did you get the Broom closet ending? The Broom closet ending was my favourite!Show moreShow less
Stanley opened the Steam review, he pressed the button with a thumbs up that said "Yes" [Presses No] This was not the correct button and he knew it perfectly well. Perhaps he wanted to enlighten the users looking at the negative reviews that the game is incredible and has not even minor issues.Show moreShow less
Just like Stanley, I have also been sitting in front of my computer... for the past 11 years. I've been watching people play video games on YouTube almost on a daily basis. Why? Because I am severely disabled. I am writing this review by pressing buttons (very slowly) on my on-screen keyboard, laying on my bed, using only my thumb to move the cursor around. For most people, writing is a fairly trivial process, but for me, it is physically cumbersome and exhausting. I made the effort to write this review because I have a message for the developers: In my current condition, I cannot play any games that require the use of both mouse and keyboard or a controller. And that includes The Stanley Parable as well. The reason I bought the game (apart from the fact that it is a masterpiece) was to support the developers, leave this positive review and make a little request: Since I cannot play the game by myself, I would like to suggest a mode in which the player would be able to make decisions by clicking popup windows on the screen. Kinda like a Netflix interactive movie; the choices available would pop-up and you just click the one you want. Alternatively, a point and click mechanism would also do the trick. This is the only way I could actually play the game and I would really appreciate it if the developers added more ways for people to play by only using the mouse. Now take my money.Show moreShow less
When Stanley opened the Steam review, he pressed the button with a thumbs up that said "Yes" [Presses No] This was not the correct button and he knew it perfectly well. Perhaps he wanted to enlighten the users looking at the negative reviews that the game is incredible and has not even minor issues.Show moreShow less
Stanley sat in front of his computer. He was ordered to press a "thumbs up" button and write a positive review for a game that had been released just a few days prior. Having no prior knowledge about gaming, since he's only at most accustomed to just pushing buttons, Stanley pondered the title of said game. "The Stanley Parable: Ultra Deluxe". What a weird title. And why does it contain his own name? Surely this has nothing to do with him, because he was just Stanley, pressing buttons when demanded. Nothing was "ultra deluxe" about him pressing buttons. Not in any way at all. What even is the meaning of "ultra deluxe"? Coming to the conclusion that it was not his job to ponder such questions and instead press some more buttons, Stanley typed away on his keyboard, understanding non of the words he was tasked to write. Surely they'll make sense to someone else. Someone of greater intellect than him. Someone who truly cared about the words he would be about to send off into the vast internet ether, for others to read and enjoy and understand. Stanley, now happy with his work, clicked on the blue "Post review" button. Another job well done.Show moreShow less
This game uses false advertising, but it does it for the purpose of making an artistic commentary on the nature of false advertising. It's up to you to decide if this commentary is worth the asking price. I however, do not think so myself, and I'm quite upset with how much money this product asks for while purposely failing to deliver upon the expectations it purposefully built up. If you own the original Stanley Parable on PC, this product is absolutely not worth the asking price unless it's considerably marked down in a future sale. If you're a newcomer, then if you're looking to save money, the original is a perfectly fine alternative, but you might as well enjoy the extra content in this if you have the cash to spare. If you're looking to buy this for consoles, then I think it's worth the money, especially on switch where there is the appeal of portability and showing the game to other people, or as a party activity. First of all, the elephant in the room, the reviews are Very Positive, yet most of them are a single word, "Bucket", or a copypasta that the game instructs you to spam in the reviews. I thought this was funny at first, but now it's creepy. I feel like people are going to look at "Very Positive" and trust that all those positive reviews have an actual positive opinion instead of farming steam points with a copy paste. But in all fairness, that's Steam's problem. Steam should ask you if your review is a joke and not display your answer publicly, as to not ruin the comedy, but Steam should not count your review towards the overall total on the graph and average rating. I'm just saying, you should keep that in mind. The majority of non-copypasta positive reviews commend this game for providing unique commentary on lazy cash grab sequels and re-releases in the modern video game industry. And it does a really good job of that, but these reviewers, and the developers of this release, fail to respect the fact that you, the consumer, are expected to spend $25 USD on this bait and switch commentary. The things said about this game by developers, such as calling this a "re-imagining" or "more than double the endings" are purposefully misleading marketing. And I'm not going to give that a pass and not warn you about it because it's somehow "artistic" false advertising. I won't be going into major spoilers, but honestly, the bucket is not a spoiler. There's no substance to it and it's the majority of the new content. My biggest issue with the bucket is that this game, completely misunderstands what the original Stanley Parable Half-LIfe 2 mod, and it's 2013 Remake, even are. The Stanley Parable was not a juvenile joke. It's many endings and paths showed many emotions, some of them were for comedy, and they were quite good comedy, such as the adventure line path, the baby, and so on. But others would intend to give you different emotions, such as hope, sadness, stress, and even horror. Now, all of those emotions have been replaced by "haha bucket funny" if you choose to see the "new" versions of most of these endings. Should you choose to explore the game's new content. You'll find out that while the original games had very diverse endings, this game has mostly "bucket funny" endings. And I'm gonna say it. The bucket is not funny. Not in my opinion. There is no joke. No set up, no punch line. It's what you might call "XD Randem" humor. I actually did laugh at it's inclusion... The first time, and only the first time. I honestly feel as though the Narrator's amazing voice acting was wasted so much on it. If you believe that the word bucket over and over again is the funniest thing ever, then I suppose you can disregard my review and buy the game right now and enjoy. However, a small amount of the new content, such as the "skip" area managed to impress me with the kind of experience I was hoping for in a new release in the Stanley Parable series, but even including the "bucket" content, the new additions to the game such as this "skip" area are extremely few and far between. The game is openly self aware about the lack of new content, and jokes about it. The problem is that the joke isn't a joke just making fun of the games industry, it ends up making fun of you because you paid for the game because you saw the reviews said "Play the game blind don't research it!" if you believed the hype that was built up over the last 3 years of delays for this product and spent up to $25 USD on it, then you might just find out that the punchline you're searching for is your new account balance. Seeing the discourse over this game in the reviews be centered around claims like "subverting expectations" here reminds me a lot of The Last Jedi, if you remember the massive disagreement that movie created. But let's get back to you, the reader who is considering if this game is worth your money, you're probably asking right now "What's this Bucket about?" The Bucket is symbolism for empty promises. When you choose to pick up the bucket, the game purposefully ruins the original game's endings to make them worse and kill the original tone they had. This is commentary on bad sequels which do the same thing, yet this game is still asking for a lot more money than the 2013 remake, which actually DID deliver on adding a lot of new content and endings to the original Half-Life 2 mod, as well as a complete visual overhaul and unique art style separate from Half-Life 2's. That was well worth the asking price, even though the original mod was available for free. Ultra Deluxe asks for even more money than the original 2013 remake did, even at the discounted price that was in place for a small amount of time, and proceeds to hold back on giving you a comparable amount of new content. Instead, it laughs at you if you were expecting that content after paying. In conclusion, The Stanley Parable Ultra Deluxe is a breakdown of what it feels like to be a developer working on a follow up to a beloved classic. Yet, its up to you if this meta experience about the developers feelings is worth the money or if you were hoping for something more in line with the original game and the new content added in it's remake.Show moreShow less
This is the best game since The Stanley ParableShow moreShow less
Cant kiss the NarratorShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.