

The Surge 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About The Surge 2
After a crash near Jericho City, you wake in a devastated metropolis threatened by martial-law soldiers, rampaging robots, and an expanding nanostorm. Explore the city and face dangerous enemies and colossal bosses in brutal melee combat. Target specific limbs to claim enemy equipment, then shape your character with weapons, armor, abilities, implants, and drones. Steam players rate it 75% across 7,524 reviews. Released September 23, 2019.
Credits
Lowest recorded in 36 months
$2.952026-03-19 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Czech | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controls
The Steam PC version is single-player, supports full controller input, and includes Steam Cloud.
Languages
Interface languages include English, French, German, Italian, Japanese, Polish, Portuguese, Russian, Simplified Chinese, Spanish, and Traditional Chinese. English and French have full audio; all listed languages have subtitles.
03Frequently asked questions
What do you do in the game?
Explore devastated Jericho City and fight dangerous enemies and colossal bosses in brutal melee combat.
How do you get equipment?
You can target and cut off enemy body parts to take their equipment and strengthen your character.
Where does the story begin?
After a mysterious storm brings down your plane near Jericho City, you wake weeks later in a derelict detention facility.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If you see that mixed up there and you're concerned, the majority of the bad reviews are "Game would not open." or saying the game mechanics suck while at 0.4 hours played. This is not an easy game. You will have to learn. If you don't like learning and dying, just don't even try man. However if you're not someone like that here's my first impression. I really enjoy the way you get new equipment more than I thought I would. The executions are cool (Tho they aren't many) and I've enjoyed collecting various sets so far. The combat is a little confusing. I can't really tell what I need to do to confirm a stagger yet. Mostly how I've been playing is dodging and waiting for openings. The weapons are neat, however the game gave me these duel swords that stack a dot that does MASSIVE damage when the bar fills. It's just plain better than anything else I have. The worlds are big and pretty fun to explore. Most of the time your going to find a dead end with a path you can't access without a certain item. Like the EMP for example. Although perhaps I just missed it. One thing I will say is that the camera can be pretty annoying sometimes. Like as in your view will be in a wall or some random thing and that'll cause you to get hit because you couldn't see it coming. Other than that I'm enjoying it and I'm excited to progress further. If you're a fan of Souls likes than this is one worth picking up but perhaps on sale.Show moreShow less
I loved the first Surge when I played it on console. Sci-Fi Souls-like which was fairly unique at the time, considering that the game was functional, and scratched that itch. Then a few years after the sequel's release, I finally got my hands on the Surge 2. It is indisputably a better game. The "dismemberment = loot/upgrade mats" thing is the same, the bosses are more interesting, but there's more enemies, loot, and the levels have a higher quality feel to them than the first game's. Not to mention the story is more engaging and cohesive (not to mention its only an indirect sequel, so people who haven't played the first game need not worry about it). It is exactly what it, and every sequel, should be. All of that is why it hurts so much that I cannot recommend this title, and I'm surprised that people do. There is an issue with the game, which has been around since launch. Unlike some negative reviews over bugs or other technical issues, this one seems to be experienced by most players, making it fairly ubiquitous. As part of the game's PC version, a DRM program occasionally runs on computers that are connected to the internet, to make sure you aren't pirating, etc, etc. The issue, for most people, is that this program is unusually CPU-intensive, and often causes the game to drop substantially in frame-rate which, for an action game based around the player and enemies being both reactive and quick, feels really awful, especially later in the game. There are workarounds, and its not game-breaking, but the fact that the developers never changed this, and requires modding or messing with the game's priority settings, etc, means that I just can't recommend it because I KNOW someone who does not have the patience/know-how to do so every time they open the game will quickly come to regret their purchase. Tread with caution.Show moreShow less
Most the people who says the game doesn't work doesn't realize there is a error box saying your drivers are out of date.Show moreShow less
Alright, I was going to wait until I beat the last boss before writing this review, but there's some stuff just before that, which annoyed me too much to keep trying to trudge through. Originally bought this just because I had some of that souls-like hunger and never played Surge. If you really like souls-likes, you'll probably have fun with this. Positives: The limb-separating mechanic is a lot of fun. You don't need to spend a lot of time "aimlessly" grinding in the hopes of drops, you literally just look at a weapon or armor you like, then go out and cut off enough limbs to build and upgrade it. A very simple approach, that I'm surprised to not have seen much before this game. In the same realm, all the animations are pretty neat and the fact that you get different cutting animations for all the body parts with every weapon class is fantastic. A lot of love went into this part and you can feel that people had fun designing these. Weapons (and some armor) look great. A lot of outlandish designs, that you kinda just wanna try and thanks to the universal "cut weapon arm - get weapon upgrade parts" mechanic, you can easily pull a new weapon up to your level. The upgrading system thankfully also allows downgrading materials, which means you don't need to run to low-level areas for lower upgrade levels. And that segues nicely into the bad parts: Level design looks nice, plays horribly. I've had that souls moment of "oh, I've been here" a few times throughout, but mostly it was just running in circles a bunch, either trying to find something or worse, to get out. I've legit been stuck in some areas for way too long, because I couldn't find my way out again. Often you get dropped down a ledge to get in and then good luck finding a way out. Over the game, the places you can visit and the way they look also change, so you can't even rely on stuff you learnt in the past, because now there's a big stone where the way was before. I probably spent a good 2-3 hours near the end, just trying to find where the game wants me to go and I had an hour in the middle, where I was just running around an area with what felt like a bajillion of the currency, because I couldn't find a medbay in the area ANYWHERE. The parry mechanic overall is fine, but the fact that you kinda need the "directional clue chip" thing you get at the start is a little painful. Often attacks are just chained super-fast or just straight up not intuitive, where a swing might look like it comes and connects from the left, but it's actually an upward counter. It also feels like you really need to parry much earlier than feels right, but that could be personal preference. Many of the chips you get are also garbage and hardly usable. There's some good stuff and you can have some nailbiting fun trying to get heals from your hits. The issue here is, that it still, after these 20 hours, feels a little clunky to have to hold "b" in order to charge the energy into your heal and then tap "b" in order to get the heal. Hell, I only had the two heals equipped and it still got very weird trying to charge my heals inbetween parries, especially against bosses. You're kinda just forced to only focus on the one heal in the midst of bosses and not fuddle with switching. Which means that it'd be even worse if you tried to juggle extra injectable chips for more buffs. The game also manages to be WAY too dark at times. "Hey, how about we let you fight 4 shiny black enemies in a completely dark room with water puddles for weird glare?". At other times they put a hazy blue-grey filter over everything to show the nanite pollution, but all it does is make me wish I'm getting out of that area soon, because it makes stuff harder to make out and is just not fun to look at. There are some colorful areas and that's great, but they can't save most of this grey and blue game from not being the most enjoyable to see. There's also "some" boss repetition and really weird placement for these in some spots and some of the boss design isn't "hard", but more "annoying". Guys, having some random dude poke you in the back every few seconds while you're fighting the real boss isn't "challenging" it's annoying. It's the equivalent of that "pat your head and rub your belly counter-clockwise" exercise. Nice coordination experiment, terrible for a game. And don't forget that during all this you also need to keep an eye on the parries, your energy, your health and keep your injections charged, while hoping that you didn't accidentally target the wrong body part in an attempt to parry and then frantically wiggling the UI to the right arm again. And now for the cherry on top. The bit that made me rage-quit the game a few minutes ago. In what I presume to be the last level, there's a platform. And you are fighting enemies on this platform. The issue is, that around 90% of this platform is blocked off with an invisible thing, that you can't run or deal damage through, but you sure as hell get stuck on. I can deal with the occasional oob slide or a weird hitbox, but that was just infuriating and weirdly enough the tipping point to make this a negative, rather than a positive (more like "meh") review. I'll sit down and finish it at some point in the next few days, just to get it done, but these negatives really put quite a damper on the experience and I'd only recommend it, if you either really liked the first Surge (since I hear it's pretty much just a good qol upgrade) or you're really starved for souls-likes as I was before this.Show moreShow less
This game Supports Ultrawide Natively! Just throwing that out there for my folks with Ultrawide setups. That being said I'm about 6 hours in and I've just been grinding the first major level after a boss and having a blast. The new jump mechanics are delightful. I feel like the drone mechanics are an improvement over the last game. The limb removal and farming is very similar which I love. I just kinda fell back into it. It's a good challenge and the game looks pretty good as well. For a game to run well on launch day, support ultrawide resolutions, and be fun is sort of rare. And that the game wasn't $60-70 really made this a great buy for me. I love the setting, the focus on combat and exploration, and the mixing and matching of different armors, weapons, and playstyles. I think other developers could take some pointers. My only positive criticism comes largely from my friends wishing that The Surge 2 supported co-op. I bet it would take the level layout to another place entirely, but I will say that a game with these mechanics but with co-op sounds like a blast. Just throwing that out there. I was looking forward to this for months and I am so happy I had all my expectations met. I'm a happy nerd.Show moreShow less
I wanted to keep playing this game, because I was really enjoying the mechanics, but the level design just frustrated and exhausted me to the point of giving up. I've finished all the Dark Souls games, Nioh games, Code Vein, multiple times, this type of game is my absolute niche, but this one just doesn't stick the landing on the level design. This game has some wonderful tweaks and updates to the "Soulslike" formula, but is unfortunately let down by confusing level design (especially in the A.I.D. command section), and insistence on not having a map (because tradition, I guess?). I really liked the combat, the system of gear and part acquisition, the ability to "Bank" your currency at rest spots, the ability to "charge your batteries" by getting hits in combat and then use those batteries to fuel (or store) healing charges, giving you unlimited long term exploration potential if you played well. These are all tremendous innovations for the genre... but they don't mean anything if you just get lost trying to find a quest NPC until the point of exhaustion and boredom. Side note: I'm fine with Dark Souls not having a map because it: -Doesn't use force-lifts to warp you up and down with lots of verticality (easier to mental map), -Quickly cuts off most of its secondary paths to ensure you don't get overwhelmed -Uses lots of big landmarks and varied terrain to keep your barings -Is usually pretty well lit The surge 2 manages this in some areas, like the main city area, downtown Jericho, but in areas like the A.I.D. command it opts to go for a super dark area with gnarled buildings and winding corridors everywhere, lots of lift spots and no landmarks to help you find your way. P.S. - Oh also ♥♥♥♥ having your currency/souls/tech scrap EXPIRE if you don't get back to your corpse in 2 minutes. In some areas if you can't get back quick enough so you suddenly have to speed kill enemies (since you only get an extra few seconds per kill along the way) and if you get LOST (like with a lack of landmarks) you're just ♥♥♥♥♥♥. I hope to god this NEVER catches on in this genre. It's already stressful enough fighting through full respawns of all the enemies along the way, we don't need to also be speedrunning it to try to get back, meaning you make more mistakes. If they had a consumable like Nioh that let you use it to recover your souls/scrap/amrita, that would be amazing here.Show moreShow less
Ah yes, Dark Souls: Advanced Warfare Dark Souls : praise the sun. Bloodborne: praise the moon Nioh/sekiro: praise the divine dragon Code Vein: praise the waifu The surge: praise the spark The Surge 1 and The Surge 2 feel like what happened to Watchdogs 1 & 2. The devs overcompensating to some player reactions about the somber environment (what some players call "boring") of the first game by adding more colorful graffiti and more flamboyant content. It’s like comparing an albatross and a peacock, where one revels in the solitude of the journey, while the other tries to dazzle with confetti. The first thing I noticed when I played this, and noticed it a lot, is how absolutely-completely different The Surge 2 is to the first game. Despite having the same mechanics, weapons, armor, controls, characters, and being a direct continuation of the first game, the games couldn't be more different. The tone and the art style have completely abandoned the realistic semi-horror vibe, and have embrace somewhere between wacky and ironic. But then it simultaneously tries a apocalypse/post-apocalypse vibe... AT THE SAME TIME. You can literally be dancing in a club with a bunch of people, then 15 seconds later, be ripping the head off of a psychopath. Its jarring. Still, I was pretty much mesmerized with the game from the start. It took me a while to get into the rhythm of the mechanics, but once I did it became madly addicting. You can tell a lot of heart and soul was poured into this game. The way the city in the game is laid out and how it encourages exploration reminded me a lot of the original Deus Ex. That game encourages you to explore as much as possible to find different solutions to problems you encounter during the game. Of course the Surge 2 doesn't really have different ways to solve problems but the city just begs to be explored. It is so satisfying to find a gate that loops back to your medbay, or to find a treasure or audio log. Every single area is dense, interconnected, and detailed. Reminded me of Dark Souls 3; world progression was somewhat linear, but levels themselves are very vertical and packed with useful stuff to find (and shortcuts). You also backtrack to these areas often with new abilities to further progress, like a metroidvania. In terms of level design I think I like this game better than even the venerated Soulsborne games. Those games had more beautiful locations but I liked exploring the city more in this game. The Surge 2 has some of the best combat amongst soulslike games. It’s both addicting and satisfying. It accomplishes the, extremely impressive, feat of making it fast paced and skill based while also making you play cautious like a soulslike should. The game perfectly blends risk and reward. It is soulsy enough for you to get the hang of it fast and get pumped during fights but also original in its own right. The directional parry system and amputations are super awesome. The parry system is incredibly satisfying and addicting well. There's oodles of armor effects, abilities, implants, and weapons to mix and match and stack. The game rewards creative armor combinations as every set offers a partial bonus. There's dozens of armor sets to play around with too. It's a deep game that mechanically seperates itself from the Souls games in interesting ways. Lopping limbs off enemies for their armor never gets old. I'm also really glad that the movement in this game is so smooth. It uses the same jump input as Dark Souls 3 but jumping and getting around is so much better. I appreciated how jumping is a useful tool for exploration. The only issues I had were... the story/lore wasn't all that interesting and the boss fights weren't all that great, except for a couple standouts. Still, The progression is great, and the visuals and designs of the world, weapons, characters, and enemies are just as great and more than makeup for its few shortcomings. But overall, the game is great. I didn't know I'd like the game this much but it's actually pretty hard to put down. I am definitely going to spend more hours with it. It is a great experience and despite my essay long list of things I liked and didn’t, It does what it's supposed to do so amazingly I just can't hate on it. I highly recommend giving this game a fair shake to all soulsborne fans. Go in with a clear mind, don't try to compare everything to fromsoft's offerings like a lot of people do (and I initially did) and you'll have yourself a fun, satisfying time. 9/10Show moreShow less
I really liked The Surge but this game just didn't gel for me in the same way. In general I would say there were three changes that didn't work for me. I will add that these are all things that grated on me, depending on your own preferences it's entirely possible that none of these will be a problem. The big one was a lack of connection to my character. While having customizable characters is a great addition it came at the cost of them not having any voice acting. In the original game Warren felt like an actual person who we were accompanying through the game. He had his own thoughts, feelings and motivations that were separate from ours. Your character here feels like a mute zombie, never speaking or expressing any views on the situation. The second was the feel of the plot. The plot of the first game felt a lot more open since while the actual path through it was relatively linear the interactions with NPCs made it feel like you were doing your own thing. Conversely here the plot feels a lot more like the standard RPG thing where you're doing what other characters tell you to do (go here, kill him, fetch 20 bear asses etc). The final issue I had was with the combat. In most action games you have two basic defenses, parry/block and dodge. The original Surge leaned towards dodge as the best defense. You could parry but it wasn't really that useful (except against a handful of enemies) and in general dodging was simple and effective. Here is feels like the developers really, really want you to parry and are punishing you for dodging. As someone who strongly prefers dodge based builds to parry based builds this really got on my nerves. I felt like I was being punished for playing the way I wanted to play which is never a good thing. Now obviously all three of these items are very subjective, but for what it's worth that's why I much prefer the original Surge to this game.Show moreShow less
The Surge 2 will feel very familiar to fans of the first game. Video Review https://www.youtube.com/watch?v=dGYXG1NKNXI Written Review While it maintains a lot of the same features, it also introduces new mechanics, including some that bring it closer to its Souls-like roots. Combat is more fleshed out than ever, which makes it a real joy to play. You have all of the old weapon types and movesets, but they've added new ones too, which all feel unique and equally viable. There's something for everyone. I was also very happy to see that they've gotten rid of the old weapon proficiency system, so now you can switch weapon types throughout your playthrough without feeling weaker. You can experiment and switch on the fly depending on your needs or mood. My favourite feature from the first game is back, and that is the severing of limbs. In combat, you can select which limb to target on an enemy. If its armored, you can chop it off to unlock the schematic for that piece of armor, so that you can craft it for yourself later on. The same is done for weapons in enemies' arms. If you've already collected that piece of equipment, you will instead earn crafting materials by chopping it off. This system really makes fighting enemies with new weapons exciting. I personally loved collecting gear this way. Enemies in this game force you to adapt more than they did in the first game, and the game gives you new moves and tools to deal with them. Some of your foes might carry shields, which you can destroy with a charged attack. Enemies will also become enraged at times, which makes it harder to stagger them. You also have a drone at your disposal. Shooting with it consumes ammo, although you can also use ammo-less modules like a magnetic one that pulls enemies towards the drone. Blocking has had a great overhaul in this game. Now when you hold the block button, you can also choose a specific direction, which will allow you to prevent damage from an incoming attack. If you do it at the right time, you can parry your enemies and leave them open for an attack. It's so satisfying to perfect, and makes blocking feel a lot more useful when compared to dodging. You can install implants to change up how you perform in combat. Some are passive, while others are active. The way you use active implants in this game is by charging up your energy bar by attacking enemies. Once you've filled up individual batteries on your meter, you can press the implant button to for example, heal yourself. You can heal indefinitely, as long as you've got energy, unlike the basic healing implant in the previous game. I found that this made healing a lot more interesting than in most Souls games, because instead of relying on a certain number of charges before having to return back to base, you can instead explore infinitely, as long as you're good enough to land those hits and heal yourself up with charged energy. To help you out, you can HOLD the implant button to store a charge of battery, so that your implant is ready to use even when you don't have energy in the future. It might sound a bit complex, but you get used to it quickly, and it's a lot of fun to play around with. Gameplay has a few online aspects to it now. Similarly to the Dark Souls games, you can now tag the floor or walls with icons, and try to illustrate a message through that to either warn or deceive other players. There's also a unique banner that you can place down in a hard to reach spot. And after a certain amount of time has passed, you will be rewarded depending on how few people managed to find your banner. Let's talk a bit about the story. It takes place two months after the first game, and has you play as a brand new character. A nameless and voiceless one that you customise the look of. Although the setting is different, there a lot of nods towards the first game that fans will appreciate. There's a lot more human interaction here, and a lot of the story is a lot more forthcoming than it was in the first Surge. You also find extra lore through audio logs, and some visions. Unfortunately I didn't personally think the environments were as interesting as the eerie facility from the first game. Here, you will find yourself exploring more urban looking areas, and I thought they were mostly dull. Although the layouts were still great to explore. Finding new shortcuts and hidden items still evokes a rewarding feeling. Overall, I think this game is more of the same. The combat has improved, and now feels a lot more interesting and versatile. The addition of partial set bonuses, and loadouts help streamline the experience. Wile I feel the setting, atmosphere and story-telling felt a bit underwhelming compared to the first game. I still found them interesting, just not as gripping as the first Surge. In the end, I recommend the game to fans of the first game, as well as souls-like fans if you're looking for an overall enjoyable experience in the genre. I've played about 30-40 hours of the game (offline so it didn't track), and got all the achievements. I really loved it! As an additional note, performance wasn't amazing for me. There were frame drops every now and again, which was annoying, but nothing that completely detracted from my enjoyment of the game. I'm sure it'll be patched out soon enough.Show moreShow less
Its is currently a buggy mess. If you see this review look into if they have fixed the vulkan errors and crash issues before you consider buying it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.




