

The Vagrant
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About The Vagrant
The Vagrant is a 2D action RPG where Vivian fights monsters with combo chains, charged attacks, and special skills. Across hand-painted areas, she follows her father's research and searches for the truth about her family. Steam player reviews: 89% positive from 8,313 reviews. Released July 13, 2018.
Credits
Lowest recorded in 36 months
$0.792023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play style
The Steam PC version is single-player, fully controller-compatible, and has four difficulty settings.
Languages and audio
Interface and subtitles are available in English, Simplified Chinese, Traditional Chinese, and other languages. English has no full audio; Japanese has full audio.
03Frequently asked questions
What is the story about?
Vivian follows her missing father's research to uncover her family's secrets.
Are there multiple endings?
Yes. The adventure has multiple endings.
How does character progression work?
Crafting and enchanting equipment, along with new gear and abilities, develop Vivian's build.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Translation. The English in this game sounds as though it was taken straight from Google Translate. If your team needs help, I'd be happy to volunteer as I'm sure others would be as well. Knock down. Enemies can strike you after you've been knocked down, but you can't strike them after knocking them down. This not only slows down combos, it also feels cheap because you can easily be stun-locked by certain enemies. Either add the ability to hit downed enemies or take away their ability to take advantage of a downed Vivian. Traps. Just like with the above points, these effect the player but not monsters. So, of you're stuck in a place with monsters AND traps (something that happens on one than occasion), you're taking damage every time you try to dodge an enemy attack and vice versa. Make it so that traps also damage enemies to be fair. Difficulty needs to be lowered. I'm playing on normal andthe third boss and onward was incredibly difficult when the first two were manageable. I barely managed to defeat the skeleton boss after using ALL my items and I had all of my equipment at maximum enhancement. The bear boss following the skeleton king killed me before I could even blink. I'm not sure if this means I need to go back and kill enemies until I get enough mana to upgrade Vivian, but that doesn't feel like a natural progression. ★게임 가이드 및 팁★ 1. 능력은 액티브스킬 위주로 먼저 찍으셈 (특히 2단점프와 회피연장과 공중회피) 2. 지역은 총 6개있고 각 지역을 클리어시 황금으로 들어갈 수 있는 인던이 개방됨. 3. 구글에서 {the vagrant map} 이라고 치면 스팀커뮤니티에 외국 유저분이 맵 공략한 스크린샷 볼 수 있음. 4. 마지막 6장 지역 맵 왼쪽 하단지역에 부패한 미궁이라고 있는데 올클리어를 목표로 하신다면 꼭 깨셈 (이곳에서 사기 무기와 장신구 나옴) 5. 높은곳에 아이템이 있는데 2단점프로 부족하다 싶으면 스킬과 연계해서 사용 하셈. (EX: 점프 -> 위로 올려치는 스킬 -> 점프 -> 위로 올려치는 스킬 -> 공중회피 ) 6. 초중반까지 무기와 갑옷은 강화 권장하지 않음. 스킬에 올인하시고 후반부에 강화해서 사용하셈. 7. 개인적으로 룬은 공격력 / 치확 / 치증 3가지가 제일 좋은거 같음. (EX: 치확2개 치증1개 공증1개) 8. 후반부 관없는자의 마을에서 상인이 파는 갑옷중 [비키니]라고 있는데 이게 최강방어구임. 9. 장비는 분해시 박혀있던 룬을 랜덤으로 획득할 수 있음. 10. 귀중한 룬일 경우 세이브 포인트 근처에서 나올때까지 반복해서 뽑으셈. (룬은 5단계 까지 있으며 4단계부터는 킵 하실수 있으면 킵 해두시는게 좋음.)Show moreShow less
This game is the definition of a rough diamond. The potential is there: the art is great, the concept is nice and the story could be rewritten into something interesting. However, at the end of the day, it falls short on so many things that the only reason i could have to actually recommend it is the low price. The controls are responsive and you never feel like the character won't do what you want her to do, but the movement is clunky, jumping has zero mobility, and dodging is the only reliable way to reposition yourself. For a game that seems to focus on action, the fact that whenever you attack an enemy you're bound to the ground where you're standing, and the only way to work around is to dodge -thus breaking your chance deal consistent damage- feels underwhelming. Enemies are rarely dangerous as their damage is negligible, but it's incredibly frustrating to fight because the second yo enter a room all the present enemies (including those that you can't see) commence their attack. This means you can get stunlocked right after walking into a new place, and will keep getting hit by random arrows or cannonballs until you find where the ♥♥♥♥ that guy is. The same applies to traps: they're not dangerous, they won't kill you, they simply slow you down by making you wait for Vivian to get up for the umpteenth time. The weapon upgrade system is a thing that exists, yet not even once have I felt the need to use it. Runes are a less common drop than equipment, including fully upgraded pieces. Also, the buying prices for anything that's not uncooked food are absolutely outrageous, making money mostly useless. So is cooking, by the way. It's easier to buy the one cooking recipe with the bonus that you need and, since it lasts forever, there's no reason to ever cook unless you're really desperate to heal yourself, in which case it's still better to just eat the ingredients raw as they're really abundant. By the way, it'd be nice to have some way to know which food buff we have active, I really have no idea if I ever actually got buffed or not because there's no indication whatsoever. Why do bosses have a level? We can't gauge the bosses' strength by their level since Vivian doesn't have a level herself to compare to. I've fought a lvl 25 boss, then a lvl 40 boss and then a lvl 50 boss with pretty much the same equipment, and the only thing that made a difference on difficulty was their moveset, not their damage or their HP, so I don't see the point. On the matter of bosses, their AI is stupid or non-existant. Mobile bosses can be cheesed by constantly dodging to their backs with almost zero consequences, but immobile bosses like the undead king or the statue are incredibly annoying to kill because their moveset is fully composed of attacks that make you wish you'd be away from them, and since your only way to fight is on melee, they become slow and annoying. The undead king is notoriously bad because its difficulty is directly related to how much he decides to spam certain skills instead of others, or how often he suddenly stops attacking altogether and becomes a puchingball instead. Traversing the maps is also quite bothersome due to random locked fights that serve no purpose. Locked fights in certain games exist to introduce new enemies, to force you into fighting under certain conditions, or to make sure you are weakened before reaching a cetain place. In the Vagrant, locked fights are just random, they have no reason to exist. Most of the time you'll be stuck fighting the same wolves and rats you've already killed a few dozen times before. Sometimes locked fights will trigger again if you go through the same place before activating a specific event. Sometimes the game will lock you in a fight against a deer that doesn't even attack you, like, why am I forced to kill this random, innocent animal? What's the lesson here? What's the point? It's not hard to kill them, they don't give good loot, they're just there and you can't keep walking until you kill them. Why? Writting is all over the place. The english translation is awkward, but even if it was proper, dialogue feels forced and bland. The cutscene when the wizard girls gets to the void is specially weird, the transitions make no sense and the action isn't properly conveyed at all, the same applies to the next cutscene with about Vivian's father. I couldn't make heads nor tails out of it. Can the game still be enjoyed? Sure, I guess. It works, and even though there's a few bugs here and there, none of them are game-breaking (I did have to restart the game once due to the undead king sending my off-screen). The art is great, the music is kind of there and level design is not entirely bad (there's a couple of dungeons with levers/buttons and doors that give zero information on what you just did, that could be worked on) and the controls are responsive enough, so it's not a complete waste of a game. Still there's much to work and polish before it can be considered actually good. Edit: Also, why would you make double jump a requisite to advance through certain places, and at the same time an optional upgrade that you can easily miss if you don't check every single upgrade available? That's some really, really terrible game design. Players who get to a certain point without double jump will be forced to grind for mana only to buy it and be able to advance. If it's a mandatory thing to have, then don't make it an optional ability purchase.Show moreShow less
A side-scrolling action RPG that utilizes a two button combo system. Hitches in combat such as the inability to hit enemies that are knocked down when they can and will do the same to you slow down otherwise fluid, fast-paced combat, and the story, though interesting, is delivered in poorly translated English. https://youtu.be/z0WwfFlyQ6I In its current state, The Vagrant has a lot of potential and, even if the issues listed below aren’t fixed, I can still recommend it to most. This is an Early Access Report, meaning that the recommendation may or may not be changed after the game leaves its Early Access state. What It Offers Now Fast-Paced Combat The Vagrant uses a two-button combo system--X and Y or J and K if you’re using a controller or keyboard respectively--and performing moves is based on the order in which you press them. A controller is recommended to play The Vagrant, but a keyboard controls adequately as well. Combos can be unlocked in the [abilities] tab by spending mana, which is dropped by defeated enemies. Adding attacks to your roster makes combat more streamlined and as such, the game’s progression system is satisfying and effective. Combat also utilizes special abilities that use Rage, which is accumulated when dealing and receiving damage. These are powerful attacks that can be unlocked in the abilities screen. One special attack can be equipped at a time, so choose the one that best suits your playstyle. RPG Elements These include equipment and an ability tree that substitutes/combines stat management and skill-point distribution. Equipment can be looted, bought, and crafted by smiths if you have the required materials. Slots include weapon, armor, and accessory + passive bonus. Armor and weapons can be enhanced using mana to increase their base stats, and the upgrade limit is represented by stars. The skill web is standard RPG fare where you have to unlock nores in a sequence to acquire stronger skills and larger stat upgrades. This web also functions as the leveling up system and you are free to build Vivian as you wish, tailoring her attack and defense to suit your play style while also unlocking and strengthening combos. Metroidvanian-Style Exploration Locations are divided into interconnected rooms, some of which require you to defeat a group of enemies before you can proceed. You can move directly from where you are to the objective marked on the map or you can explore every room and hopefully get rewarded with loot for your trouble. Dead ends tens to hold treasure chests filled with gold, materials, and pieces of equipment. Later in the game, you’ll be able to fast travel between campfires, which serve as places to save as well as to turn your raw produce into culinary delights. Challenging Gameplay Enemies are quick and aren’t above playing dirty. They’re particularly dangerous in groups as ranged enemies will dance behind stockier shield-bearing allies and shoot you without fear of retaliation. They’re fast and you have to be faster, utilizing Vivian’s dodge and jump (a double jump can be unlocked in the ability web) to move out of harm’s way. Each enemy has its own way of approaching Vivian, and you’ll eventually figure out how best to deal with them. Boss monsters in particular pose a challenge. These hulking monsters have multi-tiered health bars and pack a serious punch. Boss monsters have tells, so once you get their patterns down it gets a bit easier, but for every health bar you whittle down, they get even more ferocious! An Elaborate World The hand-drawn art is lovely, albeit a little gratuitous about its endowments, and the world is layered with characters who are interconnected in one way or another. Because there aren’t just your standard blank-faced NPC who only await your purchase, the world seems more believable and alive, which is a nice touch. The music is also nice, though I haven’t come across anything that sent me scrambling to buy a soundtrack. What it Promises By the end of its Early Access stint, the game promises 6 chapters, polish (including a more functional translation and more supported languages), and more equipment and monsters. The developer is open to suggestions, so feel free to pitch in your feedback if you get the game early. The price ($14.99) will not change between now and an estimated date of October 2017, so there’s no harm in waiting for the game to develop more before parting with your hard-earned buck Improvements That Can be Made I've already posted these on the forums and the devs have acknowledged that there are improvements in the works--a definite thumbs-up in my book. Translation. The English in this game sounds as though it was taken straight from Google Translate. If your team needs help, I'd be happy to volunteer as I'm sure others would be as well. Knock down. Enemies can strike you after you've been knocked down, but you can't strike them after knocking them down. This not only slows down combos, it also feels cheap because you can easily be stun-locked by certain enemies. Either add the ability to hit downed enemies or take away their ability to take advantage of a downed Vivian. Traps. Just like with the above points, these effect the player but not monsters. So, of you're stuck in a place with monsters AND traps (something that happens on one than occasion), you're taking damage every time you try to dodge an enemy attack and vice versa. Make it so that traps also damage enemies to be fair. Difficulty needs to be lowered. I'm playing on normal andthe third boss and onward was incredibly difficult when the first two were manageable. I barely managed to defeat the skeleton boss after using ALL my items and I had all of my equipment at maximum enhancement. The bear boss following the skeleton king killed me before I could even blink. I'm not sure if this means I need to go back and kill enemies until I get enough mana to upgrade Vivian, but that doesn't feel like a natural progression. .Bottom Line. The Vagrant is a side-scrolling action RPG detailing the story of Vivian, a Runewarden turned-sellsword. While its English translation may not wow anyone, it’s gorgeous hand-drawn art style will. Combat, while flawed in some aspects is fast-paced and solid while exploring an area completely will yield treasure. In all,a very solid entry into the action adventure genre and one that will get better over the course of its Early Access period. I recommend this game to those who seek a challenge, enjoy a detailed story, and aren’t put off by the hit miss translation. The game’s main focus is combat and, if the hiccups are fixed, it would do a “flawless” job as the Store page promises. If you found this EAR helpful, please give it a thumbs-up. For more content like this, follow the NeedtoKnow Gaming Curator page <3 This key was provided by http://www.gamephasis.com/. Check out the website for more reviews!Show moreShow less
Edit: I might have been a bit harsh. It's definitely worth the money, at least. It's not very good, but it's not irredeemably terrible. I bought this game thinking it would be a budget version of Dragon's Crown, and I guess I was pretty right. Combat feels limited and repetitive, but it's not bad for like a 7 hour rpg that costs two dollars. You can cancel all your combos into dodge once you get an upgrade for it, so even though your combos start to feel more and more like they're getting clunkier as the enemies get harder, you never feel like it's really your fault that you get hit by anything. And you can just buy a ton of potions to cheese everything if needed. The art is reminescent of Odin Sphere and Dragons Crown, both of which are painted beat'em'ups. Everything else kind of pisses me off. The game takes a rather long amount of time to load everything, cutscenes, to my knowledge, are unskippable, the soundtrack is not great, the skill tree is kind of a pain to navigate, the prices for everything are ♥♥♥♥♥♥, and the enemy design is baffling. And I can't comment on the story, because the translation is so strange. At one point in the story, instead of typing an elipses, the character says in parenthesis that he is visibly shocked and silent, which I feel sets the mood for the quality of the entire story. Exploration isn't very fun. You get locked into rooms a lot for set enemy encounters, because the game doesn't give you much of an incentive to grind and they have to make you fight enemies somehow. And there's always a bunch of traps inflicting annoying status effects on you, and you have to either sit still for 5 seconds mashing away your frozen or petrified status , or you have to spend 5 second going through your potion menu to grab an antidote because for some reason it doesn't show up by default on your bar. The combat skills would be nice, but they don't feel like they have any utility or use past the first one. They don't really scale well, and the rage costs for them are crazy high. And let me talk about the Soul Reaper, because ♥♥♥♥ her. You first face her in the beginning of the game, and she's basically unbeatable because she just spams beserker barrage with no recovery and has permanent armor, and you probably haven't spent the mana to let you cancel your attacks into dodge, so every time you try to hit her with a combo she gets free damage on you. If you spend the half hour to beat her though, the game rewards you thoroughly with a bad ending, which is unskippable, and returns you to the title screen for another two minutes of wasted time. Seriously, what a massive middle finger. Then you fight her again later in the game, which I feel is a nice touch. It's a common trope in a lot of games to face a boss you couldn't beat in the beginning so you can feel like your character has progressed and become stronger and stuff. Except this time around, you realize that you haven't really become that much stronger at all, you just have an ability that lets you cancel everything into dodge. See, the first two phases are fine, but then you have 3 phases that are identical to the armored phase she had in the beginning of the game. So really, you just poke her while she spams beserker barrage while you wait for her to use her one move with any recovery time. Because you don't have a ranged attack to use, all you can do is attack once, then dodge, then do a dash attack, then dodge, over and over again because there is absolutely no opportunity for you to do anything else while she is spamming that move. And it takes YEARS. Then she finally switches to different moves, most of which are not nearly as frustrating to dodge, except she has practically no recovery on them, so she gets to set herself up for either another projectile move with no recovery, or you guessed it: beserker barrage. The best part is when you roll away from a projectile to dodge, and she's off screen, and then she uses beserker barrage to attack you, but for some reason, when she's off screen the audio cue for it doesn't play, so she just practically ♥♥♥♥♥♥♥ teleports to you and claws your face off for 60% health. So really, your only option is to just be rolling towards her all the time in case she does a random beserker barrage. And if you find you don't have enough potions, you have to back track through the entire dungeon, reach a teleport point, go to a town, and buy 12 potions or something, because all other equipment is either overpriced or useless, and then make your way back to the boss room. And you know what, that's fine. It really is. Difficult bosses can be fun. It can be fun to fight unfair bosses, and once you beat them, you feel like they really aren't all that unfair, and that you did something nice. But what isn't fun, is that creator, knowing this ♥♥♥♥♥♥♥♥, perma-armored boss would be killing you at least 4 times, decided to put unskippable cutscenes that take 10 ♥♥♥♥♥♥♥ years to sit through both before you fight the boss and after you die to the boss, so every time you die, you have to either sit through 2 DECADES of UNSKIPPABLE DRIVEL, or restart the game, and sit through 5 years of loading time and 10 years of unskippable drivel. And that's what REALLY ♥♥♥♥♥♥♥ pisses me off. That, and the undodgeable icicles and petrification traps that you keep hitting during combat.Show moreShow less
THIS GAME HAS NO NUDITY OR SEXUAL CONTENT. So before you judge the game, ignore and please report those tags. This is a situation of not judging a book by its cover. Vagrant is an incredibly well-polished, aesthetically pleasing Dark Fantasy hack n slash Medtroidvania game, with brutal combat that is perfectly casual on normal difficulty, and perfectly difficult on its highest difficulty. It has amazing progression of difficulty, overwhelmingly satisfying combat mechanics, and has more languages available than most other games on Steam - with even more still being translated. Every time you turn a "page" in the game's story, the unexpected happens. There's surprises everywhere. You can be caught off-guard, both by the story and by the tricks and traps of the amazing maps all throughout the game. The UI and ability system are top notch and perfectly balanced, all battles have fair difficulty even when you compare no abilities to all abilities, with a slight difference mattering but in the end it still depends on the player's skill. I can't recommend this game enough. It's worth far, far more than its price tag. I received it as a gift, but I would pay full price for it even if it wasn't. Yes, looking at this game at first can make you feel as if it's not serious, not challenging, not worth your time. But it's all of those things, and I highly, highly recommend it.Show moreShow less
The game is strangely conflicting for me. The graphics are great, a good vanillaware like style. You go from simple forest towns, to desolate battle fields, to giant surreal monstrous abnormal areas. The attack animations are serviceable. Nothing to outrages, and most of the attacks feel grounded. Controls are responsive. The dodge was dependable, even in the air. Never had a problem with not getting a combo to come out. Also, play this with a gamepad. Keyboard functions aint that great. The game is pretty well optomized. Played it on both a potato of a laptop, and a more powerul sytem and never had a problem. The music is also serviceable. Its there, its not bad, but I wont be remembering it once im done. The story is present, simple, and very blunt. The writing is okay, but they are not presenting anything complex here. Characters who show up and seem important are tossed out quickly and forgotten. But man does this game suffer from total lack of anything that really makes it stand out, other than the art. This game has a big problem for me: getting hit from something off screen. It is super frustrating to walk into a zone and be hit with an arrow, or be frozen from something on the other side of the zone, or load into a zone where a flame breathing statue will immediately hit you. It happens often, and its annoying. You will be saying "What hit me? I just got here!" The gameplay, while nice, never feels great. The combos are simple and short, but never really give you a sense of power. I feel like the heavy attack is under used in the gameplay. All it does is knock down enemies, and you cant attack grounded enemies, and eventually breaks enemies guard if they have a shield. You do get a dive kick eventually, and a flying kick out of a sprint, but they never really become useful, and I only used the dive kick to close the distance to enemies mid air. The heavy attack is not all that useful once you get a combo that breaks guard. And even then, enemies stop showing up with shields quickly. It feels like they could have done more with it. The special skills are good, but I only found myself using 2 of them. Also, I can appreciate that you are invincible while using them, which has saved me multiple times. I just wished the game offered more. The spinning jump and the multiple thrust attack, whose names im forgetting, are the only really useful low cost attacks. The upgrades feel useless. I felt really disappointed with the weapon enchant system, as any runes or upgrades never made me feel powerful. Any damage was barley noticable, and it felt like I was doing only slightly more damage towrds the end of the game than the middle. It never felt like I was ramping up in power, and the game started to feel like a slog for it close to the end. And getting gold and mana for upgrades is unbalanced. Closer to the end of the game I was getting less gold, less mana, and less drops from tougher enemies. While the beginning gave me a surprising amount of gold, I would start walking out of dungeons gaining less and less than the previous ones. I found myself getting more gold and mana by backtracking through easier areas. Its odd to feel like im getting less from harder areas. Also, everything feels expensive. 5k gold for butter, and 5 million gold for the best weapon and armor you can get. Weapons and armor drop at a nice clip early to mid game, but stop dropping usful gear closer to the end. It was difficult to even think about buying anything other than potions. But the real difficulty in the game comes from enemies reacting to being hit. Some enemies move away after the first hit, some even continue casting while being hit, and some enemies dont even care that they are being hit and just continue attaching. The real challenge it hearding groups of them safely as the game spawns more. Is it punishingly difficult? No. Its just kinda starts to feel like a chore. It is often way more beneficial to run away to the next room when you can, ignoring rooms with enemies. This is a game that starts high, but really felt worse the farther in I got. This review was written before they added the void, which is supposedly the final area, but I feel like ive had my fill of it.Show moreShow less
A nicely done side scrolling game with a beautiful art style. Bosses are hard (first playthrough here) and provide a good challenge. Some parts of the game has amazing music. The story is interesting as well. The only negative thing is that even the game being a rpg it feels linear to me. Not only that but the gear is expensive af. Other than that, i recommend it 7 / 10Show moreShow less
Pros: + There's a lot of game here for $4 + Beautiful art + Decent soundtrack + Booba Cons: - This isn't a Metroidvania so I don't know why it has that tag - The combat is not great. Most enemies can be stunlocked in a corner until death and the ones that can't you just dodge and hit until they're dealt with. Also, the enemy "tells" don't really work since said tells are either way too fast and subtle to react to or you can't even see them in the first place because other enemies are blocking your view, which will happen a lot with how the game can devolve into severe enemy spam at times - The abundant "forced combat sections" that lock you in an area until all enemies are defeated just feel like they're there to pad the game out - Enemies being able to attack you from off screen is pretty annoying early game but it really becomes a problem late game when there are enemies that can do full screen, highly damaging attacks from anywhere - For the most part, boss fights are tedious slogs that go on for way too long, especially the ones with airborne weak points. They also have a tendency to literally flood the screen with attacks and enemies, which is always fun. The final boss is the worst offender since it's literally 3 separate bosses back to back and if you die at any point, you need to start all over. I can't even imagine how obnoxious that fight would've been if I hadn't ground ahead of time - The game has a story. It's certainly there. I can't say I was particularly invested in it, though - Gold is basically useless except for stocking up on healing potions, since there's no need to buy 99% of weapons and armor because you'll inevitably just find them in chests or dropped by enemies - While gold drops are plentiful, mana, the actually necessary currency, is not. There was only one point in the entire game I had mana in reserve that I should've been spending that came back to bite me - The drip feeding of mana leads into my biggest complaint with the game: for about 90% of my initial playthrough I felt weak as f***. Stronger enemies and bosses took f***ing forever to kill and, despite my consistent upgrading of any new equipment I got and regular dips into the ability tree, I never actually felt like I was getting any stronger. On the flip side, though, once I sat down and ground my *** off near the end of the game in preparation for the final boss, I became basically invincible. I utterly clowned on the final boss and even beat the dungeon of the decayed on my first attempt. I guess I should've started grinding sooner? Too bad the best spot for grinding by far is in the final area of the game - I have to talk about the dungeon of the decayed because wow, what an absolute s***post of an area. I genuinely don't know how you're expected to complete it without maxed out stats and i-frame spam. The sheer amount of bull**** on screen in some sections is actually laughable - Both of the game's endings feel super abrupt and leave a ton of stuff unresolved/unexplained Despite The Vagrant's beautiful art and affordable price, I can't recommend it. It just doesn't feel balanced at all, you're either way too weak if you don't grind or way too strong if you do, there's no satisfying middle ground.Show moreShow less
++++ Only $4 +++ Solid combat +++ Amazing art style ++ Extensive Campaign ++ Sexy protagonist --- Unfair boss gimmicks (tiny weak point, insta-kill attacks with no charge-up time) make three mandatory bosses harder than all the other bonus bosses combined --- The Enchantment System is extremely weak, despite being portrayed as a core element of the game -- Some passive abilities are too weak to make any difference despite their high exp cost - Few dialouge changes from NPCs as bosses are slain - Not the best story ever 8/10 Worth every pennyShow moreShow less
There are certainly worse games and this one isn't outright horrid, but I think I had higher expectations for it. The trailer made the combat seem a lot more fun and fluid, the controls are sluggish, I experienced numerous audio and graphical glitches like the music cutting out after less than 2 seconds and the screen remaining black long after area transitions, overall I was kinda let down. Now that's not to say it's all bad, the skill trees are at least somewhat interesting and give you a reason to want to level up more, the equipment and items actually had some purpose, and honestly despite the weird combat, who doesn't love watching piles of coins and gems burst out of an enemy you just killed? In short, it's another game that I picked up because it was tagged Metroidvania, it wasn't one and it had a few problems, but if you look past that there's at least something there to be enjoyed. But unless your income is disposable, just buy a real metroidvania.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.