

The Walking Dead
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About The Walking Dead
In a world overrun by the undead, Lee Everett tries to protect Clementine and find a second chance. Decisions made under pressure shape the story across five episodes. Steam players rate it 97%% positive from 53,849 reviews. Supported interface languages: English, French, Italian, German, and Spanish. Released April 24, 2012.
Credits
Lowest recorded in 36 months
$1.042025-10-30 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
A five-episode story
Lee Everett tries to protect Clementine in a world devastated by the undead. Choices shape the story across five episodes.
Controls and languages
The Steam PC version has full controller support. English has full audio; German, French, Italian, and Spanish have subtitles.
03Frequently asked questions
What is the story about?
You play Lee Everett, a convicted criminal trying to protect Clementine and make difficult decisions amid a zombie apocalypse.
Do choices affect the story?
Yes. Choices in each episode affect how the story plays out across the series.
How is the game structured?
The story is structured as five episodes.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My girl is due in a few weeks and I'm gonna name her Clementine.Show moreShow less
The central premise to this game is that you get to make important choices, and those choices change the outcome of the game. It's like a Choose Your Own Adventure book. The problem is, your choices DON'T change the game. You can spend the whole game trying to keep someone alive, but they will still die. You can repeatedly try to leave someone behind to be eaten by zombies, but they will keep surviving. It's frustrating while you play, and it gets more and more frustrating the further you get. You are also never allowed to be reasonable or diplomatic with the NPCs. You are constantly forced into situations where you have to "pick a side" in some pointless, idiotic argument over nothing, which is the game's way of forcing you to unnaturally alienate your incredibly thin skinned companions. Not that it matters, because again, when they help you, when they betray you, and when they die, is all pre-determined, and you cannot change it. So basically the game is a huge jerk off.Show moreShow less
Will quite possibly ruin your day, week, month or even year due to the severe and highly dangerous quantity of feels radiating from the game's files. I still haven't recovered from this unfortunate form of cancer, and I doubt a cure will ever be found. 11/10Show moreShow less
Many players love this game, and you might too. But the game is not universally adored. If you are like me, you see through the thin veneer that covers an extremely linear story that requires hardly any player interaction. This is more a movie with some light choices than a game. On the surface, the game seems to give you choices that change the storyline. The game actually claims that that is the case. However, if you rewind a bit and replay a part of the game in a different way, you will find that the story is on railroad tracks and there is nothing that you can do to change it. Your choices hardly matter. To give an example (light spoiler alert): in the first episode you will have to choose between two characters, one of whom will die, while the other will go with you to the next episode. It sounds like that has a huge impact on the story, but the fact of the matter is that after this choice that particular character hardly features in the story anymore. You might find it an agonizing choice (will I save A or B?), but for the story the choice is moot. So I guess, to appreciate this game, you must be so deeply immersed into it that you believe that your choices actually shape the game. Unfortunately, the game does its utmost to destroy the immersion -- namely through quick time events (with, I might add, very awkward and not re-mappable controls for left-handed players). The game is full of them, and after you have lost one, you rewind and have to replay a bit of the story, because they are all of the "press X not to die" quality. The QTE's seem like a desparate attempt to introduce some gameplay into the borderline-movie, but it is gameplay that should have been avoided. Add to that the issue that very often you cannot actually make the choices that you would want to make. For instance (another light spoiler): when a character gets stuck in a bear trap while zombies are approaching, you cannot leave him behind or give him a merciful death -- no, you have to chop off his leg. Because that has been written in the story, and you only get options that end up with you chopping off a leg. And you cannot even go for the leg directly, no, you first have to go through several other possibilities that do not work before the game allows you to sink an axe into a poor guy's lower extremities. That's choice for you. Now, the story is reasonably good (for a zombie-fest, that is), which could have led to me giving it a thumbs-up. Unfortunately, the game is marred by very serious bugs. Extremely serious bugs. Namely bugs that involve your savegames. It happened to me several times that upon restarting the game, I was returned not to the point where I left the game, but to a previous episode. At one point I was even returned to episode one, while I was halfway episode three. And if I tried to go to episode three the game generated completely different choices for me than I had made. I looked around the web, and found that many people suffer from this problem. The game has been out for years and it still isn't solved. This particular problem destroys the fundamentals of the game -- if your choices are supposed to matter, the game should save them for you. Had they allowed manual savegames, at least there was a work-around, but nooooo -- autosaves are the only thing you get. So I cannot recommend this game. I even cannot recommend it as an interactive story. You might like it, but realize what you are getting into: a book told by means of cutscenes. A book with lots of printing errors and some pages stuck together. Enjoy!Show moreShow less
The Walking Dead is a story-driven adventure game. Though it feels more like an interactive story, than an actual game, it still got me from the first minute. There is not much gameplay in it, you walk here and there and talk to other people and every now and then you need to make choices (for most of them there is a short time limit). There are a lot likable (and not so likable) characters. Together with the choices you have to make, it is a thrilling and emotional experience. Highly recommended if you like story-driven games and/or adventures.Show moreShow less
Contains BenShow moreShow less
Literally, a Lee-gendary game.Show moreShow less
Linear game with fake choices.Show moreShow less
Scroll the ♥♥♥♥ back up and click 'Add to Cart' right now.Show moreShow less
First of all, this isn't really a game. I cannot recommend it as such. At most this is a slightly interactive movie, with you clicking to get from scene to scene. None of the choices I was 'forced' to make mattered much to me. And they even drive that point home by undermining the choices you do make. Save someone? Which one did you save? Doesn't matter, they will die anyway... Puzzle to solve? Know multiple wayws to solve it? See an item right there that would work? Well it doesn't, go wander from screen to screen to find the one tool/item that will move the story along. Want to leave the group early? Can't. Want to remove someone from the group early? Can't. Want to make certain declarative statements? Can't. You are forced to sit idly by and 'witness' the exposition and just react to it. You are largely an 'after the fact' participant. And even then barely. If you really think your 'choices' matter, play through again and make different ones and see that the story happens regardless. You are pigeonholed by your inability to act when you want, your inability to say what you want, and the inability to solve problems how you want. At best this is like watching a moderately decent TV show. With all the same 'hey that's silly, in a zombie apocalypse you'd check the room first' moments you'd expect in a TV show, yet are prevented to rectify in this game. The story IS compelling, and unfolds as you'd expect. I'm only half way through, but have not had one surprise. Everything I expected to happen has happened. And unexpectedly, I've been hamstrung in my dialogue and action choices, but I'm playing along cause it's marginally better than primetime television. As far as a game to recommend? No. There is more choice in a choose your own adventure book. The narrative will resolve in essentially the same way despite your clicking. The most powerful choice you have in this game is when to shut it off.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.