

The Witcher 2: Assassins of Kings Enhanced Edition
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About The Witcher 2: Assassins of Kings Enhanced Edition
As Geralt of Rivia, investigate a bloody conspiracy while the Northern Kingdoms prepare for war. Explore a fantasy world, make consequential choices, and pair tactical preparation with dynamic combat against people and monsters. Steam player rating: 89% from 81,195 reviews. Release date: April 16, 2012.
Credits
Lowest recorded in 36 months
$2.992023-08-18 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Czech | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | Yes |
| Turkish | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Mode and controls
The Steam PC version is single-player and has full controller support. No co-op mode is listed.
Language
English is available for interface and full audio; German is also available for both.
03Frequently asked questions
What is the story about?
Geralt becomes caught up in a conspiracy amid political struggles and mobilization for war in the Northern Kingdoms.
Do choices affect the story?
Choices shape the nonlinear story. The description specifies four different beginnings and 16 endings.
What is combat like?
Combat combines dynamic action with RPG mechanics. Preparation can involve potions, traps, magic, and stealth attacks.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
10/10. A very well Polished game. heh, get it? this game is Polish. no one? i need friendsShow moreShow less
Oh god, how can I start this? First of all I hope you understand my position and dont downvote just because of a fanboy impulse. Thanks for reading. I tried I REALLY REALLY tried to like this game but I just can't (look at my play time, no joking around or justifying over false basis). The story, graphics and music are awesome but the combat mechanics and the insane amount of walking around with a robotic-like animation kills it. I've even tried to play it again with the full combat rebalance mod but... the mechanic itself its soooo broken that I just can't like it. I feel like I have little to no control over Geralt or combat in general for many reasons: - The awful auto targeting mechanic... Anybody would expect presing a key or pushing the stick towards a specific direction and hit the strike button and see your character attack in that direction but no... Geralt attacks the character that he is auto targetting. I've died SO many times because of that. Trying to cast an Igni sign to the front and seeing Geralt turn around and cast it on another direction is priceless... The same goes with sword attacks. I really felt like I had more control on the witcher 1 and that is saying A LOT. -Animations are confusing and illogical. Sometimes I hit an enemy and it doesn't count as a hit because the did an evade movement (even though the sword actually FULLY touched them). I thought ok then the same goes for me right? NOPE. On your evade/roll animation, if you get touched, you are hit... Then sometimes the enemies appear to be stun locked and you think YEAH I can keep hitting them. NOPE. They magically recover from the middle of a "stun" animation in the middle of your next swing and OWN YOU (on higher difficulties). You really can never tell when its safe to keep slashing or back away so the game becomes a slash roll away, slash, roll away, repeat and pray that your next slash doesnt get "magically evaded" and your foe attacks you in a second of invincibility... -Attack animations are not in your control, sometimes the animation is "cooler" but it takes longer to land a hit and you never know when will what animation appear so you are basically F-ed since you can plan your attacks so well. Theres no pattern the animations are random, no combos. -You cant block while you walk, yes you read right, YOU CANT. -Did I mention the walking? You have to walk too much, the backgrounds look nice but will get old and boring once you complete the monster hunt missions and get an empty area. -Parry+Riposte mechanic is broken. Sometimes you get the symbol to do it and even though the parry animation shows and you block the hit and actually execute the attack, the enemy sometimes keeps attacking you and OWN YOU since you are in the middle of a swing, defenseless. -You cant drink potions in the middle of a fight and it gets annoying if you sum the time it takes for geralt to sit down, open the menu, make the potion, drink the potion, then stand up. -At some point you'll find out that you can beat the game spamming Igni signs. And the cherry on top of the cake of the cake: the game doesn't run so well. Witcher 3 and Gorund Zeroes run much better than this game, and that's a shame :( The game autosaves a lot and dont erase the much older saves. There are so many saves that on one point the load game screen starts to need a considerable amount of seconds to even show up. Sometime it just crashes and brings down Steam too (I have to end the process and restart steam). Sum up: Personally I think this game its a step in the right direction but it didn't reach the goal as it was supposed to. Thankfully the witcher 3 fixed every detail I'm complaining about. Even though it still shares the auto target function it lets you back away from the middle of a possible suicide attack by letting you cancel it through rolling or evading. The monsters' health bar blinks when they are about to attack, potions during combat and quick navigation through menus are back, etc. That game is what this one was supposed to be, but died trying. I reapeat: I hope you understand my position and dont downvote just because of a fanboy impulse. Thanks for reading.Show moreShow less
If this game was a potato, it would be a good potato.Show moreShow less
I recently finished Witcher 2 and throughouly enjoyed it, but make no mistake here, Witcher 2 is a superb game where it excels, but it fails laughably where it doesn't. It's not as shining a game as people praise it to be. Pros: +Story story story. I can't heap enough praise on this for the world, the story here is fantastic. Incredibly engaging and well thought out. This game is worth the price by this merit alone, it's that good +Sidequests are all incredibly thought out and fleshed out, even the ones that seem token at first glance. From delving into a monster-infested cave to validate the claim of a suspected spy, to confronting a wraith accusing a soldier of murdering her family, it really goes all in. Even a quest chain revolving around an arm wrestling minigame ends up memorable. +The choices you make actually make a huge impact on the story, the progression, the ending, everything. Most of the important choices actually made me take a step back for a few minutes to think over what I really wanted to do. It truly feels like you're the commanding force in where the story goes, rather then being along for the ride. Cons: -This game collapses under the sheer weight of gameplay mechanics it can not fully support given the game's relatively short length. Alchemy, potion drinking before combat, potion toxicity, weight system, subweapons, status resistances, ability mutating, persuasion methods, and a full crafting system are just a few I can list off the top of my head. All of these systems end up either pointless, or downright clunky and obstuse. -The game operates at an absolutely draconian 24:1 buy/sell ratio for shops. Each shopkeeper sells items for a massive *twenty-four times* its worth. The game's entire economy is completely unworkable, as there is no methods for actually producing the sheer quantities of currency the game expects of you. It's completely broken. -No fast travel. While, to be fair, the hubs are small and dense, you will be end up doing an annoying amount of backtracking through the same areas regardless. It gets grating. -The game has over 100 abilities you can sink levels into. The problem is that the max level you can hit is a palty 35. Even focusing all of your possible level ups into one of the skill trees in isolation results in you barely scraping getting each skill leveled up. You will never hit "max strength", not even close to it. -Killing monsters gives no tangible exp- all your exp gains come from quest completion; often 2-3 levels at a time, even. Since making money is also a winless game as well, this means any nonessential fights are better off just being ignored entirely, especially considering how difficult it is to restore health. -The game expects you to drink potions before combat, but the game had a hard time telling when you are and are not in combat, as well as letting you know when a good time to potion up would be. The game only lets you drink potions outside of combat as well, a completly unneccessary restriction. -The ai for friendly npcs you need to follow is atrocious. It is very rare that the ai doesnt randomly stop or get stuck on nothing. It's often easier to just ignore the person you're following and run there yourself, its often that bad. -There is no clear indication of taking damage. There is a full battle log hidden in the bottom right corner where you would never be able to read it in the heat of battle, but that textbox is the only indication you have of whats going on. Fighting a group of enemies is especially aggravating, as you will often get swiped by the enemies you aren't targeting, taking a large chunk of health without so much as an "ow". -A very wierd restriction of being unable to change keybindings outside of the main menu. Why is that a thing? No clue. tl;dr Must buy if you like exceptional plots, avoid if you care anything about game mechanics.Show moreShow less
Here's the truth: - CD Projekt Red announces Cyberpunk 2077. - I never played any of the Witcher games till then. - "Oh no gotta play Witcher 3 everyone's crazy about it" - But I like a good story, can't skip Witcher 1 and 2. - Play Witcher 1 - 40+ hours - dammit. - Play Witcher 2 - 30+ hours and not really an open world but still an amazing story and totally into the characters - dammit. - Play Witcher 3 - 50+ hours and not even finished 20% of the game - dammit. I promise you though, when you are old and dying and look back on your life and wonder where did I waste my time, this will not be one of them. Totally worth it.Show moreShow less
First of all I’d like to state that although I have clicked the ‘do not recommend’ option, my position toward the game is one of neutrality, neither dismissing it as unplayable nor condoning the exuberant praise that The Witcher 2: Assassins of Kings seems to receive. The game has many redeeming features which shall be discussed shortly, however I feel as though there are just as many aspects that make the player underwhelmed with his/her experience. Secondly, I should say that this review builds upon my review of the original Witcher, which I have also reviewed on Steam, so I will be making a few comparative points in light of my disposition toward the first instalment in the series. The Witcher 2 is driven extremely well by an engrossing narrative of political intrigue, racial prejudice and social injustice. Although the hybrid of Medieval and fantasy themes has been done before and is far from original, The Witcher 2 fully embraces the combination and creates a three-dimensional world with rounded and well thought-out characters that have their own individual agendas and follow them accordingly. There are a few plot twists along the way which I, of course, won’t mention, but these keep the narrative feeling fresh and engaging enough to continue playing til the end. I would say that the story, fresh from the pages of the original comics, is the main factor encouraging gamers to try this game. Furthermore, we aren’t babysat. Nothing has been toned or dumbed down, which is preferable as too few games are made in modern times that have been made for an adult audience. We are shoehorned immediately into the action and I think that’s why the game puts many people off in the initial stages, claiming it to be unfriendly to new users to the series. I would argue this is a commendable feature however, as the harsh and merciless world of Geralt is directly reflected in the games content and contextual features. The combat is far more engaging than in the original WItcher, due simply to it being more enjoyable. That being said, it is far from perfect. Battles range from being far too easy to far too hard far too quickly. We can quickly descend into the ‘trial and error’ form of gaming, constantly reloading previous saves in order to trial new ways of beating a difficult enemy. You can also only drink or create potions before a battle, not during it, which is more realistic I accept, but ultimately make many aspects of the combat frustrating. If I realise that a potion improving my vigor regeneration will help me win a battle in its opening stages, why not just let me drink one? The guise of this being ‘unrealistic’ simply makes alchemy and potion consumption frustrating; constantly saving, reloading and drinking potions before a known fight drastically effect the pace of the game and cause a stuttering experience that is cause for concern. Perhaps the most disappointing characteristic of The Witcher 2 though is the world itself. I don’t mean its concept, I mean in its literal physicality. The areas you can explore are minuscule in terms of a 21st century RPG and the areas are quickly covered and recovered time and again. This makes the quests fairly limited, as there is only so much to do in a rather small gaming arena. Quests such as competing at arm wrestling, dice poker and brawling are irrelevant sideshows, yet if you take these out you are only left with half dozen side quests in Act I and II respectively, and only a couple in the rather brief Act III. The overall longevity of the game is actually rather small, with a completed game taking between 16-30 hours (and that would be being generous). Essentially, there are a fair number of things to do in the world, but there really aren’t that many, certainly not deserving of high merit. Quest exploration (in terms of the map and quest markers) is a rather touchy subject for both fans and haters of the series alike. Fans of this game state that the map and quest hints are intentionally cryptic because the game encourages you to explore yourself, and that we shouldn’t be spoon fed as gamers. Haters of The Witcher 2 point on the map and quest markers are totally useless, broken, and ruin the gaming experience completely. While I totally back the formers idea in theory, in practice the latter is nearer the truth. Quest markers as you approach them do sometimes teleport elsewhere without explanation, whilst the game map has no concept of ‘levels’, meaning that you may arrive at your destination only to discover that its several floors above you, a particular problem in Vergen. If the developers didn’t want to spoon feed the gamer and it was all about exploration and realism, why bother with a quest marker at all? Why, at the beginning of the majority of quests, does it tell us where to go? The quest exploration in the game seems to be a halfway house between attempting to help the gamer and encourage exploration, yet it ends up failing on both counts. A problem with the critiques of the Witcher are of course, the critics themselves. Haters of the series have complained of a lack of fast travel. There is of course, no problem with that whatsoever. The developers have created a game that is very graphically impressive with some engaging characters, all of which they want you to experience. Removing fast travel will enhance the possibility of experiencing these things. Furthermore, the confines of the world itself is rather tiny meaning that fast travel is, for the large part, totally unnecessary anyway, as it does not take particularly long to run from one side of the map to the other. One of my main bones of contention with the previous Witcher instalment was its ‘mature’ content. I stated in my review of that game that having maturity in the game does not make the game mature, and I think that unfortunately still applies to the sequel. I’m not sure if it’s because the translations from Polish to English are not clear enough, but much of the dialogue feels awkward, with characters using expletives, talking of rape and ‘ploughing’ for the sake of it. I think the developers could have included this content without making it so blasé, and it still seems as though the developers are trying to show off to kids and young teens. Nearly all dialogue refers to some obscenity and it becomes tiresome rather quickly. In fact, many of the characters are unlikeable because of this fact, most noticeably Roache and Ioveth. This does help serve the ‘shades of grey’ approach that the developers are going for, using a ‘lesser of two evils’ mindset, yet it is hard to play out an entire game without at least having a couple of likeable characters that we wish to associate with. A positive note however, is that the ‘Sex Cards’ from the previous game have been removed, presumably because those who were amused or aroused by such content hit puberty and discovered internet porn. Overall, the experience is okay and the narrative really is interesting. But the content of the game, although acceptable, really is not the experience that many exaggerated reviews on Steam that lavish the praise make out that it is. It has many issues that make it fall down. However, I would say that the commercial success of The Witcher 2 should allow the developers the funds to make The Witcher 3 into something special, reflecting an intriguing and exceptional storyline with equally impressive gaming content (for a change). Please review and comment, any feedback is welcome and thank you for reading.Show moreShow less
Experienced more sex in one of hour of game time than in my entire life! ( ͡° ͜ʖ ͡°)/10! Tips: 1) If you BUY Witcher 1 or Witcher 2 on steam you can claim a free copy of it on GOG using your steam CD key. The company that owns the Witcher series, CDPR, also owns GOG. Link here: http://www.gog.com/witcher/backup Aside from the usual no DRM copy of the game, the GOG version also includes bonus content ( ͡° ͜ʖ ͡°). Please note: You have to BUY it on Steam first. CD key location: Go to your Library, click your game, on the right side click "CD key" 2) There are also numerous mods over at nexusmods.com. Including a few for Triss ( ͡° ͜ʖ ͡°). 3) If you dislike the combat style then try the Full Combat Rebalance Mod. It's made by an employee of CDPR who worked on the Witcher series. Nexusmods link hereShow moreShow less
IF you are planning to buy this game to play on Linux please think again. It's using a wrapper and the performance is really behind the Windows version. For me, on 64-bit Debian and Nvidia GTX470 the game is not even playable on lowest settings. However it's a good game and I do reccomend it if you are planning to play it on Windows.Show moreShow less
Game of Thrones looks like a cartoon for babies when compared to The Witcher series. Glorious boobs, bloody action, eyes get poked out, people get burned alive, murders, drinking, tattoos, demon-sex, softcore porn "romance" scenes, brothels, dice playing, arm wrestling, fist fights...this game has everything! "But does it have dragons?" Hell yes! And only a sissy would tame a dragon. You slaughter the motherhumper! If you're looking for a dark fantasy fix then look no further!Show moreShow less
This review will not be kind, and I will be covering nothing but its flaws. If you're looking for someone to sing The Witcher 2's praises, there is nothing for you here. Just downvote me and move on. After spending 31 hours playing this game, I am finding it extremely hard to understand why this game and the developers (CDPR) are seen as some sort of hallowed, sanctified version of perfection and PC development done right. CDPR (and this game specifically) are brought up as a shining beacon almost every time there is a discussion about other devs making stupid decisions (whether it's QTEs in Tomb Raider, or devs not optimizing for the PC platform, etc), and I honestly could not tell you why. I really tried to like this game. I REALLY did. I played the vanilla version, and when I found the combat to be impossibly clunky and frustrating, I downloaded the Full Combat Rebalance mod, which definitely fixed the combat but unfortunately didn't fix any of the rest of the clunky, frustrating base game. -The texture work is distractingly disjointed (with awesome high-res textures right next to disgustingly cheap ones). Overall the game looks good, but why put hours and hours into an awesomely-done texture, and then stick it next to an asset ripped from Mario Kart 64? -The dialog is well-acted but was recorded at seemingly random volumes. Two characters talking calmly when all of a sudden one of them is talking REALLY REALLY LOUDLY, BUT STILL IN A NORMAL VOICE. It is beyond weird, and ridiculously lazy/shoddy. -The story is political intrigue by everyone towards everyone, secretly involving everyone. It gets UNBELIEVABLY tiresome, and you stop being surprised by it halfway through. Twists stop being interesting when that's all there is. -Dialog-based intimidation and charm are always successful (at least for me) so there's really no reason for them to even be there. -EVERYTHING is pre-scripted. fist-fights are QTEs, story battles that are supposed to be time-based will continue until you kill X number of enemies, and even WALKING THROUGH A DOOR is a scripted event. No loading screen, just stand in front of door and press X, Geralt centers himself against the door, opens it and goes through, and closes it behind him. Repeat for EVERY character! If you have a group of 5 guys, each individual one centers themselves, opens, walks through, and closes. Unimportant, sure, but it is SO HIDEOUSLY STUPID, and would be SO easy to fix. -Story fights that need to be repeated over and over and overandoverandoverandover. -Speaking of fights: Combat ends up being a slash or two and a sign or two, followed by 27 rolls around the arena while your signs recharge and the enemies un-bunch. Repeat for 40 minutes. -You cannot walk freely. You can't jump, and can only climb in pre-ordained places. You can only jump down in pre-ordained places. The whole thing is SUPER stuffy, and this game does NOT deserve to be called "open-world" at all. Ugh, there are so many more things that I could not stand about this game, but I'm done spending time on this "review" so I'll stop. If you've made it this far, it's worth saying that the game is not TERRIBLE. If you can put up with its problems, you might enjoy it. I, however, had been lead to think that it was a fantastic world-changing game, and when it turned out to be merely a good game marred by frustratingly stupid design decisions, I was beyond annoyed. Combat was a let-down, the plot was a let-down, movement in the world was a let-down, etc. I have been a PC gamer all my life. My Dad bought me the full version of Doom when I was 8. I cracked Dark Forces to work without the CD when I was 10. I've played Strife, Ultima Underworld, Wing Commander, Earthsiege & Mechwarrior, Jedi Knight, all the Descents (including both Freespaces), etc. I have ALWAYS loved the PC, but this latest brand of blind fanboyism just because some dev shows 12% more attention to the platform? I want none of it. Either a game is good because it's good, or it's bad because it's bad. THERE ARE NO OTHER QUALIFYING FACTORS. I wanted to love this game, but I couldn't even like it. 31 wasted hours. Fool me twice, CDPR.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
