

There Is No Game: Wrong Dimension
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About There Is No Game: Wrong Dimension
There Is No Game: Wrong Dimension is a point-and-click comedy adventure through silly, unexpected video game worlds. Solve riddles, think outside the box, and try to find your way home as the game toys with the conventions of video games. Steam player reviews: 97% positive from 24,253 reviews. Released August 6, 2020.
Credits
Lowest recorded in 36 months
$6.492023-08-12 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| German | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Gameplay and language
This point-and-click comedy adventure features puzzles and an included hint system. English has full audio; other supported languages include subtitles.
Play mode and controls
The Steam PC version is categorized as single-player. Its description calls it point-and-click only and says to put the controller away.
03Frequently asked questions
What do you do in the game?
You travel through unusual video game worlds, solve riddles, and try to find your way home.
Does it offer puzzle hints?
Yes. The description says a hint system is included to help with riddles.
How long is it?
The description says it is shorter than an MMORPG, but gives no specific playtime.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I would have written a review, but since this isn't a game, I'm afraid that's simply not possible. Maybe next time.Show moreShow less
This is a tricky one to review. Because there are many things that make me want to veto any negative points and hit 'recommend' regardless. (I suspect this is why it gets so many positive reviews.) It is undoubtably very clever at times. It is really very funny in places. It is packed with some very neat and original ideas. Some of these moments of creativity make me instantly like the heck out of it. It is obviously a lovingly crafted (not a) game, rather than simply something thrown together to make something to sell. But there are also many places where its own cleverness completely killed it for me. The flow-breaking cut sequences. The high time-cost of some of the repetitive trial-and-error tasks; if you fail (when you miss a subtle clue, or fail due to timing/skill) and have to do a whole sequence again. The heavy-handedness of some parts of the plot. The unnecessary screen shaking and continuous scrolling areas (both of which left me slightly nauseous after only a minute or so). And yes the utter obscurity of some of the puzzles. (An excellent hint system means you don't ever actually get stuck. But it's not very satisfying when you find yourself using that simply because you lose the willpower to keep randomly trying stuff.) I'm now looking back at the entire experience (for it is certainly that) and trying to be as objective as I can. And I think I can honestly say that while I deeply respect what has been done here, I simply didn't enjoy most of it. And I play games (and not games) to have fun. Consider this a 'technically recommended' review but with a "for masochists only" caveat.Show moreShow less
If this were a game, which it is not, it would be really great. It would also have some really clever puzzle design. I also would like its writing, which manages to be pretty funny at times and makes good use of its meta elements in a way that is not annoying (except for one very minor part). The game also would have a good length, not overstaying its welcome or being too short. If you like point and click adventure games, this probably would have been a title you shouldn't miss. Unfortunately, there is no game.Show moreShow less
TLDR : This is a hard one for me. The first two chapters are amazing and very clever, but as the game goes on, the puzzles just get more and more tedious, primarily due to the narrator constantly interrupting the game to voice out loud what you just did seconds ago and making jokes that simply did not work for me. There are a lot of very clever moments in the opening hours of this game, moments that have probably already been dissected by Youtube analysis channels, and with good reason. I had a couple of amazing "oh ♥♥♥♥!" moments early on that felt great when I realised that certain things were possible, and I was thoroughly enjoying the game and looking forward to what other creative ideas it had to offer. I want to emphasise this, because it is one of the few positives I have to say about this game, when it is good, it is GOOD. The story and narration mixes well with the puzzles, the game genre spoofs feel purposeful, the puzzles are clever and force you to think in very creative ways (looking at you chapter two) and it overall feels great, but sadly this didn't last for me. Once you start to understand the "outside the box" logic the game is playing with, the puzzles lose a lot of their charm and become a lot more routine than you would want them to in a game whose entire concept is about being wacky and experimental. It also doesn't help that as the game goes on, the puzzles tend to become a lot more tedious in their execution : it would often take me a minute to figure something out only to then take me five to execute said solution, which made me feel like I was going through the motions instead of a smart guy figuring out smart things. I am aware that it makes sense thematically in a certain chapter, but that doesn't make it fun, nor does it mean the problem is not present elsewhere in the game. To add to this feeling of tedium, the fact that from chapter three onwards you are faced with an unskippable cutscene of the narrator exclaiming something along the lines of "Oh! You used block B to activate switch A! Very clever User!" after almost every puzzle really dragged the experience down for me. Imagine a stand up comedian halting his show after every joke to explain it to the audience, and you'll get the general feeling this constant interruption creates. Have a little faith that I understand what I just did and let me feel clever ♥♥♥♥♥♥♥♥♥, don't undercut the moment. Speaking of the narrator, I have to say he annoyed me to no end. This is highly subjective, but the r/Gaming tier humor he constantly throws at your face does absolutely nothing for me, and just made me sigh more and more as the game went on. I mean, there is a freaking "Navi is annoying in Ocarina of Time" joke in this for crying out loud. The style was alright during the first couple chapters, as it often took into account the context of the chapters (remarking on how absurd the solution you just used to solve a puzzle is fits a lot better in the context of a point & click adventure spoof than in a Zelda clone for instance), but the charm wore off quickly as the same type of jokes got repeated constantly. I get it, the puzzles use moon logic and wouldn't make sense in the real world, haha funny. On a more positive note, disregarding the actual dialogue which I did not enjoy, the story itself is pretty enjoyable and sweet. I don't want to spoil it, but it is a pretty meta exploration of game artistry in general, and how an artist can give life to his creations through his passion, for better or worse. As the game goes on, the narrative becomes more and more entangled with the actual gameplay, and this really helped me engage with it. It also does a good job at grabbing your attention through confusion in the beginning to later on reveal some details that put the whole narrative into perspective, and I found it to be an enjoyable and an interesting idea worth exploring. Overall this game was a rollercoaster ride for me, albeit a short one with a really a high point near the beginning followed by a steep and constant decline afterwards, with a couple rare exceptions towards the end. Even though I really liked some parts of it, I cannot say I liked the overall product, but I still think it will be worth experiencing to some. If you don't mind the "What if the Mario mushrooms where drugs :O" type of humor and the constant interruptions and tedium as the game goes on, or if you're simply a big fan of weird point & click puzzle games, you'll find a lot of creative ideas in this game, particularly at the beginning and towards the end. Give this thing a shot on a sale and you'll probably enjoy it.Show moreShow less
I cannot help myself but to notice that this game has a failed Kickstarter campaign behind - which is why I was especially surprised and happy at the same time to find out it has been released no matter the odds. To keep it short and simple: "Think outside of the box" is this game's motto. And it actually gives you an ability to rotate this box. Creator put a lot of effort in it. To say that this game is "short" is something I cannot do. While it is somewhere around 5 hours long - all those hours are filled to the brim with creativity, surprises, charming voice-over; it does not get repetitive and neither it gets overcomplicated. It is a great mix of involvement through thinking and relaxation. Definitely worth it's money.Show moreShow less
I played and beat it (didnt get all the achievements) and I have to say around the Legend of the Secret Arc I really started to feel the game wearing on me. The music didnt seem to be diverse enough or exciting enough to support such a long game. The puzzles started out cute and fun but didn't really become difficult enough or stretch the bounds of the player's imagination to really warrant more than a chapter or two of gameplay. But truly the thing that makes this game most deserve a "No" from me is the narration and story. The story makes 0 sense, which isn't always a death sentence for games, but the story is paired with such an annoying narrator. What little humor there is to milk from the concept of a non-game game is over and done with by the 1 hour mark, after which point the narrator continues to make the same "I cant believe you just solved this puzzle with X thing" joke for another 3-4 hours, alongside constant reminders that "this isnt actually a game you're playing". Honestly if there was 0 voice acting and a heavily reduced story, it wouldve served this game better in making it feel like less of a drawn out experience. I wish I could have put the entire game on 2 or 2.5x speed. In short, even though I enjoyed most of the puzzles the game contained, it didnt warrant the $15 price point for them, and it was also wrapped in such an unpleasant package that it feels like the developer didnt respect the player's time and was reaching to desperately stretch the game length to justify the purchase cost. Maybe some people are looking for this, but I think if you are looking for a puzzle game with an actual story the Nonary Games series is much better, and if you are looking for better puzzles without grating humor and narration The Room series is better.Show moreShow less
Very fun. Would like to make a very detailed review, but this is no game.Show moreShow less
Not funny, repetitive, with an annoying narration that comments every thing you do and not do, but kilometers away from the writing quality of a Stanley Parable. You will hear "do not do this user" again and again and again for the first 3 hours, and that's precisely when i asked for a refund : when it was already the third time i asked the narrator to stop talking.Show moreShow less
Hello, reader! This is the reviewer writing. I've got some bad news. Actually, there is no review. The fact this isn't a game, there's not much to say, blah blah blah...all of this. I hope you're not too disappointed. You can still watch TV. Go outside. Read other reviews. Yeah, there's no review, but just between you and me... ...avoid downvoting this, if you can?Show moreShow less
There is a fun idea in here, but I am not enjoying this game. The meta aspect is quite thin; there are some clever things done with puzzles and narrative, but as soon as the novelty wears off it might as well be a standard point-and-click game. At times I totally forgot that the game is supposed to be meta and it felt just like a regular puzzle game. Except that is not true, because the "narrator" constantly reminds you that it is supposed to be meta, and I think this is the game's biggest detriment. The "narrator" is waaaay too intrusive, the game stops dead when he speaks and he keeps overexplaining what to do and what is happening thus making the puzzles too obvious and dragging the whole game out more than necessary. It also undermines the meta aspect by taking away your control over the game, so you are no longer the someone who is fighting against the game and breaking all the rules, instead you are entirely controlled by the game and its narrative.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.