

This War of Mine
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About This War of Mine
In This War of Mine, you lead civilians rather than elite soldiers as they struggle to survive in a besieged city. Daylight is for maintaining the shelter, crafting, trading, and caring for survivors; at night, send one person to scavenge dangerous locations for supplies. Scarcity and conscience-driven choices shape each run. Steam player rating: 93% from 81,971 reviews. Released November 14, 2014. Interface languages: Simplified Chinese, English, French, German, Polish, Russian, Italian, Portuguese-Brazil, Spanish, Japanese, Korean, and Turkish.
Credits
Lowest recorded in 36 months
$0.002024-01-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language
The Steam PC version supports multiple interface languages with subtitles; full audio is available in English.
Daily rhythm
A day-and-night cycle divides shelter upkeep from nighttime scavenging missions.
03Frequently asked questions
What is the game about?
You guide civilians trying to survive in a besieged city, managing shortages of food and medicine alongside danger.
What happens during the day-and-night cycle?
By day, maintain the shelter, craft and trade; at night, send one civilian to search locations for supplies.
Do new runs differ?
Yes. The world and characters are randomized whenever you start a new game.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Entered a building with other people. The building's description had said "Danger" which ment hostiles. Bandits. I grabbed my knife and was ready for those bandits. I saw one bandit and after breaking in through a window, she ran calling for backup. One guy showed up with a shotgun and chased me off but I waited. He searched, and couldn't find me and then I got the drop on him. We fought, he couldn't shoot, and three stabs later he fell. I grabbed the shotgun and went inside. My friends needed food, and these bandits were killers. They deserved what they got. I grabbed food, supplies, and another bandit showed up! I fired at them with the shotgun, and they dropped with a gurgling scream. One bandit ran after me! Surely they had a knife! No... she ran past me to the man's corpse. She was crying. She called me a murderer. I fired again and she dropped. There was silence then, and I had to hurry up and grab the rest of the supplies before more bandits showed up. I opened a closet, and snagged the food. But, the inventory of the closet said "Private" Someone owned this wardrobe? I looked outside toward the other building, and between the two.. a garden someone built? One guy had mentioned they were running low on meds. This.... no.. it couldn't be. It just couldn't be! This wasn't... this wasn't an abandoned building being picked clean. This was another group's safehouse. These people are.... were.... survivors! ...and "I" was the bandit.Show moreShow less
LONG REVIEW AHEAD For TL;DR, check the BOLD or UNDERLINED stuff! I'd like to make clear that this is a good game. It is a unique idea for survival which is far away from Zombies and bravely detaches itself from the rest of the swarm - that is all the recent survival video games based on a Zombie apocalypse... However, I can't recommend the game; read on and you will realize why, and also see at the end the section called: - IMPORTANT EDIT In 'This War of Mine' you take on the role of three survivors. Although I haven't played alot(~7hrs), I understand that they are 9 overall characters and each time you play, you get to control three different ones, each with his own, unique abilities, such as "Good Cook," "Good Scavenger," and so on, which give minor advantages to certain skills (The Good Scavenger has 5 more backpack slots, for example). All this happens in the same building (same in every run) which serves as your outpost. During the day, you supposingly add/create stuff for your 2D outpost such as beds and chairs. During the night, you are supposed to go outside and scavenge from other 2D buildings that usually are occupied by other, friendly-or-not survivors IN ORDER TO BUILD during the day. However, your backpack space is so limited that there is no way you can scavenge the whole place in one run, you will have to wait another full day to get back to it, even if you scavenged for 1 hour and there are 6 more hours remaining until daylight (enough to return the supplies and go back for more). SO, YOU BUILD STUFF (there are not that many options to build) DURING THE DAY (or you simply do nothing cause you have no supplies 90% of the time) AND YOU SCAVENGE DURING THE NIGHT IN ORDER TO BUILD THE NEXT DAY (and eat). And repeat. And, this is pretty much it. It is fun for the first 4-5 in-game days but then it gets pretty repetitive; if you add on that the game's extremely slow-pace then there you have it. You will find yourself almost MOST of the day doing nothing but watching your survivors sit idly around, tapping your foot on the floor while begging for a "Speed-up Time" button since materials to build stuff in your outpost and therefore DO SOMETHING (pass the time) are scarce, or you simply CAN'T take enough during the night because of the greatly limited inventory you have. So, you will either have to click "SKIP DAY" and miss the WHOLE day in order to go straight to night (which you can go out and scavenge), but at the same time, by skipping the day you are missing opportunities such as other survivors coming at your home to Trade, or seek help, etc. OR you will have to sit idly and watch the screen, waiting for the time to pass. In addition, in all my attempted playthroughs, it is as if your outpost is cursed. Your survivors, 99% of the time will be both sick and wounded, always limbing and unable to do pretty much anything. I understand that it is a time of war, but lets be realistic, they are not soldiers to be hurt (you spend 90% of the time inside your outpost, like you would in your own home in your everyday life) AND there is NOT a plague to have you be sick all the freakin' time. In order to test it, I had 1 out of the 3 survivors rest for days while a message said: 'recovering,' to find out that he never became well - as if bugged, so I am going to edit this part of my review if it turns out to be a bug, and not the actual gameplay. Moreover, another annoying element is that other survivors will raid your place while you are outside at night, stealing your stuff and 'wounding' your survivors. Even if you can't control it, can't you at least command your survivors not to fight back, so that they won't end-up hurt or miraculously sick after the raid all the time? On that, the raids are awkward. You may have 5 items of food in your fridge (food is very rare and you will always be hungry - which is ok since there is a war going on) and instead of raiding your stuff and taking everything, as they would IRL, they grab x1 Chicken Breast and then leave... which is weird... so you call that a 'raid'?! ------> Finally, for replayability reasons (as most people state) the war may randomly end at any time. However, I don't see how that adds to replayability. You will do the SAME stuff for either 15 in-game days, or you will do the same stuff for 30 in-game days. It's the same thing. EVERYTHING else remains the same. Buildings, locations, people - everything. With this amount of content then, and its lack of replayability, the game does not, by any chance, excuse the 20 euro it costs. So, if I had to recommend it for a certain price, that would be 7 to 8 euros maximum! I am not gonna give a score to the game and I will restate that I believe it is a good one. However, to me, I simply can't find enjoyment by doing the same things over and over again, in such a slow-paced game while 40% of the time just watching the screen for the day to pass. IMPORTANT EDIT: As is the case with most Overwhelmingly Positive titles, feel free to start spamming the Down-Vote button as if you own the game and I suddenly 'hurt it' or 'insulted it' - I don't mind at all. One of my characteristics (or perhaps weaknesses) is my honesty, and I am not going to praise a title that I did not - myself - enjoy, just because they donated a small amount to charity (DO NOT HATE, READ ON!) I heard from people that, the money of their latest DLC (0.99) goes to charity, and to me this TRULLY is awesome, but this is not reason enough to give it a false and unrealistic review. So, please, hear me out on this! It is indeed an awesome move what they did , but here, I am reviewing the GAME. Even if the 20 euro for it all went to charity, I'd still down-vote it, because I am reviewing the GAME itself, and not the action behind it. If I wanted to spend money on charity (which I do once a year, every year) I would do so immediately and not through a game. The above is what I found in-game and represents my own and only opinion on the game: I do NOT recommend it. I hope I've been helpful to you.Show moreShow less
For three or four days now, I have played nothing but "This War of Mine". I am a veteran of Iraq and I remember all too well the hardships it brought upon the civilians, especially in the beginning of the war. I remember being heartbroken at the sight of children crying and begging for food on the side of the road. This "game" puts you square in the middle of the experiences of those civilians. It is a brutal, kill or be killed world - where an act of unimaginable violence may let you live another day, but it can also break your heart and soul. Some days, you are offered a chance at compassion - and if you take that chance, risking your own safety and resources for others, you may find you feel a bit better about yourself. Then there are the times where you are stuck between a rock and a hard place. You are unarmed, scavenging for anything to save your friends, and you peep through a keyhole and see a soldier brutally beating - and possible worse - a woman. He has an AK-47, you have a lockpick and a rumbling stomach. So you sit there and watch - afraid that any noise may turn his violent attention upon you. When it is all done, you hide until he leaves and then, shamefully, pick over the bloodied body of the woman for anything she may have scavenged before the soldier got to her. This is "This War of Mine" - a dark, beautiful, haunting, exhilerating, and horrible tale. What's that tagline, "The first casualty of war is innocence"? It applies here - in a way you would have never imagined coming from a computer game.Show moreShow less
I'm really on the fence about this, and if this was a question of stars rather than the binary yes/no I would probably still give it six or seven. But I just cannot recommend it. It is actually a solid game. You search for resources in a great variety of detailed and unique settings, and use those to build up your home in a way that'll help you survive the war. There's a lot of freedom in how you do this, and a lot of flexibility. That's great. The art style is really fitting, and very tasteful. It's grim without being dark, it's busy without being cluttered, and it's simple without being dull. Honestly, presentation is 10/10. But where it falls down, for me, is when the game starts to punish you for playing in a way that is seen as immoral. Here's how it works: You have a shelter, three adults and a kid. You're starving. The kid is sick, and you have no meds. All the safe places have been picked clean, and you're faced with a choice: You can go and risk scavenging in an extremely dangerous area where there's a good chance you'll die way before you find food or meds. You can go and try to rob a few thugs and probably get your ♥♥♥♥ wrecked in the process, or you can sneak into a rich house and steal some of their ♥♥♥♥. Guess which choice the game punishes? Yup, stealing. A minority of characters are OK with it, but the majority will get sad and eventually depressed if you steal or murder, which makes them sleep badly, refuse to work, or just leave one night. This is annoying for a few reasons: -NPC's are always more important than the more moral PCs. Doesn't matter how tough things are, stealing is never OK, and boy does the game shove this down your throat with little speech boxes appearing every two minutes where the guy is ruminating on how terrible your choice was. 'Did we really need to steal from those poor people?' YES, the kid is seriously ill and we have no food. YES we needed to steal. Next time we'll just eat your sanctimonious ass. -The aforementioned sadness mechanic. There are a whole list of things that can increase PC sadness, but very little that can decrease it. Being well fed and warm isnt enough to make your guys 'content', they also need to be helping other people every couple of days. Meanwhile, steal one can of meat and WHAT HAVE WE BECOME?? -Finally, why is my guy always going back to the shelter in the morning and just telling everyone that he brained some crazy old guy with a crowbar to steal his meds? He went out alone, he came back alone with a bag of goodies. At least give me the option to lie to the other folk and maybe avoid the sadness. So that's why I can't recommend this game; they want you to play a game set in a besieged, war torn city in the depths of winter, with a collection of people who have had their families and homes torn apart, but they want you to retain the moral standards of a wealthy, church going suburban American family. Thou shalt not kill, thou shalt not steal, thou shalt not play this game any way that would upset the developers. Oh and if someone dies because you didn't steal those meds, guess what? Everyone gets depressed anyway. ♥♥♥♥♥♥...Show moreShow less
This is an INCREDIBLE game. It was recommended to me by a close friend because, me being a former war refugee from the Balkans, he thought I might find the content "a bit familiar." It went a bit further than that, in fact it kind turned out to be some uncanny early-childhood simulator for me. I still remember the visceral terror of being a child in that war; I will never forget howling and begging my mother not to go outside to buy bread, out of fear that she would be shot dead by a sniper. Asking why my grandmother couldn't go instead. This game captures moments like that with a masterful hand. It is never heavy or hamfisted. I can't explain how well the developers have encapsulated the hoplessness and the mundane brutality of the Balkan civil war, and it leads me to think that at least one key person involved in the development of this game had to have lived through it, too. The tone is just perfect, striking that difficult balance between terror and absurdity, and reminds me of all the films I love that came out of Former Yugoslavia after the war. This is not Angelina Jolie painting Balkan politics with a broad brush dipped in ignorance and a skewed western perspective insensitive of nuance--this is an authentic work of art that is sensitive to the complexities of its subject matter and the individual stories of the thousands of people whose lives were shaped and altered forever by this horrible, unnecessary war. It's an emotional playthrough, even for people who haven't had any experience with the historical event. It is a "war game" like no other and I can't recommend it enough. Take it from someone who was there.Show moreShow less
This War of Mine is a story of civilian survival in a war torn city. The core mechanics of the game essentially come down to resource management. The basic resource categories you need to manage come down to these broad groups: 1. Food (ex. raw meat) 2. Building Materials (ex. wood) 3. Weapons/Utilities (ex. lock picks) 4. Happiness (ex. cigarettes) 5. Healing (ex. medication) 6. Bartering (ex. diamonds) The game uses a cycle of two times: night and day. During the day you will do things like: 1. Cook food 2. Distill alcohol 3. Sleep 4. Set mouse traps 5. Grow vegetables etc. During the NIGHT you will go out and SCAVENGE. The night is the more interactive part of the game. During the night you will look at your map and determine where you would like to scavenge in the city. Some locations (such as the Garage) will be relatively safe and have people for you to barter with. Other locations (such as the Construction Site) may not be safe. You may need to bring a weapon or be prepared to not be seen. The entire goal of scavenging is to bring back food, materials, medications, etc. for your party back at base camp. Criticisms: Overall, I feel like the game becomes very grindy. The fact that you can only carry a limited amount of resources with you while scavenging is realistic yet tedious. You will have to spend multiple nights scavenging the same location in order to loot all of it. While this feels realistic and reasonable, in practice it just becomes monotonous and repetitive. Day time phase is a bit of a hassle and simply becomes a routine. You will make water every day. You will put tired people in beds every day. You will cook every day/every few days. Basically day time is just a monotonous time sync as you go through the motions of keeping everyone healthy. And that's honestly what day time is - going through the motions. It's not fun, it's not interactive, and you do the same thing nearly every time. It's disappointing. What I enjoy about the game: I absolutely love the concept - it's clever and I have to give the studio props on originality. It's fresh and something I have never seen before. I like the resource management concept of the game - unfortunately I just didn't care for the way it was executed (too monotonous/going through the motions). Final Word: There is A LOT more depth to this game than I have presented here, but I have presented the basic gist of the title. While the game is unique and original, it lacks engagement. There isn't much of a story and the gameplay is simply too repetitive. I'm very torn on this title, as I want to recommend it but the game just isn't fun. The gamplay isn't strong enough and it becomes repetitive very fast. 5.0/10Show moreShow less
This War of Mine portrays war from a citizen's perspective. We start our surival with 3 or 4 chosen characters and a shelter, located in an abandoned house. The supplies the hideout run out very quickly.Our only option is theft. Stealing means surviving the next day or two. We start hiding in shadows and sneaking. And now comes a very hard choice: what about killing. I played two times. First time, i got into pensioners house. They spotted me and ran up to the door. My friends were starving. I had no choice. I attacked the man and punched him twuce. He died after two hits in the head. The woman locked herself in the toilet. I took away their food and left the house. I still have that particular moment in mind. . Is killing and stealing in order to get some food morally better then starving? Who are we decide to decide upon other people's lives?Show moreShow less
Okay.... I am trying to take a deep breath and calm myself before I write the review... Here is the truth. I LOVED this game, so why would I rate it down? The artistic value of the game is to be revered. The game-play is fun, addictive like crack, and balanced all the way through. It is a survival game that makes you care for your characters because with a little extra thought, proper preparation, and a careful use of resources, the game can be the PERFECT challenge all the way through. Not so much that you put it away from dying all the time, but just enough so you feel that you can learn from your mistakes when you take the wrong person looting and get him/her shot, push too far into a bandits' base for loot and get someone killed, or become a bandit yourself and watch your characters hate themselves for it. It all works! So WHY in god's name am I rating this game down.... SIGH. I will tell you at the end, because the ending is is why I am now jaded. This game has this unique blend of survival and platformer elements. The combat is a little wonky, but this is not an action game. This is a survival game that pushes your moralities to the limit: do you send off one of your characters for a day to help your neighbors who in the past have shown you kindness, or do you turn your back and keep to yourself so you can keep your base safe while looting? Killing is not taken lightly in this game. Most of the characters are not fighters. They have never shot at anyone before and you must weigh how stressful it will be on them to out-right murder a person for his/her loot. sometimes it might be best to come back from a night of looting with a bag half full and a heart that is not broken. The characters themselves are all full of life and special in their own way. One or two are trained in combat, and do not feel the pressure of killing so long as they are not killing innocents. Some are good cooks, others are handy-men that use less resources to build and craft with. Others can keep children calm and tend to wounded while others are small but stealthy, making them ideal for nightly looting runs Looting is done so well. Your characters feel no pain from looting bandits, but question themselves for steeling from an elderly family. The stealth mechanics are solid and intense at many times. I managed a play-through without ever shooting at anyone. (apart from defending my base from bandits. Can't be controlled and it doesn't affect your characters depression) I chose to help all who asked of it, but stole when I needed to as long as I did not leave someone for dead by doing so, and yes there is a difference between taking what you need in this game, and taking everything, and your character will reflect on that. Limited backpack space and time turn scavenging into a strategic race for time as you decide whether or not to bring a crowbar and lock-pick, or save the space and only take what loot is easily accessible while scouting out threats, bared and locked doors and piles of obstructing rubble that can be cleared on a succeeding night. Rubble that can be moved without a shovel, but will take a lot of your precious time if you chose to do so. Keeping your team rested and fed feels just right, and the amount of given resources is remarkable. Too big of a team means that more food will be needed than can be provided. Too small and your base will be raided while you are out looting and sleeping. Choosing who sleeps at night, who sleeps on a bed or off a bed, and who sleeps during the day can't be taken lightly. Wounded characters will take rest, first-aid, and time to heal. A few nights passed that I had to keep everyone at the base and be frugal for a day so the group could recover. The bartering system is well thought out. There is a traveling tradesman that will show up every few days with goods that can be exchanged for home made moon-shine, home grown vegies, looted and self-made meds and anything else you want to trade. You can also take specific items with you on "looting" runs to trade with the military, other survivors and even bandits. Each group seeks different items, and you are not likely to come home with a full backpack, but you will have exactly what you set out for, and some times that is more important. There is also a winter that you must survive. OMG was it intense. Keeping enough fire wood burning to keep your characters healthy while still having enough to cook food and craft pushed me to the limit more than once. I was taking an ax to furniture just to keep the fires going. Brilliant! The winter is not too long and comes on at a nice pace so that you have time to trade for or scavenge what is needed in time build a heater for your base. (hint: UPGRADE IT EMEDIATELY!) And lastly, the DLC for this game is heart warming to say the least. It doesn't add much content to the game, but %100 of the proceeds goes to the War Child charity, and that's just groovy. The dlc adds some wall-art to the in-game levels. Now... After so much praise, why did I rate this game down?! Small spoilers ahead I WILL TELL YOU WHY! I worked my tail off keeping my crew alive! I helped EVERYONE that asked of it. I killed no one, and only stole when I was desperate, and even then I took only what I needed and never left anyone to die. I brought in a character in need when he asked and he survived with the rest of us to the end.... THE END! The war lasts 45 days max, some people don't like this, I don't mind it so much. It can end some time before that, but its random. If you have built a radio, it will keep you informed of whats going on. INCLUDING THE WEATHER! Day 44 roles around. I have mastered my team and have prevailed through dozens of bandit attacks, and winter included. I have an outright stock pile of weapons, ammo, food, supplies, crafting tables, trade goods, and FIRE WOOD. The forecast from the radio, which you will see in the screen shot, called for "warm days ahead." Winter was about a week in the past at this point and there is only one winter in this damn game! I leave my base on the 44th night to do some light looting because I wanted to pass the time and grab some last minute stuff in the case that there is some end game fight or something. I leave with "WARM DAYS" in the forecast and a thermostat that reads 20 Celsius. That is hot for this game, it starts around 15 C. I get back to -5 C and a team that has frozen to death........... What in the flying F**K is that crap?!?! *edit* Turns out this is a bug that the devs have not felt inclined to fix. With this knowledge, I will keep the thumbs down rating. The bug is heart breaking and a game changer that happens at the very end of the game. I am not a programer, but this cannot be the toughest bug to fix. The day this bug is remedied is the day I give this game a thumbs up This is why I cannot rate this game up. http://steamcommunity.com/id/jbaketkd/screenshot/436072840510605697 Note: day 39 calls for cool weather. "Cool" weather shows up as predicted on days 40, 41, 42. The temp goes down a bit during the day time, and I stoke the woodstove. Note: day 42 calls for warm weather, as well as day 45: it drops below freezing on night 44 after nothing but rising temperatures during the day and kills my team.Show moreShow less
I found a house with 2 old people. A husband and his wife. The wife was sickly and could barely run The husband asked that I leave. I didn't He asked that I please leave his wife alone. They were defenseless I walked around and poked into their inventory I couldn't take anything because it would mean I'd be stealing The husband yelled: "Hey! Stop what you're doing!", "Bandits! Help!", "Oh God please stop!" I was confused. I had done nothing wrong. I looked, but did not touch. So I ran out. I came back the next day with medicine to see if I could trade or perhaps give the medicine to help his sick wife. No options came up. So I left. I came back the next day and still nothing. I thought to myself "Maybe if I sneak around I can get away with stealing their things" I was caught. They yelled in fear and ran around the house to keep away from me. I attacked them They begged for mercy and begged me to stop. I killed her husband with a shovel. The sickly wife was in the fetal position on the third floor. I took everything. And left the wife to fend for herself. I came back to my shelter. And stared at my computer screen I went to my bathroom and looked into the mirror asking myself "Did I really do that?" "Was it needed?" I tried to tell myself that what I did was for the greater good of my shelter and the people living in it But I attacked a defenseless old couple, took their things, killed the husband who was trying to protect his sick wife, and left the wife to fend for herself. Oh God. Please save this lost lamb. What have I become?Show moreShow less
I tried playing this game. I like survival games that actually are gritty and more survival based, and I don't mind my people dying; things like that happen.... but good GRIEF is this game depressing. And yeah, I know it's supposed to be. But there's a point where it goes from "Oh, that's so sad, but I need to press on" to "Okay, this is just too upsetting to continue." which I hit. So I'll admit, this isn't the game for me, and others will have a higher threshold then I did. However, I play games as an escape, and one thing I hate both in movies and in games is a feeling of 'why bother'. Why bother fighting against zombies when humanity is doomed and there's no hope, just shoot yourself now and get it over with. And it's a very similar feeling to this. And again, I know it's supposed to be a feeling of war, and not knowing if it ever gets better. The tipping point was where I overheard a soldier sexually assaulting a woman. And... I couldn't just do nothing. So I went in, and got gunned down by four soldiers. And.... I knew that was a bad idea. But. I still felt I had to. And afterwards, I just felt like there was no good options, and what was the point? And yes, I know these situations happen. It's realistic, gritty, and depressing. And it made me stop playing. Now, everything I said is part of what makes this game what it is, and there's lots and lots of people who will say that, and it's my fault for not liking it. It is, I agree with that. And if what I said makes you interested in the game, great! I have no problem with other people liking this game, and I can understand why people WOULD like it. But the bottom line is what *I* felt about this game, and whether I would personally recommend it. And I'm going to say no. I understand what it's going for, and I'm not going to fault it for being effective, but... I didn't enjoy it, I don't want to play more.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.