
Thronefall
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Thronefall
Build a modest kingdom by day, then hold it against increasingly powerful attackers after dark. Balance the economy with defenses, recruit troops, and lead the fight yourself. The Steam PC version includes single-player play. Its interface supports English and other languages. Full controller support is available. 96% positive from 23,143 Steam player reviews. Released October 11, 2024.
Credits
Lowest recorded in 36 months
$5.222026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Turkish | Yes | — | — |
| Italian | Yes | — | — |
| Czech | Yes | — | — |
| Korean | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-13
02Before you buy
Play style
Thronefall is a single-player game on Steam PC and has full controller support.
Language
The interface supports English and other listed languages.
03Frequently asked questions
What is the gameplay loop?
Build up your kingdom by day, then defend it from increasingly strong enemy waves at night.
What can I build?
You can fortify defenses, expand the economy, research upgrades, and recruit troops.
How do you lose?
Your kingdom falls if the Castle Center is razed.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Thronefall is one of those games that almost gets a thumbs up from me, but I think the changes I'd want to see before I could earnestly recommend this game are too fundamental for the devs to consider. The pitch is simple: It is Tower Defense. You build towers, they defend, enemies charge mindlessly at the towers to get mulched. Where it fails is, in my mind, primarily in trying to simplify the formula. Part of the importance of a good TD game, to me, has always been shaping the battlefield: Forcing enemies to take circuitous routes, placing towers so they can engage multiple enemies at once or the same enemy on multiple passes, that sort of thing. But Thronefall more or less completely removes this by having construction only happen on nodes that can only accept one specific building each. This has multiple problems: Firstly, the aforementioned simplification. Secondly, it means that there's usually a very specific optimal build order for any given level rather than multiple viable solutions. Thirdly, certain build locations are "traps" that waste your resources since they're too vulnerable for economic buildings or terribly placed for defensive buildings. Accompanied by the fact that there's no respec(for the times when a building has multiple upgrades), no selling buildings back and in fact not even an "undo" button, a good bit of your time is just resetting runs until you get the optimal start, especially since the game has some "rich get richer" design issues where there's really no way to catch up to a bad start and a huge difference from a mediocre or perfect start. The Perk system also suffers from very limited slots and certain perks that are incredibly superior, especially since some of them have no drawback or synergize into very preferential setups. There are also some odd missing pieces that feel like the devs did not want to commit to a good game for keyboard/mouse players, like command groups for units(instead you have to ride up to them or their home building to order them around) or a way to zoom out enough to see the entire map at once on the bigger maps. A final issue is that most maps have multiple enemy approaches, but these approaches are not "built" evenly. Some of them see only a few waves or very easy waves, meaning that overspending on defending them is the sort of thing that can force a reset of the entire map to get your resources back. High specialization of units and no respeccing of structures also means that if you "guess" wrong at what sort of enemies a map will toss at you, well, sucks to be you, time for another reset. Oh and there are what I assume are bugs, like the "fire tower's" fire ability either not working or just being so bad it might as well not. I've never once seen it actually trigger. Maybe some sort of indicator for the AoE(or ranges in general) when building would be helpful. Or the "tower/wall upgrades are cheaper over time"-upgrade for your town center... which only affects buildings already built, making it much worse than it ought to be. I think the best suggestion I could make to the devs that would not require a complete uprooting of the game would be to "loosen" the build slots somewhat: Small(house, tower), Medium(barracks of either kind, blacksmith, mill) and special(for docks, bridges, walls and gold mines, things that can't really have other locations). It would give maps multiple solutions and turn some of those extremely dubious defense/economy slots into usable ones again. The game also direly needs the ability to respec upgrades or entirely refund them for their full price. Or at least let us swap what a barracks outputs.Show moreShow less
feels like most games that are 5$ made from Europeans go harder than most Triple A titles nowadaysShow moreShow less
Honestly, I wish I liked this game, but unfortunately it really doesn't feel fun. Maybe I have an issue with how most of the perks have downsides which make them almost negatives, maybe it's how on trying to get 6/6 you need to follow an exact formula otherwise you fail, maybe how it's the fact that A lot of the buildings seem like traps to pull a gotcha over the players. In any case I really wish I liked this game more, genuinely, but this really is not for me. Lets start with the positives. The Art style is a low poly, cartoon-ish, jam which really works quite well. Whoever did the art and 3d side nailed it right on the head and it looks great without ever tiring out. The sound is alright, I wouldn't say particularly stunning but it does it's job without outstaying it's welcome. I just wish that there was a bit more of a pop to things audibly. The concept is a great idea! 3D Kingdom with roguelike elements and perks is baller and I'm surprised no one has done anything like this before. But unfortunately this is where the downside begin for me. The tutorial felt like it did a great job of explaining the mechanics of the game, though as a small note I feel like the PC control scheme is horrendous, which likely impacted my enjoyment of the game. I don't think I should have to use left shift, ctrl, or alt when I have the rest of the keyboard and my right hand available. Maybe that's just me, because it seems to work for a lot of other people. The gameplay is actually quite simple, and that works in favour of the game in most cases but unfortunately I found that I wasn't engaged after completing the tutorial area. For me that's a bit of an issue, because I'm expecting the rest of the game to follow suit, so after seeing the 6 quests to be completed I decided to try and complete them all in one go. This is where pain begins. I found very quickly that if you don't follow an exact formula you will not get anywhere far, which unfortunately means that the perk system stopped being fun ways to alter your game play and more mandatory good and bad stats you are required to have to complete the mission (especially if you only have access to one, such as the beginning of the game). This also couples with the idea that your economic buildings don't produce anything the night they are destroyed, which again sounds like a great idea on paper, but in reality (for challenge mode) means that a single field going down kneecaps your power curve to the point that you are nigh on guaranteed to lose on one of the problem waves (providing your king doesn't die when kiting the enemies away which really doesn't tether for long enough). I think this brings me to the overall problem I have with this game. Losing doesn't feel fun. I know that's supposed to be the point, but when I play a game with rogue like element I'm expecting losing to be part of the formula, and if it's expected then I'm expecting some level of fun to arise out of it. Take slay the spire for example (not a fair comparison I know, but I can't really think of a similar game that I've played. This game is genuinely quite unique.), dying is an expected part of the process which means even on long runs it's fast and painless and super simple to get right back into the swing of things. In this game, dying is followed by a 10 second respawn timer (which is a surprisingly long period of inaction). This dying often leads to destroyed buildings, which as I mentioned earlier on early levels means a guaranteed loss. And the game over screen, feels like it takes too long after all of the other shenanigans that you've likely went through before this point. It wouldn't be a bad thing, if I could skip the loss screen but unfortunately I've not been able to. Maybe I wasn't pressing the right buttons, but the game's been conditioning me to only care about the left shift, ctrl & alt. If you enjoy the game, all the more power to you, and genuinely a round of applause to the devs because it's clear you've put in a lot of great work. But I don't think this game quite lives up to the expectations I was hoping it would be from the screen shots. Tl:dr - The game's idea is briliant, and the polish is great. But I don't quite think that the execution is quite there. I wish I could put in a mixed review but I'm forced to pick between a positive or negative.Show moreShow less
Wishing there would be like a gamemode with infinitely many waves or something like that in the final game, the game's concept is too good to be only played in levels. Up the replayabilityShow moreShow less
I think it could be a lot better, and maybe it will be once it leave early access. Who knows? I like the minimalistic aesthetics and mechanics, but the game is missing a lot of quality of life features. Here are several related to gameplay and the user interface The game feels more like a puzzle game than a tower defense game, except that you don't know what pieces you have available to you to solve the puzzle. Defensive upgrades don't tell you how much better they are when upgraded. Towers don't show their range of attack. You don't actually know where you can build defenses for later waves until after you upgrade your castle, making future planning difficult. There is no codex in game to tell you each building type available, the building stats, and the possible future upgrades. Positioning units around the map is a pain. You can't simply select units and tell them where to go. Instead you have to walk up to them, press a button, walk to where you want them to be, and press another button. You have to pause the game in order to see a description of the enemies in the next wave, which should have been a simple mouseover an icon instead. There is no way to view the entire map, nor the enemy paths, tower placement nodes, or unit locations. I also think the difficulty progression is broken. The third level doesn't seem winnable unless you keep replaying the second level to unlock more perks, but this isn't obvious until you lose on one of the final waves. Replaying a level to grind for XP is the exact opposite of fun.Show moreShow less
Game is REALLY good. Simple but there's still plenty of room for fun creative builds. To the developer, someone is stealing your assets/IP from your game in a mobile app called Kingshot. The ads have the sound bits from your game. Hate to see your game being stolen since it's so good.Show moreShow less
I was expecting Kingdom but with a more developed focus on strategy. It is basically that, in the worst possible aspects. You know it's a 'nice' strategy game when every unit you have access to (except the archer) is absolutely useless in every sense of the word. Even while focusing every upgrade on them and using them on mass you're far more reliable than they could ever hope to be, and a large part of it is that they're absolutely stupid. Oh, there's a bottleneck in that slope? I'll put some spears to block the horses; too bad, they get pushed aside so easily that they don't even slow them down. You put them in fixed positions and they just stand there, you let them roam with more freedom and they abandon their post and then simply chase an enemy they can't reach. Having no smart AI for the units or even a way of controlling them without having to get them first and guide them makes the game infinitely more difficult than it should be. You can't put the weight of the entire game on the player's shoulders if you don't give them the tools to properly direct it just because you want an easy controller scheme. The game is unfairly unbalanced on that regard. I've easily defended against two points of entry on my own but even an entire army can't reliable hold a single entrance; it's ludicrous for a tower defense game to have their defenses be the secondary means of victory. You need melee units as meat shields for the archers, but they're so expensive and scarce that you need an insane amount of coin; either each individual unit should be stronger or the melee ones should be more numerous per upgrade to be able to do something. How are you supposed to mix economy and defense upgrades if you have to spend most of your coin on defense that can't protect your economical buildings? And the worst part, it's not even that the game is insanely difficult, it's just tedious. Because the levels are always the same, you just need to keep testing configurations until you get the one you're looking for. In fact, you can just skip the testing and watch a guide to complete everything first try, but I'd rather not waste my time that way. Honestly, I expected a lot more with an Overwhelming score, but I guess most people have no standards.Show moreShow less
Okie Dokie... I played Thronefall for 224 hours... before actually game was released/1.0 (today). What I can say? That's sick - I spent 10 days of my life playing this game... as Early Access. If I would spent this time learning language I could speak it... was it worth? YES! It is a single-player game... and I just realized that I have played Thronefall for more time that I played all the big AAAA megahits last years. This game is SICK. Would I recommend it? NO! You will get addicted.Show moreShow less
Early Access review: -Fun tower defense style game -I really like the concept of this game and enjoyed my time with it -Custom difficulty settings paired with the quest system allows for really good replayability -Great system where you need to manage your eco and defensive capabilities -Different weapons for your character to choose from which change the gameplay a lot. -Great price Why negative review? -Currently the troop management system is EXTREMELY tedious, if you want to move troops between locations, you need to go gather the troops and move them to the new location yourself where you can set their "waypoint", this gets really annoying on the larger maps as you need to run back and forth a lot -No option to control your units DURING the night other than the same system as mentioned above where you need to gather the troops, and then guide them to the location you want them to stay, this means you can have some troops not do anything (mainly archers) after they have killed the smaller wave on their path. -UI Scalability slider would be appreciated addition, currently you have option to make the UI larger, but it makes it massive where it takes substantial amount of screen space and the base setting is tiny bit small for me. I fully believe the troop management system will be improved with later updates, then i can easily recommend this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.