Timberborn

Timberborn

Timberborn combines water management, terraforming, and vertical city building with a distinctive beaver colony. Players who enjoy organizing production chains and adapting to droughts get plenty of room for their own solutions. The current ≈ $13.31 at GOG makes this a timely buying opportunity without needing to wait for another chance. It suits solo players especially well as a long-form building project, while the two factions give colony development different directions. The offer activates the Standard edition on DRM-Free and costs ≈ $13.31 at GOG; its confirmed interface languages are Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Polish, Portuguese-Brazil, Russian, Italian, Japanese, Korean, Ukrainian, Thai, and Turkish.

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96%Steam Reviews39K reviews85Metacritic/10086OpenCritic/100
Released: Mar 12, 2026
City Builder · Colony Sim · Voxel · Sandbox · Automation
Timberborn+1·Platform:DRM-Free·~ $19.14-30%from~ $13.31(~ CN¥89.00)ALL-TIME LOWSave $11.18 vs SteamBuy now
Timberborn Steam CD Key+1·Platform:Steam·~ $23.62-14%from~ $20.24(~ €17.99)Buy now
Timberborn (PC) Steam Key GLOBAL+1·Platform:Steam·-42%from~ $20.45Buy now
Timberborn Steam CD Key+1·Platform:Steam·~ $28.12-27%from~ $20.55(~ €18.26)Buy now
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Timberborn PC+1·Platform:Steam·~ $39.89-48%from~ $20.59Buy now
+1·Platform:Steam·United States Steam official price~ $34.99-30%~ $24.49Buy now
Timberborn+1·Platform:Steam·~ $34.99-6%~ $32.99Buy now
All-time low ~ $16.66across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $16.662024-10Current Low Across Stores~ $34.99DLGamervs. Historical Low+110%
~ $23.15~ $27.80~ $32.44~ $37.0925-1026-0126-0426-0726-10~ $20.56

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Timberborn

Timberborn is a sandbox city builder about guiding a beaver colony through recurring droughts and toxic waste. Gather timber, secure water and food, and develop production chains while the settlement grows. Two factions provide different buildings, technologies, and gameplay traits. 3D water physics, terraforming, dams, floodgates, and irrigation make water the central planning challenge. Vertical construction, automation, mechanized beavers, a map editor, and official mod support broaden the ways to build. Steam PC players can start single-player settlements. The current player rating is 96% from 38,964 reviews.

Credits

Developer
Mechanistry
Publisher
Mechanistry

Steam player reviews

96%positiveOverwhelmingly Positive38,964 Steam reviews

Lowest recorded in 36 months

$16.662024-10-18 · DLGamerBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYes——
Traditional ChineseYes——
EnglishYes——
Show 12 more languages
LanguageInterfaceSubtitlesAudio
FrenchYes——
GermanYes——
SpanishYes——
PolishYes——
Portuguese-BrazilYes——
RussianYes——
ItalianYes——
JapaneseYes——
KoreanYes——
UkrainianYes——
ThaiYes——
TurkishYes——

Steam PC edition data · 2026-10-19

02Before you buy

Play mode

Timberborn offers single-player city building on Steam PC, with two factions: Folktails and Iron Teeth. Each faction has distinct buildings, technologies, and gameplay traits.

Languages

The Steam PC interface supports English, Simplified Chinese, and Traditional Chinese. Full audio is not specified.

03Frequently asked questions

What is Timberborn about?

You lead a beaver colony through droughts and toxic waste in a dry post-human world.

What engineering tools are available?

You can build dams, floodgates, canals, tunnels, aqueducts, and irrigation systems while reshaping terrain.

Can I make custom maps?

You can play included maps, create your own with the map editor, and use official mod support.

8.0
Overall Score
External ratings96%Steam Reviews39K reviews85Metacritic/10086OpenCritic/100
Graphics
7.5
Audio
7
Gameplay
9
Story
6
Content
8.5

“If you love planning, fighting off disasters, and slowly turning a dustbowl into a thriving beaver city, Timberborn hands you a water-engineering puzzle you won't find anywhere else, and dozens of brain-bending hours with it.”

Our Verdict

The beavers won because water is the whole game, not just a resource

Timberborn screenshot

Timberborn is one of those city-builders that sounds like a joke until it starts quietly eating your weekend. Post-human world, lumberpunk beavers, droughts, toxic waste, ridiculous amounts of wood — sure, cute pitch. But the reason it actually works is simple: water is the spine of the entire thing. Not food. Not housing. Not some happiness meter. Water. You dam it, store it, route it, waste it, panic when it’s gone, and then redesign half your settlement because the next drought is coming and your “brilliant” canal system was actually a mess.

That’s what makes it feel different from most survival city-builders. Frostpunk is still the obvious comparison, because both games are about building under pressure from a hostile world. But Frostpunk is more dramatic. It’s colder, meaner, more narrative-driven. Timberborn is less theatrical, but the engineering is deeper. The fun is in stacking buildings vertically, shaping the land, controlling water flow, and eventually using badwater as part of the plan instead of just treating it like a disaster.

And yeah, the reception backs that up. Metacritic has it at 85, OpenCritic sits at 86 with 94% recommended and a “Mighty” rating, and Steam is sitting at 95% positive across 36,995 reviews, with that big “Overwhelmingly Positive” badge. That’s not hype from a huge studio machine, either. Mechanistry is a small team, and this thing took a long four-year run to hit 1.0. For a seven-person indie team, that’s a pretty wild result: strong reviews, strong word of mouth, and a game that actually feels finished.

Buy it if you like solving disasters, skip it if you just want cozy decorating

Timberborn screenshot

Here’s the cleanest way I can put it: if you enjoy city-builders because you like planning around limits, Timberborn is absolutely your thing. If your brain lights up when a game says, “Okay, here’s the map, here’s the problem, now make the machine work,” this is the good stuff. The vertical building alone gives it a ton of personality. You’re not just spreading houses across flat land. You’re stacking walkways, platforms, storage, power, production, and homes into these chunky wooden towers that look silly and clever at the same time.

The two factions help a lot, too. Folktails and Iron Teeth don’t just look different; they push you into different rhythms. That gives the same basic rule set two pretty distinct journeys, which matters in a sandbox game where you’re mostly making your own goals. And the badwater systems are a great twist. Toxic water and badtides aren’t just “oops, you lose” events. You can refine that mess into dynamite, blow up terrain, and reshape the map. That’s Timberborn at its best: disaster becomes a tool, and your city becomes this weird little engineering argument with nature.

But if you want a relaxed “place pretty houses and vibe” builder, be careful. Timberborn is cute on the surface, but it’s not brain-off cozy. The tutorial is weak, and the early hours can be rough because water physics and vertical layouts are not instantly obvious. The pacing is a little uneven, too. Some deeper systems, like factory automation, show up late, so the front half can feel loose, then the back half gets busy fast. And once you’ve got giant settlements with thousands of beavers, performance can start to sweat.

1.0 is the right time to jump in, but don’t expect endless endgame carrots

Timberborn screenshot

If you’ve been waiting for Timberborn to leave early access, yeah, 1.0 is the right time. The full release on March 12, 2026 is the most mature version of the game, and that matters here because this is not a tiny toy builder anymore. It’s a proper single-player, bird-view, isometric survival sandbox with a lot of interlocking systems. The four-year polish shows. It doesn’t feel like a promising prototype. It feels like a complete game with a clear identity.

Platform-wise, the obvious recommendation is Steam on PC. That’s where the huge player base is, that’s where the 95% user rating is, and that’s where this kind of mouse-driven planning game makes the most sense. You want to zoom around, check water levels, drag paths, rebuild dams, pause, rethink, and curse yourself for forgetting storage. Timberborn is very much a “sit down at the desk and optimize the colony” game, not something I’d want to wrestle with casually.

The catch is the endgame. Timberborn is strong at teaching you how fragile your settlement is, then letting you overcome that fragility through better engineering. But once your water systems are stable and your beavers are thriving, the long-term goals can feel thin. It doesn’t have the same endless late-game mountain that some players want from a 1.0 city-builder. So my overall take is an 8 out of 10: genuinely special, mechanically sharp, and easy to recommend to planning sickos — but not quite endless, not always smooth for beginners, and definitely not for players who want the game to do the thinking for them.

Expand to read the full review