
Tinkertown
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Tinkertown
Tinkertown combines exploration, gathering, crafting and base building in a procedurally generated world. Play alone or with friends, collect resources, and make weapons, armour, building materials and decorations. Adapt your equipment while exploring mystical forests, deserts, tundras and boss-filled dungeons. Fishing, farming and cooking add to the adventure. The interface supports Simplified Chinese, English, French, German, Japanese, Spanish, and Portuguese-Brazil. Steam PC players rate it 64% from 982 reviews.
Credits
Lowest recorded in 36 months
$1.002026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controller
The Steam PC version supports single-player, multiplayer and co-op. Full controller support is available.
Languages
The interface is available in English, German, French, Simplified Chinese, Italian, Spanish and Polish. Full audio is not specified.
03Frequently asked questions
What do you do in Tinkertown?
You explore a procedurally generated world, gather resources, craft items and build a personal base.
Can Tinkertown be played solo?
Yes. The Steam PC version supports single-player, multiplayer and co-op.
What activities are available?
You can explore forests, deserts and tundras, fish, farm, cook and enter dungeons with bosses.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Game has VERY INVASIVE things going on in the background. Voice chat is auto on by default with NO WAY to turn it off. There is no indicator that voice chat is on or even in the game. "Usage diagnostics" are auto on without your consent. Your microphone input is being recorded the entire time you're playing. Don't believe me? For win10, go to "microphone privacy settings" and scroll down. You'll see the last time this game accessed your microphone. There are VERY WEIRD packets of info being sent out of my computer in a private singleplayer game AND in multiplayer co op games when I have the game running. This is not normal. Denying access to the microphone through use of something like an XLR or audio manager results in the game muting all of the sound on your system, akin to a virus, until you Alt F4 it. I do NOT trust this developer until this gets addressed properly and resolved. It's extremely concerning behavior.Show moreShow less
A snowman chased me through a whole desert. 10/10Show moreShow less
Something strange with this game going on with microphone permissions. It seems to be using the microphone, but has no current features that would require it. Also has on-by-default sharing of "usage data" which is not clearly defined. For what purpose? The game itself seems fine, but there's just the looming shadow of the developers appearing to not care about user privacy whatsoever.Show moreShow less
Remember all those classic rpg and adventure games? Secret of Mana. Legend of Zelda. Terarria. Now imagine if those games grew up fell in love, got married, became financially stable, crossed a bunch of travel off their to-do list, then settled down in an affordable house in a nice neighborhood and decided to have a baby? That's Tinkertown. Launching into Early Access, it's still early, but the Devs have laid out a nice road map to build up a very solid base to this classic-feeling pixel adventure game. Play by yourself. Or play with friends. Build a town or go fight monsters in a dungeon. It's a nice, open sandbox with lots of RPG elements for you to create your own world in. The Development team at Headup is an experienced publisher, and this is one of their first in-house projects. The team is incredibly responsive with game updates and communication on Discord, and has a very clear vision for the game. Is it worth it for you? After spending a week in Early Access: I'm here purely for content: 5-10 hours I'm going to do a bit of everything: 10-20 hours Sandboxes are my JAM!!: As much as you want If you're eager to jump in with a very active dev team who's communicating a lot (check the forums or join the Discord) to help find bugs and shape the game, it's worth it. If testing and providing feedback ain't your thing, give it a few more weeks to get patched up and judge by the number of roadmap milestones being checked off. For someone like me who enjoys sandbox, crafting, and building, with a little combat, it's worth the price of admission with lots more to come. Heck, I can't even get a burrito bowl with guac at Chipotle for $14. :DShow moreShow less
There isn't really anything particularily unique or interesting yet about the game yet. The combat is quite terrible, you just kite (shoot->move away->repeat) away from enemies which either walk towards you or throw projectiles at you every now and then. I've yet to encounter an enemy I couldn't kill with trivial ease just by walking away and shooting it with the bow (unless it had too much armor). This included the 3d-model boss in the dungeon we found. The game developers really should look at how similar games handle combat. The resource gathering reminds me of "The Forager", you mostly just go around hitting trees and rocks in different areas until you have enough resources. There isn't really any challenge or thinking to it. Building is easy enough, though there isn't much of a reason to build at the moment aside from the crafting benches to get equipment. Multiplayer worked. We saw some bugs (mostly UI/building), but that is to be expected for an early access game that released literally less than a week ago. It does seem to have a fairly solid foundation though, enemies path-find reasonably well f.ex. Voting not recommended for now. There isn't really a reason to play the game in its current state. Perhaps there will be later.Show moreShow less
Fun, But still in early access. I am in 0.4.0 , so if you want a long amount of game play wait until this game is fully released, because I beat what there is so far in with about 8 hours. UPDATE: Game is better and has more content... but it is still buggy RE-UPDATE: The game worked for awhile but then i encountered a bug that made the game completely unplayable THIS AGAIN. . .: My previous bug has been fixed though there is still a broken world in the menu. There has been much needed improvements but it is still lacking. I SWEAR THIS IS THE LAST TIME: I keep revisiting this game and it seems to be so close to being a popular game but it still lacks some mechanics. AGAIN: needs more game play but still funShow moreShow less
Sum-Up In-depth analysis further down. 🟩 Pros 🟥 Cons • Quality pixel art and world design: each element looks good and is well-animated. • Good variety of weapons and gear to craft a build best-suited to your favorite playstyle. • Enormous amount of building blocks and cosmetic items to create your dream town. • Horrendous quality of life makes inventory sorting, item storage and crafting a huge chore. • Boring combat that is little more than a DPS exchange and has no real depth at any point. • Almost all NPCs are useless; their crafting unlocks too late compared to your progression. • Bloated exploration, as the world is too large compared to the total variety of locations. • Shallow bosses that don’t evolve much, feature no unique mechanics, and aren’t challenging. 🟨 Bugs & Issues 🔧 Specs • Several issues regarding areas being locked off for your co-op partner when in multiplayer. • Netcode stability issues cause desync, world corruption states and bugs. • Bugged quest logging, that frequently doesn’t track missions correctly. • Occasional huge FPS drops, even on high-end machines, for apparently no reason. • 3900X • 2080Ti • 32GB RAM • SSD • 1440p Content & Replay Value: It took me, alongside another player, around 24 hours to complete Tinkertown, taking extra time to also complete all NPC side-quests and build a large base. The content is linear, despite the world being randomized in arrangement; I don’t see a reason to replay once finished. Is it worth buying? No. The price of 17€ may be fair for this amount of content, however the mediocre quality simply makes this product not worth your time. There are countless, better co-op open-world titles on the market in the same price range. Verdict: Mediocre Rating Chart Here Even with its great pixel art, soundtracks, ambience and an overall-good variety, Tinkertown misses the mark due to poor design decisions, bugs, boring combat and plentiful annoyances. Follow our Curator page, Summit Reviews, to see more high-quality reviews regularly. https://steamcommunity.com/sharedfiles/filedetails/?id=2997326075 In-Depth Writing & Worldbuilding Without much premise at all, you and your eventual companions of (mis)adventure, will be plunged into the colorful, fable-esque world of Tinkertown, promptly greeted by Sage, The Elder, that will get you started on the basics, however, without really explaining what you’re doing there. The story itself is a barebones affair, having you raid dungeons and mines belonging to different baddies that will act as bosses; none of them is elaborated upon, their motives (or crimes) are never explained, and the various quests, be them dungeons or NPC-related activities, exist only for the sake of more crafting / grinding - or sometimes, unlocking certain items. Overall, the world is well-built and each of the three available biomes has a markedly distinct atmosphere, soundtrack and ambiance. It’s a shame that the points of interest you’ll find will be too few in comparison to the size: goblin camps may be fun one or two times, but after finding 20 of them, it gets boring. Exploration & Secrets You’ll explore the world mostly on foot, and later on with the help of buildable fast travel stations (not really worth the hassle) and teleport potions for a fast way back to base. Going back and forth will be a constant, given the minuscule, non-expandable inventory is inadequate compared to the amount of stuff you’ll get from combat, harvesting and chests. Many materials will be locked past other biomes, that often need completing a quest to be unlocked - same goes for major dungeons, also tied to missions and also containing unique materials critical to crafting and fulfilling NPC quests. There won’t be many secrets hidden anywhere, save for some sparse out-of-the-way chest in some dungeons, or some monster that spawns at a certain time of day. Speaking of that, there’s no way to skip time, so if you need a particular monster for a drop, you’ll have to wait. The global map is a portable item that needs to be deployed each time, and can’t be even zoomed in, which is seriously dumb. https://steamcommunity.com/sharedfiles/filedetails/?id=2998461266 Combat System & Bosses Fights play out in real-time, with each weapon having one basic and one charged attack, consuming mana in case of magical staves, but free otherwise. Most enemies have a single attack pattern, or rarely two (one ranged, and one melee) and aren’t a whole lot varied as far as archetypes and behaviors go: most will simply charge at you and spam basic melee attacks. There’s a dodge, too, but you will never use that due to the fact it’s clunkier and slower than simply side-stepping. Most weapons’ special attacks will simply be somewhat stronger versions of their normal one, few exceptions apply, like swords doing a 360° arc slash. Overall the combat system is a trade of blows between you and any given enemy, and comes down to who has the longer attack range (usually you) and how many potions you can spam, since all healing items have zero cooldown which is, of course, completely broken. Bosses are significantly more challenging compared to normal foes (duh), but even they never really prove THAT hard or elaborate, provided that you crafted the best gear you can before facing them (as anyone would, anyway). They have at best two phases, and their arenas close as soon as a player goes in - meaning if you play in co-op, your friend will be locked out forever. Those years in early access testing really paid off, right? Character Progression & Crafting There’s no leveling or XP; your only form of progression will be your gear, which gives attributes like Strength, Agility, etc. that scale with different weapons to enhance the damage you’ll deal. This system allows the creation of simple builds that are more adept with one or the other category of arms, like Bows, Staves and so forth. Better gear will be gained by discovering new materials and in turn, blueprints, but the best pieces are always tied to Dungeon Boss random drops. Crafting is done via the inventory panel and by interacting with one of the many crafting stations in your base, but also by talking to NPCs that can sometimes craft unique items based on their specialization, or normal items at a reduced cost. This system would be great, except for the fact NPCs will unlock stuff later than you will, normally, so by the time they have that available, you won’t need it anymore already. Organizing your base will be a nightmare, with unlabeled chests that look all the same, aren’t very spacious, and no forms of auto sorting whatsoever. Prepare to spend 30% of your entire playtime to sort stuff - I'm not even joking. https://steamcommunity.com/sharedfiles/filedetails/?id=2998461147 NPC Management & Quests NPCs will need a house built to their specification, but other than that, they’re self-sufficient and will roam the premises of your base doing well… nothing much. Even the farmer and woodcutter that need new tools for “supply runs” don’t actually do that, nor do they give any supplies to you at any point other than quest rewards. Feels like an unfinished feature. Their quests often entail bringing a certain amount of materials or a special item to them, so that they can unlock new recipes (or, in case of Sage, new dungeons) in the redundant system explained above. So, do these quests have any point? No, not really.Show moreShow less
Overview Few would argue that the survival genre isn’t packed full of garbage that needs to be sifted through to find the shining gems buried deep. For every ARK: Survival Evolved, 7 Days to Die, or Terraria there are twenty other titles that are unfinished wastes of time that will never reach anything even close to an entertaining diversion. That said, I’ve found that it’s worth it to take the risk and dive in as the skillfully crafted games that you’ll discover are worth the lost hours, especially if you have a handful of friends to go on the adventures with you. Tinkertown is my most recent foray into the garbage pile and it’s showing some promise though it’s not quite there yet. Sticks and Stones and Bones Tinkertown breaks away from the general mold of popular survival titles and offers an experience that’s from a 2D top-down point-of-view. Outside of that, veterans of the genre will find that it has plenty of similarities to those that we’ve played in the past. As a matter of fact, although it’s a pleasant enough experience, most of what’s currently available to us is a little too familiar without much in the way of innovation. Grinding resources is the name of the game here, though that’s the norm in survival and it’s done well enough that I can’t complain. You’ll start off swatting at trees and rocks to get wood and stone and soon you’ll have a few low-tier tools to speed things along. These tiers travel the familiar route of wood to stone to copper and so on, and each upgrade leads to more productive gathering, not only in speed but in the number of resources collected from each node before it’s depleted. A significant amount of time is spent doing this, so if everything continues down this path to the full release, be prepared for the grind. The crafting system is a familiar setup with some basic tools being craftable straight from your inventory while others will require that you construct work stations. Soon you’ll have your own workbench, anvil, furnace, and so forth up which will allow you to piece together weapons, armor, tools, and building materials from the resources that you’ve collected. Again, the crafting paths are predictable if you’ve played other survival titles, but I’m liking what I see so far with a few outliers, particularly in the building category. The group that I play this type of game with tends to focus on building and there are already plenty of themes to choose from, the only requirement is that you either find the resources needed to unlock the recipe or find the structure piece itself somewhere else. A great foundation seems to be in place for builders, though it still has a way to go to convince me to build here rather than somewhere else. Exploration is key here as you’ll need to leave your residence often to collect resources, especially if they aren’t native to your biome. Monsters prowl the wilds and although some of them can pack a serious punch, the action-RPG combat makes it so that you can take on just about anything once you get the timing down. Weapons and armor simply make it so that you’re not punished as harshly for taking the wrong step and getting smacked around by that nasty mummy. Neither of these features are weak by any means, but I’d like to see significantly more depth to world generation and combat so that it’s more exciting to explore the world and dive into its dungeons. You’ll experience deja vu as you travel the land and combat can start to feel stale fairly quickly. The Path Forward There’s certainly plenty of room for Tinkertown to grow, though the Early Access roadmap that’s been provided for us has me optimistic. The feature that I’m looking forward to the most is being able to build a town from the ground up with your friends and populate it with NPC residents. I absolutely loved it when Terraria dipped into this years ago and enjoyed it even more when Starbound threw something similar together and removed the restrictions. I’m hoping this concept reaches its full potential as it would seal me in for spending a lot more time in its procedurally generated worlds. Other future updates that have caught my eye include the enhancement of character classes and their impact, added depth to dungeons and the dangerous encounter within, and further expansion of housing and its related systems. This remodeling could bring Tinkertown from an entertaining short-term diversion to a more memorable and entertaining title if given the proper attention. Verdict Tinkertown shows a lot of promise, though its Early Access state is incredibly clear within even the first hour of playing it. The procedurally-generated worlds tend to be fairly bland with only a small handful of biomes and few locations and landmarks that make anything stand out. Combat is reminiscent of old-school action RPGs and might be a nice way to revisit the nostalgia of the classics, though it’s unlikely to rivet anyone to their seat in 2021. Building elements are coming along nicely, though you can never have enough themes and pieces, and we won’t know the true potential of this system until we’re able to build and populate settlements of our own. When push comes to shove, I’m optimistic for the future of Tinkertown and I’m really into the vision that Headup has for its future. All too often we see survival projects fall to the wayside entirely unfinished and only representing a shadow of what could have been and I certainly hope that we won’t see an underdeveloped title thrown to the wind when there seems to be so much potential for it to be fantastic in the long run. Visit SaveOrQuit.com for detailed game reviews, posted daily!Show moreShow less
1.0 is a big let down. They removed the Ultra Wide support, i know it was not perfect but it was better than playing with huge black bars, it worked back in 2021 but no longer in 2023 after full release. After the last update today i can't even decline the Share User Data, i don't want to share anything just let me play, posted on discord completely ignored while the devs. were answering other issues. I give up, uninstalled.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.