

Titan Quest Anniversary Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Titan Quest Anniversary Edition
Titan Quest Anniversary Edition is an action RPG journey through ancient Greece, Egypt, and Asia. Fight creatures from mythology and shape a character with different classes and equipment, alone or in online co-op. The Steam PC version has a 91%% positive rating from 25,940 reviews. Steam lists these interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Czech, Polish, Russian, Japanese, Korean, and Ukrainian.
Credits
Lowest recorded in 36 months
$1.572024-07-17 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version offers single-player and online co-op for two to six players. The description also specifies a World Editor for creating maps.
Language
Steam lists English audio and subtitles. Check the individual Steam language entries for other language options.
03Frequently asked questions
Where does Titan Quest Anniversary Edition take place?
The story travels through settings in ancient Greece, Egypt, and Asia and draws on Greek mythological figures and creatures.
How can characters be customized?
Characters can be customized with 28 classes and more than 1,000 unique and legendary items.
Can players create maps?
The World Editor lets players create their own maps.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
PLEASE NOTE : I am the original author of this review.It has been stolen and used on other profiles.Please do not award these thieves. What a fantastic game this is.I remember it fondly as it helped me get through one of the most distressing times in my life.I was never blessed with good eyesight and one day about 7 years ago my retina in my left eye tore.Not a small tear ... the whole of the top tore away leaving me losing vision rapidly. After an emergency operation I spent the next 3 months having to keep my face in a downward position looking at the floor for 45 minutes out of every hour as they place a gas bubble in your eye to put pressure on the retina,this holds it against the back of the eye to help it to reattach.. So I took the base off my gaming monitor and laid it flat of the floor and played Titan Quest with my head on the desk looking at it on the floor and my hands up on the desk for the mouse and keyboard.It really helped take my mind off my situation. I instantly purchased the anniversary edition and look forward now to playing it, sitting upright.Unfortunately I lost most of my vision from the left eye even after the 5 operations that followed but my right eye, though a bit dodgy is still holding up and I still enjoy gaming. Happy gaming to all. Update .. I just nominated this game in the The “I Thought This Game Was Cool Before It Won An Award” Award. Update for 2017 : I just nominated this game for the 2017 Awards Update for 2018 : I just nominated this game for the 2018 AwardsShow moreShow less
BUYER BEWARE: This game now backdoors Epic Online Services onto your computer. If you are like me this is a deal breaker. I bought this game over 10 years ago and I've really enjoyed it (the game is great), but EOS is a red line. I want nothing to do with Epic Games and refuse to have their software on my system. It is outrageous that THQ Nordic installed this on my machine without my permission or even a warning. BUYER BEWARE.Show moreShow less
It's only missing a cheat proof online ladder, but the rest is there. It's a great RPG to play coop with a friend. Not so great in online games with random people because of tools like TQVault and TQDefiler. But if you're ok with people duping items and editing their stats and levels without effort then you're good to go. The game has a huge world to explore which you'll run through 3 times. (Somehow chapter 2 in games is always a desert) Of course you can call it quits after completing normal difficulty, but you would miss out on some legendary bosses that only appear in the higher difficulties. And all the legendary loot as well, that only drops in the highest difficulty. I love the art style, I love the landscape, I love the history behind it all. The loot is awesome, you'll fill up your stashes with all sorts of set items in no time. The game has a dual class system which means great replayability. Even the music is good in this game, especially in the final act. I really like this game and it's probably in my all time top 10 of games I've played. And I've played over a thousand for sure. If only it had a secure online ladder. I think that's the main reason why this game never really blew up. This original game had a few kinks and hick ups, but now that we have the Anniversary Edition most (if not all) of those are now history. 100% recommend this game. I btw own the discs as well of the original TQ and IT. I've played this game well over a 1000 hours.Show moreShow less
The original was good. This one is just annoying. I don't know which monkey thought it was a good idea to put DLC loot into the drop pool. So now, you can get rare drops that you can't use because you don't have the DLCs. So you have a whole bank of nice loot, but are locked behind a paywall you're never going to buy because the DLCs are kind of ♥♥♥♥Show moreShow less
Starts playing at 1:00 am with the intention of "checking the game out" 3 hours later at 4:00 am... WOW what an amazing game. Having recently started craving a Diablo-ish game like this I started up path of exiles... After around 5 hours of game play in a week it just was not cutting.... After playing Diablo 3... It just wasn't cutting it... Yes you heard me correctly. Diablo 3 was not satisfying my hunger for a Diablo game lol. It just isnt the same as Diablo 2. BUT this little gem. If I had to describe it. I would call it what the 3rd Diablo should have been if it was released 10 years ago instead of the long "anticipated" wait that Diablo 3 was. They took to long to release it and it ended up being wayyyyy to much like gauntlet legends or an action arcade game. They could have released this and stamped Diablo 3 on it and I garuntee you it would have been a HUGE hit and got the attention it deserved. I never played this game when it came out. I never heard of it. Many people have but some how it slipped under my radar. And being a gamer in the 90's this is a WONDERFUL throw back to REAL gaming. A wonderful story line. Simple and yet extremely deep game play. And the number one thing that kept gaming alive back in my day. A CHALLENGE. I can't go into a battle knowing I am so OP that I shouldnt even bat an eye lid. If you are not careful you will die easily to a mob. All in all... Even with only 3 hours. I can truly 100 percent suggest this game just from the experience I had last night with my friend playing with me. Every upgrade mattered. Every new piece of equipment was exciting. Every single quest I actually wanted to hear what the NPC had to say. I will be bold here... And say that at the sale it is right now of a Wallet breaking 4 dollars. It is the best money spent on steam I have ever made. (My friend bought this for me lol) BUT if he didnt and I spent the money. I would feel the same way. NOW STOP READING AND GET THIS BEFORE THE SALE IS DONE AND FEEL LIKE A KID AGAIN.Show moreShow less
BUYER BEWARE: This game now backdoors Epic Online Services onto your computer. If you are like me this is a deal breaker. I bought this game over 10 years ago and I've really enjoyed it (the game is great), but EOS is a red line. I want nothing to do with Epic Games and refuse to have their software on my system. It is outrageous that THQ Nordic installed this on my machine without my permission or even a warning. BUYER BEWARE.Show moreShow less
A fun but deeply flawed game that is helped by its workshop support. Game has tons of content and a very nice variety of talent paths to invest points into. Graphics are nice, music score is good and sound effects are up to par. Co-op really makes the game a great investment although the short distance to acquire XP from kills makes it a bit frustrating, often leading the tank or leader to overlevel the follower. The real problem with the game is in its seemingly random approach to both loot and enemy difficulty. Weapons and Armor have level requirements which seem to be completely pointless. It is incredibly common to find items that only require you to be level 8 yet it will drop halfway through the game when you are level 30. Many items that require very low levels also require incredibly high levels of dexterity or strength that would be impossible to have at that level. It makes me question what was going through the head of the developers when they made this system. Even worse, the game litters every battle with grey and white quality items, something that is only useful within the first 20 minutes of the game. Luckily it allows you to filter out the terrible gear from view but why is it included at all? The enemy levels are not consistent like many games. Large crowds of enemies can vary about 15 levels with seemingly no rhyme or reason. Boss fights range from way too easy to way too hard. Yet both boss fights can be cheesed by simply spamming health potions and running around in circles when you are about to die. The sheer amount of passives that my warrior acquired made the combat mostly a matter of holding the left mouse button but I acquired skills as I went along that made the game less tedious. Finally, the worst part of the game is the overall quality and consistency of the loot. You can spend hours going through an entire Act without finding something that is better than what you already have. In Act 4, the best items that dropped were all worth 60,000 exactly for no apparent reason. Rare items started to pile up in my inventory and upon inspection were never better than what I already had. After playing for an entire afternoon and not finding any gear upgrades it becomes quite frustrating. Luckily, the games bizarre difficulty made the game quite easy despite having not found better gear for such a long time. As I write this I am on the border of finishing the game with vanilla settings or restarting the game with mods that adjust XP gain and Loot Balancing. I don't understand how a game could have so much gear and have released an anniversary edition and then added expansions onto that and have such a terrible loot system. The problem with tweaking any of these settings is you run the risk of making the game too easy or way too damn hard. Increasing the amount of enemies in a game will mean repeatedly dying to crowds of level 1 enemies and having to return to areas to fight the doubled boss fights. Increasing XP will mean the game will be too easy. Increasing the quality of loot will likewise make the game way too easy. These kinds of basics of balancing should have been performed by the developers themselves rather than hoisted upon the community to fix a broken game. Regardless, the game is fun if you have the right mindset going in and can enjoy it despite its flaws.Show moreShow less
[EDIT: Since this confusion arised in one comment, I'll make it clear right away - I use the term ARPG exclusively to mean Diablo-like games, and not more modern RPGs like Fallout or Mass Effect.] Titan Quest is a very traditional ARPG, with a more epic campaign that has you travel from Greece to Egypt, Babylon, China, and Mount Olympus, in contrast with the more local likes of Diablo and Torchlight. In my Torchlight review, I have already pointed out where I feel like the genre fails. This has the same problem, as did Diablo (including II), so it will be a short review. First off, the game is still very pretty, despite its age. It's a rare case of a game that didn't shoot itself in the foot by going 3D instead of sprite-based. The music was also really nice, and fit the different places well. The world building was nice, but also disappointing at times. For example, a place called "Mycenaean ruins" was really just a greek temple ruin, with all the traditional architectural elements of classical rather than mycenaean greece. The Great Wall of China, despite the game taking place sometimes BCE, also looked like the modern wall of China, rather than the ancient one. But anyway. These are really nitpicks, this is not an Assassin's Creed game where historical reconstruction is a main goal. The main cities themselves (including the Mycenaean palace at Knossos) were accurate, as far as I could tell, with sacrifices being made mostly on the generic dungeons and tombs required of the genre. Anyway. There are two main points I want to raise - density and response. Density I'm stealing the term "density" from a Jonathan Blow talk about the game 1001 Spikes. There, he mentioned how each level required a lot of the player. Each section taught you something and probably showed you new ways to approach previous sections. The point was that it was constantly engaging with the player. ARPGs, traditionally, are the opposite. You find thousands of enemies, go through dozens of identical dungeons, spend hours in identical terrain, "deforesting" an area of enemies and waiting for the next level or piece of randomized loot. The time I spent actually engaged was minimal, and I assume it is the same for most players. Don't get me wrong, I find the gameplay extremely satisfying! It feels great to gather 10 or 20 enemies around you and stomp the ground and make them all explode. The main loop is great for these large sections of combat. But there is a limit. After 5 hours, I was a bit bored with it. After 15 hours, I was extremely bored. At 20 hours, I decided I'd had enough. There is a bigger problem, here, in how the skill trees work. First, there aren't all that many skills that you actively use, so the gameplay doesn't change very much once you've acquired the abilities you wanted. Then, you still need to put a lot of pointless points into the trees. In this case, you have to spend points to simply unlock the ability to unlock abilities in the tree. That's a mouthful. What I mean is that abilities are "tiered". You need to spend 5 points to unlock abilities of Tier 1, then 10 points for Tier 2, etc.; and these aren't useful point at all. These are points IN abilities. Then, once you get the abilities, you still have to spend 12 point to max them out. Of the "1% -> 1.1%" kind. So there isn't really a lot going on. This is my problem with density, or, well, sparseness. Traditional ARPGs are extremely sparse. They take a satisfying loop and stretch it far too thinly. Sure the scenery changes every 3-5 hours in Titan Quest, but that isn't enough, for me. The second problem is related to this, which I'll address now. Response This is about the fixed nature of the skill trees. In Diablo and Torchlight, you can't respec your character. Also, the game typically starts incredibly easy, and then it does a 180 degree turns and become very hard, usually because it introduces a new challenge - in Torchlight was elemental damage - that you can't really foresee. These two factors combined make for a terribly designed game, as you play the game and have fun with a build, and then the game decides to turn the tables, to which you can't adapt. Sure, you can try to find equipment that is better suited to some challenge or other, but the randomized and sparse nature of good drops make that rather impractical. Worse are the skill trees. If you make a mistake, you can't fix it. Now, in Titan Quest, you can reassign SOME points. You can reassign ability points. That's something - although it is costly, gold is rather useless otherwise, so that's something. But you can't choose a different mastery - masteries are like "classes", of which you can choose two. You can't lower the number of points you've put into the masteries. You can't reallocate stat points either. The bigger point, however, is that (1) you choose masteries blindly, it's not an informed decision at all and (2) you can't experiment at all. About the blind point - you can't actually try a mastery before you pick it. And, once you pick it, it's permanent. So this is a terrible system from the get go. You can read the skill descriptions, but that's far from actually trying them in action. Your choice is based on aesthetic alone. This is a really terrible design template, to me. It forces players to read about skill trees and optimal builds online instead of discovering those builds themselves. It also relates to the matter of density, since the game could be much more fun if you could (and maybe even had to!) adapt to different "environments" (enemy types, mostly) through the use of different skill combinations, and it would give you something else to do other than spam auto attack for 30 hours. Finally, also related to density, is how these games are stretched for 30 hours. Which seems incredibly dumb to me. ARPGs are well known for having many classes and builds. But not only are you prevented from experimenting with them, you also need to play for 20-30 hours to try a new build. It would seem to make much more sense to have a shorter game, replayable, that would let you play more classes and more combinations. Diablo 1 was inspired by Moria, a rogue-like game (the actual Rogue game). Maybe ARPGs would benefit from going back to rogue-liTes, the modern ones. In terms of structure, it would seem to make a lot of sense. The randomized loot is already a strong component of rogue-lites, and the shorter loop would allow for far more experimentation regarding classes, and so on. Finally, I also find the individual ability upgrades very boring. Essentially, they're all about increasing damage. There are ablities which are passive and have a % chance of triggering. Why not increase their triggering chance? Or, in the case of chain attack, the range of the chain, or the % of chaining to another enemy? Etc. Etc. There is a huge space you could experiment with regarding what to improve in each ability. But these games take the most boring route. I am curious to try Path of Exile, as that game has skills tied to items rather than fixed skill trees, while the skill tree is more about passive effects (that affect skills more generally). But that'll be for another time. To conclude: if you enjoy ARPGs, you'll probably enjoy this. I find the genre itself to be very flawed, despite the very satisfying basic gameplay. But I think that some changes could make it much, much better.Show moreShow less
I am a 49 yo father, probably one of the oldest people playing this game. I am a single father to my son, who is 14 now. My son got this game for Christmas in 2021 from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my son many happy memories.Show moreShow less
Gimme the loot, gimme the loot! ~The Notorious B.I.G. Back in 2006, I totally loved Titan Quest. For many reasons. I always loved the genre (played and finished most of the games in it, even those that are barely known), I always loved Greek Mythology, the game had pretty nice visuals, while the overall atmosphere was bright and charming, which was a nice distinction from our usual Diablo clones. It was a really nice game for all ARPG fans to enjoy. Unfortunately, there was a huge problem with it. And the name of that problem was multiplayer. It didn't have the most basic features (like Ladder, for example), it was way too easy to cheat there and the worst of all – online multiplayer was based on GameSpy. Yes, yes, that GameSpy. The one that ruined a lot of good games just to ultimately die one day, leaving all those games without any multiplayer at all. Some games (like Total War series) fixed the problem in updates. Some others (like Crysis and Command & Conquer 3) just pretended that dead multiplayer isn't really a problem (hello, EA, I hate you too). Unfortunately, Titan Quest ended up in the second group. So, years later, I was really happy to hear that there's going to be an updated and improved version of the game. Especially since publisher claimed that all owners of the original version will get the new one for free and there'll be a totally new expansion soon. Sounds great, right? Especially since we don't get new games in this genre that often nowadays. What can go wrong? Well... everything. Everything can go wrong. First of all, I kind of don't get the point of separate new version. Most of the changes here are just some little tweaks. Something that you can expect from a regular update. Multiplayer is back (obviously, without GameSpy now), they've made it a tiny little bit harder to cheat there (would work in 2006, doesn't really work nowadays), AI was improved a bit (hard to notice), there's a proper Steam support with Steam Trading Cards and achievements now and, of course, there are more resolution options and alternative UI for high ones (which I totally liked since I have a pretty poor eyesight). All that is pretty neat, of course, but totally not enough for a proper new edition of the game. The only really good thing here is mod support. Steam Workshop is always a good thing. As long as your name isn't Bethesda and you don't try to sell your silly stuff there. There isn't much mods for this game yet, but... it's always nice to have mod support, right? Unfortunately, there's one thing that pretty much ruins all the fun. And that thing is... balance. Makers of this version completely re-balanced the game and oh... my... God, they pretty much ruined it. And I'm not talking about the fact that some damage types feel extremely weird on high difficulties and can even lead to a lot of cheap deaths. My biggest problem is the loot. Remember how fun the original Titan Quest was? At the end of the Normal campaign, your whole inventory was full of blue items and it was fun to find something new and interesting after the every single boss encounter. It was really fun to inspect and compare all that cool loot. Remember that? Now let me give you a simple example. In this version, even when I've beaten the final boss of the new chapter from new expansion / DLC on Legendary (highest difficulty in the game), I've got only... yellow loot. That's right, the most basic yellow loot that's pretty much worthless. After killing the "big and scary" final boss. Now here's a question – what the heck? The whole purpose of high difficulties was to get a good equip. Now even on highest difficulty the drop is, like, one hundred times worse than it was on Normal in the original game. Why? Yes, it makes you grind. For hours, for days, for weeks, for months and so on. But the thing is... It was a freakin' 2016 already!!! Which means that there was more than enough games in the genre, there was Path of Exile, which provided far better experience, there were all those MMOs that provided much more rewards for grinding, etc. All that ultimately killed the entire player's motivation to keep playing. Like, there was no reason to grind so much in a 10 years old game that doesn't even look better. See, Square-Enix got the right idea about that when they've added those in-built cheats in their old Final Fantasy titles. They totally overdid it, yes, and I totally didn't like the way they did it, but they've got the right idea. Re-playing an old game that wanted you to grind for months back in the days may not be as fun nowadays. Now, makers of this version not only didn't get the right idea, they actually made it way worse than it was. Which means that this game... it just isn't as fun as it used to be anymore. It totally isn't. And, of course, there are all sorts of smaller problems now. Let me just give you a short list of those. In this version some of the extra items that were obtainable through external codes were removed with no explanation. Most of the major quest bugs weren't fixed (all those half-broken scripts are still there, so, it may take a few re-runs just to make a certain quest work, even if it's a main quest). There's a really weird loot-related bug when almost every time you get something better than regular yellow loot, you get the same exact item soon after it. The whole game feels like it was re-balanced in favor of the DLC and the changes it made for classes, so, even though importing your old character from physical copy of the game, or the old Steam version will technically work, you'll probably suffer a lot. Most of the time it's even hard to get the right drop for your class. For example, even though I tried to play as my old Conqueror I've made in a physical copy of the game, the only loot I've got was the one for magicians. Which I wasn't even able to wear. The new expansion / DLC sucks and comes with absolutely awful level design (it's hard to even see where to go, for example) and ridiculously stupid (and sometimes frustrating) quests. Some of which also want you to grind. Like you didn't have enough of that already. The list goes on and on and on, but the only thing you should really know is that it's a pretty much broken version of the good old Titan Quest. And I'm not talking about the fact that times have changed and playing Titan Quest nowadays isn't as fun as it used to be. At least because there are way better alternatives. For example, my biggest complain about the Grim Dawn was that it still felt a lot like Titan Quest and some of the UI features and game mechanics felt really dated and rusty. All that is true. But the biggest problem with this version is – the original version of Titan Quest is still more fun than this. Even though there are mods now and multiplayer actually works, the original Titan Quest still provides far better and more enjoyable experience. Just because it doesn't feel like frustrating grind fest. In a freakin' 2016. Dixi.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.