

Titan Souls
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Titan Souls
In Titan Souls, you explore ancient ruins as a lone hero armed with a single arrow. Face colossal titans, dodge their attacks, and uncover their weaknesses before recalling your arrow for another strike. Hidden titans give you reason to search the farthest corners of the land. Steam players rate the game 82%% positive from 8,076 reviews.
Credits
Lowest recorded in 36 months
$1.262025-11-20 · 2gameBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
| German | Yes | Yes | — |
| French | Yes | Yes | — |
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| Language | Interface | Subtitles | Audio |
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| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Mode and controls
Titan Souls is a single-player game with full controller support on Steam for PC.
Language and edition
Steam PC language data does not confirm interface languages. The description identifies digital artbook, world map, soundtrack, and desktop backgrounds with the Digital Special Edition.
03Frequently asked questions
What is the game about?
You explore ancient ruins and face unique titans with distinct attacks and hidden weaknesses.
How does combat work?
Combat revolves around firing your single arrow and recalling it to your hand for another strike.
Are there hidden enemies?
Yes. The description mentions forgotten titans hidden in remote corners of the land.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Titan Souls is a top down action adventure game. The game was released on PC, PS4 and the Vita in April 2015. Titan Souls is surprisingly not as popular on Steam as I would of initially thought, coming in at approximately 50k owners. Game play in Titan Souls is focused on your character, you carry a bow and one arrow. Yes, saw correctly, one arrow. You can also only take one hit from enemies before you die. Each enemy in turn only needs one hit in order for you to defeat it, the difficulty comes from finding out how best to be able to get that one hit in though. Some bosses will be encased in ice, goo, or just generally a pain in the backside to nail down. You are able to fire your bow more than once obviously, but each time you fire, you either have to retrieve your arrow from the ground by walking over to it, or to draw it back to you with your special power. I have never seen this type of gameplay mechanic done in a game before, so it was nice to see something different. Graphically, Titan Souls takes on the ever growing common theme of the pixel style. Due to this game being so focused on the game play rather than breathe taking visuals, the graphics don't really matter that much - that being said, it does have a very charming look to it. All of the titans and character models all look well designed and flushed out. Animation of your character and the bosses is also very well done too - no weird looking movements or anything out of place, it just looks polished up. The game does not go into much detail about the story and plot, it is just a generic background, your hero goes in search for power and must defeat the bad guys yada-yada-yada. Nothing really mind blowing, but again, this title is purely focused on the game play elements rather than anything else. Titan Souls is a very difficult release; this is another game where I had to consult the Wiki for guidance on a lot of bosses (Titans) for me to beat them, and even then I struggled due to just how hard the bosses are. Upon looking up the achivements, there is one for completing the game in less than 20 minutes - I honestly don't see how that is possible given the amount of traveling between bosses, and the fights themselves. I managed to complete the game in just about four hours. I felt this to be a good length for the game; I was sufficiently pleased with how the game ended and I wouldn't be surprised to see the developers either release an update with more bosses, maybe a new game mode, or some DLC to add a couple more hours of gameplay in. The game also strongly recommends the use of a controller, and I would have to ditto that statement, the game is hard enough on a controller, never mind about handicapping yourself using a keyboard to play. The controls are simple on the controller and you'll have picked them up in less than ten seconds, so it's definitely the way to go. I am going to strongly recommend Titan Souls, as it is a really nicely put together game, that will really test anyone out there who classes themselves as an avid gamer. All of your past knowledge of gaming will be put to the test here in the various different ways you need to take down bosses. I feel like the game is priced well too; at £10,99 you are getting probably five hours or so of content (give or take) of some really solid game play, if you can pick it up on sale then you will have yourself a proper bargain. 1) Stay away 2) Only recommended when on sale 3) Recommended 4) Highly recommended 5) This is a must play If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/ http://store.steampowered.com/app/297130Show moreShow less
Let me be completely honest. I can tolerate hyper difficult games. I enjoy them for the most part. But when I see poor game mechanics implimented in games, I have to be honest and explain WHY they are poor choices. At the time of this review, I have now not only completed the game on normal difficulty, but I have done the new game+ (HARD) version. To this point I am going off my experiences through the entire game, including the last boss fight. This game is difficult, there are no beans about that. Unfortunately, alot of the difficulty is not based on the challenge alone. It is a game that tries your patience, over your skill (I will explain this in a bit). These are reasons why I feel that I cannot unilaterally recommend this game, and I have to give it a thumbs down. It is clearly not for everyone, and in more ways that one, I find that it is not entirely enjoyable for me, especially not for the price tag involved with the game (15 American Dollars). So that being said, lets break down what the game does right: 1) The graphics: THe game looks good. The pixel art is fun, and enjoyable. The style is fine, and the world looks good. 2) The sound: The sound effects are not an ear sore. They are appropriate and engaging, so no complaints there. The music is excellent, and one of the reasons to pursue the sound track. With an exception of some odd choices (one of the bosses has a "metal" sounding rock anthem, which is distinctly OUT OF PLACE with the rest of the game. Not a bad piece of music, just seemed out of place in my opinion. 3) Gameplay: What you get in this title is a solid two button experience, that ends up being a remarkably solid experience (bad and good) If you can stomach is the problems with the game, you will be treated to a very stable experience. Now those three things are not inherently bad, and can lend you to an fun time. The problems with the game however, outway these good things. So lets dig into what I have problems with. Understand, that while this may seem nit-picky, I will argue that it is not. The things that this game does wrong, are damn near game breaking in their simple essence. 1) Your one method of attacking in this game renders you immobile, as does your button activated retrieval of your weapon. This game is all about mobility. The bosses are relentless in their assaults, and you need to keep moving to prevent getting killed. Now, I understand that the game is designed with this problem in mind, but that does not change the fact that the problem is a problem regardless. From a design perspective, there is no reason NOT to allow movement while charging your attack to release, nor is there a legitimate reason to prevent movement while retrieving your weapon. This "freeze and charge your weapon" mechanic is out dated, and serves to add a "frustration" element to the games difficulty, as opposed to legit skill based difficulty. Again, don't get me wrong, I understand that the timing is technically skill based. The bottom line is that this mechanic is largely frustrating, will probably be the #1 cause of deaths in the game, and really should have stopped being used in games a long time ago. Unless the characters weapon is an English Longbow that requires him to take a knee to fire (which NONE of the concept art would alude to), there is no reason he cannot walk and draw the bow at the same time, even if it slows his movement down. 2) There is absolutely NO reward system for this game. There is no player growth. There is no score, there is no story. There is literally NOTHING that motivates the player to do what they are doing beyond the simple idea of trying to do it faster than you did the last time. (achievements do not count in this regard, I know they are there, but I am talking about the core game not tacked on challenges for bragging rights.) This is great for speedrunners, but no so good for pretty much EVERYONE ELSE, especially considering the game (on the easiest difficulty) requires frame perfect execution of technique that spans a window of .65 seconds to actually terminate a boss in some cases. Having trouble with an annoying boss? There is no way to out level the challenge, and no way to give you any more advantage beyond continuing your struggle and hoping that the cards finally fall into your favor during the fight so you can get the perfect kill. This cripples the games accessability to a large portion of an audience that would otherwise play this game, much less pay the 15 dollar initial asking price. Part of the challenge is identifying the way to beat a boss... the rest of actually managing to pull off what is required to do it. The game is also at least 20 minutes long from start to finish. While the lack of complexity is actually refreshing in a way, I unfortunately feel the impact on my enjoyment alot more due to the other issues with the game, like... - 3) This game instantly kills you. There is no health bar, when you are hit you are dead. Now this in of itself is not a bad thing. This is a great mechanic, especially when the same thing happens to the bosses when you hit their weak spot. What hurts this mechanic is the lack of ability for the character to just instantly repeat the fight. Under most situations in the game, the save point is close to 45 to 1 and a half minutes away from the boss. Now this may seem quick and trivial, but understand that it is possible to die in some bosses within 5 seconds of the boss fight starting. This adds up, and not in a good way. One concept to understand in level design, and gameplay, is that of "Player morale". You want your player, despite difficulty, to keep pressing forward to try and overcome the challenge, without driving them away. This game has no concept of this reality. There were several boss fights that I initially found fun, but after spending close to 15 minutes TOTAL in walking from the save to the boss in between fights, I found that my entertainment was wearing thin. There are so many other games before this one that have shown the proper way to do this (including Shadow of the Collossus) that I do not understand WHY they decided to impliment this annoying delay in progress. In closing, I can forgive the ball busting, totally devestating frame perfect difficulty that this game's normal mode offers. I can even find myself enjoying it. I find it cool that there are other modes to unlock after you manage to complete the game including a harder new game plus, among other modes to extend your game time. I am, however, a mixed bag of opinions, because part of me finds the rest of this game fun, and there really are only three major problems that are holding this game back from greatness. I doubt the game will ever be patched to fix these issues, and should by miracle, the developers actually take advice and fix the problems, I will be willing to re-visit this review. As it stands though, this game is not only, not for everyone, but I find that I am hard pressed to even recommend the game to fellow hardcore gamers like myself. The game mechanics are just that, the game is designed around them, and if you are willing to ignore, and or cope with them like I am, then you may find something enjoyable in this game. But like it or not, just because you design a game around bad game mechanics, does not make those game mechanics any less annoying and terrible. Gold plated poop is still poop. The devs had me excited for this game for quite some time, and watching people play the game who have overcome the limitations can be very fun to watch. But playing the game is a whole different story, and I can only recommend investing in this title when it is for 5 american dollars or less.Show moreShow less
Titan Souls is an amazing game and definitely one of my favourite titles released this year. Beating it seems impossible at first, but once you figure out where the bosses' weak spots are, and begin to understand the timings, patterns and are able to appropriately gauge the level of risk you start to see the genius behind the game's design philosophy. It's not about rushing and repeating each boss again and again until you finally make that lucky kill (although this does sometimes work). It's about taking the time to observe and study the creatures, and then plan ahead your movements in order to make that single satisfying kill. There's no inventory, no loot, no progression, no fluff. Instead, there is just your own level of skill, which you will see gradually improve after each and every death (which is almost always your own fault). There is a certain purity of design distilled into each of the 18 bosses and that's what I love the most about this game. Granted it's short, but it's very sweet. New Game+ seems impossible for me to beat right now - but I suspect like the main game I'll eventually be able to figure it out and there will be another moment in the near future where I'll just "get it". What a brilliantly crafted experience, well played Acid Nerve!Show moreShow less
Despite the fun aspects of this game, it was overall a dissapointing experience. While it certainly was hard, and had interesting and thought provoking music/artwork, overall it felt very lacking. For the 15 dollars this game costs(13 for me because I preordered it), you will not get very much out of the game, and what replay value it does hold is packaged into some "game modifiers," which are really just a gimmicky way to get you to replay the game(no rolling, slightly more difficult bosses, etc.). The most frustrating thing about this game was not the bosses, but rather the extremely frustrating speed at which you move. Even with rolling, certain bosses will take at least half a minute to reach, just to be beaten in 5 seconds over and over again. In addition to the frustrating movement mechanics, much of the fighting is just repeating the same thing over and over again until you get lucky enough to time the arrow exactly correctly. Much of the exloring is just walking around in circles at a incredibly slow speed until you find the right direction to go, and then hold down an arrow for 2 minutes so that you can walk up stairs. If you really enjoy boss figts, I would suggest looking into this game and perhaps buying it when it is on a steam sale. For those who looked at this game and thought that it would be awesome because of the artwork, etc., then I would reccomend rethinking buying it, and if you do buy it, do so when it goes on sale. Overall, not a particularly bad game, I am just a little dissapointed with the lack of content. 7/10.Show moreShow less
"Everything should be made as simple as possible, but not simpler." - Albert Einstein Though I can't say I'd like every game ever to be as elegantly simple and easily digested as Titan Souls, it's refreshing-as-♥♥♥♥ to experience what it's like when you take out all the ♥♥♥♥♥♥♥♥ and refine every piece of a game down to its core essence without losing the magic and beauty of simple visual and audible exploration. The stark contrast between the intense, often split-second encounters with the titans and slowly exploring the world, gently piecing together each piece of the narrative - often differently the second or third time through using various game modes as modifiers altering the rules in some way - is sublime. It's a hard game - harder still if you venture into NG+, but it can be digested completely in one sitting if that's your fancy, and it's a delicious little ♥♥♥♥♥♥♥ meal.Show moreShow less
This game has some nice artwork, soundtrack, and even basic premise. However, the further into the game, the more it's obvious that this game needed some more variety. Having such a large number of bosses with essentially identical behavior (constant homing for the player) makes this game bland. The worst part for me is that sometimes I would have the right idea for how to beat a boss, but the mechanics wouldn't register the kill, so I'd try a bunch of other tactics...that also wouldn't work. Eventually, I'd YouTube the answer, and lo! it was the first thing I tried. WINNING MECHANICS NEED TO WORK ALL THE TIME. Pick up for a few bucks on sale, but definitely not worth the full $15.Show moreShow less
Fantastic little game. Very atmospheric, mechanics-driven experience. No padding, and the game is brutal but fair. Definitely recommended.Show moreShow less
It's quite good, in terms of quality. I really enjoyed the boss fights as bite-sized challenges, like a sudden-death Zelda boss rush. The art is simple, but very effective and consistent, and everything runs well and plays smoothly and responsively, as expected. I give it a "wait for a sale," though, since there are two major problems I have with the game that make it not worth buying right now: 1) There are 18 titans in the game (thanks Hazmatt) and if you beat them all before finishing the game you get one more secret fight. YMMV but for me that translated to less than two hours total (final time was 1 hour 54 minutes), at least half of which was walking around the surprisingly large, totally empty landscape. Also, unless you want to try challenges like a no-death run or a no-roll run, there's very little replay value, which is to be expected, but which would have been helped if the actual content was more robust. And no, unlike SotC, you can't replay fights from dead bosses for a time trial or just for fun. In addition, there's very little story, and what is there is highly abstract and vague, which is intriguing, but at the same time again diminishes its content. When all's said and done, for $15 it's just not enough value. For $10, maybe, but even that's stretching it. 2) The interface is minimalist, which is nice, but it also removes crucial information in a game like this. Namely, when your roll delay is up. If you roll, you can't roll again for a period of time, but in order to know that period of time, you just need to memorize and get used to it. In a tense fight, it can frequently feel like you got cheated into a death because your roll wouldn't respond. An audio cue or something would have eliminated that issue.Show moreShow less
Titan Souls is a pixelated adventure game that focuses on the larger than life aspect of the bosses, which makes them seem extremely intimidating when coming upon them for the first time. The bosses are quite powerful and can kill you in one shot, and your ammo is quite limited, so every shot you make will decide your fate. Story As epic as the bosses are in this game, the story is quite ambiguous, being told in a short introduction cutscene and the ending cutscene, so sadly there is not much to say on this topic besides any interpretation that can be made of looked up, as there are quite some interesting interpretations on the story. One thing that can be reasonably inferred is your quest to kill these titans is to collect their souls, as after each kill your character seems to absorb their souls. Gameplay The game focuses on pitting you against bosses which can quite easily kill you with one shot, sometimes with little to no effort. The good news though is that many of these bosses can also be killed in one shot, assuming you can find out their weakness and shoot that weakness. The game does not tell you during your first playthrough, only after your first playthrough will the “titan text” be translated into english to reveal the name and weakness of the bosses. The gameplay itself is quite intense, as you have one simple arrow, requiring you to retrieve your arrow by calling it and being still, which makes you an easy target, or running/rolling into it and picking it up. This sounds a bit difficult, and is infact what the game seeks to do, create a very intense situation where it often time takes one little mistake or stroke of luck to decide if you win or lose. The only gripe with this type of mechanic is that you will die quite a bit, and will require a lot of trial and error, both to discover the boss’s weakness and to shoot at it properly, which is not the worst, but you do have to walk back to the boss after each death. The walk is not long, but can be a little tedious after the 5th or 10th time. World The world is very visually pleasing, having quite a number of areas like a beautiful and serene meadow, a fiery and intense volcano section, and an unforgiving and frigid frost area. They sound a bit generic, but they are quite interesting to see, especially in the game’s style. The world as interesting, beautiful, and varied as it is…sadly is quite barren when not within a boss’s room. The world lacks any inhabitant, minions, or even monsters, making your lonely trek to each boss seem almost lonely lost, as there is no exact indication to the direction of each boss, just some art clues that lead you to the general location of each boss room. I will say though, that the soundtrack is a nice little touch, making the boss battles seem all the more intense and epic, almost reminiscing of games like Dark souls the their dramatic nature. Overall, the game is not for everyone and can be beat quite quickly if one knows the weaknesses of each boss in advance, so the actual length of the game comes from the numerous trial and errors that the player undergoes. I did enjoy this game, but I must admit it was a bit frustrating restarting a boss fight after one hit, though I did manage to beat it after much trial and error and I must admit it a bit satisfying to overcome the challenge to some extent. Verdict 6/10 If you enjoyed this review, please follow our Curator here!Show moreShow less
This is after about half an hour of gameplay for this review, and it will be updated later, after I've had some more time with it. In my half hour I was able to beat the first three bosses, in only a few attempts each. This game tried to take both Shadow of the Colossus and Dark Souls and mash them with some indie pixel art style. And it just doesn't work. In order to be Shadow of the Colossus, you need a compelling story, and bosses who's weak spot is hard to find or get to. In order to be Dark Souls, you need tactile, intense, responsive and tight combat. This game has neither of those so far. The story bit, I'm not sure if it kicks up later or if you are always a little girl with an arrow and no other purpose, but the combat is sloppy and slow. Rolls seem to have variable speeds, you can't move while aiming an arrow, and you can't cancel an arrow with a roll. The art direction is poor at best, and all bosses I've fought so far, and all bosses seen in trailers and gameplay footage have similar mechanics, and similar designs. Shoot the arrow into the big glowing part on the bosses one of four bits, or just the one bit anywhere on the boss. I'll admit, I had fun with the first boss, but when I moved to the frozen brain, and realized the fight was similar I got worried. When the third boss and the gate keeper boss were similar I got tired of it. Overall, I would not reccomend to anyone that is looking for anything new. If you want the same, overly hard, pixel art game you've played before, I would reccomend it then. Update after playing for an hour: Turns out I was wrong on one thing, you can roll cancel arrows. I've beaten the game now, and hard mode doesn't appear to change much. There was no story to speak of, and frankly no reason to ever pick this game up again. There was zero progression of any sort, or any improvements to the gameplay. Overall, maybe worth an hour if you're good at games, a few hours if you're bad. If you have to absolutely buy this game, wait till a sale, otherwise it's not worth the disk space. Which is sad, I was really hoping for more after playing the demo and watching trailers and other footage.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
