

To the Moon
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About To the Moon
To the Moon follows two doctors who travel backward through a dying man's memories to fulfill his last wish. As they piece together fragments of Johnny's past, they search for the reason behind his wish to go to the moon. The story mixes adventure elements with classic RPG aesthetics and has no combat. Steam player reviews: 95% positive from 69,875 reviews. Supported interface languages: Simplified Chinese, English, French, German, Italian, Russian, Korean, Spanish, Polish, Portuguese-Brazil, Turkish, Ukrainian, and Japanese. Released September 7, 2012.
Credits
Lowest recorded in 36 months
$1.992023-08-12 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controls and language
The Steam PC version has full controller support and single-player play. Multiple interface languages are supported; see {supportedLanguages} for the confirmed list.
Gameplay
The story combines adventure elements with classic RPG aesthetics and has no combat.
03Frequently asked questions
What is To the Moon about?
Two doctors travel backward through dying Johnny's memories to fulfill his final wish.
Does it have combat?
No. The description presents it as a non-combat, story-driven experience.
Can I use a controller?
Yes. Full controller support is listed for the Steam PC version.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Don't cry. Don't cry. Don't cry... I cried.Show moreShow less
I felt that this game was held back entirely by it's two main leads who felt the need to share their "hilarious" commentary throughout the entire story. Their banter felt so forced and awkward that I'm amazed at all the positive reviews on steam. The controls were also very clunky and the mouse clicks didn't give proper feedback when using it to control the characters movement. The music was good though and I thought that the story had some pretty interesting twists and turns. It's just too bad that games writing felt very immature and even inappropriate at times given the topic. I honestly think you'd just be better off just listening to the games soundtrack since the game is only 3-4 hours long and you wouldn't be missing much by not playing it.Show moreShow less
To The Moon Gameplay: 5/10 Story: 8/10 Graphics: 5/10 Environment: 9/10 Optimization: 7/10 While browsing the Steam Summer Sale for games to stream and enjoy, I stumbled upon 'To the Moon' after noticing its 'Overwhelmingly Positive' reviews. Intrigued by the promises of an emotional journey, I decided to give it a shot. Upon launching the game, I was surprised to find it presented in pixelated 2D graphics. Nevertheless, I kept an open mind and began playing. What started as a casual attempt to test the waters quickly turned into an engrossing hour-and-a-half session. Few games have the ability to make time slip away so effortlessly, but 'To the Moon' managed to captivate me completely. The story unfolded in unexpected ways, and the ending left me deeply moved. It truly offered a unique and unforgettable experience. One aspect that stood out profoundly was the music. It wasn't just background noise; it skillfully set the emotional tone of each scene, enhancing the narrative's impact. 'To the Moon' proved to be more than just a game; it was a heartfelt journey that resonated with me long after I finished playing. If you're looking for a game that combines engaging storytelling with emotional depth, this is a must-play. 8/10 from me, and definitely a once in a life experience.Show moreShow less
There's a great story in here but it needs a professional writer to edit and redraft it. As it is, the dialogue is very clumsy, very painful, very awkward, very unnatural - the inappropriately shoehorned jokes range from unfunny to baffling. Half the story deals with people middle-aged to elderly but the characters all speak consistently like teenagers or young adults. I hate to be that kind of snob but - maybe the overwhelmingly positive rating comes from a mostly younger audience who don't notice the bad dialogue as much? Like how Stephanie Meyer's books are so successful? It's a shame, the core ideas - mostly Eternal Sunshine of the Spotless Mind with chunks of Elfen Lied - are solid and at times I came tantalisingly close to feeling something. Art and animation and music were all polished, can't fault them. Found the controls to be clunky, seemed a bit haphazard as to whether I could click on a thing or not, and invisible walls everywhere. There's no real gameplay, there's objects or places in the map that when clicked on will help progress the story, same as a lot of walking simulators, which I don't mind if the story's worth it. This is a completely un-cynical game written with passion and some talent, about a quasi sci-fi future where a dying man's memories of his sometimes troubled marriage to his childhood sweetheart, who lived with asperger's, are relived in a bid to grant his deathbed wish of going to the moon. That's such an awesome setup, and how many video games are we going to get with that kind of thoughtful and creative elevator pitch? And I hate, hate, hate this game for wasting it on what's basically a particularly surreal and lengthy Big Bang Theory episode. Bazoonga! or whatever the ♥♥♥♥ that guy says.Show moreShow less
Incredible soundtrack and an exceptional story. "Overwhelmingly Positive" doesn't begin to explain how great and touching To the Moon is. Not much I can explain without spoiling anything but the ending made me shed manly tears. Make sure you're buckled in and get ready for an emotional roller coaster. 9/10Show moreShow less
I rarely leave reviews and almost never bad ones but, in this case, I really feel I have to address something. This game was a huge disappointment for me. I was very much looking forward to playing it, especially given the incredible reviews, but by the end I was just frustrated and let down. Mild spoilers: The game gives a prominent spotlight to a character with autism (though the game never uses the actual term) and though it is incredible to see representation for people on the spectrum, it was (in my opinion) very poorly executed. Another character is somehow painted as being such a 'trooper' for sticking with them despite how 'difficult' they are due to their autism. The game insists on painting a very negative picture of what it is like 'dealing' with people who are on the spectrum and neglects to talk about the positives. Heavy spoilers: the game even goes as far as to make the happy ending one where their life with the autistic character is entirely erased in favour of a constructed, false life with a dead relative. When I read up on it, it didn't surprise me to learn that the creator donated to Autism Speaks which is, by many in the community, considered to be a harmful hate group that spreads dangerous notions about autism. Really saddened to have to leave a review like this and I get that some people think the representation is actually handled well but for me, it very much missed the mark.Show moreShow less
Video games often deal with larger than life situations, and yet it tends to be the simpler things that hit home the most. Borrowing elements from films such as Eternal Sunshine of the Spotless Mind, The Curious Case of Benjamin Button, and Pixar's Up, this is the story of a man on his deathbed attempting to fulfil his lifelong dream to visit the moon. To go into anymore detail and risk spoilers would be a crime, but know that To The Moon stands as one of the most heartfelt stories of any game I have ever played, and when paired with the immaculate score composed by my much beloved Laura Shigihara, I can hardly imagine how someone could play through it without feeling something. It's worth noting that what is here consists almost entirely of exposition. This is in by no means a slight against the game, just a fact that needs to be mentioned so you know what you are getting into. I realize that many have a disdain for games that barely warrant being described as such, but in this case I beg that they put aside those prejudices, as I feel if anything could change their minds To The Moon is it. To say that Freebird Games creation was emotionally affecting to me would be an understatement. Despite coming close on many occasions, I can scarcely recall any game that managed to make me tear up the way To The Moon did. It's a remarkable achievement in not only videogame storytelling, but as a narrative in any medium, and you would be an absolute fool if you passed it up! You can read more of my writing on Kritiqal.Show moreShow less
I had heard nothing but good things about this game, I’m also a sucker for quirky indie games. Unfortunately, I hated this game. Let me tell you why. Johnny’s story, as seen by the doctors in his memories was actually quite poignant and moving. It dealt with all kinds of interesting themes like old age, mental health, regret, memory, love, secrets. And it dealt with them all fairly well. So what was the problem? It was the doctors. Johnny’s memories on their own were a lovely story experience, but then we have these annoying doctors, cracking jokes, making comments, being jaded. Dr. Watts especially was a ♥♥♥♥. They just didn’t shut up. Reading their dialogue got old really quick. Though the doctors were the most egregious problem they weren’t the only one. The controls were bad. Sometimes clicking an object would move you to it, sometimes it wouldn’t. The cursor placement was weird. Of course, controls weren’t a huge deal since 90% of the game was just clicking though dialogue. I don’t have a problem with games being more about narrative than gameplay, but in this case I felt that watching this like a movie would have been move rewarding than having to move and click. There are completely inconsequential tile flipping puzzles that you need to do to travel from memory to memory. Near the end of the game I guess the developers felt like they needed to jam some gameplay in and there was a short frogger-like shooting sequence which seemed entirely out of place. If they could have told Johnny’s story without the annoying doctors making quips all the way through, I’m sure I would have liked this game more. As it was, I was just wanting it to end from about the 2 hour mark onward.Show moreShow less
Wow. To be brutally honest, I loaded this game up today thinking that I would just play around for a few minutes and then put it away, unlikely to ever play it again. In reality, from the point the story began to unfold I decided that I wouldn't ... or couldn't stop until it was completed. It's amazing what Freebird Games managed to do with the RPG Maker tool. With some subtle animations, lighting, and movement, it didn't take long for me to forget the 'low budget' visuals and imagine as the game and story elements unfolded in whatever resolution my mind can create. I will admit that this isn't what a person could call a gameplay heavy experience. However, the way that the elements are woven into the story are creative and even add to the story. I think as a medium we hurt ourselves by calling our games 'games' at all... however, I was able to complete the journey through my own interaction with enough perceived freedom that I didn't feel corralled into a corner. Mostly the story itself made me want to push to the next story element or conclusion... it was simply that good. It's sad, really, that a small time developer like Freebird can craft something with such a small budget that is so moving, yet all the big AAA developers can hardly bring me to laugh let alone shed a tear. Speaking of laughter, the pacing of the story is impressive with some comic relief to mix up the joy and sadness. Although I will admit, a few times I thought one of the main characters was a little over-the-top silly... but that may just well be who he is. When I was in college I took a movie class where the instructor said it was a travesty to ever watch a movie in pieces... and in this case, if you can free up a few hours, I think that this dish is best served in one sitting. Just keep a box of tissue next to your monitor.Show moreShow less
**** Before I start this review, I'd like to point out that every negative review is getting downvoted. The first 6 pages of "helpful" reviews are all in favor of the game, regardless of whether they have any useful content whatsoever. Nearly every review against this game is at the bottom of the helpful category. I'm not saying that the game is bad, but some people are trying to hide the anything that says otherwise. **** For me, the game pretty much left me feeling indifferent. While the plot style was very interesting in a way much like inception, I just didn't form any connection with the main charcters. The first 2/3 of the game felt very dull, as it seemed like you were forced to explore for the sake of exploring and it seemed like a lot of unnecessary item/orb collection was necessary to make the plot progress. The last 1/3 of the game made up for that by throwing a bit of a spin on things and it also moved at a much quicker pace. Ultimately, it was too little too late, as I only felt interested in the story soon before it was over. I feel like a lot of work was put into this game, but it just wasn't my cup of tea.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
