
Tokyo Xtreme Racer
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Tokyo Xtreme Racer
Race your customized car through the night highways of a sealed future Tokyo and challenge a crowded field of rivals. In SP Battles, victory depends on draining an opponent’s Spirit Points, not just on speed. Tune performance and driving feel, personalize the car’s appearance, and pursue the title of fastest on the Shuto Expressway. Steam players rate the game 93%% positive across 15,396 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, and Spanish. Released September 24, 2025.
Credits
Lowest recorded in 36 months
$26.992025-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | — | — |
| French | Yes | — | — |
| Spanish | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controls
The Steam PC version includes single-player and full controller support. The description also says steering wheels can be configured.
Languages
Interface support includes English, Japanese, Chinese, German, French, Italian and Spanish, among other listed languages. This does not establish full voice support.
03Frequently asked questions
How do the battles work?
SP Battles reduce an opponent’s Spirit Points, so speed alone does not decide the outcome.
What vehicles and parts are included?
The description lists more than 30 licensed manufacturers and real-world cars and aero parts.
What can I customize?
You can tune performance and driving feel, and customize vinyl graphics, stickers and body colors.
What does the PERK system do?
BP earned from victories unlocks functions in a skill tree, including permanent driver improvements, higher rewards and convenience features.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I enjoyed my time with TXR but I cannot ignore some of the glaring issues that this game currently has. Leaving this review as not recommended because I want to see it improve upon its full release. I've played almost every single TXR game before this and really enjoy the franchise. Currently, I would prefer to play many of the older games over this new one. People are complaining about menu navigation and other superficial stuff. Honestly, none of that really matters. It's totally serviceable. There are much larger issues related to progression, game design and scope that need addressed. PROGRESSION: Having beaten all the currently available content, my biggest criticism is how progression is handled with the BP point system tied to car upgrades and car unlocks. Currently, you can unlock all tier 1 upgrades/cars immediately from the start of the game, then all tier 2 upgrades/cars after beating a mid point boss, and then tier 3 upgrades/cars after the final boss that's currently available. You end up with more money than you can actually spend on anything that's available to you, since wallet size is capped. Once you beat the boss that unlocks the next tier, you immediately buy a better car that was previously locked, and buy all the upgrades that unlock at the same time. What this means is from the start of the next stage, all of your progression happens at once. There is no gradual build-up, just progression in 2 giant steps for the whole experience. This makes the whole second half feel very stale since your car will be exactly the same from start to end. If you pick the right car, this also means most rivals will also be comically easy to beat. If you're having trouble with bosses, it then also means that there is no counter-play because car unlocks are tied to each stage. In TXR3, cars were unlocked based on bosses you beat, not arbitrary restrictions. This was balanced by having the faster cars cost more to upgrade, so it was harder to build them up at the start of the game with the limited winnings you would get. This made most cars in the game feel useful. Upgrades were also unlocked gradually, so you were always tinkering with your car throughout a playthrough. Here are my issues with some other aspects of the game: WORLD MAP: - Expanded routes from TXR3 and ITC are missing from Tokyo, meaning the map is as small as it was in TXR2. Just one city is fine, but it shouldn't be a downgrade from games that came out 20+ years ago. - What's here is fine, but has been done better before in previous games CAR AUDIO: - Depending on your camera view, there is like a 4000RPM difference in the sound your car makes. - Certain cars have sounds that don't make sense, like several of the 4 cylinder Mazda's sounding like V8s. - No rev limiter sound. - Getting off throttle just makes the car audio super quiet, very noticeable before a race starts. Does not sound good. RIVAL AI AND CARS: - Very few rivals drive in a unique way. Makes most battles feel the same. - AI is easy to abuse. If you crash into them, they will slam on the brakes and fall behind you. - The AI still cant take corners quickly, making most races way too easy. - Many rivals will drive way too slow for the cars that they are driving. (early game races against GTR's, STI, Etc.) - Bosses will also have barely upgraded cars. Even near the end of the game, you will battle a boss in a completely stock GTR. SP SYSTEM: - Races are over way too quick if one car gets an early lead. There is no time to close the gap because your SP bar drains so quickly. - SP loss is faster the longer the race goes on, regardless of gap to the other car. - Gap to your rival also doesn't seem to change the rate you lose SP. You can be 30m away or 100m and you will lose SP at the same rate. This should not be the case. - Impact with another car drains rivals SP bar extremely quick, barely hurts yours. Can be exploited. CARS: - needs more cars added to starting roster for replay value - some car models are very rough, some ported from PS2 games (NA Miata, Mazda Atenza Eclipse) - aforementioned issues with car unlocks tied to stage completion PERKS: - Most perks are +/- percent changes to various stats. Everything is a passive change. Nothing unique or interesting that changes how you play the game. - Wallet size is a perk you need to upgrade. Very big issue because there isn't enough things to spend money on since progression is tied to Stage completion. Worth mentioning, I still enjoyed aspects of this game. The point of this review is to point out issues I'd like to see improved. If the game changes significantly in the future, and there are less problems to look past, I will update to reflect that. As it is right now, I would just recommend playing TXR3 instead.Show moreShow less
The racing genre is saved. Genki, you are awesome. 18 years out and the TXR experience is the same as ever. Buy. This. Game. And support Genki making the game even better.Show moreShow less
Tokyo Extreme Racer is way overpriced for how basic it is. The races/battles last only like 30 - 90 seconds (especially when you learn about fast start), and its the very same thing over and over ond over again (ad 20x "and over"), without any variety. Negatives first, TXR is not a bad game tho, but the price - even now with 20% off - is really really really ridiculous (ad 20x "really"), which is the biggest issue I have with it. In the beginning you get bland annoying cut scenes and you'll get send back to the garage automatically after kinda every 2nd race. Sound is awful, music is ok, but only like five different tracks, which is also ridiculous for a game with such a price tag. It feels like a mobile game (also the graphic, which is ok), after all I read it is also grindy like a mobile in the later game. I kept it because I can still have fun for 20mins and it works with family sharing, my 9yo has fun with it on steam deck. I only would recommend for, lets say, <20bucks.Show moreShow less
This is the addicting experience that's been missing from racing games for so many years. 13+ hours in, i do not regret picking this one up. No online 'games as a service' bs. No microtransactions or subscriptions bs, AAA industry has long lost its way. Leave it to Genki to just bring us a solid 1 player fun racing game. Racing is backShow moreShow less
As a fan of the original PS2 versions of the TXR series including Drift and Racer. I cant help but feel underwhelmed by the "full release" of this game. My major gripes are as follows, The AI rubberbands and has 0 awareness of the player, Meaning they will ram you off the road and try to pit maneuver you. The Story while semi interesting is present through loading screens with a shimmering bubble effect on the text that almost feels like it was made in Microsoft Powerpoint. While this was acceptable on the ps2 in the modern age it seems rather poorly presented. There is No Gauge customization, which was present in TXR III you can enable Oil and Cooling settings but there is no upgrades to manage this like previous TXR's. There is no Yaseu Route, Shibuya/Shinjuku Routes or Ikebukuro routes. No Nagoya, No Osaka, In turn it feels pretty samey in alot of areas as most of us have driven this exact route of the Tokyo Expressway in many games. The Music is Weak and repetitive but that was never a strong suit of this series. The car list. This is the most insulting part of the game, I don't know if they failed at achieving the rights to alot of cars but there are some Serious ommision's from this game, No FD Civic, No Evo 8/9, No Eclipse 99/02, No Mistsuibishi FTO, No Base model Skylines, No GM cars, No Ford, No Dodge, No Lotus, No Gemballa/Porsche these were all present in previous releases of TXR just to name a few. The Handling is pretty mediocre, Its floaty and feels unresponsive. The Sound effects are a huge step backwards from modern racing games, These cars unfortunately sound like vacuum cleaners and are relatively really quiet compared to the other SFX in this game. While I really wanted to love this game, I love that it exists and serious props to Genki for a return to form with this series, However these are my biggest complaints and I will happily change my review positive if some or all of these issues are addressed in future updates but as it stands I'm underwhelmed. I've waited so long, Unfortunately this still seems like its missing a bulk of what this game COULD be.Show moreShow less
What if we took a great game from 2003, and just updated the graphics for 2025? The answer is you have a great game. Fantastic highway racer, best arcade racing game for a good 15 years. Will likely be my GOTY. Update: Just finished the content in the early access. There are a few quality of life additions I'd like such as a odometer. But overall I just want more, I want more rivals, more tracks, more everything. which the full release will have.Show moreShow less
Holy heck guys, this has gotta be one of the most blatantly overrated games I have played in recent memory. TXR has a serious problem with its fundamental gameplay loop design that makes it super frustrating to play, as well as a smattering of relatively minor issues that pile on to make an overall rather unpleasant experience. In my 7 hours of playtime, the below has been 100% of my experience with it: - Pick a spawnpoint on the map after considering opponent positions - wait through a curiously long loading screen that does not match up with the game's oldschool, lowfidelity retro aesthetics at all - Spend anywhere from 30s to one minute driving to the closest available opponent - If it's a boss or special opponent, enjoy a pointless 5 second long unskippable cutscene - Get close enough to initiate a race, enjoy the exact same unskippable mini cutscene just in case you missed it the first time - The race is over in under a minute in the majority of cases - Drive around and hope you get to the next opponent in a relatively acceptable time, if not I just load back to the garage and start the process from the beginning, enjoying those luxurious loading screens some more Was reading through this laundry list interesting in any way? No? Imagine how I feel after playing through it like a hundred times. Even though I find this gameplay loop convoluted and oddly designed, the single biggest issue I have is that the races are super short skirmishes. Nowhere near enough time to get into that zen zone flow state that I love so much about racers. The AI, on both the opponents and the background NPC drivers is super basic and completely identical. Not once has anything even remotely interesting or unexpected happened. The AI being so predictable and seemingly shared across every NPC in the game makes it even more obvious just how incredibly repetitive this game is. Completed one race? You have essentially completed them all. At least this is what it feels like after my current playtime. Every. Single. Race. Has. Played. Out. In exactly the same way. Sorry, I was gonna do the periods after every word but got tired midway through. Anyways, at one point I got softlocked with progression - my wallet has reached its limit (why is this even a thing?) I have unlocked every available unlockable, and had to google how to get that one particular boss NPC to spawn in my map so that I can continue progressing in the game. If the game does tell you this information, it was probably during one of the many, many boring ass dialogues that I just started skipping through shortly into my playtime. The peculiar writing style was cool for maybe the first hour, after that it just really started to grate. The soundtrack is really in your face, this wouldn't be a problem if it only consisted of more than seemingly a couple tracks. There is a good game in there somewhere; the aesthetics are cool, it's licensed, the handling and physics are really fun, but the repetitiveness, the sub one minute races, and the gameplay loop really ruin it for me. It seems like a beloved game so more power to you if this is your thing, but for any curious on-lookers some caution before purchase is advised.Show moreShow less
I've been an avid fan of this franchise for the better part of my life, starting in 2004 when I was gifted a copy of Tokyo Xtreme Racer Zero for the PS2. Even though the mid 2000s was the peak of arcade racing games and I also had access to some of the NFS games, or the Burnout games, I always found myself coming back to Zero. As the decades wore on, more and more racing franchises fell due to a variety of factors. Tokyo Xtreme Racer and by association Genki, was no exception. By the time the PS4 and Xbox One generation ended, there was almost nothing left. I had almost given up hope that arcade racing was going to be relegated to broken, always online titles, or festival racers. Occasionally lifted up by solo, indie efforts from time to time, but mainly a niche genre, only beloved by people who are nostalgic of times long past gone. ...until today. Because Genki has absolutely delivered a love letter to arcade racing fans everywhere with TXR 2025. - No always online - No DRM - Solid, single player arcade racing - Beloved gameplay - Almost bug free, for an early access title. That's unheard of in most cases. - Amazing OST, made up of remixed tracks from previous games - Insanely optimized game. They are using UE5 and yet you can run this game on a GTX 550ti. Dead serious. - Steam Deck support + bindings - So much, much, more. It's absolutely incredible what they have delivered here, and it should be celebrated. We need more arcade racers that forgo toxic, modern gaming trends and just stick to what is fun, because games were made to be fun. Not to grind out a battle pass, or be a retention statistic, or how to grind the most money out of someone through lootboxes and MTX. So again, this game is a must purchase, even in its Early Access state. Thank you Genki. What you have accomplished is nothing short of incredible.Show moreShow less
It feels good to be back and its certainly quite the nostalgia trip for me to play a TXR game again. Love the car selection, love driving on the tokyo expressway again and love hearing old tunes again. However, i really would have hoped that they made some progress at least in regards to AI. As it is right now, the AI will either take off with 500kmh leaving you in the dust, or you will take over and they just give up. This is kinda ruining the fun i have with the game. Its also super inconsistent because i may try racing someone one time and absolutely be left in the dust, but on the next try my opponent is suddenly much slower, cant catch up and i win within seconds. I have also noticed that if you stop driving on the side of the road, the entire AI on the map will also eventually stop driving. I noticed this several times when i tried to wait for an unknown racer coming up behind me and they just stopped and didnt move anymore, so i had to drive back to get to them. As soon as i got close, they started driving again. It just kinda feels bad and robs me of the fun. Really hope they will improve on this and i am looking forward to the upcoming updates for this game. Once they do, i will be sure to change my review.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.