

Tooth and Tail
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Tooth and Tail
Tooth and Tail is a real-time strategy game about building a base and commanding an army of unusual animal troops. Its darkly comic campaign follows factions fighting over who gets to eat meat and who becomes it. Procedurally generated maps and customizable factions vary the conflicts. Play alone, compete online, or use local split-screen. Steam player reviews: 82%% positive from 2,891 reviews. Release date: September 12, 2017.
Credits
Lowest recorded in 36 months
$0.662026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Korean | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| German | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| French | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-11-08
02Before you buy
Modes
Steam PC includes single-player, online competitive play and split-screen. The description says matches last around five to twelve minutes.
Language and controls
Full controller support is listed. English is the only language with full audio; German is among the interface languages.
03Frequently asked questions
Is there a campaign?
Yes. The description mentions an extensive single-player campaign about riots and revolution, told with dark humor.
Can I play with others?
Yes. Online competitive play and local split-screen are listed.
What changes between matches?
Procedurally generated maps and customizable factions make conflicts vary, according to the description.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Alpha tester since May 2016; just after PAX EAST. Finally, a brilliantly developed RTS designed around the controller. Strip away the need for unnecessary spamming to increase APM and you have Tooth and Tail. To the less experienced RTS player: rejoice! And to the more experienced: also rejoice! Do not let the lack of mechanical requirements discourage you. Behind the simplified exterior is a beautifully crafted and in-depth experience. Instead of having a set loadout of units to build, each player must pick from a list before the game starts to create their "deck". Any combination can be chosen, but how well you use your combination is the true test of skill. Neither player can see the other's deck, so knowing which units to choose is based completely on player knowledge and confidence. On top of this, every map is randomly generated on match start. Without the distractions of misplaced APM, you are free to gain information on your opponent and the terrain. With your chosen deck and the map presented by the game, all your gameplay efforts are regulated to reacting to what is in front of you. Quickly reading the map is one of the greatest nuances of the game. With the popularity of perfectly symmetrical maps in most RTS games, we rarely see exciting plays early in the matches, but with Tooth and Tail's system, anything can happen. Sometimes the map generation is not always in your favor, so you must use your experience to overcome any disadvantage. If the gameplay itself has not sold you yet, just take a moment to admire the stunning pixel art and inspiring sound track. And how about that 10+ hour campaign? From a distance, I was intrigued; and as soon as the controller was put in my hand, I fell in love. If you are looking for an RTS experience that does not require APM spam, but exemplifies the need for a strategic mind, pick this game up as soon as you can. Undisputably the best; Good Game, Deadbones. <3Show moreShow less
While the game is quite unique in it's style, your cursor being your main 'hero', able to be shot and killed and they take time to move from place to place, as well as the fact that Farms and other food sources are limited, making rounds quick and mobile, it suffers from a thing most unpolished games do: The AI cheats like no tomorrow. The AI's heros are basically the AI's scouting tools, they don't give a ♥♥♥♥ about the cursor rule, they will micromanage every indidual unit, attacking you in multiple places at once while you literally cannot do that unless you run from one place, move all of one type of unit there, then run to the other and summon another type of units. On many of the hardest campaign maps as well, the AI just doesn't care about food. They will continuously spawn units, and even if they run out of food, their farms going fallow, they continue anyway. On other maps, they just spawn BUILDINGS anywhere on the map, making you have to be literally everywhere at once, checking for buildings to send your mass of troops after. But the biggest problem is with all of this, there is no difficulty slider, which I approve of, but if you aren't going to make your AI follow the same rules as your players, there needs to be one. The ability to outlast your enemy through food stockpiling and aggressive taking and emptying of the resources is quite the fun one, being somewhat akin to a 'wonder' victory. I love the gameplay of it when things work properly and the story is very interesting. Sadly, the way the AI are coded makes the game a no-go for me.Show moreShow less
===[ Audience: ]=== ☑ Kids ☑ Everyone ☑ Casual players ☑ Pro players ===[ Graphics: ]=== ☐ Potato ☐ Really bad ☐ Bad ☐OK ☑ Good ☐ Beautiful ☐ Masterpiece ===[ Price/quality: ]=== ☐ Full price ☐ Wait for sale ☑ Average ☐ Refund it if you can ☐ Don't do it ===[ Requirments: ]=== ☐ 90' PC ☑ Minimum ☑ Medium ☑ Fast ☐ High end ☐ NASA computer ===[ Difficulty: ]=== ☐ You just need 2 arms ☐ Ez ☑ Easy to learn / Hard to master ☐ Hard (first few hours) ☐ ♥♥♥♥♥♥♥♥ I HATE THIS! ===[ Game time/length ]=== ☐ Really short ( 0 - 2 hours) ☐ Short ( 2 - 8 hours) ☐ Few hours ( 8 - 12 hours) ☐ Long ( 12+ hours) ☑ Endless ===[ Story] === ☐ It doesn't have ☑ Not really a story ☐ Average ☐ Good ☐ Fantastic ===[ Bugs ]=== ☐ Game itself is one big BUG ☐ Bugs destroying the game ☐ Lot of bugs ☐ Few Bugs ☑ You can use them for speedrun ☐ Nothing ===[ Others: ]=== Multiplayer: YES Singleplayer:YESShow moreShow less
Honestly, if you're looking for a mostly singleplayer experience, go buy Masters of Anima instead. Same core concept of controlling an RTS army from a single character perspective, but way less frustration and irritation than this game. Sadly, there's a lot to love about Tooth & Tail. It has a fantastic score, great art, and some really cool lore and atmosphere. The final mission design is really neat and innovative in a way I've rarely seen in strategy games. It tries to bring the RTS genre, one of my personal favourites, to a wider audience. But it just wasn't fun or rewarding to play, at all. It's distressingly far from being fun. Now I knew that this wasn't going to be a typical RTS, so I tried to temper my expectations. And for the first hour or so, I thought it was kinda neat. But very quickly, playing each new level became an exercise in grinding frustration. I think a lot of it comes down to this: Tooth and Tail tries so, so hard to "distill" the real-time strategy game experience that it ends up making compromises that just don't work. The key conceit of the game is that this is an RTS where your character does everything your mouse cursor would in another RTS - command units, plant buildings, claim resources, etc. This makes the game playable on a gamepad. It also means that you can't divide your attention across the map, even for scouting purposes. You can scout, or command attacks, or build, or claim resources, but you can never multitask. And unless you're returning to your existing base, you can never switch your visual focus instantly to another part of the map. Imagine playing an RTS game where you need to use the WASD keys to slowly pan your camera around the map instead of clicking on a minimap, and you can only interact with things in the exact centre of the screen. And you can't pan the camera over forests or cliffs. Oh, and also, weather and terrain effects slow your camera down too. Fun, right? This might not be such an issue if the fundamental scenarios you're playing through weren't designed in the spirit of the RTS genre. You're still getting attacked on multiple fronts often by multiple enemies. You still need to juggle production in your home base with commanding troops on the front. But shifting your attention between different points of focus is glacially slow, you effectively can't divide your forces to engage on multiple fronts (you can issue orders to specific classes of units, but even then all units of that type are affected), and the gameplay is paced so frenetically that tiny errors or miscalculation spell doom. That's not to mention the fact that your production buildings eat resources automatically to produce units on a timer, so you can't prioritize production orders once you've got your facilities up and running, meaning the more you build the less control you have over what actually gets made. I'm sure this game will be fun for some people, and clearly a lot of hard work went into making it. But as an avid fan of most RTS games, I went from being kind of interested to hating the gameplay within the span of a few hours, and I'm not entirely sure forcing myself through the whole campaign was worth it. Damn good music, though. Go check out the soundtrack if nothing else - Austin Wintory is a master in the space.Show moreShow less
Let’s get the basics out of the way first: I like this game. It has great mechanics, good story, lovely music, beautiful art, and a really, really awesome story. As a “Dad Who Dads” this game also appeals. The campaign is broken up into short missions with a little bit of repeatable dialogue in between. I can easily play a mission or two on a short break and then get back to family/housework/etc. It also doesn’t force you into playing multiplayer…as much as I like social gaming, I don’t really have much time to do so. So it’s really freaking awesome that they have a stellar campaign to play through. It also has an amazing cast of characters, both male and female. Hopper of course is my favorite, and is very nearly tied with Kasha, the sniper fox (For obvious reasons points to icon). Some of them are fairly surprising! And all of them feel like they have many layers not discussed in game; I’d love to read an official book series on this game. That being said, the campaign is a bit short. It’s good because sometimes I like reading short novels…but there are times I wished it lasted a bit longer! The AI in game is perfectly fine to “pick up and play,” but my biggest concern is the semi-random map generation. After playing through the campaign I recognize the tricks to the missions, but playing it through for the first time some maps could get a little frustrating. It is important to note, that this isn’t a deal breaker for me. The random generation helps to tell and sell the story of “Tooth and Tail,” (i.e. fog of war). It also forces the player to move about the map, make decisions/mistakes. This is not designed as a turtle game. Is this a game you can play one handed? No. You need both hands and quite a bit of attention to this fast paced game. Not something I could play and be a Parent at the same time…but it is easy to step away from when needed! And because the missions are fairly short on average, getting back to speed is fairly easy to do. Is also one I wouldn’t introduce to my kid until they were older and capable of having discussions about the story and subject matter. Summing up? As I mentioned at the top: Good game. Sound investment of time/enjoyment/money.Show moreShow less
If you are interested in a multiplayer experience, this review will matter little to you. If like me however you were just as curious about the single player aspects you are going to be SEVERELY dissapointed. The Ai goes from either being Albert Einstein to I are Caveman from one map to another. In any map where its 'free for all' you can expect every single enemy to focus you exclusively. Even if they have bases right next to eachother. The Single Player campaign is fun and generally is actually a fair challenge up until you move to the KSR campaign. Then it just sucks. So much of the KSR path requires substantial luck with your initial placement, luck in that the enemy doesn't immedietly find your base (90% of the time they will), and luck with not getting 5+ Turrets literally surrounding your base from the literal start of the game. They had good ideas with the single player. But DO NOT buy this game for the single player or you will be extremely frustrated. Buy the game for the one thing its good for. Player vs Player.Show moreShow less
Absolutely remarkable RTS game here. I'm quite blown away by how addicting and fun Tooth and Tail is. I worried it would be too shallow, and boy I was wrong. Tons of depth here. Now I get why those alpha players could log hundreds of hours. They really did distill the most important aspects of an RTS game into 5-10 minute battles. I really didn't think that could be done without sacrificing strategy. Pros: +Artwork and music are out of this world +The universe just bleeds originality and love +The idea of customizing your crew before you begin battle is brilliant; it totally makes the playing field so much more interesting and gets away from pre-defined factions +I only need the edge of my seat for most battles; it really sucks me in and gets me amped up +Controls couldn't be more intuitive; I've played with both controller and keyboard/mouse and both are fantastic +I like the proc gen levels BUT I do understand there is some fixing to do with campaign mode; as it stands it apparently plays like a game of chance getting those achievements and such +Really, really addicting +I'm not a multiplayer kind of guy, but dang it was fun - I'll certainly be back Cons: -While we got rid of the APM barrier, I think we just made a lateral shift; this game still requires quick actions and one wrong move still could ruin a victory for sure (I'm fine with this, but it needs to be stated) This is a must play for RTS fans. Full price seemed steep at first, but now I have no doubt it's worth it.Show moreShow less
Beautiful art and the controller support works great, but they used a very thin font that I literally cannot read on my screen. There's no font/accessibility options for this game either, so I'm literally unable to finish the early level of the games (because I can't read the required text). Sent a message about a year back asking for accessibility for players with poor vision, but it seems like this is still an issue.Show moreShow less
Soviet cannibal furries ruthlessly slaughter each other in hordes.Show moreShow less
I'm not downvoting this game because of bad AI like everyone else, in fact my 3 hours with this game (one was at pax) have been all in multiplayer so maybe I can provide a different perspective. I really like this game for what it is: a simplistic rts that still requires skill and thought, but it falls short in one of the most important things in competitive games, the drive to play another one because you think you can do better. You see in any multiplayer competitive game the draw to play comes with the idea that somewhere along the line you got outplayed and messed up. Any competiive player will look at the end game stats and say "here, THIS is why I messed up, next game lets change that" in age of empires it comes when/how you attack, in league of legends it comes when you decide to make a play that may or may not work out. Tooth and Tail seems to be missing that aspect. Because the matches are so short in TnT (5-10 minutes) the feeling of being outplayed is replaced with the feeling of being countered. As in any rts there's a sort of rock, paper, scissors to the meta but because matches are so short if early on you decide to pick rock and your opponent picks paper, and you lose the first big scirmish, you've pretty much lost the entire match. It's less of a game of tatical decisions and more of a game of guessing right. I assume that at higher levels of play there becomes this meta of watching your enemy as you respond to make better choices, but it just feels like you have to understand the games meta rock, paper, scissors format better for that to be an option. It's less about reacting to a situation properly ie micro ability, mechanical skill, reaction time, proper team formation, and more about macro skill like knowing what counters what. The second thing that turned me off from the game is just how quickly I felt like I experienced the gamplay. After an hour of playing this game at pax I thought "cool...what else?" but that was it, pick a leader (which juts means color) pick some units (rock paper scissors) and fight for 5-10 minutes and repeat. And unfortunately that's still it, after playing two hours I got bored, as though I had experienced everything the game offered. I know there's room to improve my game knowledge and improve my gameplay in multiplayer, but the feeling of mystery isn't there anymore. In age of empires there are multiple "acts" so to speak where you start by building economy, then you begin army, then you begin fighting, then you mix it all together, and most competitve games that these different "acts" to keep you interested for long periods of time. TnT is just two things: build, attack and that's it. This mixture of super short matches and a very strict rock, paper, scissors style makes the matches feel more of choosing what wins rather than choosing what you enjoy. You may enjoy a specific strategy, but if it doesn't counter the units the enemy has, then you'll lose. It essentially forces the players to adhere to a meta at all levels of play, there's no casual game that you can win just because you have better skill than the opponent, because there is no micro skill, only meta game knowledge skill. I really like this game for what it is and what it attempts to be, I think if you like RTS games that aren't about mechanics but are about decision making, you'll like this game. But if you're like me and like using wits and cleverness to beat enemies, that just won't happen in TnT, only the question "did you choose the counter strategy" Disclaimer: the devs are awesome, they were the last booth to close at pax every night, and the community was extremely welcoming to new players. I really wish I DID enjoy the game more, because the community sold me on it instantly. I was working at pax and most devs told you to f off after closing time, but not these guys, they genuinely loved their game so much to keep playing it after hours. They even provided me a key for this game (sorry devs). This is not an attempt to ♥♥♥♥ on the devs or their game, just to give my personal feedback. Edit: I've since played 2 more hours and did about an hour of watching streams and researching this game after this review to see if I missed something. Whereas I can see where the tactics are there, I just don't enjoy them. I've also read all the comments posted below and taken the opinions into consideration but I just can't get past the idea that you lose or win in a fraction of a second. I still agree with my initial review.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
Looking for another game? Use thesearch abovefor full price comparison + reviews.