Total War: ATTILA

Total War: ATTILA

At ≈ $4.11 from Kinguin, Total War: ATTILA is aimed at players seeking a demanding campaign with real-time battles, political management, and historical upheaval. Single-player, multiplayer, and co-op support different play plans. Its fire and destruction systems provide a distinctive angle: cities can disappear while the Western Roman Empire struggles to survive from the opening turn. The result is a focused strategy choice rather than a casual battle-only experience. At $19.99, the offer can be compared directly with Steam’s current price; the edition is Standard.

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82%Steam Reviews27.2K reviews80Metacritic/10079OpenCritic/100
Released: Feb 17, 2015
Strategy · Historical · War · Turn-Based Strategy · Grand Strategy
Total War: ATTILA PC Steam CD Key+2·Platform:Steam·~ $50.35-92%from~ $4.11(~ €3.67)Save $15.88 vs SteamBuy now
Total War: Attila Steam Key GLOBAL+2·Platform:Steam·-79%from~ $4.14Buy now
Total War: Attila Standard Edition Steam CD Key+2·Platform:Steam·~ $50.36-92%from~ $4.19(~ €3.74)Buy now
Total War: Attila EN Global+2·Platform:Steam·-78%from~ $4.37Buy now
+2·Platform:Steam·~ $19.99-58%~ $8.39Buy now
Total War: ATTILA+2·Platform:DRM-Free·-49%from~ $10.19(~ CN¥68.00)Buy now
+2·Platform:Steam·~ $19.99-5%~ $18.99Buy now
Total War™: ATTILA+2·Platform:Steam·~ $19.99-3%~ $19.49Buy now
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Total War: ATTILA PC (EU & UK)+2·Platform:Steam·~ $4.68View store
All-time low ~ $2.10across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $4.842026-07Current Low Across Stores~ $18.99Kinguinvs. Historical Low+292%
~ $15.19~ $26.02~ $36.86~ $47.6925-1126-0226-0526-0826-11~ $4.84

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Total War: ATTILA

Total War: ATTILA combines a turn-based campaign map with real-time battles in 395 AD. You manage politics, family, cities, and technological progress while directing armies through famine, disease, and war. Fire can burn buildings, while the raze mechanic can erase entire cities or regions from the campaign map. The Western Roman Empire offers a demanding survival opening, beginning with broad territory and internal conflict. Steam PC game with single-player, multiplayer, and co-op modes. Rating: 82% from 27,163 reviews. Released: February 17, 2015.

Credits

Developer
CREATIVE ASSEMBLY · Feral Interactive
Publisher
SEGA · Feral Interactive

Steam player reviews

82%positiveVery Positive27,163 Steam reviews

Lowest recorded in 36 months

$4.842026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
EnglishYesYesYes
FrenchYesYesYes
ItalianYesYes—
Show 6 more languages
LanguageInterfaceSubtitlesAudio
GermanYesYesYes
SpanishYesYes—
CzechYesYes—
PolishYesYes—
RussianYesYes—
TurkishYesYes—

Steam PC edition data · 2026-11-15

02Before you buy

Modes

The Steam PC version combines turn-based campaign strategy with real-time tactics and offers single-player, multiplayer, and co-op modes.

Language

English audio and subtitles are supported. No further confirmed language details are provided.

Steam PC features

Steam Cloud and cross-platform multiplayer are listed. Controller support and system requirements are not specified.

03Frequently asked questions

When does Total War: ATTILA take place?

The campaign begins in 395 AD and focuses on political and military upheaval at the start of Late Antiquity.

What destruction mechanics are included?

Buildings can be set ablaze in battle, while the raze mechanic can remove cities and regions from the campaign map.

What is distinctive about the Western Roman start?

The Western Roman Empire starts with extensive territory but faces political infighting and enemies on every side.

8.4
Overall Score
External ratings82%Steam Reviews27.2K reviews80Metacritic/10079OpenCritic/100
Graphics
7.5
Audio
8.5
Gameplay
8.8
Story
7.8
Content
8.7

“A reverse campaign driven by climate collapse, asymmetric factions, and harsh strategic depth, built for patient hardcore history-strategy veterans.”

Our Verdict

If you ask whether this game is worth fifty or sixty hours, I would answer with a question of my own: can you accept a grand-strategy game telling you, in all seriousness, to stop dreaming of conquering the world and start figuring out how to merely stay alive? If you can, it is very much worth it. If you cannot, it will hurt.

From a present-day player's vantage point, Total War: Attila occupies an interesting position. Its visuals are only upper-middle tier and its UI carries plenty of historical baggage. But in terms of systems design and content composition, it plainly reads like a work from its era that concentrated a whole set of new ideas into one experiment.

A game that refuses to flatter you

The nomadic horde mechanic, the reverse-campaign rhythm born from climate pressure, and the heavily asymmetric faction design still do not feel dated today; if anything, they remain rare. And yet this is not a game that flatters you. Its learning curve is steep, its difficulty is unfriendly to newcomers, and the campaign repeatedly forces you into decisions that are unpleasant but rational: dismantling your own city, giving up an entire stretch of border, signing an ugly truce with a power that had you on the ropes only a turn ago. If you are used to the crowd-pleasing arc of climbing from weak to strong, this will more often feel like starring in a heavy historical documentary where the protagonist is not you but an age destined to fall apart. The game asks you to sit with that discomfort rather than escape it, and that single demand is what separates the players who bounce off in the first few hours from the ones who quietly fall in love with it over the next forty.

For the patient strategist, that is the appeal

For veteran strategy players, this is exactly where the magic lives. Every campaign is a long-distance run: you have to account for resources and terrain, but even more for your own state of mind, accepting an outlook where doing everything right still only postpones the loss. Players willing to chew on that oppressive mood as a deliberate part of the design will realize, dozens of hours later, that they have rewritten several different versions of the answer to "why did Rome fall," each through a different faction's eyes. Stacked against peers like a long historical strategy epic, Attila trades broad accessibility for a sharper, darker thesis, and it commits to that thesis without blinking. So it is not the kind of fast food everyone should take a bite of; it is a heavy dish that only yields its flavor with time and patience. Players who love strategy and are happy to wrestle with systems will find here a battlefield worth settling into for the long haul, and a score in the mid-eights reflects exactly that: a flawed, demanding, and genuinely distinctive grand-strategy game that knows precisely who it is for.

Expand to read the full review