Total War: ATTILA

Total War: ATTILA

Total War: ATTILA suits players who want a demanding historical campaign paired with real-time battles. You manage a realm, respond to political pressure, and decide whether to defend or raze settlements. The current price of $4.26 from Eneba makes most sense when it matches the amount of campaign or multiplayer time you expect to invest.

Single-player, multiplayer, and co-op provide different ways to approach the campaign, while the collapse of the Roman world supplies a focused historical setting. Its central appeal is the connection between grand strategy and immediate battlefield decisions. At $19.99, the Standard edition is offered on Steam at the current price.

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82%Steam Reviews27K reviews80Metacritic/10079OpenCritic/100
Released: Feb 17, 2015
Strategy · Historical · War · Turn-Based Strategy · Grand Strategy
Total War: Attila Steam Key GLOBAL+2·Platform:Steam·-79%from~ $4.26Save $15.73 vs SteamBuy now
Total War: ATTILA PC Steam CD Key+2·Platform:Steam·~ $50.63-91%from~ $4.48(~ €3.98)Buy now
Total War: Attila Standard Edition Steam CD Key+2·Platform:Steam·~ $50.63-91%from~ $4.50(~ €4.00)Buy now
Total War: Attila EN Global+2·Platform:Steam·-77%from~ $4.62(~ €4.11)Buy now
+2·Platform:Steam·~ $19.99-55%~ $8.99Buy now
Total War: ATTILA+2·Platform:DRM-Free·-49%from~ $10.17(~ CN¥68.00)Buy now
+2·Platform:Steam·~ $19.99-5%~ $18.99Buy now
Total War™: ATTILA+2·Platform:Steam·~ $19.99-3%~ $19.49Buy now
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Total War: ATTILA PC (EU & UK)+2·Platform:Steam·~ $4.65View store
All-time low ~ $2.10across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $4.842026-07Current Low Across Stores~ $4.26EnebaAt its historical low now
~ $15.19~ $26.02~ $36.86~ $47.6925-1026-0126-0426-0726-10~ $4.84

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Total War: ATTILA

Total War: ATTILA begins in 395 AD, combining a turn-based grand campaign with real-time tactics. Lead a barbarian or Eastern kingdom, or defend the last remnants of the Roman Empire. Politics, family, civic management, and technology shape your campaign decisions. Buildings can burn in battle, while the raze mechanic can remove entire cities and regions from the campaign map. The Steam PC version supports single-player, multiplayer, and co-op. Rating: 82% from 27,029 reviews. Released on February 17, 2015.

Credits

Developer
CREATIVE ASSEMBLY · Feral Interactive
Publisher
SEGA · Feral Interactive

Steam player reviews

82%positiveVery Positive27,029 Steam reviews

Lowest recorded in 36 months

$4.842026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
EnglishYesYesYes
FrenchYesYesYes
ItalianYesYes—
Show 6 more languages
LanguageInterfaceSubtitlesAudio
GermanYesYesYes
SpanishYesYes—
CzechYesYes—
PolishYesYes—
RussianYesYes—
TurkishYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Modes

Total War: ATTILA combines a turn-based campaign with real-time battles. Single-player, multiplayer, and co-op are supported.

Language and input

The Steam PC version provides English full audio and subtitles. Controller support is not specified in the available data.

03Frequently asked questions

What do you do in Total War: ATTILA?

You guide a faction through 395 AD while managing politics, family, cities, and technology.

What destruction systems are included?

Buildings can burn during battles, and the raze mechanic can remove cities and regions from the campaign map.

Can I play with others?

The Steam PC version supports single-player, multiplayer, and co-op.

8.4
Overall Score
External ratings82%Steam Reviews27K reviews80Metacritic/10079OpenCritic/100
Graphics
7.5
Audio
8.5
Gameplay
8.8
Story
7.8
Content
8.7

“A reverse campaign driven by climate collapse, asymmetric factions, and harsh strategic depth, built for patient hardcore history-strategy veterans.”

Our Verdict

If you ask whether this game is worth fifty or sixty hours, I would answer with a question of my own: can you accept a grand-strategy game telling you, in all seriousness, to stop dreaming of conquering the world and start figuring out how to merely stay alive? If you can, it is very much worth it. If you cannot, it will hurt.

From a present-day player's vantage point, Total War: Attila occupies an interesting position. Its visuals are only upper-middle tier and its UI carries plenty of historical baggage. But in terms of systems design and content composition, it plainly reads like a work from its era that concentrated a whole set of new ideas into one experiment.

A game that refuses to flatter you

The nomadic horde mechanic, the reverse-campaign rhythm born from climate pressure, and the heavily asymmetric faction design still do not feel dated today; if anything, they remain rare. And yet this is not a game that flatters you. Its learning curve is steep, its difficulty is unfriendly to newcomers, and the campaign repeatedly forces you into decisions that are unpleasant but rational: dismantling your own city, giving up an entire stretch of border, signing an ugly truce with a power that had you on the ropes only a turn ago. If you are used to the crowd-pleasing arc of climbing from weak to strong, this will more often feel like starring in a heavy historical documentary where the protagonist is not you but an age destined to fall apart. The game asks you to sit with that discomfort rather than escape it, and that single demand is what separates the players who bounce off in the first few hours from the ones who quietly fall in love with it over the next forty.

For the patient strategist, that is the appeal

For veteran strategy players, this is exactly where the magic lives. Every campaign is a long-distance run: you have to account for resources and terrain, but even more for your own state of mind, accepting an outlook where doing everything right still only postpones the loss. Players willing to chew on that oppressive mood as a deliberate part of the design will realize, dozens of hours later, that they have rewritten several different versions of the answer to "why did Rome fall," each through a different faction's eyes. Stacked against peers like a long historical strategy epic, Attila trades broad accessibility for a sharper, darker thesis, and it commits to that thesis without blinking. So it is not the kind of fast food everyone should take a bite of; it is a heavy dish that only yields its flavor with time and patience. Players who love strategy and are happy to wrestle with systems will find here a battlefield worth settling into for the long haul, and a score in the mid-eights reflects exactly that: a flawed, demanding, and genuinely distinctive grand-strategy game that knows precisely who it is for.

Expand to read the full review