

Total War: THREE KINGDOMS
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.








01About Total War: THREE KINGDOMS
In Total War: THREE KINGDOMS, lead one of twelve warlords through a turn-based campaign of empire-building, diplomacy and conquest, then command armies in real-time battles. Character relationships shape the story and can affect alliances and rivalries. Steam players rate it 82%% positive across 63,297 reviews. Interface languages include Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Korean, Polish, Portuguese-Brazil, Russian, and Turkish. Released May 23, 2019.
Credits
Lowest recorded in 36 months
$0.002026-01-01 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Korean | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Campaign and battles
The Steam PC game combines a turn-based campaign with real-time battles. It supports single-player and multiplayer, including co-op.
Language support
English, French, German, Italian, Spanish, Polish, Portuguese, Russian, Korean, Japanese, Turkish, Simplified Chinese and Traditional Chinese are listed for the interface. Full audio is listed for English, French, German, Italian, Russian, Korean and Simplified Chinese.
Controller
Full controller support is not specified for the Steam PC version.
03Frequently asked questions
What is the setting?
The campaign begins in China in 190 CE and draws its warlords from the historical epic Romance of the Three Kingdoms.
How do character relationships matter?
Characters have distinct personalities, motives and likes, and their relationships can shape the campaign. Battle outcomes can also affect those ties.
What can players manage beyond armies?
The campaign includes governing provinces and developing an empire across military, technological, political and economic fronts.
“Romance and Records dual-mode plus the 100-plus historical character system — the Total War franchise's clearest Chinese-market industrial ceiling release to date.”
Our Verdict
## Overall
Commercial Standing and Critical Reception
Three Kingdoms' industrial standing in both the Total War franchise and the Chinese PC strategy scene is documented and undeniable. On the critical scoreboard: Metacritic 85 plus OpenCritic 86% recommendation; IGN 9.0, PC Gamer 85, Eurogamer 8.0; Chinese media Gamersky 9.0, 3DM 8.9, Bonfire 8.4, Gcores broadly affirming. Steam reviews stay "Overwhelmingly Positive" at around 92% positive across more than 71,000 reviews. The "Chinese-media high scoring plus international media recognition" reception structure reflects Three Kingdoms' precise Chinese cultural alignment in the Three Kingdoms historical setting alongside the Total War franchise's industrial-standard delivery. On commercial performance: Steam cumulative sales past 4 million units (Chinese-region share estimated above 60%); the Steam Chinese-region weekly sales chart number one in launch week; the Total War franchise concurrent-player record at 160,000 day-one users; the publisher repeatedly confirmed exceeding sales targets. This is the first time the Total War franchise has treated the Chinese market as a core target audience and succeeded, and the resulting case study has been studied by other Western strategy publishers planning their own Chinese-market expansions in the years since the launch of this particular title.
Buyer Profile, Non-Buyer Profile, Version Guidance
The buyer profile is straightforward. Three Kingdoms enthusiasts, Total War franchise fans, grand strategy depth players, and Chinese PC strategy players are all squarely in the target audience. If you can buy into the "Romance and Records dual-mode plus 100-plus character system plus 12-plus faction differentiation plus tactical battle and turn-based strategy fusion plus Steam Workshop mod ecosystem" design philosophy, can accept the strategy game learning curve, and want the "write the Three Kingdoms epic" strategic pleasure — Three Kingdoms is the Total War franchise's industrial ceiling in the Chinese market. The Chinese community frames it as "the best vessel for Chinese players to live out their Three Kingdoms dream," which precisely captures the title's central appeal.
The non-buyer profile is equally clear. Players impatient with turn-based strategy's slower tempo, players who reject steep learning curves, and players who need immediate feedback should look elsewhere. Three Kingdoms' "Romance/Records dual mode plus diplomacy plus character system plus tactical battles" takes 10-plus hours to fully grasp, which isn't newcomer-friendly. If "immediate fun" is your priority, play Dead Cells or Hades directly. If "50-to-200 hours of serious Three Kingdoms strategy gameplay" is your priority, Three Kingdoms is the right purchase. Version guidance: the Steam base build (containing all base gameplay) plus Mandate of Heaven (Yellow Turban Rebellion) and The Furious Wild (Nanman rise) as the two most-loved DLC priority purchases. Optional A World Betrayed (early Three Kingdoms Lu Bu and Sun Ce) and Fates Divided (final DLC). Eight Princes (Western Jin succession crisis) requires caution — Chinese community reception was relatively low. Steam discounts regularly drop the title 60% to 75% (occasional 85% sales in 2024), with floor prices around $15. Chinese-speaking buyers don't need to hesitate: the game ships at launch with complete official Simplified Chinese localisation plus full official Chinese voice acting — the Total War franchise's first dedicated Chinese voice content.
Historical Standing and the Irreplaceable Point
Strip away the commercial figures and the score sheets, and Three Kingdoms' lasting contribution is as "the Total War franchise's industrial ceiling in the Chinese market." Creative Assembly's design innovations in the Three Kingdoms setting — the Romance/Records dual mode, the 100-plus character RPG-style system, the 12-plus faction differentiation, the official Chinese voice acting industrial breakthrough — made Three Kingdoms the genre's phenomenon-level release in the Chinese PC strategy scene. Gcores' editorial line "The same Total War, but a different Three Kingdoms" precisely captures the title's design innovation within the Total War franchise.
Three Kingdoms sits alongside contemporary Three Kingdoms strategy peers (Koei Tecmo's Romance of the Three Kingdoms XIV, Audin's Three Kingdoms Heroes 8, other Three Kingdoms-themed indie strategy releases) as part of the Chinese PC strategy scene's Three Kingdoms ecosystem. Three Kingdoms occupies the top of the "Western industrial-grade Total War engine plus Three Kingdoms cultural precision plus Romance/Records dual mode" position uniquely — not competing with Koei Tecmo's historical rigour, not competing with Audin's tactical excitement, but occupying the "Total War engine plus Three Kingdoms cultural setting" fusion lane at the genre top. The composite 8.0 score affirms the design completeness (dual-mode plus 100-plus characters plus 12-plus factions plus Total War industrial standard plus Chinese voice acting), the gameplay-system ceiling (9.0 gameplay among the highest dimensions), the audio investment industrial breakthrough (9.0 audio), and the content-depth genre standing (9.0 content), and honestly acknowledges the demanding hardware threshold (6.0 graphics is the lowest dimension), the conservative plot structure (7.5 story), the steep learning curve, the Eight Princes DLC theme dispute, and Creative Assembly's 2021 early termination of development as honest weaknesses. Three Kingdoms isn't 2019's most visually ostentatious release. It is the Total War franchise's most successful Chinese-market release and Creative Assembly's industrial breakthrough in respect to Chinese culture.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My pedigree: ~500 hours Shogun 2 (+Darthmod), ~300 hours Warhammer 1, mostly played Very Hard. I'm not a Total War expert but I understand most of its principles. Though I'm only a few hours into Three Kingdoms I'd like to point out some highlights here as most reviews I read were too abstract and didn't signal the major differences 3K has from older Total War games. Military: In general battles resemble Shogun 2 with its spear/sword/ranged/cavalry/siege basic archetypes. Units are arranged to maximize rock-paper-scissors match-ups, and generally volume wins. However there is the notable shake-up of: -Romance Mode- this essentially makes the generals like heroes from Warhammer, for better or worse. Strong 1v1 generals will win battles, period. Dueling and killing generals will crush morale and cheese fights just like targeted damage spam from Warhammer. The AI is quick to accept and propose duels it cannot win, and even when they reject them you can simply right-click on them and get the same result. So far I have not seen any troops be effective against high-stat generals — it's common to outmaneuver an invasion using your garrison troops to route the enemy only to have their general stick around and solo your remaining squads. Of course if you don't like that you can simply play Records mode, which I haven't tried yet. -Roster- Although all units fall into classic archetypes, there are more units than reviews insinuated. Most of these are gated behind general archetypes and technology. I can see these units substantially affecting the outcome of fights if you can afford them. An example: auto-crossbow units from high-Cunning generals will grant you a highly cost-effective ranged unit at the expense of a very weak general. This might be a good choice for a defensive army that has walls to garrison. -Military Supply- This is the largest difference from previous titles in terms of military. All armies have a pool of 100 supplies that slowly fills in your own territory and rapidly drains in enemy territory and during the winter — 30 lost to enemey territory, another 25 for winter (even in your own territory). Once your supplies hit zero you suffer massive attrition losses. This can be improved with infrastructure and character traits, but without significant investments the net effect is that distant campaigns and prolonged sieges are extremely high-risk. Aside from conquering armies and settlements there are no effective ways of replenishing your supplies during an invasion. This, combined with the very slow replenishment of supplies and mustering of replacements, forces you to be very deliberate with your aggression and defense. Gone are the days of spamming Ashigaru to handle an unexpected attack, or endlessly raiding a territory while waiting for reinforcements. Likewise the AI can't use these strategies, solving the cat-and-mouse games everyone hated in Warhammer. Strategy layer: This is where I feel this game really shines compared to its predecessors. There are many new mechanics here that are brilliantly interlaced. One decision often begets 6 more, requiring lots of forethought. -Commanderies (a.k.a. provinces)- This has been made far more complicated than previous titles. The game features a massive web of building trees, each replete with collateral effects and synergies that make you consider the province as a whole rather than the usual one-problem-one-building method we're used to. Compounding this is the commanderies system — known as provinces in Warhammer, these are groups of territories that are designed to be held together. One territory of a commandery will contain the city and most of the buildings, while attached territories will contain an exclusive building tree. Because building synergies are so powerful you are highly incentivized to own an entire commandery instead of mere parts. This adds more intrigue to expansionist aggression as well as the excellent diplomacy system — with good relations the AI will gladly trade territories of equal value with you. -Staff- Managing your administration is a large component of 3K. Even with optimal buildings you will not have enough income without the right staff multiplying their benefits. Each staff's personality quirks will play heavily into what managing them will entail — in general you want to hire like-minded people to reduce conflict and maximize satisfaction, but it is also important to hire personalities who satisfy the needs of your economy (vanguards are better for industry, commanders for peasants, etc). Black sheep can still be effective so long as they're kept away from their associates. Failing to satisfy them can have heavy consequences — people with significant power in your government can even start a civil war. In my first run I found myself occasionally firing people I hired with insufficient foresight to avoid showering them in promotions or letting tensions boil over. One final layer worth mentioning: all of these characters are persistent and historied, often having served other leaders before you. This mostly has implications with Espionage which I'm not experienced enough to talk about yet. -Diplomacy- In Shogun 2 all of the leaders seemed like schizophrenics with borderline disorder, refusing trade and breaking alliances randomly. In Warhammer diplomacy was hardly possible at all. From that low bar 3K has made massive improvements. Leaders are generally more reasonable and fit their ascribed personalities well. Diplomatic intrigue has so far satisfied me more than any Total War or 4x. The same diplomatic options from Shogun and Total War are present, but you will find yourself taking advantage of them more often. Items, payments, and marriages can be used to appease leaders into treaties and trade agreements, and territories can be traded to mutual benefit. Enemies can be effectively extorted when their backs are against the wall. Cao Cao can stir the pot with the ability to start proxy wars. The confederation system is the icing on the cake. Forging large confederations will require you to navigate carefully, as new members must be approved by a majority of existing ones, and voting in opposition of members will sour your relations. Furthermore people will not be interested in joining if your confederation is weak. That means order is important, and you will want to confederate with the most widely liked and powerful factions first. All of this complicates your expansionism, perhaps forcing you to take risks on distant campaigns rather than upset an ally, or an ally's-ally, by attacking your borders. Performance: If you're a Total War veteran you know why this section is here. I'm playing on this rig and the game runs flawlessly on a 2k 144hz monitor and looks great even with swarms of units on screen. If you're new to Total War and don't have an SSD, buy one. The more battles you have the more time you'll spend loading. I've been enjoying 5 second loads on my M.2. TL;DR In total the game becomes slow and deliberate compared to its predecessors, which largely devolved into paint-by-numbers spamfests. Controlled growth is key, and many decisions will require you to think several turns ahead. If you're playing Total War with an emphasis on battles with diverse armies and lots of spectacle you will be more at home in Warhammer, but hardcore strategists will love this game. I hope this wall of text was usefulShow moreShow less
Update for relevancy: It's been months and almost all the issues I talked about here are still a thing and nothing was ever really changed. Didn't stop them from shoving more DLC down your throat tho. Seriously I wish CA could get their heads out of their ass and give fans who appreciate the historical games a REAL HISTORICAL game again. They've never managed to be able to capture the mechanics of RTW/Shogun 2 in any of the newer games and more and more the game feels more a slog. Hopefully we get something good soon because the cycle is continuing it seems with the release of Troy and what a garbage piece of ♥♥♥♥ that game is idk why it even exists tbh. So I think after 140 hours and multiple legendary campaigns completed I can finally give my say here. Do you recommend this game at full price? No. Plain and simple buy warhammer 2. this review will get lost in the sea of 4 hours positive reviews from people with no real total war experience but hear me out for those of you tight on money and wanting to spend it properly. While at first I enjoyed the game I very quickly realized how shallow an experience this really is. It's clear to see that it's unfinished. Not sure what that month of polishing accomplished but the AI and the amount of clear balance issues present on launch are staggering. Many legendary lords have gold names at level 1 but no model/portrait and some even have mode/unique gear but no legendary traits/gold color. It's very confusing and is clearly a sign the game was released unfinished to get money. Day 1 DLC? Said DLC being the only faction that's even remotely diverse in the game since every other faction is basically a copy paste. Let's break it down like this AI: worst AI I've seen in total war in awhile. Quite easy to cheese and quite hard to lose to even on legendary. Once you get a decent stack I found it difficult to ever lose to the AI even with all it's stat padding from difficulty. I can even link videos of me winning battles where I was pitched against around 8-10k troops with a mere 2k and completely decimating the AI. The biggest reason this is a big deal is because of the samey feel of all the factions. Everyone is using the same units so how is the AI losing such pitched battles using the same exact units as me with stat buffs? You really only feel threatened at the very start of the game and after that you basically steam roll the game. AI will literally let you shoot them with artillery and archers for free 90% of the time and despite a patch to address "cav will no longer charged into braced spears" they do it quite often. My biggest complaint is how the AI can't organize itself at all and despite having a numbers advantage will chase your cav around like it's a ♥♥♥♥♥♥♥ cat in heat and instead of pressing it's advantages in numbers will chase your cav around the map giving you free art/archer volleys. You also can't take advantage of any ambush/forest mechanics in this game since CA thought it be a good idea to give the AI no Fog of war on the campaign map/battle map meaning they will always just zoom at your hidden units. Units- This is by far the most disappointing thing in the game and I'm not crying that there is no real diversity in unit rosters because realistically there is but the problem is the way CA priced units recruitment/upkeep is just plain retarded. It's like they didn't play test anything or atleast have competent people playtest the game because it makes no sense how for example let's just say X faction has unique spear units. The main difference being mostly a slight stat buff between the two. What CA decided would be smart is make the unique spear units twice the cost/upkeep as it's only SLIGHTLY worse counterparts making said unique units pointless to recruit. This is the downside of not having unit recruitment tied to buildings anymore which honestly was a bad decision. They basically didn't know how to properly balance recruiting so they just jacked up the prices on higher tier units essentially alienating them and making them pointless. Most unique units really have no reason to take over their dopplegangers because they cost way more and have mild stat boosts that are in general pointless once units reach rank 10 veterancy. You basically never have a need to field the end game units 1. because they are mostly bad 2. they cost wayy to much. 3. Veterancy literally caps stats and makes almost all the units regardless if peasant or not literally the same. That all being said Unit balance is terrible. Game is dominated by Archers/Artillery/Cav and melee are pointless. I laugh at all the "assault" type melee infantry who you would think would get lot of kills when flanking people but in fact get like 10 kills in a prolonged fight vs archers who can score over 200+ kills a battle even a rank 1 and even against armored targets that they aren't suppose to be good against. Not sure why the archers in this game fire like machine guns but they do. Cav are quite literally unstoppable. You can actually run full vanguard armies with nothing but Cav and ♥♥♥♥ stomp every stack in the game quite easily. Spears having to be "locked in place" to counter Cav is a joke and easy to get around. The funniest part about it is even heavy armored spear units lose to militia cav in a straight up fight if they don't get a charge deflection seriously who tested this game? Campaign- While difficult at first because of all the new mechanics added they are quite easy to work around and once you figure out how everything works it's hard not to snowball by turn 60-70 and just steamroll the map. I really enjoy the diplomacy upgrade they did but it's also really easy to abuse and get massive income/territory from taking advantage of the AI's stupidity. Also let's talk about vassals. Holy ♥♥♥♥ how can my vassals be dragging me into wars? They shouldn't have any say in anything especially if I'm not giving them autonomy. Not to mention the AI tends to vassal EVERYONE IN ♥♥♥♥♥♥♥ SITE whenever they can. I'm not just talking about Yuan shao either his mechanic is vassals so that's fine but in the late game anytime you're trying to clean up a smaller faction right before they get finished off they run off to a bigger faction and get vassaled making you unable to finish them off. They then immediately re declare war on you with help now. This makes the campaign a ♥♥♥♥♥♥♥ slog to be honest. I have 5-6 unfinished late game campaigns I just can't be bothered to finish because it got so grindy and boring to finish. I've said it on stream multiple times that this game is quite simply NOT fun at all in the late game. It's not even difficult either it's just annoying. CA successfully made the most annoying total war end game outside of attila's. honestly there's lot more I wanna say but I can't be bothered because I'm pretty much over the game at this point. I should of known seeing day 1 DLC that this was gonna be a cash grab similar to thrones. This game is clearly just a way for them to easily farm the Asian market a market CA has never been able to get into before. I really wanted a new historical game but honestly don't think CA did. They are still so stuck on warhammer that they even introduced Warhammer style gameplay to their historical game with generals who can 1v1000 literally. I personally dislike romance mode and think it's very unbalanced and ruins the game but that being said there is no alternative because records feels untouched and literally exactly the same just with a generals bodyguard. I guess the success of this game just helps fuel more polish content for warhammer 3 so should be happy about that but I certainly can't recommend this unfinished game to people for 60 dollars. It makes sense why majority of the totalwar community youtubers/content creators have already stopped playing this a week later and why CA pushed so hard for initial pre order sales with a massive PR campaign.Show moreShow less
If your on the fence as to whether to buy this game please read below and decide for yourself if Creative Assembly is a company you want to support, I know my answer and I think you will to shortly after reading. "Posted byu/TheMissingLink5 My brothers last dying wish, to play 3 Kingdoms Three Kingdoms I’ve sent email, reached out to influencers I know, and am using social media to try and get this done. My little brother was diagnosed with leukemia late last year. He was winning the battle, and just last week we were getting ready for him to have a bone marrow transfusion. Unfortunately this past weekend, the cancer came back with a vengeance, and doctors don’t think he will last long. One of his wishes/goals is to play Total War: Three Kingdoms before he dies. With the doctors not thinking he will survive long, the 24th release date may be to late. Can anyone help me get this to the developers/publishers to see this post? Edit 1: For anyone in doubt, I understand why you would feel this way. Here is a link of him currently in the ICU http://imgur.com/dBWKd3X Edit 2: OMG, u/DogbertCA on here and Grace on twitter have made one kid extremely happy. When I told him the good news, he cried, and couldn’t believe this was happening. When I told him who sent it, he was so shocked. I then immediately got kicked out of the room to go home and download it since the internet at the hospital sucks. I should be back there in a hour and he cant wait to play! He wants to say his thanks to all of you for your support, it means a lot. And from me, I don’t know much about this game, just hear him always talking about it. To see the outpouring of support from all of you is truly touching. It means a ton to me and my family, thank you, thank you, thank you! Edit 3: The response from all of you is incredible. The second I got back to his room he was ready to get playing, and was so excited by the intro and being able to play. Not sure what I can and can’t post so I took a picture of him at the logo screen and one of us. He taught me what we had to do, and we won the first battle (thanks to him)! You guys are all amazing! I will myself purchase the game when it comes out, so that I’ll be able to cherish this moment forever. Also I will be printing out all of your comments for him. I read some to him and the smiles and laughs he got was tremendous. So again, thank you, all of you! Him watching the loading screen - https://m.imgur.com/MuARL1i Him and I - https://m.imgur.com/S890RXk Edit 4: The response from all of you is amazing. We've been reading the comments to him and he lights up talking about it. A couple people have asked, I won't give our exact location, but we're in Tampa, FL. Watching the intro video he was amazed and out gorgeous it was. He went in to detail telling me about the different people we could choose from, etc. It was a student trains teacher moment. I promise I will reply to each and everyone of you, and this thread will always be something I come to! Edit 5: A little while ago, on 05/19/2019, just after midnight, Robbie passed away. I thank you all so much for everything these past 3 days, and the fact he was able to play his favorite game will always mean so much to me! Thank you!!!" Source: https://www.reddit.com/r/totalwar/comments/bpgkuo/my_brothers_last_dying_wish_to_play_3_kingdoms/ - I Hope that this review helps to keep the memory of his brother Robbie alive and show that even during the toughest times even the smallest acts of kindness can make a huge difference in the lives of others. - My wish is that Creative Assembly makes a dlc that adds Robbie into the game, maybe as a general or officer. I know I will buy it and it would be awesome if the funds from said DLC went to cancer research.Show moreShow less
Unless you plan on buying all of the overpriced dlc, be prepared to have (not exaggerating) 80% of the content just showing as a lock symbol, and constant "PURCHASE!" reminders. What fun, for a 60$ product.Show moreShow less
I am a Chinese player and this is my first comment on steam. I just can't believe this game was made by non-Chinese team, because you cannot find any historical mistake.. Also, the Chinese voice actors are excellent, I recoginised that the voice actor of Zhengjiang (郑姜) is also for Sylvanas in WOW :)Show moreShow less
I'm writing this to level out these reviews and give some undecided players a balanced recommendation. First off, anyone who says this game is 10/10 or the best of the Total War series is just cheesing. These type of reviews help no one and is the reason why steam reviews are so off. Now for Three kingdoms.... Three kingdoms is a pretty good TW game and a solid game by itself. It looks good, runs well, has more in depth politics, and a satisfying character progression early on. The reason why many players have burned out quicker than other TW games is because its shallower than you think. Sure, some added features of having your small faction turn into a kingdom is cool, but the mid to late game feels bland and kills a nice buzz set by the early game. The units and factions seem largely the same. This could have been solved by faction unique units however, you'll soon learn that you really dont need them. They cost a lot and just dont compare to your cheaper and upgraded early units. The campaign throws you into a fun and chaotic world of warring factions headed by larger-than-life characters. Problem is, when these guys die of old age or battle they are replaced with a generic generals. I cant tell you how bummed I was when my carefully positioned royal heir came of age to only look like a standard general. Its mind blowing how TW still does not put incentive on finishing a game. Sure, you can go through the mindless slog of becoming emperor but when you finish a campaign you cant help but look around and ask yourself "Was that really worth my time?". Many of these (earlier) reviews were deceptive and didnt help me when I was on the fence about getting the game. With all this said, 3Ks is a good game that will give you your moneys worth if you like strategy games. For long time TW fans its a bit shallow behind all the hype and bravado of god leaders. If the devs add more mid to late game incentives such as story, unique generals and differentiated unit types, I think the game will improve significantly.Show moreShow less
A Total War game with great optomization. I never thought i'd see the day.Show moreShow less
Campaign AI plays by a different set of rules, which limits your options to outplay them. For example, you can't destabilize your enemy's public order by going for their food production in a prolonged war. Even a single city under siege manages positive food production and the upkeep necessary to maintain an army large enough to equal that of your 4 commanderies (regions). You're only real option, every time, is direct military confrontation. Bad, cheating (as admitted by CA) AI ruins replay value and severely limits strategic depth.Show moreShow less
"Meticulous, beautiful, and well optimised" This is what we've been asking for years since Shogun:TW and it's worth waiting for. You know what else we've been asking for years? Medieval 3. And TW: LotR, Starwars, WH40K would be absolutely fricking awesome.Show moreShow less
Sells blood as DLC Sells Chinese players out to ♥♥♥♥♥♥ Netease Sanitizing mods and banning mods that dont fit their family friendly visionShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.