Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

The appeal of Totally Accurate Battle Simulator comes from unusual army setups and unpredictable physics battles that work alone or online. The matching version costs ≈ $4.08 at Kinguin; weigh that against your budget and your interest in sandbox play, Workshop content and custom units. The Steam PC edition combines campaigns with broad creation tools, so the price matters most when you expect to build scenarios as well as play them. Compared with Steam's $6.79 price, this offer saves ≈ $2.71 for the comparable Standard.

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97%Steam Reviews144.5K reviews
Released: Apr 1, 2021
Sandbox · Simulation · Funny · War · Strategy
Totally Accurate Battle Simulator PC Steam CD Key (valid until December 2026)+1·Platform:Steam·~ $13.97-71%from~ $4.08(~ €3.65)Save $2.71 vs SteamBuy now
Totally Accurate Battle Simulator EN Global+1·Platform:Steam·-79%from~ $4.24(~ €3.79)Buy now
Totally Accurate Battle Simulator Steam CD Key+1·Platform:Steam·~ $18.99-78%from~ $4.25(~ €3.80)Buy now
Totally Accurate Battle Simulator PC+1·Platform:Steam·~ $20.59-76%from~ $4.99Buy now
+1·Platform:Steam·~ $19.99-73%~ $5.38Buy now
+1·Platform:Steam·~ $19.99-73%~ $5.39Buy now
+1·Platform:Steam·~ $19.99-71%~ $5.82Buy now
+1·Platform:Steam·~ $21.25-71%~ $6.20Buy now
All-time low ~ $1.99across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $1.992026-03Current Low Across Stores~ $5.38Steamvs. Historical Low+170%
~ $6.64~ $11.49~ $16.34~ $21.1925-1026-0126-0426-0726-10~ $1.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Totally Accurate Battle Simulator

Totally Accurate Battle Simulator lets you place red and blue wobblers from ancient lands, spooky places and fantasy worlds, then watch their battles unfold through deliberately chaotic physics. The Steam PC version includes campaigns, sandbox play, single-player, multiplayer and co-op. More than 100 units, custom units, factions, maps, campaigns and battles broaden the possible setups. The Workshop supports custom content, and units can be directly possessed. Rating: 97% from 144,506 reviews.

Credits

Developer
Landfall
Publisher
Landfall

Steam player reviews

97%positiveOverwhelmingly Positive144,506 Steam reviews

Lowest recorded in 36 months

$1.992026-03-19 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYes——
EnglishYes——
FrenchYes——
Show 6 more languages
LanguageInterfaceSubtitlesAudio
ItalianYes——
GermanYes——
SpanishYes——
JapaneseYes——
PortugueseYes——
RussianYes——

Steam PC edition data · 2026-10-13

02Before you buy

Modes

The Steam PC version supports single-player, multiplayer and co-op, including online battles against friends or strangers.

Language and custom content

English is supported for the interface. Customization includes unit, map, faction, campaign and battle creators, plus the Workshop.

Content

The Steam PC version includes more than 100 units, a sandbox mode and direct unit possession.

03Frequently asked questions

How do battles work?

You place units from different worlds, then watch their physics-based battle unfold.

Can I create custom content?

Yes. You can create units, factions, maps, campaigns and battles, with Workshop support for custom content.

Does it have online multiplayer?

Yes. Online multiplayer supports battles with friends or strangers.

8.3
Overall Score
External ratings97%Steam Reviews144.5K reviews
Graphics
8
Audio
8
Gameplay
8.5
Story
7
Content
8.5

“Wobbly ragdoll physics welded into a war-simulator outer shell, twelve factions plus Unit Creator plus multiplayer family couch toy”

Our Verdict

In an era where every game wants to be serious, then more serious, Totally Accurate Battle Simulator picked the opposite road — wrap a strategy shell around a physics-comedy engine and make players laugh by watching AI armies pummel each other. That choice handed it sole ownership of the "physics war comedy" lane, and four years of stable long-tail operation proved the thesis: a lightweight, shareable, all-ages box of toys can still anchor an evergreen product.

A Pillar of the Physics-Comedy Revival

Alongside Human: Fall Flat, Stick Fight, and Goat Simulator, TABS forms one of the load-bearing pillars of the indie "physics comedy revival." The shared trait of this wave is a rejection of realism and hardcore strategy in favor of visual humor you laugh at the instant you see it — a reaction against the AAA realism arms race and a return to the design sensibility of a childhood toy box. What separates TABS from its peers is the strategy framing — Goat Simulator is pure chaos and Human: Fall Flat is a puzzle, but TABS gives you just enough of a decision to make the chaos feel like the consequence of your own plan, which is a subtler and more replayable hook than either.

The numbers back the vibe. Four and a half million cumulative players, roughly 148,000 Steam reviews, and a 98 percent positive rating is a combination you rarely see in the indie space, where most titles are either high-rated but niche or popular but middling. TABS is a double honor-roll student: high score and high review count at the same time. Landfall's steady output — Clustertruck, Stick Fight, Content Warning, PEAK — keeps the studio's comedic identity coherent enough that "I play Landfall games" becomes a clear label in a player's head, and every new release instantly captures the existing fanbase.

Who Should Buy It

This is for casual players who want to brawl and laugh with friends and family. Local multiplayer is tailor-made for gatherings and couch sessions — a parent and child can sit side by side, build armies, and laugh at the physics accidents together, a "whole family laughing" scenario that is genuinely unique in the strategy genre. It is also for anyone who has snorted at a "hundred Super Peasants versus Thor" clip and wants to recreate it; the Unit Creator lets you invent any absurd unit and quietly turns you into a content creator. And it is a rare "fun but not violent" recommendation for parents — cartoon low-poly art with no real gore, where the comic tone dissolves any sense of violence. That careful handling of a "war" theme into something a parent can hand a child is itself a deliberate Landfall product decision, and it widens the audience well beyond the usual strategy demographic. If your idea of a good evening is two people on a couch arguing about whether ten giants beat a thousand farmers and then howling at the answer, this is close to a perfect purchase, and the price of admission buys the whole thing with no DLC gate in front of any of it.

Who Should Skip It

It is not for RTS players who want hardcore tactical depth and high decision density. Its strategic depth sits well below Total War, well below Homeworld, even below Mount & Blade. If you expect to micro your way out of a losing fight, TABS will disappoint you — once your decisions are made, you are a spectator. It is not for players chasing perfectly tuned competitive balance; broken units like the Super Peasant are a feature, not a bug, and the community consensus is to never sacrifice comedy for balance. And it is a thin proposition for solo players who never play with friends, since the campaign clears in fifteen to twenty hours and the sandbox demands that you supply your own experiments. If you neither enjoy inventing your own scenarios nor have anyone to play alongside, the long-tail value shrinks sharply and the game can feel thin once the campaign is done. The multiplayer is where the real magic lives, and it is honestly the part of the package you are paying for — treat the single-player campaign as an extended tutorial that teaches you the toolset, and the friends-and-family sessions as the actual product. Go in expecting a tactics engine and you will bounce; go in expecting a comedy toy box and it rarely misses.

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