

Touhou Luna Nights
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Touhou Luna Nights
Touhou Luna Nights blends exploration and 2D action in a Metroidvania adventure. As Sakuya Izayoi, you traverse a strange world resembling Gensokyo and use time manipulation and other abilities to handle combat and map mechanisms. Steam player rating: 97% from 13,835 reviews. Release date: February 25, 2019.
Credits
Lowest recorded in 36 months
$10.792024-09-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Korean | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language
The Steam PC version lists English, Simplified Chinese, Traditional Chinese, Japanese, French, and German interface languages; subtitles are available.
Play mode
This is a single-player game and supports Steam Cloud.
03Frequently asked questions
What is the game about?
You play Sakuya Izayoi, sent to a strange world, exploring it in a 2D Metroidvania adventure.
How do time manipulation and Graze work?
Sakuya's time manipulation and other abilities help with map mechanisms, while the Graze system rewards tense close approaches to enemies.
Does the game take place in Gensokyo?
The story takes place in a world much like Gensokyo, but not quite the same.
“A Touhou spin-off Metroidvania that links a vast map through tight ability-gated traversal, rewarding players who live for exploration despite its niche narrative barrier.”
Our Verdict
If you are willing to pour a dozen-plus hours into a large map that opens itself a piece at a time, Touhou Luna Nights is worth a try. Its smartest decision is the one it makes about itself: it never pretends to be an all-rounder. The story is not the lead. The audio lacks the evidence to claim it can carry the banner. The visuals, for now, resist a confidently high verdict too. What the game does instead is get the one thing that matters most exactly right, building a tight positive-feedback loop out of exploration, ability unlocks, and regional revisits.
Why The Core Holds
That focus matters more than it might sound. The thing a Metroidvania fears most is not being short and not being modest in scope. It is a map with no memorable hooks, a backtrack with no payoff, an unlock with no sense of repayment. Touhou Luna Nights sidesteps every one of those pitfalls. The map remembers you, the return trips reward you, and each new ability pays back a debt the level design quietly recorded an hour earlier.
Layer the Touhou Project material on top of that solid frame and the appeal to its target audience grows larger than any number on a scorecard. Fans of the series will find it easy to buy in, treating the cameos and arrangements as bonuses; fans of the Metroidvania will find a genre experience with real completion and craft. The Steam standing, with its overwhelmingly positive reception, is the clearest evidence that the intended audience has embraced it, and that embrace is the truest measure of what the game was trying to do.
The Honest Boundaries
The weaknesses are just as clear as the strengths. The story is more skeleton than substance, and non-fans face a genuine barrier to entry. Several audiovisual dimensions lack the strong presence that would let the game push up a full tier. Measured against the highest peers in the space, this reads as a confident genre transplant rather than a work that redefines how high the genre can reach, and it is more honest to celebrate it on those terms than to inflate it into something it is not.
So is it worth your time? Yes, provided you genuinely enjoy exploration. If you weight a game by narrative payoff, audiovisual memory, or genre-breaking ambition instead, the surprises it offers may feel gentler than you would like. The fairest one-line read is the simplest one: if you are the kind of player who loves finding the way, do not let this one slip past you, because the loop at its center is built precisely for you and it delivers on that promise with quiet, dependable confidence.
A final word on expectations, because they decide everything here. Go in wanting a story-driven epic, a technical showcase, or a soundtrack you will hum for weeks, and you will spend the whole run noticing what the game chose not to be. Go in wanting a tight, legible, lovingly built exploration loop wrapped in a beloved fan-favorite world, and you will find a game that delivers almost exactly what it promised, with very little fat and a great deal of craft. It is not trying to be the biggest game in its genre, and it is wiser for it. It set out to do one difficult thing well, and on its own terms it succeeds clearly enough that the modest verdict feels less like a criticism and more like an honest map of who should walk through its narrow, rewarding door.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ---{PC Requirements}--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☑ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never had any ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs 9.5/10 Would've been better if the game time is a bit longerShow moreShow less
It's not a bad game, but the reviews here are one sided. It's hardly metroidvania. There's no equipment. The biggest downside is the time stop mechanic. It get's old. The game was more of a chore than addicting. The graphics are nice, it's well made, but it just isn't all that fun. If you're desperate for some old-school cross-and-whip action, there are better options, like "Bloodstained" and "Midnight Castle Succubus". Definitely play those first.Show moreShow less
no idea who the hell all these characters are and why they all know each other but even non weebs can enjoy it, very solid metroidvania with great controls and mechanicsShow moreShow less
Very good pixel art and animations, awesome soundtrack, fun time stopping mechanics, but the game's way too short (3-5 hours, depending on if you grind gems/levels and comb the map for HP/MP upgrades) and way too easy. Metroidvania elements are barebones, you mostly just collect colored keys and go to the next area, of which there are 5. The third area boss is mildly challenging, but then you realize you can just spam thousand knives non-stop, alternating between time stop and realtime and you'll basically have infinite i-frames + graze (HP/MP absorption) and also deal a ton of damage. So I beat the final boss on my first try, both forms. The story is very basic and the translation is poor and riddled with typos and awkward wording. There's another game by this developer (Krobon) on Steam called Pharaoh Rebirth+. It's much, much better. It doesn't have the Touhou name attached to it however, hence it being relatively obscure.Show moreShow less
Nobody reads the reviews for sure, so I'll say I'm gayShow moreShow less
Cool graphic, decent music, fluent control, interesting gameplay. However, the game blew it with far too easy boss fights. Straight-forward attacks from the bosses, the player character has an extremely small hitbox, HP regeneration is super generous, etc. It has no difficulty option either, so if you're looking for a challenge, this probably isn't for you. I'm afraid I have to say it's no more than a fan game. EDIT: And it has a terrible, terrible level design. I have a lot to talk about it, but I'll keep it as short as possible because it's an indie game after all and I don't want to go too harsh. Warp rooms are in the spots you don't ever need to go back(unless you're shopping a lot) so it's downright useless, unlike Symphony of the Night. Even if you're doing 100% run, you wouldn't need to use warp rooms either as long as you know where the secret rooms are. And after obtaining some essential power-ups and key items, you have to backtrack a lot. Backtracking is OK in decent games, because good games minimize tediousness by placing shortcut for the way back or by making backtracking itself an enjoyable gameplay experience(by letting players to utilize newly earned power-ups to navigate faster and easier or whatever.) This game does none. It's like, all their creativity went into the graphic and the soundtrack.Show moreShow less
Overall Score: 8.9 / 10 Quality9.7/10 Top-notch indie title (JPN) Performance9/10Runs smoothly; low system requirements; tabbing out may cause the game to crash Utility10/10No bugs or glitches found at all; potential exploits (may be intended); only 243 MB Controls10/10Responsive, intuitive & easy to customize; well integrated time manipulation abilities Gameplay8.5/10 Straightforward Metroidvania Challenge 8/10Gentle learning curve; rewards observant usage of abilites; the lack of checkpoints, combined with intense platforming in the final stages may get a bit frustrating tho' Content 8/10~12 h for a relaxed story playthrough; can be beaten in ~6 h by avid Metroidvaniers; Easter eggs & secret rooms; fun to replay Diversity 9/10Each of the 5 main areas features entirely new enemy and trap types; diverse skills and boss fights; no backtracking required Immersion 9/10 Indirectly 4th wall breaking story (a game in a game); immersive & engaging design overall; nervous BGM lacking calm songs Design8.4/10 Gorgeous retro game design Visuals10/10HQ pixelart; sophisticated 2D animations with love to detail; cute character sprites Sound8/10Great SFX; OST reminiscent of fast paced electronic music; conscious avoidance of voiceovers according to the retro design Texts7/10Simple, yet charming storyline, dialogues and character cast; flawless localization Mapping8/10Rather small world map in comparison to other Metroidvanias; suprising amount of platforming towards the end of the game Interface9/10Thoughtful designed HUD, that provides the player with plenty of information, but is not overloaded; retro UI in proper style 🎮 Best played with controller (d-pad recommended) 🏆 Future Steam achievements have been confirmed. 👍🏻 Kudos for the discount at the launch of the game! → The full price seems like a fair deal nevertheless. Tested with: 1080p cloned on 60 Hz monitor + TV OS: Windows 10 Professional, 64-Bit i7-7700K, 4 x 4.2 GHz; 16 GB DDR4 GTX 1080 (8GB GDDR5X); 840 EVO Microsoft Xbox One Elite Controller If you found this review helpful, feel free to check out my... ⭐ Curator page | 👪 Steam group | 👾 DiscordShow moreShow less
Do not purchase this game, the Dev's seem to have abandoned the game, and it hasnt been updated in months, there have been no feed back from the devs since August and they have gone silent. Again do not purchase this game.Show moreShow less
I pirated this game about a year ago and decided to buy it to give the devs the money they deserved please forgive me team ladybug my belovedShow moreShow less
This game is good. It deserves its praise and Overwhelmingly Positive aggregate score. But it deserves a thumbs down from me. Here's the breakdown: Pros - Solid Metroidvania elements. Yes it is an MV (some minor debate I've heard). You DO have to collect upgrades in order to go to previously explored areas required to progress. - Some great bosses. Almost all the bosses are well-designed. There are some balance issues in terms of pace w/ the last ones (i.e. their ease and time to take to beat). They're all basically pattern-based and just require trial & error before you figure things out. I generally DON'T like that, I prefer bosses to have no set pattern. But given how hard these bosses can be, I don't mind. - Good graphics, sound effects, and animations. A well-crafted game. - Tight combat that is USUALLY fast paced. - Very neat and unique time control and resource management mechanic. All your attacks, even basic ones, take up MP. And you can get MP quicker by getting close to enemies, sometimes more when they're frozen in time. There are other nuances to it all, but that is the basic part of it. - Some good platform puzzles based on the time mechanic. - Interesting decision-making on how to handle your gems (sell for currency or keep for passive buffs). Cons - Menu navigation - no Back button. You have to navigate down to Cancel, hit confirm, etc... It's frustrating, especially since the game is fast-paced, the menus should be as well. - The shop mechanic I felt was handled poorly. Unless you wanna travel the map to the shop, you NEED to spend a decent chunk of change just to access the shop. Seems counter-intuitive to the point. And if you forget to buy that shop pass every trip, then you're F'd. - Due to the time freeze mechanic and occasional congestion of enemies, it can be hard to tell what exactly is going on on-screen. - Now this is the big one for me. Sometimes you are relegated to just standing around and waiting for your MP - and sometimes time resource - to refill. MP refills automatically (albeit very slowly) or by Grazing (getting close to enemies/projectiles I believe have to be frozen) or by items. Now, the game design has Grazing to try to alleviate any downtime in combat, but plenty of times later in the game, it just doesn't work due to the risk of dying and the save system having no autosaves (so you'd lose all progress). Numerous times I found myself not just waiting around for my MP to refill in prep for the next room full of baddies, but sometimes I'd just have to spam transition between rooms while doing it b/c baddies were at the entrance of either room and if I didnt have the MP to attack, I'd die from the first attack. Sometimes I'd have no MP and would just have to kite enemies around a room til I could do one attack. I could gain some by Grazing, but usually it wasn't enough for the amount of baddies in a room, especially when there were platforming challenges mixed in. I get what they wanted to do w/ the MP set up. I'm curious how much playtesting they did w/ it. They want you to go gun-ho, even w/ low resources and risk dying? If the save system was better, that'd be great. Since there's no autosave, no thank you. Overall, it's a good game. I'd even say in my top half of MV's. I DO recommend it. But I'm not doing the binary Steam review based on recommend or not (even tho that's what it's based on). I'm doing it based on just if I enjoyed it. The MP mechanic late in the game was just too frustrating at times and really killed the flow and enjoyment of the game for those moments. Enough for me to consider the whole experience almost "not worth it". Protip: if you're ever at a point where you have to wait for your MP to regen, just double jump and you collect your dropped knives from the double jump for free as MP, to speed up the process SLIGHTLY quicker.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.